Published on in Vol 23, No 9 (2021): September
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/30390, first published
.
Journals
- Conceição Gomes Lourenço M, Fernandes C, Campos Vale M. The use of games by nurses in palliative care: a scoping review. International Journal of Palliative Nursing 2023;29(2):58 View
- Suppan M, Stuby L, Harbarth S, Fehlmann C, Achab S, Abbas M, Suppan L. Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study. JMIR Serious Games 2021;9(4):e33003 View
- Weiland A, Reiband N, Schäffeler N, Zurstiege G, Giel K, Zipfel S, Mack I. A Serious Game for the Prevention of Obesity in School Children–Impact of Parent’s Involvement: A Randomized Controlled Trial. Life 2022;12(6):779 View
- Damaševičius R, Maskeliūnas R, Blažauskas T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023;14(2):105 View
- Tuil N, Lescaille G, Jordan L, Berteretche M, Braud A. Implementation of game‐based training in oral rehabilitation of edentulous patients in an undergraduate dental course. Journal of Dental Education 2023;87(3):364 View
- Gallagher R, Kessler K, Bramham J, Dechant M, Friehs M. A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children. Frontiers in Psychology 2023;14 View
- Dewhirst A, Laugharne R, Shankar R. Therapeutic use of serious games in mental health: scoping review. BJPsych Open 2022;8(2) View
- Naqvi W, Qureshi M. Gamification in Therapeutic Rehabilitation of Distal Radial and Ulnar Fracture: A Case Report. Cureus 2022 View
- Azizoddin D, Thomas T. Game Changer: Is Palliative Care Ready for Games?. JCO Clinical Cancer Informatics 2022;(6) View
- Naqvi W, Qureshi M, Nimbulkar G, Umate L. Gamification for Distal Radius Fracture Rehabilitation: A Randomized Controlled Pilot Study. Cureus 2022 View
- Naqvi W, Qureshi M. Rapid Synthesis of the Literature on the Evolution of Gamification in Distal Radial Fracture Rehabilitation. Cureus 2022 View
- Elvsaas I, Garnweidner-Holme L, Habib L, Molin M. Development and evaluation of a serious game application to engage university students in critical thinking about health claims: a mixed-method study (Preprint). JMIR Formative Research 2022 View
- Arévalo-Baeza M, Viuda-Serrano A, Juan-Llamas C, Sotoca-Orgaz P, Asín-Izquierdo I. Impact of a Serious Game (#RedPingüiNO) to Reduce Facial Self-Touches and Prevent Exposure to Pathogens Transmitted via Hands: Quasi-Experimental Intervention. JMIR Serious Games 2023;11:e45600 View
- Lukka L, Salonen A, Vesterinen M, Karhulahti V, Palva S, Palva J. The qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study. BMC Digital Health 2023;1(1) View
- de Beer E, van Os-Medendorp H, Groeneveld S, Jukema J. Perceived contribution of a hybrid serious game to the development of collaborative problem solving among undergraduate nursing students: A mixed method design. Nurse Education in Practice 2023;73:103794 View
- Lukka L, Palva J. The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment. JMIR Serious Games 2023;11:e42173 View
- Flinton D, Khine R, Mannion L, O’Sullivan C, Cherry P. Gamification in radiotherapy education: adopting competitive task elements in simulation using the virtual environment of a radiotherapy treatment room (VERT) system. Journal of Radiotherapy in Practice 2023;22 View
- Huang X, Xiang X, Liu Y, Wang Z, Jiang Z, Huang L. The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review. JMIR Serious Games 2023;11:e39019 View
- Lukka L, Karhulahti V, Bergman V, Palva J. Measuring digital intervention user experience with a novel ecological momentary assessment (EMA) method, CORTO. Internet Interventions 2024;35:100706 View
- Cheng P, Huang Y, Yang P, Wang H, Xu B, Qu C, Zhang H. The Effects of Serious Games on Cardiopulmonary Resuscitation Training and Education: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e52990 View
- Ortega Morán J, Pagador J, Gilete Preciado V, Moyano-Cuevas J, Rodríguez Domínguez T, Santurino Muñoz M, Sánchez Margallo F. A Serious Game for Cognitive Stimulation of Older People With Mild Cognitive Impairment: Design and Pilot Usability Study. JMIR Aging 2024;7:e41437 View
- Luo Q, Zhang Y, Wang W, Cui T, Li T. mHealth-Based Gamification Interventions Among Men Who Have Sex With Men in the HIV Prevention and Care Continuum: Systematic Review and Meta-Analysis. JMIR mHealth and uHealth 2024;12:e49509 View
- Kim H. Attraction and achievement as 2 attributes of gamification in healthcare: an evolutionary concept analysis. Journal of Educational Evaluation for Health Professions 2024;21:10 View
- Hlaing P, Cheah P, Boonchutima S. Ethical gamified health communication intervention to prevent Work-related Musculoskeletal Disorders (WMSDs) in Myanmar migrants at Thailand's seafood factory: A study protocol. Wellcome Open Research 2024;9:347 View
- Freyer O, Wrona K, de Snoeck Q, Hofmann M, Melvin T, Stratton-Powell A, Wicks P, Parks A, Gilbert S. The regulatory status of health apps that employ gamification. Scientific Reports 2024;14(1) View
- Donoso F, Peirano D, Agüero R, Longo C, Apalla Z, Lallas A, Jaimes N, Navarrete-Dechent C. Use of game-based learning strategies for dermatology and dermoscopy education: a cross-sectional survey of members of the International Dermoscopy Society. Clinical and Experimental Dermatology 2024 View