Published on in Vol 17, No 10 (2015): October

Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery

Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery

Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery

Journals

  1. Trinity L, Merrill S, Clark E, Koliba C, Zia A, Bucini G, Smith J. Effects of Social Cues on Biosecurity Compliance in Livestock Facilities: Evidence From Experimental Simulations. Frontiers in Veterinary Science 2020;7 View
  2. Wekerle C, Vakili N, Stewart S, Black T. The utility of Twitter as a tool for increasing reach of research on sexual violence. Child Abuse & Neglect 2018;85:220 View
  3. Marzan-Rodriguez M, Rodriguez-Diaz C, Mustanski B. Recommendations for the Development of HIV Prevention Interventions Among Latino Young Sexual Minority Groups. Sexuality Research and Social Policy 2021;18(4):992 View
  4. Fiellin L, Kyriakides T, Hieftje K, Pendergrass T, Duncan L, Dziura J, Sawyer B, Fiellin D. The design and implementation of a randomized controlled trial of a risk reduction and human immunodeficiency virus prevention videogame intervention in minority adolescents: PlayForward: Elm City Stories. Clinical Trials 2016;13(4):400 View
  5. Merrill S, Moegenburg S, Koliba C, Zia A, Trinity L, Clark E, Bucini G, Wiltshire S, Sellnow T, Sellnow D, Smith J. Willingness to Comply With Biosecurity in Livestock Facilities: Evidence From Experimental Simulations. Frontiers in Veterinary Science 2019;6 View
  6. Hieftje K, Fernandes C, Lin I, Fiellin L. Effectiveness of a Web-Based Tobacco Product use Prevention Videogame Intervention on Young Adolescents’ Beliefs and Knowledge. Substance Abuse 2021;42(1):47 View
  7. Fiellin L, Hieftje K, Pendergrass T, Kyriakides T, Duncan L, Dziura J, Sawyer B, Mayes L, Crusto C, Forsyth B, Fiellin D. Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial. Journal of Medical Internet Research 2017;19(9):e314 View
  8. Montanaro E, Kershaw T, Bryan A. Dismantling the theory of planned behavior: evaluating the relative effectiveness of attempts to uniquely change attitudes, norms, and perceived behavioral control. Journal of Behavioral Medicine 2018;41(6):757 View
  9. Hieftje K, Duncan L, Florsheim O, Sawyer B, Fiellin L. One Night Stan: Feasibility Study of an HIV Prevention and Sexual Risk Reduction Social Card Game for Young Black Women. Games for Health Journal 2019;8(2):112 View
  10. Themistokleous S, Avraamidou L, Vrasidas C. Mobile Games for Negotiated-Play and Decision-Making in Health Literacy. Eurasia Journal of Mathematics, Science and Technology Education 2020;16(9):em1873 View
  11. Maloney K, Bratcher A, Wilkerson R, Sullivan P. Electronic and other new media technology interventions for HIV care and prevention: a systematic review. Journal of the International AIDS Society 2020;23(1) View
  12. Hightow-Weidman L, Muessig K, Bauermeister J, LeGrand S, Fiellin L. The future of digital games for HIV prevention and care. Current Opinion in HIV and AIDS 2017;12(5):501 View
  13. Tian M, Zheng Y, Xie L, Wei W, Yu X, Chen Y, Tang J. Game-based health education to improve ART adherence of newly diagnosed young people with HIV: protocol for a stepped-wedge design randomized controlled trial. BMC Public Health 2022;22(1) View
  14. Tang J, Zheng Y, Zhang D, Yu X, Ren J, Li M, Luo Y, Tian M, Chen Y. Evaluation of an AIDS Educational Mobile Game (AIDS Fighter · Health Defense) for Young Students to Improve AIDS-Related Knowledge, Stigma, and Attitude Linked to High-Risk Behaviors in China: Randomized Controlled Trial. JMIR Serious Games 2022;10(1):e32400 View
  15. Galán C, Shaw D, O’Rourke F, Reynolds M, Gill A, Bogen D, Ridenour T. Substance Use Screening and Prevention for Adolescents in Pediatric Primary Care: A Randomized Clinical Trial using the Family Check-Up. Research on Child and Adolescent Psychopathology 2023;51(2):151 View
  16. Sewak A, Yousef M, Deshpande S, Seydel T, Hashemi N. The effectiveness of digital sexual health interventions for young adults: a systematic literature review (2010–2020). Health Promotion International 2023;38(1) View
  17. Abraham O, Rosenberger C, LeMay S, Bittner S. Adolescents’ Perceptions About Cancer and Preferences for Cancer Education. Cancer Control 2021;28:107327482110360 View
  18. Muehlmann M, Tomczyk S. Mobile Apps for Sexual and Reproductive Health Education: a Systematic Review and Quality Assessment. Current Sexual Health Reports 2023;15(2):77 View
  19. Jitmun W, Palee P, Choosri N, Surapunt T. The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review. JMIR Serious Games 2023;11:e39915 View
  20. Cance J, Adams E, D’Amico E, Palimaru A, Fernandes C, Fiellin L, Bonar E, Walton M, Komro K, Knight D, Knight K, Rao V, Youn S, Saavedra L, Ridenour T, Deeds B. Leveraging the Full Continuum of Care to Prevent Opioid Use Disorder. Prevention Science 2023;24(S1):30 View
  21. Aneni K, Fernandes C, Hoerner L, Szapary C, Pendergrass Boomer T, Fiellin L. A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study. JMIR Serious Games 2023;11:e46912 View
  22. Aneni K, Chen C, Meyer J, Cho Y, Lipton Z, Kher S, Jiao M, Gomati de la Vega I, Umutoni F, McDougal R, Fiellin L. Identifying Game-Based Digital Biomarkers of Cognitive Risk for Adolescent Substance Misuse: Protocol for a Proof-of-Concept Study. JMIR Research Protocols 2023;12:e46990 View

Books/Policy Documents

  1. Minna A, Marjo K, Maritta V. European Psychiatric/Mental Health Nursing in the 21st Century. View
  2. Xu A, Amith M, Li J, Tang L, Tao C. HCI International 2020 - Posters. View