Published on in Vol 21, No 3 (2019): March
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/12994, first published
.
Journals
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- Seitz C, Lennon J, Orsini M, Elliot L, Lloyd M, Findley F. The CDC’s “Solve the Outbreak” game: a preliminary debriefing study with students enrolled in an undergraduate epidemiology course. Discover Education 2024;3(1) View
- Setiyorini A, Nisman W, Sitaresmi M. Digital Game Interventions to Improve Adolescent Reproductive Health Knowledge, Attitudes, and Self-Efficacy: A Systematic Review and Meta-Analysis. American Journal of Sexuality Education 2024:1 View
- Feria-Madueño A, Monterrubio-Fernández G, Mateo Cortes J, Carnero-Diaz A. The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52275 View
- Tan J, Tan G, Lian X, Chong D, Rajalingam P, Dalan R, Mogali S. Impact of Facilitation on Cognitive Flow in a Novel Diabetes Management Rehearsal Game for Health Professions Education: Mixed Methods, Open-Label, Superiority Randomized Controlled Trial. JMIR Serious Games 2024;12:e54703 View
- Marshall S, Sirieak N, Karnkorn P, Keawtong V, Hayeeabdunromae A, Noomad N, Durawee W, Cheewakul J. Nuclear Medicine Radiological Hot Laboratory Simulation: A Mixed-Method Intervention Study on Immersive Virtual Reality for Sustainable Education. Applied Sciences 2024;14(12):5041 View
- Avril E, Picco A, Lescarret C, Lemercier C, Arguel A, Caroux L. Gamification in the Transport and Mobility Sector: A Systematic Review. Transportation Research Part F: Traffic Psychology and Behaviour 2024;104:286 View
- Ozyurt H, Ozyurt O, Mishra D. Exploring the Evolution of Educational Serious Games Research: A Topic Modeling Perspective. IEEE Access 2024;12:81827 View
- Dong S, Walker J, Nematollahi S, Nolan N, Ryder J. The ID Digital Institute: Building a digital education toolset and community. Transplant Infectious Disease 2024;26(4) View
- Saura J, Feliu A, Enríquez-Mestre M, Fu M, Ballbè M, Castellano Y, Pla M, Rosa N, Radeva P, Maestre-González E, Cabezas C, Colom J, Suelves J, Mondon S, Barrio P, Andreu M, Raich A, Bernabeu J, Vilaplana J, Roca Tutusaus X, Guydish J, Fernández E, Martínez C. Patterns of Use and Withdrawal Syndrome in Dual Cannabis and Tobacco Users (DuCATA_GAM-CAT): Protocol for a Mixed Methods Study. JMIR Research Protocols 2024;13:e58335 View
- Huang Z, Ow J, Tang W, Chow A. An Evidence-Based Serious Game App for Public Education on Antibiotic Use and Resistance: Randomized Controlled Trial. JMIR Serious Games 2024;12:e59848 View
- Flato U, Beffa dos Santos E, Bispo Diaz T Martins I, Rossignoli V, Dias Midega T, Kallas-Silva L, Ferreira Mendes de Oliveira R, do Socorro Lima Figueiredo Flato A, Vicente Guimarães M, Penna Guimarães H. Interactive Serious Game to Teach Basic Life Support Among Schoolchildren in Brazil: Design and Rationale. JMIR Serious Games 2024;12:e55333 View
- De La Puente M, Rico H, Lugo Arias E, Torres J. Enhancing comparative politics education in the Asia-Pacific region: A study on the effectiveness of Chinese checkers game for strategy and negotiation learning. F1000Research 2024;13:812 View
- Henrique Aragão Ferreira F, Vivas Silva L, Anisio Lima Pessoa R, Marzano de Araújo M, Jayawardene W, Beinner M. Donate Life! Validation of a board game about knowledge of organ and tissue donation and transplantation (Preprint). JMIR Serious Games 2024 View
- Chatzea V, Logothetis I, Kalogiannakis M, Rovithis M, Vidakis N. Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students. Information 2024;15(7):410 View
- Gil-Hernández E, Carrillo I, Guilabert M, Bohomol E, Serpa P, Ribeiro Neves V, Maluenda Martínez M, Martin-Delgado J, Pérez-Esteve C, Fernández C, Mira J. Development and Implementation of a Safety Incident Report System for Health Care Discipline Students During Clinical Internships: Observational Study. JMIR Medical Education 2024;10:e56879 View
- Demircan B, Kıyak Y, Kaya H. The effectiveness of serious games in nursing education: A meta-analysis of randomized controlled studies. Nurse Education Today 2024;142:106330 View
- Zhu S, Li Z, Sun Y, Kong L, Yin M, Yong Q, Gao Y. A Serious Game for Enhancing Rescue Reasoning Skills in Tactical Combat Casualty Care: Development and Deployment Study. JMIR Formative Research 2024;8:e50817 View
- Bergs I, Bell L, Fedrowitz S, Krüger T, Lemos M, Stingl J, Just K. Serious gaming as potential training tool for recognition of adverse drug reactions: side-effect exposure—medical education (SeeMe). European Journal of Clinical Pharmacology 2024;80(11):1787 View
- Martinengo L, Ng M, Ng T, Ang Y, Jabir A, Kyaw B, Tudor Car L. Spaced Digital Education for Health Professionals: Systematic Review and Meta-Analysis. Journal of Medical Internet Research 2024;26:e57760 View
- Martinez-Satorres A, Roca-Saumell C, Escale-Besa A, Arcarons-Marti M, Fernandez-Segura F, Wagner C, Pires-Nuñez P, Turmo-Tristan N, Diez-Garcia L, Maron-Lopez A, Marti-Oltra Z, Vanrell-Nicolau M, Da Silva Torres S, Ruiz-Torres A, Pino-Prieto P, Pillay D, Casaldaliga-Sola A, Lazaro-Navarro X, Lasagabaster-Uriarte M, Martin M. Evaluation of the impact of an online video game as an educational intervention on sexual health and the prevention, diagnosis, and treatment of sexually transmitted infection: A randomized controlled trial protocol. BMC Medical Education 2024;24(1) View
- Reyes-de-Cózar S, Merino-Cajaraville A. FABLE: A New Horizon in Digital Learning and Serious Game Design. Media and Communication 2024;13 View
- Tung W, Baker R, Toy K, Eftekhari M, Casey G, Jahani R, Bono C, Harteveld C, Bejarano-Pineda L, Ashkani-Esfahani S. Gamification and Serious Games in Orthopedic Education: A Systematic Review. Cureus 2024 View
- Nguyen N, Le H, Truong B, Ha D, Nguyen N, Tran T. A Bibliometric Analysis and Visualisation of Digital Teaching and Learning Publications From Southeast Asia Countries. European Journal of Education 2024 View
- Bohr Y, Hankey J, Thomas A, Abdelmaseh M, Armour L, McCague H, Barnhardt J, Oskalns M, Garvey N, Singh Y, Danz C, Singoorie C, Qaunaq R, Oshoweetok I, Lucassen M, Merry S, Shepherd M, Bornstein M, Ahmad F, Shulman S, Weiss J. A Nunavut community-directed Inuit youth mental wellness initiative: making I-SPARX fly. International Journal of Circumpolar Health 2024;83(1) View
- Zhong D, Dong S, Chu V, Gabriel N, Lusardi K, Searns J, Wattier R, Ristagno E, Bhimraj A, Boguniewicz J, Pottinger P. Out-BREAK!: An IDWeek 2023 Escape Room to Break Out of the Educational Mold. Open Forum Infectious Diseases 2024;11(10) View
- Mansoory M, Yousefi D, Azizi S, Rezaei L. Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial. BMC Ophthalmology 2024;24(1) View
- Stathakarou N, Kononowicz A, Mattsson E, Karlgren K. Gamification in the Design of Virtual Patients for Swedish Military Medics to Support Trauma Training: Interaction Analysis and Semistructured Interview Study. JMIR Serious Games 2024;12:e63390 View
- Louvel A, Dopff C, Loron G, Michelet D. Impact of a 3-months recall using high-fidelity simulation or screen-based simulation on learning retention during neonatal resuscitation training for residents in anesthesia and intensive care: a randomized controlled trial (Preprint). JMIR Serious Games 2024 View
- Diviani N, Chadha S, Mulas P, Rubinelli S. Safe Listening Beliefs, Attitudes, and Practices Among Gamers and Esports Participants: An International Online Survey (Preprint). JMIR Formative Research 2024 View
- Donoso F, Peirano D, Agüero R, Longo C, Apalla Z, Lallas A, Jaimes N, Navarrete-Dechent C. Use of game-based learning strategies for dermatology and dermoscopy education: a cross-sectional survey of members of the International Dermoscopy Society. Clinical and Experimental Dermatology 2024 View
- Davis K, Gowda A, Thompson-Newell N, Maloney C, Fayyaz J, Chang T. Gamification, Serious Games, and Simulation in Health Professions Education. Pediatric Annals 2024;53(11) View
- Clarke S, Wilkie S, Anderson T, Stark P, Carter G, Mitchell G, Brown Wilson C. Evaluating a Kid’s Dementia Awareness Game with Pre-Licensure Children and Young People’s Nursing (CYP) Students in Northern Ireland – A Pre/Posttest Study. Comprehensive Child and Adolescent Nursing 2024:1 View
Books/Policy Documents
- Moro C, Stromberga Z, Birt J. Clinical Education for the Health Professions. View
- . Gamification Strategies for Retention, Motivation, and Engagement in Higher Education. View
- Ljuhar D. Clinical Education for the Health Professions. View
- Martins H, Dores A. Handbook of Research on Solving Modern Healthcare Challenges With Gamification. View
- Pakarinen A, Salanterä S. Developing and Utilizing Digital Technology in Healthcare for Assessment and Monitoring. View
- Boiko A, Asadov A, Gaiduk M, Seepold R, Madrid N. Social Innovation in Long-Term Care Through Digitalization. View
- Witchel H, Klein R, Sinnayah P, Rathner J. Technologies in Biomedical and Life Sciences Education. View
- Gantwerker E, Allen L, Hay M. Clinical Education for the Health Professions. View
- Stintzing J. Digitale Lernwelten – Serious Games und Gamification. View
- Martins H, Dores A. Research Anthology on Game Design, Development, Usage, and Social Impact. View
- Brito D, Oliveira H. Handbook of Research on Assertiveness, Clarity, and Positivity in Health Literacy. View
- Costello R. Research Anthology on Developments in Gamification and Game-Based Learning. View
- DeSmet A, Vandebosch H, Schwarz A. The International Encyclopedia of Health Communication. View
- Parozzi M, Terzoni S, Lomuscio S, Ferrara P, Destrebecq A. Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference. View
- Ljuhar D. Clinical Education for the Health Professions. View
- Moro C, Stromberga Z, Birt J. Clinical Education for the Health Professions. View
- Gantwerker E, Allen L, Hay M. Clinical Education for the Health Professions. View
- Corciovă C, Fuior R, Băeșu A, Luca C. Applications of Augmented Reality - Current State of the Art. View
- Wen T, Guo Y. HCI International 2023 Posters. View
- Karyakina J, Korableva S, Pankrateva G, Katalkina N. The World of Games: Technologies for Experimenting, Thinking, Learning. View
- Mazhar N, Gaballa A, Pandey A, Cabibihan J. Social Robotics. View
- Tappe E, Gennat M. Game-Journalismus. View
- Kharbech S, Abinahed J, Aboumarzouk O, El Ansari W, Al Ansari A, Balakrishnan S. Artificial Intelligence, Big Data, Blockchain and 5G for the Digital Transformation of the Healthcare Industry. View
- Lobo M, Miravent S, de Almeida R. Emerging Technologies for Health Literacy and Medical Practice. View
- Pasklinsky N, Latimer B. Comprehensive Healthcare Simulation: Nursing. View
- Baumann S. Playful Pedagogy in Higher Education. View
- Ouanes K. Level Up! Exploring Gamification's Impact on Research and Innovation. View
- Dong Y, Lal A, Niven A, Zhong X. Digital Twins, Simulation, and the Metaverse. View