Published on in Vol 22, No 3 (2020): March

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/16987, first published .
Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial

Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial

Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial

Journals

  1. Kato-Lin Y, Kumar U, Sri Prakash B, Prakash B, Varadan V, Agnihotri S, Subramanyam N, Krishnatray P, Padman R. Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial. JMIR mHealth and uHealth 2020;8(11):e15717 View
  2. Lauridsen K, Løfgren B, Brogaard L, Paltved C, Hvidman L, Krogh K. Cardiopulmonary Resuscitation Training for Healthcare Professionals. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2022;17(3):170 View
  3. Afzali T, Lauridsen H, Thomsen J, Hartvigsen J, Jensen M, Riis A. The Online Patient Satisfaction Index for Patients With Low Back Pain: Development, Reliability, and Validation Study. JMIR Formative Research 2021;5(11):e21462 View
  4. Tudor Car L, Kyaw B, Teo A, Fox T, Vimalesvaran S, Apfelbacher C, Kemp S, Chavannes N. Outcomes, Measurement Instruments, and Their Validity Evidence in Randomized Controlled Trials on Virtual, Augmented, and Mixed Reality in Undergraduate Medical Education: Systematic Mapping Review. JMIR Serious Games 2022;10(2):e29594 View
  5. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  6. Homma Y. A resuscitation educational tool with a smartphone videogame cartoon character. Resuscitation Plus 2024;17:100517 View
  7. Cheng P, Huang Y, Yang P, Wang H, Xu B, Qu C, Zhang H. The Effects of Serious Games on Cardiopulmonary Resuscitation Training and Education: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e52990 View
  8. Ren J, Xu W, Liu Z. The Impact of Educational Games on Learning Outcomes. International Journal of Game-Based Learning 2024;14(1):1 View
  9. Bijl A, Veldkamp B, Wools S, de Klerk S. Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment. Educational technology research and development 2024 View
  10. Donoghue A, Sawyer T, Olaussen A, Greif R, Toft L. Gamified learning for resuscitation education: A systematic review. Resuscitation Plus 2024;18:100640 View

Books/Policy Documents

  1. Nery Mendes I, de Araújo Nogueira M, Valente Mendes F, Noura Teixeira O, Almeida dos Santos V. Computer Game Development. View