Published on in Vol 18, No 7 (2016): July

Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013)

Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013)

Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013)

Journals

  1. Diehl L, Souza R, Gordan P, Esteves R, Coelho I. InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians. Journal of Medical Internet Research 2017;19(3):e72 View
  2. Ferguson C, Copenhaver A, Markey P. Reexamining the Findings of the American Psychological Association’s 2015 Task Force on Violent Media: A Meta-Analysis. Perspectives on Psychological Science 2020;15(6):1423 View
  3. Colder Carras M, Van Rooij A, Spruijt-Metz D, Kvedar J, Griffiths M, Carabas Y, Labrique A. Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime. Frontiers in Psychiatry 2018;8 View
  4. Shoshani A, Krauskopf M. The Fortnite social paradox: The effects of violent-cooperative multi-player video games on children's basic psychological needs and prosocial behavior. Computers in Human Behavior 2021;116:106641 View
  5. Robinson S, Moy M. Promoting Exercise Training Remotely. Life 2022;12(2):262 View
  6. Bayeck R. Exploring video games and learning in South Africa: An integrative review. Educational Technology Research and Development 2020;68(5):2775 View