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Articles published in 2016 in this theme: 8 (scroll down to load remaining articles)
2016
Johan Creutzfeldt, Leif Hedman, Li Felländer-Tsai
JMIR Serious Games 2016 (Dec 16); 4(2):e22Download Citation: END BibTex RIS
Influence of Pokémon Go on Physical Activity: Study and Implications
Tim Althoff, Ryen W White, Eric Horvitz
J Med Internet Res 2016 (Dec 06); 18(12):e315Download Citation: END BibTex RIS
Lauren Powell, Jack Parker, Marrissa Martyn St-James, Susan Mawson
J Med Internet Res 2016 (Oct 07); 18(10):e259Download Citation: END BibTex RIS
Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball
James S Thomas, Christopher R France, Megan E Applegate, Samuel T Leitkam, Peter E Pidcoe, Stevan Walkowski
JMIR Serious Games 2016 (Sep 15); 4(2):e16Download Citation: END BibTex RIS
Sasan Mosadeghi, Mark William Reid, Bibiana Martinez, Bradley Todd Rosen, Brennan Mason Ross Spiegel
JMIR Ment Health 2016 (Jun 27); 3(2):e28Download Citation: END BibTex RIS
Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study
JMIR Res Protoc 2016 (Jun 02); 5(2):e81Download Citation: END BibTex RIS
Danielle Levac, Joanna Nawrotek, Emilie Deschenes, Tia Giguere, Julie Serafin, Martin Bilodeau, Heidi Sveistrup
JMIR Serious Games 2016 (Jun 01); 4(1):e9Download Citation: END BibTex RIS
Systemic Lisbon Battery: Normative Data for Memory and Attention Assessments
Pedro Gamito, Diogo Morais, Jorge Oliveira, Paulo Ferreira Lopes, Luís Felipe Picareli, Marcelo Matias, Sara Correia, Rodrigo Brito
JMIR Rehabil Assist Technol 2016 (May 04); 3(1):e5Download Citation: END BibTex RIS