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Articles published in 2016 in this theme: 8 (scroll down to load remaining articles)
2016
![Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World](https://asset.jmir.pub/assets/thumbs/f3f77c5043b476181e8e0472856a8868.png 480w,https://asset.jmir.pub/assets/thumbs/f3f77c5043b476181e8e0472856a8868.png 960w,https://asset.jmir.pub/assets/thumbs/f3f77c5043b476181e8e0472856a8868.png 1920w,https://asset.jmir.pub/assets/thumbs/f3f77c5043b476181e8e0472856a8868.png 2500w)
Johan Creutzfeldt, Leif Hedman, Li Felländer-Tsai
JMIR Serious Games 2016 (Dec 16); 4(2):e22Download Citation: END BibTex RIS
![Influence of Pokémon Go on Physical Activity: Study and Implications Influence of Pokémon Go on Physical Activity: Study and Implications](https://asset.jmir.pub/assets/thumbs/da5d44e3d051890fb0cbbc4d65bc25ec.png 480w,https://asset.jmir.pub/assets/thumbs/da5d44e3d051890fb0cbbc4d65bc25ec.png 960w,https://asset.jmir.pub/assets/thumbs/da5d44e3d051890fb0cbbc4d65bc25ec.png 1920w,https://asset.jmir.pub/assets/thumbs/da5d44e3d051890fb0cbbc4d65bc25ec.png 2500w)
Influence of Pokémon Go on Physical Activity: Study and Implications
Tim Althoff, Ryen W White, Eric Horvitz
J Med Internet Res 2016 (Dec 06); 18(12):e315Download Citation: END BibTex RIS
![The Effectiveness of Lower-Limb Wearable Technology for Improving Activity and Participation in Adult Stroke Survivors: A Systematic Review The Effectiveness of Lower-Limb Wearable Technology for Improving Activity and Participation in Adult Stroke Survivors: A Systematic Review](https://asset.jmir.pub/assets/thumbs/fb7392cc2ab372e10d4c3aaf62727d8a.png 480w,https://asset.jmir.pub/assets/thumbs/fb7392cc2ab372e10d4c3aaf62727d8a.png 960w,https://asset.jmir.pub/assets/thumbs/fb7392cc2ab372e10d4c3aaf62727d8a.png 1920w,https://asset.jmir.pub/assets/thumbs/fb7392cc2ab372e10d4c3aaf62727d8a.png 2500w)
Lauren Powell, Jack Parker, Marrissa Martyn St-James, Susan Mawson
J Med Internet Res 2016 (Oct 07); 18(10):e259Download Citation: END BibTex RIS
![Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball](https://asset.jmir.pub/assets/thumbs/56f1e3ff5530200498696772821258e5.png 480w,https://asset.jmir.pub/assets/thumbs/56f1e3ff5530200498696772821258e5.png 960w,https://asset.jmir.pub/assets/thumbs/56f1e3ff5530200498696772821258e5.png 1920w,https://asset.jmir.pub/assets/thumbs/56f1e3ff5530200498696772821258e5.png 2500w)
Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball
James S Thomas, Christopher R France, Megan E Applegate, Samuel T Leitkam, Peter E Pidcoe, Stevan Walkowski
JMIR Serious Games 2016 (Sep 15); 4(2):e16Download Citation: END BibTex RIS
![Feasibility of an Immersive Virtual Reality Intervention for Hospitalized Patients: An Observational Cohort Study Feasibility of an Immersive Virtual Reality Intervention for Hospitalized Patients: An Observational Cohort Study](https://asset.jmir.pub/assets/thumbs/99d0b2028dc0824fd41ffb05f6443f3f.png 480w,https://asset.jmir.pub/assets/thumbs/99d0b2028dc0824fd41ffb05f6443f3f.png 960w,https://asset.jmir.pub/assets/thumbs/99d0b2028dc0824fd41ffb05f6443f3f.png 1920w,https://asset.jmir.pub/assets/thumbs/99d0b2028dc0824fd41ffb05f6443f3f.png 2500w)
Sasan Mosadeghi, Mark William Reid, Bibiana Martinez, Bradley Todd Rosen, Brennan Mason Ross Spiegel
JMIR Ment Health 2016 (Jun 27); 3(2):e28Download Citation: END BibTex RIS
![Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study](https://asset.jmir.pub/assets/thumbs/6ce3126191087eba2b2ffc0921e4de0a.png 480w,https://asset.jmir.pub/assets/thumbs/6ce3126191087eba2b2ffc0921e4de0a.png 960w,https://asset.jmir.pub/assets/thumbs/6ce3126191087eba2b2ffc0921e4de0a.png 1920w,https://asset.jmir.pub/assets/thumbs/6ce3126191087eba2b2ffc0921e4de0a.png 2500w)
Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study
JMIR Res Protoc 2016 (Jun 02); 5(2):e81Download Citation: END BibTex RIS
![Development and Reliability Evaluation of the Movement Rating Instrument for Virtual Reality Video Game Play Development and Reliability Evaluation of the Movement Rating Instrument for Virtual Reality Video Game Play](https://asset.jmir.pub/assets/thumbs/aa233a7482de070de7554f6c97cc7203.png 480w,https://asset.jmir.pub/assets/thumbs/aa233a7482de070de7554f6c97cc7203.png 960w,https://asset.jmir.pub/assets/thumbs/aa233a7482de070de7554f6c97cc7203.png 1920w,https://asset.jmir.pub/assets/thumbs/aa233a7482de070de7554f6c97cc7203.png 2500w)
Danielle Levac, Joanna Nawrotek, Emilie Deschenes, Tia Giguere, Julie Serafin, Martin Bilodeau, Heidi Sveistrup
JMIR Serious Games 2016 (Jun 01); 4(1):e9Download Citation: END BibTex RIS
![Systemic Lisbon Battery: Normative Data for Memory and Attention Assessments Systemic Lisbon Battery: Normative Data for Memory and Attention Assessments](https://asset.jmir.pub/assets/thumbs/757fc9ebbc31a04853d6edbb562d91bf.png 480w,https://asset.jmir.pub/assets/thumbs/757fc9ebbc31a04853d6edbb562d91bf.png 960w,https://asset.jmir.pub/assets/thumbs/757fc9ebbc31a04853d6edbb562d91bf.png 1920w,https://asset.jmir.pub/assets/thumbs/757fc9ebbc31a04853d6edbb562d91bf.png 2500w)
Systemic Lisbon Battery: Normative Data for Memory and Attention Assessments
Pedro Gamito, Diogo Morais, Jorge Oliveira, Paulo Ferreira Lopes, Luís Felipe Picareli, Marcelo Matias, Sara Correia, Rodrigo Brito
JMIR Rehabil Assist Technol 2016 (May 04); 3(1):e5Download Citation: END BibTex RIS