COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study
COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study
Louise A Ellis
1, 2
* , PhD ;
Matthew D Lee
3
* , MS, RN ;
Kiran Ijaz
4
, PhD ;
James Smith
1
, PhD ;
Jeffrey Braithwaite
1, 2
, PhD ;
Kathleen Yin
4
, PhD
1
Centre for Healthcare Resilience and Implementation Science, Australian Institute of Health Innovation, Macquarie University, North Ryde, Australia
2
NHMRC Partnership Centre in Health System Sustainability, Australian Institute of Health Innovation, Macquarie University, North Ryde, Australia
3
School of Nursing, University of Pennsylvania, Philadelphia, PA, United States
4
Centre for Health Informatics, Australian Institute of Health Innovation, Macquarie University, North Ryde, Australia
*these authors contributed equally
Corresponding Author:
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Louise A Ellis, PhD
-
Centre for Healthcare Resilience and Implementation Science
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Australian Institute of Health Innovation
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Macquarie University
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Level 6, Talavera Road
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North Ryde, 2109
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Australia
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Phone:
61 298502484
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Email: louise.ellis@mq.edu.au