Published on in Vol 23, No 7 (2021): July

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/26344, first published .
Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review

Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review

Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review

Journals

  1. Janssen A, Fletcher J, Keep M, Ahmadpour N, Rouf A, Marthick M, Booth R. Experiences of Patients Undergoing Chemotherapy With Virtual Reality: Mixed Methods Feasibility Study. JMIR Serious Games 2022;10(1):e29579 View
  2. Sokołowska B. Impact of Virtual Reality Cognitive and Motor Exercises on Brain Health. International Journal of Environmental Research and Public Health 2023;20(5):4150 View
  3. Herne R, Shiratuddin M, Rai S, Blacker D, Laga H. Improving Engagement of Stroke Survivors Using Desktop Virtual Reality-Based Serious Games for Upper Limb Rehabilitation: A Multiple Case Study. IEEE Access 2022;10:46354 View
  4. Chen X, Liu F, Lin S, Yu L, Lin R. Effects of Virtual Reality Rehabilitation Training on Cognitive Function and Activities of Daily Living of Patients With Poststroke Cognitive Impairment: A Systematic Review and Meta-Analysis. Archives of Physical Medicine and Rehabilitation 2022;103(7):1422 View
  5. Brassel S, Brunner M, Power E, Campbell A, Togher L. Speech-Language Pathologists' Views of Using Virtual Reality for Managing Cognitive-Communication Disorders Following Traumatic Brain Injury. American Journal of Speech-Language Pathology 2023;32(2S):907 View
  6. Slater M, Cabriera C, Senel G, Banakou D, Beacco A, Oliva R, Gallego J. The sentiment of a virtual rock concert. Virtual Reality 2023;27(2):651 View
  7. Devane N, Behn N, Marshall J, Ramachandran A, Wilson S, Hilari K. The use of virtual reality in the rehabilitation of aphasia: a systematic review. Disability and Rehabilitation 2023;45(23):3803 View
  8. Zanatta F, Steca P, Fundarò C, Giardini A, Felicetti G, Panigazzi M, Arbasi G, Grilli C, D’Addario M, Pierobon A, Abdelbasset W. Biopsychosocial effects and experience of use of robotic and virtual reality devices in neuromotor rehabilitation: A study protocol. PLOS ONE 2023;18(3):e0282925 View
  9. Muria-Tarazón J, Gil-Gómez H, Mesa-Gresa P, Gil-Gómez J. Is Virtual Rehabilitation Technology Ready to Be Widely Integrated in the Rehabilitation Area? An IT Governance Perspective. Applied Sciences 2023;13(8):4786 View
  10. Garay-Sánchez A, Marcén-Román Y, Ferrando-Margelí M, Franco-Sierra M, Suarez-Serrano C. Effect of Physiotherapy Treatment with Immersive Virtual Reality in Subjects with Stroke: A Protocol for a Randomized Controlled Trial. Healthcare 2023;11(9):1335 View
  11. Burin-Chu S, Baillet H, Leconte P, Lejeune L, Thouvarecq R, Benguigui N. Effectiveness of virtual reality interventions of the upper limb in children and young adults with cerebral palsy: A systematic review with meta-analysis. Clinical Rehabilitation 2024;38(1):15 View
  12. Kouijzer M, Kip H, Bouman Y, Kelders S. Implementation of virtual reality in healthcare: a scoping review on the implementation process of virtual reality in various healthcare settings. Implementation Science Communications 2023;4(1) View
  13. Smith C, Gregory C, Bryant L. Utilizing Virtual Reality for Gender‐Affirming Voice Training: Surveying the Attitudes and Perspectives of Potential Consumers. International Journal of Language & Communication Disorders 2024;59(3):976 View
  14. Rich T, Truty T, Muschler K, Gravely A, Marth L, Barrett B, Mortimer D, Hansen A. Virtual Reality Game Selection for Traumatic Brain Injury Rehabilitation: A Therapist's Wish List for Game Developers. Games for Health Journal 2023;12(6):445 View
  15. Vaezipour A, Aldridge D, Koenig S, Burns C, Baghaei N, Theodoros D, Russell T. Rehabilitation Supported by Immersive Virtual Reality for Adults With Communication Disorders: Semistructured Interviews and Usability Survey Study. JMIR Rehabilitation and Assistive Technologies 2023;10:e46959 View
  16. Baillet H, Burin-Chu S, Lejeune L, Le Chénéchal M, Thouvarecq R, Benguigui N, Leconte P. Impact of task constraints on a 3D visuomotor tracking task in virtual reality. Frontiers in Virtual Reality 2023;4 View
  17. Veras M, Labbé D, Furlano J, Zakus D, Rutherford D, Pendergast B, Kairy D. A framework for equitable virtual rehabilitation in the metaverse era: challenges and opportunities. Frontiers in Rehabilitation Sciences 2023;4 View
  18. Aderinto N, Olatunji G, Abdulbasit M, Edun M, Aboderin G, Egbunu E. Exploring the efficacy of virtual reality-based rehabilitation in stroke: a narrative review of current evidence. Annals of Medicine 2023;55(2) View
  19. Sokołowska B. Being in Virtual Reality and Its Influence on Brain Health—An Overview of Benefits, Limitations and Prospects. Brain Sciences 2024;14(1):72 View
  20. Brassel S, Brunner M, Campbell A, Power E, Togher L. Exploring Discussions About Virtual Reality on Twitter to Inform Brain Injury Rehabilitation: Content and Network Analysis. Journal of Medical Internet Research 2024;26:e45168 View
  21. Crowe S, Yousefi M, Shahri B, Piumsomboon T, Hoermann S. Interactions with virtual therapists during motor rehabilitation in immersive virtual environments: a systematic review. Frontiers in Virtual Reality 2024;5 View
  22. Luckykumar Dwarkadas A, Talasila V, Challa R, K G S. A review of the application of virtual and augmented reality in physical and occupational therapy. Software: Practice and Experience 2024;54(8):1378 View
  23. Su Z, Zhang L, Lian X, Guan M. Virtual Reality–Based Exercise Rehabilitation in Cancer-Related Dysfunctions: Scoping Review. Journal of Medical Internet Research 2024;26:e49312 View
  24. Prats-Bisbe A, López-Carballo J, García-Molina A, Leno-Colorado D, García-Rudolph A, Opisso E, Jané R. Virtual Reality–Based Neurorehabilitation Support Tool for People With Cognitive Impairments Resulting From an Acquired Brain Injury: Usability and Feasibility Study. JMIR Neurotechnology 2024;3:e50538 View
  25. Guzmán D, Rengifo C, Guzmán J, Garcia Cena C. Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques. Virtual Reality 2024;28(2) View
  26. Masztalerz N, da Silva Ramos S. What are the benefits and challenges of using artificial intelligence (AI) in neurorehabilitation? A very rapid review of the literature. The Neuropsychologist 2024;1(17):21 View
  27. Grewal J, Eng J, Sakakibara B, Schmidt J. The use of virtual reality for activities of daily living rehabilitation after brain injury: A scoping review. Australian Occupational Therapy Journal 2024 View
  28. Sokołowska B, Świderski W, Smolis-Bąk E, Sokołowska E, Sadura-Sieklucka T. A machine learning approach to evaluate the impact of virtual balance/cognitive training on fall risk in older women. Frontiers in Computational Neuroscience 2024;18 View
  29. Zhang C, Yu S, Ji J. CFI: a VR motor rehabilitation serious game design framework integrating rehabilitation function and game design principles with an upper limb case. Journal of NeuroEngineering and Rehabilitation 2024;21(1) View

Books/Policy Documents

  1. Keegan L, Guendouzi J, Müller N. The Handbook of Clinical Linguistics, Second Edition. View
  2. Togher L, Elbourn E, Steel J. Spoken Discourse Impairments in the Neurogenic Populations. View