Published on in Vol 17, No 10 (2015): October
![Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery](https://asset.jmir.pub/assets/5b84eaa7e0460f53facedb1f4ba042ba.png 480w,https://asset.jmir.pub/assets/5b84eaa7e0460f53facedb1f4ba042ba.png 960w,https://asset.jmir.pub/assets/5b84eaa7e0460f53facedb1f4ba042ba.png 1920w,https://asset.jmir.pub/assets/5b84eaa7e0460f53facedb1f4ba042ba.png 2500w)
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Published on in Vol 17, No 10 (2015): October