Published on in Vol 22, No 12 (2020): December
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/25117, first published
.
Journals
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- Saaty M, Haqq D, Beyki M, Hassan T, McCrickard D. Pokémon GO with Social Distancing: Social Media Analysis of Players' Experiences with Location-based Games. Proceedings of the ACM on Human-Computer Interaction 2022;6(CHI PLAY):1 View
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- Pallavicini F, Pepe A, Mantovani F. The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review. Cyberpsychology, Behavior, and Social Networking 2022;25(6):334 View
- Dunham J, Papangelis K, Laato S, Lalone N, Lee J, Saker M. The Impacts of Covid-19 on Players of Pokémon GO. ACM Transactions on Computer-Human Interaction 2023;30(4):1 View
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Books/Policy Documents
- Baalsrud Hauge J, Söbke H, Stefan I. Entertainment Computing – ICEC 2021. View
- Kriegel E, Lazarevic B, Feifer D, Athanasian C, Chow N, Sklar J, Asante Y, Goldman C, Milanaik R. Springer Handbook of Augmented Reality. View
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- Midha S, Singh K. Religious and Spiritual Practices in India. View
- Kljun M, Ducasse J, Pucihar K. Augmented Reality Games II. View
- Asadi A, Prabhakar A. Proceedings of the Future Technologies Conference (FTC) 2024, Volume 3. View