Published on in Vol 21, No 4 (2019): April
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/12003, first published
.
Journals
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- Xiao P, Zhu K, Feng Y, Jiang Q, Xiang Z, Zhang Q, Wu X, Fan Y, Zou L, Xiao H, Song R. Associations between dyslexia and children's mental health: Findings from a follow-up study in China. Psychiatry Research 2023;324:115188 View
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- Zhang P, Yang F, Huang N, Yan W, Zhang B, Zhang C, Peng K, Guo J. Assessment of Factors Associated With Mental Well-Being Among Chinese Youths at Individual, School, and Province Levels. JAMA Network Open 2023;6(7):e2324025 View
- Wols A, Pingel M, Lichtwarck-Aschoff A, Granic I. Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies. Clinical Psychology Review 2024;108:102396 View
- Yun H, Park M, Lee H, Choi E. Healthcare Interventions for Children Using Nonimmersive Virtual Reality: A Mixed Methods Systematic Review. Journal of Pediatric Health Care 2024;38(5):703 View
- Wang P, Wang Z, Qiu S. Universal, school-based transdiagnostic interventions to promote mental health and emotional wellbeing: a systematic review. Child and Adolescent Psychiatry and Mental Health 2024;18(1) View
- Yip P, Caine E, Yeung C, Law Y, Ho R. Suicide prevention in Hong Kong: pushing boundaries while building bridges. The Lancet Regional Health - Western Pacific 2024;46:101061 View
- De Jaegere E, van Heeringen K, Emmery P, Mommerency G, Portzky G. Effects of a Serious Game for Adolescent Mental Health on Cognitive Vulnerability: Pilot Usability Study. JMIR Serious Games 2024;12:e47513 View
- Ludlow K, March S, Russell J, Ryan B, Brown R, Hides L, Donovan C, Spence S, Saxby J, Cobham V. Co-designing a new digital mental health platform, ‘Momentum’, with caregivers of young people aged 7–17. DIGITAL HEALTH 2024;10 View
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- Spahl W, Motta V, Woodcock K, Rubeis G. Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation. JMIR Serious Games 2024;12:e64488 View