Published on in Vol 17, No 10 (2015): October

Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery

Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery

Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery

Erika Montanaro   1 * , PhD (HK), M Paed De ;   Lynn E Fiellin   2 * , MD ;   Tamer Fakhouri   3 * , MD ;   Tassos C Kyriakides   4 * , PhD (HK), M Paed De ;   Lindsay R Duncan   5 * , PhD (HK), M Paed De

1 Yale University, New Haven, CT, United States

2 play2PREVENT Lab at Yale, Yale School of Medicine, New Haven, CT, United States

3 One Medical Group, San Francisco, CA, United States

4 Department of Social and Behavioral Sciences, Yale School of Public Health, New Haven, CT, United States

5 McGill University, play2PREVENT Lab at Yale, Montreal, QC, Canada

*all authors contributed equally

Corresponding Author:

  • Erika Montanaro, PhD (HK), M Paed De
  • Yale University
  • Yale School of Public Health, 135 College Street, Suite 200
  • New Haven, CT, 06510
  • United States
  • Phone: 1 203-764-4333
  • Fax: 1 203-764-4353
  • Email: erika.montanaro@yale.edu