Published on in Vol 23, No 2 (2021): February

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/20537, first published .
Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research

Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research

Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research

Journals

  1. Ishak S, Din R, Othman N, Gabarre S, Hasran U. Rethinking the Ideology of Using Digital Games to Increase Individual Interest in STEM. Sustainability 2022;14(8):4519 View
  2. Ishak S, Hasran U, Din R. Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance. Education Sciences 2023;13(2):102 View
  3. Langenfeld T, Burstein J, von Davier A. Digital-First Learning and Assessment Systems for the 21st Century. Frontiers in Education 2022;7 View
  4. Zafar Z, Umair M, Faheem F, Bhatti D, Kalia J. Medical Education 4.0: A Neurology Perspective. Cureus 2022 View
  5. Gui Y, Cai Z, Yang Y, Kong L, Fan X, Tai R. Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review. International Journal of STEM Education 2023;10(1) View
  6. Li B, Xie L. Analysis of interaction experience of sculpture product design based on perceptual machine model. Applied Mathematics and Nonlinear Sciences 2024;9(1) View
  7. Gumbi N, Sibaya D, Chibisa A. Exploring Pre-Service Teachers’ Perspectives on the Integration of Digital Game-Based Learning for Sustainable STEM Education. Sustainability 2024;16(3):1314 View
  8. Vigoroso L, Roccato M, Cavallo E, Caffaro F. Intention to Adopt Digital Games for Safety Training in Young Farm Operators: The Role of Ease of Use, Perceived Usefulness, and Game Design Characteristics. International Journal of Human–Computer Interaction 2024:1 View
  9. Asadzadeh A, Shahrokhi H, Shalchi B, Khamnian Z, Rezaei-Hachesu P. Serious educational games for children: A comprehensive framework. Heliyon 2024;10(6):e28108 View
  10. T. Ly V, Ehrlich D, Sevetson J, Hoffman R, Salama S, Kurniawan S, Teodorescu M. Gamifying cell culture training: The ‘Seru-Otchi’ experience for undergraduates. Heliyon 2024;10(9):e30469 View
  11. Feria-Madueño A, Monterrubio-Fernández G, Mateo Cortes J, Carnero-Diaz A. The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52275 View

Books/Policy Documents

  1. Dadure P, Pakray P, Bandyopadhyay S. Machine Learning Approaches for Improvising Modern Learning Systems. View
  2. Vallejo-Imbaquingo R, Ortiz S, Torres-Toukoumidis A. Games and Learning Alliance. View