Published on in Vol 17, No 6 (2015): June

A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study

A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study

A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study

Journals

  1. Daupin J, Atkinson S, Bédard P, Pelchat V, Lebel D, Bussières J. Medication errors room: a simulation to assess the medical, nursing and pharmacy staffs' ability to identify errors related to the medication‐use system. Journal of Evaluation in Clinical Practice 2016;22(6):911 View
  2. Diehl L, Souza R, Gordan P, Esteves R, Coelho I. InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians. Journal of Medical Internet Research 2017;19(3):e72 View
  3. Saenz N, Le Coniat A, Noites A, Rodríguez R. Proyecto Erasmus+ en Fisioterapia: PETRHA. Fisioterapia 2016;38(6):313 View
  4. Dreimane S, Upenieks R. Intersection of Serious Games and Learning Motivation for Medical Education. International Journal of Smart Education and Urban Society 2020;11(3):42 View
  5. Johnsen H, Fossum M, Vivekananda-Schmidt P, Fruhling A, Slettebø Å. Nursing students' perceptions of a video-based serious game's educational value: A pilot study. Nurse Education Today 2018;62:62 View
  6. Segev A, Rovner M, Appel D, Abrams A, Rotem M, Bloch Y. Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013). Journal of Medical Internet Research 2016;18(7):e196 View
  7. Mishori R, Kureshi S, Ferdowsian H. War games: using an online game to teach medical students about survival during conflict ‘When my survival instincts kick in, what am I truly capable of in times of conflict?’. Medicine, Conflict and Survival 2017;33(4):250 View
  8. Bawa P. Game On!. International Journal of Game-Based Learning 2020;10(3):16 View
  9. Mäkinen H, Haavisto E, Havola S, Koivisto J. User experiences of virtual reality technologies for healthcare in learning: an integrative review. Behaviour & Information Technology 2022;41(1):1 View
  10. Cicero M, Whitfill T, Walsh B, Diaz M, Arteaga G, Scherzer D, Goldberg S, Madhok M, Bowen A, Paesano G, Redlener M, Munjal K, Kessler D, Auerbach M, Wagner J. 60 Seconds to Survival: A Multisite Study of a Screen‐based Simulation to Improve Prehospital Providers Disaster Triage Skills. AEM Education and Training 2018;2(2):100 View
  11. Bawa P. Using Kahoot to Inspire. Journal of Educational Technology Systems 2019;47(3):373 View
  12. Rim D, Shin H. Effective instructional design template for virtual simulations in nursing education. Nurse Education Today 2021;96:104624 View
  13. Farsi Z, Yazdani M, Butler S, Nezamzadeh M, Mirlashari J, Katchabaw M. Comparative Effectiveness of Simulation versus Serious Game for Training Nursing Students in Cardiopulmonary Resuscitation: A Randomized Control Trial. International Journal of Computer Games Technology 2021;2021:1 View
  14. Yap K, Heng Tan S, Yap K. Students’ Perceptions of an In-house Developed Multiplayer Online Role-playing Serious Game for Learning of 21st Century Skills – a Cross Sectional Study. International Journal of Digital Health 2021;1(1):6 View
  15. Efe H, Umdu Topsakal Ü. A meta-synthesis study in interactive learning environments: digital games in health education. Interactive Learning Environments 2024;32(4):1319 View
  16. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  17. Plunger P, Eitenberger M, Kletecka‐Pulker M, Wochele‐Thoma T, Klager E, Ruf A, Eibensteiner F. Using telemedicine in nursing homes during the COVID‐19 pandemic: A multi‐perspective view on the implementation process. Nursing Open 2022;9(2):1155 View
  18. Krishnamurthy K, Selvaraj N, Gupta P, Cyriac B, Dhurairaj P, Abdullah A, Krishnapillai A, Lugova H, Haque M, Xie S, Ang E. Benefits of gamification in medical education. Clinical Anatomy 2022;35(6):795 View
  19. Šímová T, Zychová K, Fejfarová M. Metaverse in the Virtual Workplace. Vision: The Journal of Business Perspective 2023 View
  20. Cai W, You M, Li J, Li Q, Wang D, Wang H. Application of “immersive contextualization based-learning teaching” mode in the orthopaedic musculoskeletal disorder module of clinical medicine education. BMC Medical Education 2023;23(1) View
  21. Sahin Karaduman G, Basak T. Virtual Patient Simulations in Nursing Education: A Descriptive Systematic Review. Simulation & Gaming 2024;55(2):159 View
  22. Delage C, Palayer M, Lerouet D, Besson V. “Pharmacotrophy”: a playful tournament for game- and team-based learning in pharmacology education - assessing its impact on students’ performance. BMC Medical Education 2024;24(1) View
  23. Frazier A. Innovation in Traditional and Online Criminal Justice Ethics Courses: Integrating Un-Grading, Choose-Your-Own-Adventure Style Role Plays, and Real-World Cases to Promote Learning. Journal of Criminal Justice Education 2024:1 View
  24. Vallée A, Arutkin M. The Transformative Power of Virtual Hospitals for Revolutionising Healthcare Delivery. Public Health Reviews 2024;45 View

Books/Policy Documents

  1. Kyriacou E, Nicolaidou I, Christou S, Nikolaou C, Mavrocheilos R, Spyrou G, Neophytou M, Constantinou R. XIV Mediterranean Conference on Medical and Biological Engineering and Computing 2016. View
  2. Zeffiro V, Di Fuccio R, Vellone E, Alvaro R, D’Agostino F. Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference. Workshops. View
  3. Bawa P. Research Anthology on Developments in Gamification and Game-Based Learning. View
  4. Dreimane S, Upenieks R. Research Anthology on Developments in Gamification and Game-Based Learning. View