Published on in Vol 21, No 3 (2019): March

Preprints (earlier versions) of this paper are available at, first published .
Serious Gaming and Gamification Education in Health Professions: Systematic Review

Serious Gaming and Gamification Education in Health Professions: Systematic Review

Serious Gaming and Gamification Education in Health Professions: Systematic Review


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  236. Nascimento K, Nascimento J, Raponi M, Pires P, Fonseca L, Barbosa M. DEVELOPMENT AND VALIDITY OF SERIOUS GAME FOR TEACHING-LEARNING IN SURGICAL SITE INFECTION PREVENTION. Texto & Contexto - Enfermagem 2024;33 View
  237. Otani V, Novaes R, Pedron J, Nabhan P, Rodrigues T, Chiba R, Guedes J, Marques L, Vissoci J. Framework proposal for Role-Playing Games as mental health intervention: the Critical Skills methodology. Frontiers in Psychiatry 2024;15 View
  238. Geva A, Daniel D, Akhondi-Asl A. Using the Past to Inform the Future: How a Classic Respiratory Physiology Equation Informs Computer-Based Simulators and Clinical Decision Support Systems*. Pediatric Critical Care Medicine 2024;25(5):466 View
  239. Jurivich D, Van Eck R, Wood J, Snustad D, Holloway J, Langendoen D, Hughes M, Galynker B, Brewster S, Manocha G. A geriatric game to strengthen older adult healthcare delivery and outcomes. Journal of the American Geriatrics Society 2024 View
  240. González-de la Torre H, Hernández-De Luis M, Mies-Padilla S, Camacho-Bejarano R, Verdú-Soriano J, Rodríguez-Suárez C. Effectiveness of “Escape Room” Educational Technology in Nurses’ Education: A Systematic Review. Nursing Reports 2024;14(2):1193 View
  241. Fernandes C, Campos M, Moreira M, Lima A, Ferreira S, Martins M. Development and Validation of the Serious Educational Game in Nursing Appraisal Scale. Nursing Reports 2024;14(2):1148 View
  242. Seitz C, Lennon J, Orsini M, Elliot L, Lloyd M, Findley F. The CDC’s “Solve the Outbreak” game: a preliminary debriefing study with students enrolled in an undergraduate epidemiology course. Discover Education 2024;3(1) View
  243. Setiyorini A, Nisman W, Sitaresmi M. Digital Game Interventions to Improve Adolescent Reproductive Health Knowledge, Attitudes, and Self-Efficacy: A Systematic Review and Meta-Analysis. American Journal of Sexuality Education 2024:1 View
  244. Feria-Madueño A, Monterrubio-Fernández G, Mateo Cortes J, Carnero-Diaz A. The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52275 View
  245. Tan J, Tan G, Xia L, Chong D, Rajalingam P, Dalan R, Mogali S. The Impact of Facilitation on Cognitive Flow in a Novel Diabetes Management Rehearsal Game for Health Professions Education: Mixed Methods Study (Preprint). JMIR Serious Games 2023 View
  246. Marshall S, Sirieak N, Karnkorn P, Keawtong V, Hayeeabdunromae A, Noomad N, Durawee W, Cheewakul J. Nuclear Medicine Radiological Hot Laboratory Simulation: A Mixed-Method Intervention Study on Immersive Virtual Reality for Sustainable Education. Applied Sciences 2024;14(12):5041 View
  247. Avril E, Picco A, Lescarret C, Lemercier C, Arguel A, Caroux L. Gamification in the Transport and Mobility Sector: A Systematic Review. Transportation Research Part F: Traffic Psychology and Behaviour 2024;104:286 View
  248. Ozyurt H, Ozyurt O, Mishra D. Exploring the Evolution of Educational Serious Games Research: A Topic Modeling Perspective. IEEE Access 2024;12:81827 View
  249. Dong S, Walker J, Nematollahi S, Nolan N, Ryder J. The ID Digital Institute: Building a digital education toolset and community. Transplant Infectious Disease 2024 View
  250. Saura J, Feliu A, Enríquez M, Fu M, Ballbè M, Castellano Y, Pla M, Rosa N, Radeva P, Maestre-González E, Cabezas C, Colom J, Suelves J, Mondon S, Barrio P, Andreu M, Raich A, Bernabeu J, Vilaplana J, Roca X, Guydish J, Fernández E, Martínez C. Patterns of Use and Withdrawal Syndrome in Dual Cannabis and Tobacco Users: Mixed-Methods Study Protocol (DuCATA_GAM-CAT) (Preprint). JMIR Research Protocols 2024 View

Books/Policy Documents

  1. Moro C, Stromberga Z, Birt J. Clinical Education for the Health Professions. View
  2. . Gamification Strategies for Retention, Motivation, and Engagement in Higher Education. View
  3. Ljuhar D. Clinical Education for the Health Professions. View
  4. Martins H, Dores A. Handbook of Research on Solving Modern Healthcare Challenges With Gamification. View
  5. Pakarinen A, Salanterä S. Developing and Utilizing Digital Technology in Healthcare for Assessment and Monitoring. View
  6. Boiko A, Asadov A, Gaiduk M, Seepold R, Madrid N. Social Innovation in Long-Term Care Through Digitalization. View
  7. Witchel H, Klein R, Sinnayah P, Rathner J. Technologies in Biomedical and Life Sciences Education. View
  8. Gantwerker E, Allen L, Hay M. Clinical Education for the Health Professions. View
  9. Stintzing J. Digitale Lernwelten – Serious Games und Gamification. View
  10. Martins H, Dores A. Research Anthology on Game Design, Development, Usage, and Social Impact. View
  11. Brito D, Oliveira H. Handbook of Research on Assertiveness, Clarity, and Positivity in Health Literacy. View
  12. Costello R. Research Anthology on Developments in Gamification and Game-Based Learning. View
  13. DeSmet A, Vandebosch H, Schwarz A. The International Encyclopedia of Health Communication. View
  14. Parozzi M, Terzoni S, Lomuscio S, Ferrara P, Destrebecq A. Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference. View
  15. Ljuhar D. Clinical Education for the Health Professions. View
  16. Moro C, Stromberga Z, Birt J. Clinical Education for the Health Professions. View
  17. Gantwerker E, Allen L, Hay M. Clinical Education for the Health Professions. View
  18. Corciovă C, Fuior R, Băeșu A, Luca C. Applications of Augmented Reality - Current State of the Art. View
  19. Wen T, Guo Y. HCI International 2023 Posters. View
  20. Karyakina J, Korableva S, Pankrateva G, Katalkina N. The World of Games: Technologies for Experimenting, Thinking, Learning. View
  21. Mazhar N, Gaballa A, Pandey A, Cabibihan J. Social Robotics. View
  22. Tappe E, Gennat M. Game-Journalismus. View
  23. Kharbech S, Abinahed J, Aboumarzouk O, El Ansari W, Al Ansari A, Balakrishnan S. Artificial Intelligence, Big Data, Blockchain and 5G for the Digital Transformation of the Healthcare Industry. View
  24. Lobo M, Miravent S, de Almeida R. Emerging Technologies for Health Literacy and Medical Practice. View
  25. Pasklinsky N, Latimer B. Comprehensive Healthcare Simulation: Nursing. View
  26. Baumann S. Playful Pedagogy in Higher Education. View
  27. Ouanes K. Level Up! Exploring Gamification's Impact on Research and Innovation [Working Title]. View