Published on in Vol 22, No 12 (2020): December
COVID-19 as 'Game changer': Use and impact of augmented reality games on physical activity and mental well-being du… https://t.co/SM2rJlxlEx
12:26 PM · Dec 08, 2020
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COVID-19 as 'Game changer': Use and impact of augmented reality games on physical activity and mental well-being du… https://t.co/AQLYT4a9cc
3:28 PM · Dec 08, 2020
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"COVID-19 as 'Game changer': Use & impact of #AR games on physical activity & mental well-being during the pandemic… https://t.co/Gz2IEhfoHE
6:18 PM · Dec 10, 2020
157
Don't knock it until You try it. I have been utilizing #VirtualReality in my own personal life for fitness & wellne… https://t.co/6Wl5gluxEb
6:21 PM · Dec 10, 2020
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RT @BrennanSpiegel: "COVID-19 as 'Game changer': Use & impact of #AR games on physical activity & mental well-being during the pandemic": N…
6:23 PM · Dec 10, 2020
157
RT @FITWITMD: Don't knock it until You try it. I have been utilizing #VirtualReality in my own personal life for fitness & wellness and hav…
6:41 PM · Dec 10, 2020
71
RT @BrennanSpiegel: "COVID-19 as 'Game changer': Use & impact of #AR games on physical activity & mental well-being during the pandemic": N…
6:44 PM · Dec 10, 2020
157
RT @BrennanSpiegel: "COVID-19 as 'Game changer': Use & impact of #AR games on physical activity & mental well-being during the pandemic": N…
6:45 PM · Dec 10, 2020
157
RT @BrennanSpiegel: "COVID-19 as 'Game changer': Use & impact of #AR games on physical activity & mental well-being during the pandemic": N…
7:38 PM · Dec 10, 2020
157
RT @BrennanSpiegel: "COVID-19 as 'Game changer': Use & impact of #AR games on physical activity & mental well-being during the pandemic": N…
8:08 PM · Dec 10, 2020
157
RT @BrennanSpiegel: "COVID-19 as 'Game changer': Use & impact of #AR games on physical activity & mental well-being during the pandemic": N…
8:12 PM · Dec 10, 2020
157
RT @BrennanSpiegel: "COVID-19 as 'Game changer': Use & impact of #AR games on physical activity & mental well-being during the pandemic": N…
6:22 PM · Dec 11, 2020
157
Respondents to this online survey study said they kept playing AR games such as Pokemon Go during the pandemic, and… https://t.co/7K5cgmHJn3
8:20 PM · Dec 14, 2020
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RT @gamingthemind: Respondents to this online survey study said they kept playing AR games such as Pokemon Go during the pandemic, and used…
12:02 PM · Dec 15, 2020
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RT @gamingthemind: Respondents to this online survey study said they kept playing AR games such as Pokemon Go during the pandemic, and used…
1:27 PM · Dec 15, 2020
42
COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During… https://t.co/zcxI8aPeci
4:12 PM · Dec 22, 2020
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New in JMIR: #COVID19 #coronavirus as ‘#Game Changer’ for the Physical Activity and Mental Well-Being of Augmented… https://t.co/clqtdeR8BK
4:34 PM · Dec 22, 2020
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COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During… https://t.co/YKwA2powFk
5:07 PM · Dec 22, 2020
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Our new paper is out! As one of the first studies on the mental health impact of AR games and games in general duri… https://t.co/4pZkdvzDgT
11:23 PM · Dec 22, 2020
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Our own Kathleen Yin had published a groundbreaking study on the real impact of AR gaming on mental and physical he… https://t.co/IjGdu1jM8a
11:40 PM · Dec 22, 2020
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RT @seriousgamesanz: Our own Kathleen Yin had published a groundbreaking study on the real impact of AR gaming on mental and physical healt…
11:40 PM · Dec 22, 2020
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RT @seriousgamesanz: Our own Kathleen Yin had published a groundbreaking study on the real impact of AR gaming on mental and physical healt…
11:47 PM · Dec 22, 2020
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Really happy to have worked on this groundbreaking study on gaming and #mentalhealth. https://t.co/XuMKrEToXN
11:48 PM · Dec 22, 2020
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TLDR; Gaming is good for mental health. #gaming #seriousgames #gamergirl #GirlsInTech https://t.co/gorUHUbPwR
11:49 PM · Dec 22, 2020
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RT @j_stokesparish: TLDR; Gaming is good for mental health. #gaming #seriousgames #gamergirl #GirlsInTech https://t.co/gorUHUbPwR
11:49 PM · Dec 22, 2020
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Check this out. Nice little read as we start holidays https://t.co/A5IJeDg1EB
12:10 AM · Dec 23, 2020
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RT @brynhilde_012: Our new paper is out! As one of the first studies on the mental health impact of AR games and games in general during CO…
12:15 AM · Dec 23, 2020
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RT @j_stokesparish: TLDR; Gaming is good for mental health. #gaming #seriousgames #gamergirl #GirlsInTech https://t.co/gorUHUbPwR
12:21 AM · Dec 23, 2020
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RT @brynhilde_012: Our new paper is out! As one of the first studies on the mental health impact of AR games and games in general during CO…
1:06 AM · Dec 23, 2020
3711
RT @brynhilde_012: Our new paper is out! As one of the first studies on the mental health impact of AR games and games in general during CO…
1:18 AM · Dec 23, 2020
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Our study on the mental health impact of AR games during COVID-19 has shown postive impact on health & wellbeing o… https://t.co/9MnnVepcR5
2:05 AM · Dec 23, 2020
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RT @brynhilde_012: Our new paper is out! As one of the first studies on the mental health impact of AR games and games in general during CO…
5:12 AM · Dec 23, 2020
3711
RT @brynhilde_012: Our new paper is out! As one of the first studies on the mental health impact of AR games and games in general during CO…
5:16 AM · Dec 23, 2020
3711
RT @brynhilde_012: Our new paper is out! As one of the first studies on the mental health impact of AR games and games in general during CO…
6:46 AM · Dec 23, 2020
3711
RT @brynhilde_012: Our new paper is out! As one of the first studies on the mental health impact of AR games and games in general during CO…
6:48 AM · Dec 23, 2020
3711
RT @brynhilde_012: Our new paper is out! As one of the first studies on the mental health impact of AR games and games in general during CO…
7:49 AM · Dec 23, 2020
3711
RT @brynhilde_012: Our new paper is out! As one of the first studies on the mental health impact of AR games and games in general during CO…
7:59 AM · Dec 23, 2020
3711
A positive news story before Christmas! Our novel study showed that AR games have the potential to promote physical… https://t.co/QLalmSiIY4
8:02 AM · Dec 23, 2020
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RT @brynhilde_012: Our new paper is out! As one of the first studies on the mental health impact of AR games and games in general during CO…
10:03 AM · Dec 23, 2020
3711
RT @brynhilde_012: Our new paper is out! As one of the first studies on the mental health impact of AR games and games in general during CO…
8:37 AM · Dec 24, 2020
3711
@RespRate16 @tylerblack32 There is some wonderful work highlighting the benefit of gaming during Covid by colleague… https://t.co/O3QdpnR4cz
12:25 AM · Jan 18, 2021
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Apps de realidad aumentada como herramientas de promoción de la actividad física en época de covid19 @enferdocente https://t.co/7Rk1qFP4w3
12:57 PM · Jan 25, 2021
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RT @manyez: Apps de realidad aumentada como herramientas de promoción de la actividad física en época de covid19 @enferdocente https://t.co…
12:58 PM · Jan 25, 2021
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RT @manyez: Apps de realidad aumentada como herramientas de promoción de la actividad física en época de covid19 @enferdocente https://t.co…
2:46 PM · Jan 25, 2021
76
RT @manyez: Apps de realidad aumentada como herramientas de promoción de la actividad física en época de covid19 @enferdocente https://t.co…
3:46 PM · Jan 25, 2021
76
RT @manyez: Apps de realidad aumentada como herramientas de promoción de la actividad física en época de covid19 @enferdocente https://t.co…
4:42 PM · Jan 25, 2021
76
RT @manyez: Apps de realidad aumentada como herramientas de promoción de la actividad física en época de covid19 @enferdocente https://t.co…
5:18 PM · Jan 25, 2021
76
RT @manyez: Apps de realidad aumentada como herramientas de promoción de la actividad física en época de covid19 @enferdocente https://t.co…
5:48 PM · Jan 25, 2021
76
@PaulTassi @Forbes Just saw this today. We are now starting to have evidence that video games are positively affect… https://t.co/xIS2Pzm8wa
1:06 AM · Jan 29, 2021
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COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During… https://t.co/b3SLQEtT66
4:57 AM · Feb 01, 2021
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RT @igea: COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic:…
5:00 AM · Feb 01, 2021
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Harry Potter: Wizards Unite still out there making me proud. ???????? https://t.co/eR8yYH9JCc
4:19 PM · Feb 08, 2021
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COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During… https://t.co/0WS0rSAjxO
10:09 PM · Feb 08, 2021
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"COVID-19 as 'Game Changer' for the Physical Activity and Mental Well-Being of Augmented Reality Game Players Durin… https://t.co/AQYSGbzh3F
6:14 AM · Feb 17, 2021
40
Pokémon is good for you! It’s official! *catches them all* https://t.co/frE3k0RkVt
6:48 AM · Feb 17, 2021
30
COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During… https://t.co/2zzY5zyGw6
9:06 AM · Feb 17, 2021
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COVID-19 as 'Game Changer' for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During… https://t.co/OwKa2ecmwh
4:33 PM · Apr 09, 2021
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RT @dalehay: "COVID-19 as 'Game Changer' for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pande…
7:40 PM · Apr 12, 2021
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RT @dalehay: "COVID-19 as 'Game Changer' for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pande…
7:41 PM · Apr 12, 2021
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RT @dalehay: "COVID-19 as 'Game Changer' for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pande…
8:10 PM · Apr 12, 2021
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Check out this fascinating article on how augmented reality games may help mental wellbeing during lockdowns and… https://t.co/RgbrQTRp6g
3:08 AM · Jun 24, 2021
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Time to abandon the idea that all video games are bad for health ➡️ COVID-19 as ‘Game Changer’ for the Physical Ac… https://t.co/GBsEOSgJez
2:31 AM · Aug 17, 2021
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RT @annet_hoek: Time to abandon the idea that all video games are bad for health ➡️ COVID-19 as ‘Game Changer’ for the Physical Activity a…
2:34 AM · Aug 17, 2021
53