Published on in Vol 22, No 12 (2020): December

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/25117, first published .
COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study

COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study

COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study

Journals

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Books/Policy Documents

  1. Baalsrud Hauge J, Söbke H, Stefan I. Entertainment Computing – ICEC 2021. View
  2. Kriegel E, Lazarevic B, Feifer D, Athanasian C, Chow N, Sklar J, Asante Y, Goldman C, Milanaik R. Springer Handbook of Augmented Reality. View
  3. Özsungur F. Handbook of Research on Digital Violence and Discrimination Studies. View
  4. Midha S, Singh K. Religious and Spiritual Practices in India. View
  5. Kljun M, Ducasse J, Pucihar K. Augmented Reality Games II. View
  6. Asadi A, Prabhakar A. Proceedings of the Future Technologies Conference (FTC) 2024, Volume 3. View