Published on in Vol 22, No 12 (2020): December

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/25117, first published .
COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study

COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study

COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study

Louise A Ellis   1, 2 * , PhD ;   Matthew D Lee   3 * , MS, RN ;   Kiran Ijaz   4 , PhD ;   James Smith   1 , PhD ;   Jeffrey Braithwaite   1, 2 , PhD ;   Kathleen Yin   4 , PhD

1 Centre for Healthcare Resilience and Implementation Science, Australian Institute of Health Innovation, Macquarie University, North Ryde, Australia

2 NHMRC Partnership Centre in Health System Sustainability, Australian Institute of Health Innovation, Macquarie University, North Ryde, Australia

3 School of Nursing, University of Pennsylvania, Philadelphia, PA, United States

4 Centre for Health Informatics, Australian Institute of Health Innovation, Macquarie University, North Ryde, Australia

*these authors contributed equally

Corresponding Author:

  • Louise A Ellis, PhD
  • Centre for Healthcare Resilience and Implementation Science
  • Australian Institute of Health Innovation
  • Macquarie University
  • Level 6, Talavera Road
  • North Ryde, 2109
  • Australia
  • Phone: 61 298502484
  • Email: louise.ellis@mq.edu.au