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Published on in Vol 25 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/40306, first published .
Tablet screen showing a game with choices: "Have a kickback with friends," "Avoid alcohol," and "Look out for your friends.

Supporting Adolescent Engagement with Artificial Intelligence–Driven Digital Health Behavior Change Interventions

Supporting Adolescent Engagement with Artificial Intelligence–Driven Digital Health Behavior Change Interventions

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