Published on in Vol 23, No 2 (2021): February

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18161, first published .
A Virtual Reality Exergame to Engage Adolescents in Physical Activity: Mixed Methods Study Describing the Formative Intervention Development Process

A Virtual Reality Exergame to Engage Adolescents in Physical Activity: Mixed Methods Study Describing the Formative Intervention Development Process

A Virtual Reality Exergame to Engage Adolescents in Physical Activity: Mixed Methods Study Describing the Formative Intervention Development Process

Journals

  1. Malizia V, Ferrante G, Fasola S, Montalbano L, Cilluffo G, La Grutta S. New Technologies for Promoting Physical Activity in Healthy Children and in Children with Chronic Respiratory Diseases: A Narrative Review. Sustainability 2021;13(21):11661 View
  2. Farič N, Potts H, Rowe S, Beaty T, Hon A, Fisher A. Running App “Zombies, Run!” Users' Engagement with Physical Activity: A Qualitative Study. Games for Health Journal 2021;10(6):420 View
  3. Schwarz A, Winkens L, de Vet E, Ossendrijver D, Bouwsema K, Simons M. Design Features Associated With Engagement in Mobile Health Physical Activity Interventions Among Youth: Systematic Review of Qualitative and Quantitative Studies. JMIR mHealth and uHealth 2023;11:e40898 View
  4. Wu Y, Wang W, Chan T, Chiu Y, Lin H, Chang Y, Wu H, Liu T, Chuang Y, Wu J, Chang W, Sun C, Lin M, Tseng V, Hu J, Li Y, Hsiao P, Chen C, Kao H, Lee C, Hsieh C, Wang C, Chu C. Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial. JMIR Serious Games 2022;10(1):e35040 View
  5. Maden Ç, Bayramlar K, Arıcak O, Yagli N. Effects of virtual Reality-Based Training and aerobic training on gaming disorder, physical activity, physical fitness, and anxiety: A randomized, controlled trial. Mental Health and Physical Activity 2022;23:100465 View
  6. Pawassar C, Tiberius V. Virtual Reality in Health Care: Bibliometric Analysis. JMIR Serious Games 2021;9(4):e32721 View
  7. Hrynyschyn R, Prediger C, Lyk P, Majgaard G, Helmer S, Stock C. Adolescents' perceptions and user experiences with a virtual reality-based alcohol prevention tool in Germany: A focus group study. Frontiers in Public Health 2023;11 View
  8. Guldager J, Hrynyschyn R, Kjær S, Dietrich T, Majgaard G, Stock C, Garavand A. User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents. PLOS ONE 2023;18(5):e0286522 View
  9. Ferretti A, Hubbs S, Vayena E. Global youth perspectives on digital health promotion: a scoping review. BMC Digital Health 2023;1(1) View
  10. Jayasinghe S, Hills A. Strategies to Improve Physical Activity and Nutrition Behaviours in Children and Adolescents: A Review. Nutrients 2023;15(15):3370 View
  11. Almeida A, Silva T, Moraes Í, Menezes L, Dias E, Araújo L, Monteiro C, Dawes H, Simcsik A, Alberissi C, Silva V, Brunherotti M, Tonello M. Virtual reality as a telerehabilitation strategy for people with autism spectrum disorder during the COVID-19 quarantine scenario: physical activity, motor performance and enjoyment. Disability and Rehabilitation: Assistive Technology 2024;19(5):2046 View
  12. Chin G, Chow K. Technology-Enabled Interventions for Sustaining Behaviour Change in Adolescents: A Scoping Review for Research Gaps. Proceedings of the ACM on Human-Computer Interaction 2023;7(CSCW2):1 View
  13. Li Y, Tian C. Does active transport create a win–win situation for environmental and human health: the moderating effect of leisure and tourism activity. Environmental Science and Pollution Research 2023;31(3):4563 View
  14. Larbi D, Wynn R, Trondsen M, Årsand E, Zanaboni P, Denecke K, Gabarron E. What do adults living with obesity want from a chatbot for physical activity? – a qualitative study. BMC Digital Health 2024;2(1) View
  15. Leo D, Scalona E, Lopomo N, Massussi M, Proietti R. Exergames in exercise-based cardiac rehabilitation for patients with heart failure: a systematic review. Journal of Cardiovascular Medicine 2024 View
  16. Piqueras-Sola B, Cortés-Martín J, Rodríguez-Blanque R, Menor-Rodríguez M, Mellado-García E, Merino Lobato C, Sánchez-García J. Systematic Review on the Impact of Mobile Applications with Augmented Reality to Improve Health. Bioengineering 2024;11(6):622 View
  17. Temlali T, Lust J, Klaperski‐van der Wal S, Steenbergen B. The effectiveness of exergames in improving physical activity behaviour and physical literacy domains in adolescents with developmental coordination disorder and cerebral palsy: A scoping review. Child: Care, Health and Development 2024;50(4) View