Published on in Vol 23, No 2 (2021): February
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/18161, first published
.
Journals
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- Farič N, Potts H, Rowe S, Beaty T, Hon A, Fisher A. Running App “Zombies, Run!” Users' Engagement with Physical Activity: A Qualitative Study. Games for Health Journal 2021;10(6):420 View
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- Pawassar C, Tiberius V. Virtual Reality in Health Care: Bibliometric Analysis. JMIR Serious Games 2021;9(4):e32721 View
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- Guldager J, Hrynyschyn R, Kjær S, Dietrich T, Majgaard G, Stock C, Garavand A. User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents. PLOS ONE 2023;18(5):e0286522 View
- Ferretti A, Hubbs S, Vayena E. Global youth perspectives on digital health promotion: a scoping review. BMC Digital Health 2023;1(1) View
- Jayasinghe S, Hills A. Strategies to Improve Physical Activity and Nutrition Behaviours in Children and Adolescents: A Review. Nutrients 2023;15(15):3370 View
- Almeida A, Silva T, Moraes Í, Menezes L, Dias E, Araújo L, Monteiro C, Dawes H, Simcsik A, Alberissi C, Silva V, Brunherotti M, Tonello M. Virtual reality as a telerehabilitation strategy for people with autism spectrum disorder during the COVID-19 quarantine scenario: physical activity, motor performance and enjoyment. Disability and Rehabilitation: Assistive Technology 2024;19(5):2046 View
- Chin G, Chow K. Technology-Enabled Interventions for Sustaining Behaviour Change in Adolescents: A Scoping Review for Research Gaps. Proceedings of the ACM on Human-Computer Interaction 2023;7(CSCW2):1 View
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- Larbi D, Wynn R, Trondsen M, Årsand E, Zanaboni P, Denecke K, Gabarron E. What do adults living with obesity want from a chatbot for physical activity? – a qualitative study. BMC Digital Health 2024;2(1) View
- Leo D, Scalona E, Lopomo N, Massussi M, Proietti R. Exergames in exercise-based cardiac rehabilitation for patients with heart failure: a systematic review. Journal of Cardiovascular Medicine 2024;25(9):645 View
- Piqueras-Sola B, Cortés-Martín J, Rodríguez-Blanque R, Menor-Rodríguez M, Mellado-García E, Merino Lobato C, Sánchez-García J. Systematic Review on the Impact of Mobile Applications with Augmented Reality to Improve Health. Bioengineering 2024;11(6):622 View
- Temlali T, Lust J, Klaperski‐van der Wal S, Steenbergen B. The effectiveness of exergames in improving physical activity behaviour and physical literacy domains in adolescents with developmental coordination disorder and cerebral palsy: A scoping review. Child: Care, Health and Development 2024;50(4) View
- Shahbazi N, Heirani A, Amiri E, da Silva Machado D. Effects of repeated unihemispheric concurrent dual-site tDCS and virtual reality games on motor coordination of sedentary adolescent girls. Behavioral and Brain Functions 2024;20(1) View
- Tomczyk S, Gottschalk S. How Are Extended Reality Technologies Being Used for Behavioral Prevention and Health Promotion With Children and Adolescents? A Scoping Review. Journal of Adolescent Health 2024;75(6):856 View
- Shirtcliff E, Finseth T, Winer E, Glahn D, Conrady R, Drury S. Virtual stressors with real impact: what virtual reality-based biobehavioral research can teach us about typical and atypical stress responsivity. Translational Psychiatry 2024;14(1) View