Published on in Vol 17, No 10 (2015): October

Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery

Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery

Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery

Journals

  1. Trinity L, Merrill S, Clark E, Koliba C, Zia A, Bucini G, Smith J. Effects of Social Cues on Biosecurity Compliance in Livestock Facilities: Evidence From Experimental Simulations. Frontiers in Veterinary Science 2020;7 View
  2. Wekerle C, Vakili N, Stewart S, Black T. The utility of Twitter as a tool for increasing reach of research on sexual violence. Child Abuse & Neglect 2018;85:220 View
  3. Marzan-Rodriguez M, Rodriguez-Diaz C, Mustanski B. Recommendations for the Development of HIV Prevention Interventions Among Latino Young Sexual Minority Groups. Sexuality Research and Social Policy 2020 View
  4. Fiellin L, Kyriakides T, Hieftje K, Pendergrass T, Duncan L, Dziura J, Sawyer B, Fiellin D. The design and implementation of a randomized controlled trial of a risk reduction and human immunodeficiency virus prevention videogame intervention in minority adolescents: PlayForward: Elm City Stories. Clinical Trials 2016;13(4):400 View
  5. Merrill S, Moegenburg S, Koliba C, Zia A, Trinity L, Clark E, Bucini G, Wiltshire S, Sellnow T, Sellnow D, Smith J. Willingness to Comply With Biosecurity in Livestock Facilities: Evidence From Experimental Simulations. Frontiers in Veterinary Science 2019;6 View
  6. Hieftje K, Fernandes C, Lin I, Fiellin L. Effectiveness of a web-based tobacco product use prevention videogame intervention on young adolescents’ beliefs and knowledge. Substance Abuse 2021;42(1):47 View
  7. Fiellin L, Hieftje K, Pendergrass T, Kyriakides T, Duncan L, Dziura J, Sawyer B, Mayes L, Crusto C, Forsyth B, Fiellin D. Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial. Journal of Medical Internet Research 2017;19(9):e314 View
  8. Montanaro E, Kershaw T, Bryan A. Dismantling the theory of planned behavior: evaluating the relative effectiveness of attempts to uniquely change attitudes, norms, and perceived behavioral control. Journal of Behavioral Medicine 2018;41(6):757 View
  9. Hieftje K, Duncan L, Florsheim O, Sawyer B, Fiellin L. One Night Stan: Feasibility Study of an HIV Prevention and Sexual Risk Reduction Social Card Game for Young Black Women. Games for Health Journal 2019;8(2):112 View
  10. Themistokleous S, Avraamidou L, Vrasidas C. Mobile Games for Negotiated-Play and Decision-Making in Health Literacy. Eurasia Journal of Mathematics, Science and Technology Education 2020;16(9):em1873 View
  11. Maloney K, Bratcher A, Wilkerson R, Sullivan P. Electronic and other new media technology interventions for HIV care and prevention: a systematic review. Journal of the International AIDS Society 2020;23(1) View
  12. Hightow-Weidman L, Muessig K, Bauermeister J, LeGrand S, Fiellin L. The future of digital games for HIV prevention and care. Current Opinion in HIV and AIDS 2017;12(5):501 View

Books/Policy Documents

  1. Minna A, Marjo K, Maritta V. European Psychiatric/Mental Health Nursing in the 21st Century. View
  2. Xu A, Amith M, Li J, Tang L, Tao C. HCI International 2020 - Posters. View