Published on in Vol 21, No 4 (2019): April

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12003, first published .
A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design

A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design

A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design

Angie KY Shum   1 , MClinPsych ;   Eliza SY Lai   1 , MSocSc ;   Wing Gi Leung   1 , MSc ;   Mabel NS Cheng   1 , MSocSc ;   Ho Kit Wong   1 , BSc ;   Sam WK So   1 , MPhil ;   Yik Wa Law   2 , PhD ;   Paul SF Yip   1 , PhD

1 The Hong Kong Jockey Club Centre for Suicide Research and Prevention, The University of Hong Kong, Hong Kong, China (Hong Kong)

2 Department of Social Work and Social Administration, The University of Hong Kong, Hong Kong, China (Hong Kong)

Corresponding Author:

  • Paul SF Yip, PhD
  • The Hong Kong Jockey Club Centre for Suicide Research and Prevention
  • The University of Hong Kong
  • 2/F, The Hong Kong Jockey Club Building for Interdisciplinary Research
  • 5 Sassoon Road, Pokfulam
  • Hong Kong
  • China (Hong Kong)
  • Phone: 852 28315232
  • Fax: 852 25497161
  • Email: sfpyip@hku.hk