Published on in Vol 21, No 3 (2019): March

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12994, first published .
Serious Gaming and Gamification Education in Health Professions: Systematic Review

Serious Gaming and Gamification Education in Health Professions: Systematic Review

Serious Gaming and Gamification Education in Health Professions: Systematic Review

Sarah Victoria Gentry   1, 2 , BMBS, MPhil ;   Andrea Gauthier   3 , PhD ;   Beatrice L'Estrade Ehrstrom   4 , MD ;   David Wortley   5 , FRSA ;   Anneliese Lilienthal   4 , MS ;   Lorainne Tudor Car   6 , MD, PhD ;   Shoko Dauwels-Okutsu   7 , PhD ;   Charoula K Nikolaou   8 , PhD ;   Nabil Zary   4, 9, 10 , MD, PhD ;   James Campbell   11 , MPH, MSc ;   Josip Car   7 , MD, PhD

1 School of Public Health, Gansu University of Chinese Medicine, Lanzhou, China

2 Department of Primary Care and Public Health, School of Public Health, Imperial College London, London, United Kingdom

3 Institute of Medical Science, Faculty of Medicine, University of Toronto, Toronto, ON, Canada

4 Department of Learning, Informatics, Management and Ethics, Karolinska Institutet, Stockholm, Sweden

5 Royal Society of Arts, London, United Kingdom

6 Family Medicine and Primary Care, Lee Kong Chian School of Medicine, Nanyang Technological University, Singapore, Singapore

7 Centre for Population Health Sciences, Lee Kong Chian School of Medicine, Nanyang Technological University, Singapore, Singapore

8 Centre de Philosophie du Droit (Cellule Biogov), Universite Catholique de Louvain, Louvain-la-Neuve, Belgium

9 Games for Health Innovations Centre, Lee Kong Chian School of Medicine, Nanyang Technological University, Singapore, Singapore

10 Emerging Technologies Lab, Mohammed VI University of Health Sciences, Casablanca, Morocco

11 Health Workforce Department, World Health Organization, Geneva, Switzerland

Corresponding Author: