Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery
Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery
Erika Montanaro
1
* , PhD (HK), M Paed De ;
Lynn E Fiellin
2
* , MD ;
Tamer Fakhouri
3
* , MD ;
Tassos C Kyriakides
4
* , PhD (HK), M Paed De ;
Lindsay R Duncan
5
* , PhD (HK), M Paed De
1
Yale University, New Haven, CT, United States
2
play2PREVENT Lab at Yale, Yale School of Medicine, New Haven, CT, United States
3
One Medical Group, San Francisco, CA, United States
4
Department of Social and Behavioral Sciences, Yale School of Public Health, New Haven, CT, United States
5
McGill University, play2PREVENT Lab at Yale, Montreal, QC, Canada
*all authors contributed equally
Corresponding Author:
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Erika Montanaro, PhD (HK), M Paed De
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Yale University
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Yale School of Public Health, 135 College Street, Suite 200
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New Haven, CT, 06510
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United States
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Phone:
1 203-764-4333
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Fax: 1 203-764-4353
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Email: erika.montanaro@yale.edu