Published on in Vol 22, No 12 (2020): December
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/25117, first published
.
![COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study](https://asset.jmir.pub/assets/4e85d56a6ea47db16aa067c706324c3a.png 480w,https://asset.jmir.pub/assets/4e85d56a6ea47db16aa067c706324c3a.png 960w,https://asset.jmir.pub/assets/4e85d56a6ea47db16aa067c706324c3a.png 1920w,https://asset.jmir.pub/assets/4e85d56a6ea47db16aa067c706324c3a.png 2500w)
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