Published on in Vol 21, No 4 (2019): April
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/12003, first published
.
![A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design](https://asset.jmir.pub/assets/0e13cff99467ab146a5cb4dd40fabbc6.png 480w,https://asset.jmir.pub/assets/0e13cff99467ab146a5cb4dd40fabbc6.png 960w,https://asset.jmir.pub/assets/0e13cff99467ab146a5cb4dd40fabbc6.png 1920w,https://asset.jmir.pub/assets/0e13cff99467ab146a5cb4dd40fabbc6.png 2500w)
1 The Hong Kong Jockey Club Centre for Suicide Research and Prevention, The University of Hong Kong, Hong Kong, China (Hong Kong)
2 Department of Social Work and Social Administration, The University of Hong Kong, Hong Kong, China (Hong Kong)