Published on in Vol 16, No 2 (2014): February

Effect of a Kinect-Based Exercise Game on Improving Executive Cognitive Performance in Community-Dwelling Elderly: Case Control Study

Effect of a Kinect-Based Exercise Game on Improving Executive Cognitive Performance in Community-Dwelling Elderly: Case Control Study

Effect of a Kinect-Based Exercise Game on Improving Executive Cognitive Performance in Community-Dwelling Elderly: Case Control Study

Journals

  1. Rajagopalan R, Litvan I, Jung T. Fall Prediction and Prevention Systems: Recent Trends, Challenges, and Future Research Directions. Sensors 2017;17(11):2509 View
  2. Byrne A, Kim M. The Exergame as a Tool for Mental Health Treatment. Journal of Creativity in Mental Health 2019;14(4):465 View
  3. Lauenroth A, Ioannidis A, Teichmann B. Influence of combined physical and cognitive training on cognition: a systematic review. BMC Geriatrics 2016;16(1) View
  4. Guo W, Zang M, Klich S, Kawczyński A, Smoter M, Wang B. Effect of Combined Physical and Cognitive Interventions on Executive Functions in Older Adults: A Meta-Analysis of Outcomes. International Journal of Environmental Research and Public Health 2020;17(17):6166 View
  5. Wang Y, Hou H, Tsai C. A systematic literature review of the impacts of digital games designed for older adults. Educational Gerontology 2020;46(1):1 View
  6. Costa C, Anido-Rifon L, Fernandez-Iglesias M. An Open Architecture to Support Social and Health Services in a Smart TV Environment. IEEE Journal of Biomedical and Health Informatics 2017;21(2):549 View
  7. Morrison C, D'Souza M, Huckvale K, Dorn J, Burggraaff J, Kamm C, Steinheimer S, Kontschieder P, Criminisi A, Uitdehaag B, Dahlke F, Kappos L, Sellen A. Usability and Acceptability of ASSESS MS: Assessment of Motor Dysfunction in Multiple Sclerosis Using Depth-Sensing Computer Vision. JMIR Human Factors 2015;2(1):e11 View
  8. Buckley J, Cohen J, Kramer A, McAuley E, Mullen S. Cognitive control in the self-regulation of physical activity and sedentary behavior. Frontiers in Human Neuroscience 2014;8 View
  9. Varghese R, Hui-Chan C, Bhatt T. Reduced Cognitive-Motor Interference on Voluntary Balance Control in Older Tai Chi Practitioners. Journal of Geriatric Physical Therapy 2016;39(4):190 View
  10. Cho Y, Park K. The Chongchong Step Master Game for Gait and Balance Training. Multimodal Technologies and Interaction 2020;4(3):56 View
  11. OGAWA E, HUANG H, YU L, GONA P, FLEMING R, LEVEILLE S, YOU T. Effects of Exergaming on Cognition and Gait in Older Adults at Risk for Falling. Medicine & Science in Sports & Exercise 2020;52(3):754 View
  12. Bacha J, Gomes G, de Freitas T, Viveiro L, da Silva K, Bueno G, Varise E, Torriani-Pasin C, Alonso A, Luna N, D'Andrea Greve J, Pompeu J. Effects of Kinect Adventures Games Versus Conventional Physical Therapy on Postural Control in Elderly People: A Randomized Controlled Trial. Games for Health Journal 2018;7(1):24 View
  13. Wiloth S, Lemke N, Werner C, Hauer K. Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia. JMIR Serious Games 2016;4(2):e12 View
  14. Stojan R, Voelcker-Rehage C. A Systematic Review on the Cognitive Benefits and Neurophysiological Correlates of Exergaming in Healthy Older Adults. Journal of Clinical Medicine 2019;8(5):734 View
  15. Santos L, Okamoto K, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults. Journal of Rehabilitation and Assistive Technologies Engineering 2019;6 View
  16. Rolle C, Voytek B, Gazzaley A. Exploring the Potential of the iPad and Xbox Kinect for Cognitive Science Research. Games for Health Journal 2015;4(3):221 View
  17. de Boissieu P, Denormandie P, Armaingaud D, Sanchez S, Jeandel C. Exergames and elderly: A non-systematic review of the literature. European Geriatric Medicine 2017;8(2):111 View
  18. Hirano K, Shoda K, Kitamura K, Miyazaki Y, Nishida Y. Method for Behavior Normalization to Enable Comparative Understanding of Interactions of Elderly Persons with Consumer Products using a Behavior Video Database. Procedia Computer Science 2019;160:409 View
  19. Orsega-Smith E, Kalksma P, Harris W, Drazich B. Older Adults and Exergames Olympics: Feasibility and Fun. Activities, Adaptation & Aging 2021;45(2):118 View
  20. Wall K, Stark J, Schillaci A, Saulnier E, McLaren E, Striegnitz K, Cohen B, Arciero P, Kramer A, Anderson-Hanley C. The Enhanced Interactive Physical and Cognitive Exercise System (iPACESTM v2.0): Pilot Clinical Trial of an In-Home iPad-Based Neuro-Exergame for Mild Cognitive Impairment (MCI). Journal of Clinical Medicine 2018;7(9):249 View
  21. Santos L, Okamoto K, Funghetto S, Cavalli A, Hiragi S, Yamamoto G, Sugiyama O, Castanho C, Aoyama T, Kuroda T. Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study. JMIR Serious Games 2019;7(3):e13962 View
  22. Morrison C, Huckvale K, Corish B, Dorn J, Kontschieder P, O’Hara K, Team A, Criminisi A, Sellen A. Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use. Human–Computer Interaction 2016;31(3-4):191 View
  23. Ogawa E, Huang H, Yu L, You T. Physiological responses and enjoyment of Kinect-based exergames in older adults at risk for falls: A feasibility study. Technology and Health Care 2019;27(4):353 View
  24. Ning H, Li R, Ye X, Zhang Y, Liu L. A Review on Serious Games for Dementia Care in Ageing Societies. IEEE Journal of Translational Engineering in Health and Medicine 2020;8:1 View
  25. Patel M, Dasgupta I, Tadros G, Baharani J. Cognitive impairment in hemodialysis patients: What can slow this decline?. Hong Kong Journal of Nephrology 2016;18:4 View
  26. Wollesen B, Wildbredt A, van Schooten K, Lim M, Delbaere K. The effects of cognitive-motor training interventions on executive functions in older people: a systematic review and meta-analysis. European Review of Aging and Physical Activity 2020;17(1) View
  27. Oliveira J, Gamito P, Alghazzawi D, Fardoun H, Rosa P, Sousa T, Picareli L, Morais D, Lopes P. Performance on naturalistic virtual reality tasks depends on global cognitive functioning as assessed via traditional neurocognitive tests. Applied Neuropsychology: Adult 2018;25(6):555 View
  28. Huang N, Li W, Rong X, Champ M, Wei L, Li M, Mu H, Hu Y, Ma Z, Lyu J, Khalsa D. Effects of a Modified Tai Chi Program on Older People with Mild Dementia: A Randomized Controlled Trial. Journal of Alzheimer's Disease 2019;72(3):947 View
  29. Ishida A, Koyama M, Okahashi S, Takahashi H, Lin M, Ogawa M, Futaki T. Screening Test of Body Motion Ability during Making Tea Task Performance in Elderly People Using Kinect--A Preliminary Study. Transactions of the Institute of Systems, Control and Information Engineers 2015;28(6):287 View
  30. Sanchez S, De Boissieu P, Gueyraud C, Armingaud D, Guerrier M, Denormandie P. Technologies de l’information et de la communication et santé des seniors. Soins Gérontologie 2016;21(121):10 View
  31. Sápi M, Domján A, Fehérné Kiss A, Pintér S. Is Kinect Training Superior to Conventional Balance Training for Healthy Older Adults to Improve Postural Control?. Games for Health Journal 2019;8(1):41 View
  32. Wayne P, Hausdorff J, Lough M, Gow B, Lipsitz L, Novak V, Macklin E, Peng C, Manor B. Tai Chi Training may Reduce Dual Task Gait Variability, a Potential Mediator of Fall Risk, in Healthy Older Adults: Cross-Sectional and Randomized Trial Studies. Frontiers in Human Neuroscience 2015;9 View
  33. Viaje S, Crombez G, Lord S, Close J, Sachdev P, Brodaty H, Delbaere K. The role of concern about falling on stepping performance during complex activities. BMC Geriatrics 2019;19(1) View
  34. Tait J, Duckham R, Milte C, Main L, Daly R. Influence of Sequential vs. Simultaneous Dual-Task Exercise Training on Cognitive Function in Older Adults. Frontiers in Aging Neuroscience 2017;9 View
  35. Zhu X, Yin S, Lang M, He R, Li J. The more the better? A meta-analysis on effects of combined cognitive and physical intervention on cognition in healthy older adults. Ageing Research Reviews 2016;31:67 View
  36. Carrasco M, Ortiz-Maqués N, Martínez-Rodríguez S. Playing with Nintendo Wii Sports: Impact on Physical Activity, Perceived Health and Cognitive Functioning of a Group of Community-Dwelling Older Adults. Activities, Adaptation & Aging 2020;44(2):119 View
  37. Schoene D, Valenzuela T, Toson B, Delbaere K, Severino C, Garcia J, Davies T, Russell F, Smith S, Lord S, Glasauer S. Interactive Cognitive-Motor Step Training Improves Cognitive Risk Factors of Falling in Older Adults – A Randomized Controlled Trial. PLOS ONE 2015;10(12):e0145161 View
  38. Li X, Niksirat K, Chen S, Weng D, Sarcar S, Ren X. The Impact of a Multitasking-Based Virtual Reality Motion Video Game on the Cognitive and Physical Abilities of Older Adults. Sustainability 2020;12(21):9106 View
  39. Santos L, Okamoto K, Otsuki R, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial. JMIR Serious Games 2021;9(1):e16458 View
  40. Chen B, Shin S. Bibliometric Analysis on Research Trend of Accidental Falls in Older Adults by Using Citespace—Focused on Web of Science Core Collection (2010–2020). International Journal of Environmental Research and Public Health 2021;18(4):1663 View
  41. Kang S, Kim B, Lee H, Wang J. The Beneficial Effects of Cognitive Walking Program on Improving Cognitive Function and Physical Fitness in Older Adults. Healthcare 2021;9(4):419 View
  42. Yu R, Chan A. Meta-analysis of the effects of game types and devices on older adults-video game interaction: Implications for video game training on cognition. Applied Ergonomics 2021;96:103477 View
  43. Gouveia É, Smailagic A, Ihle A, Marques A, Gouveia B, Cameirão M, Sousa H, Kliegel M, Siewiorek D. The Efficacy of a Multicomponent Functional Fitness Program Based on Exergaming on Cognitive Functioning of Healthy Older Adults: A Randomized Controlled Trial. Journal of Aging and Physical Activity 2021;29(4):586 View
  44. Parial L, Lam S, Sumile E, Leung A. Mix-and-Match or Mismatch? Exploring the Perspectives of Older Adults About Zumba Dance and Its Potential Utilization for Dual-Task Training. Journal of Aging and Physical Activity 2022;30(5):893 View
  45. Kolovelonis A, Papastergiou M, Samara E, Goudas M. Acute Effects of Exergaming on Students’ Executive Functions and Situational Interest in Elementary Physical Education. International Journal of Environmental Research and Public Health 2023;20(3):1902 View
  46. Rieker J, Reales J, Muiños M, Ballesteros S. The Effects of Combined Cognitive-Physical Interventions on Cognitive Functioning in Healthy Older Adults: A Systematic Review and Multilevel Meta-Analysis. Frontiers in Human Neuroscience 2022;16 View
  47. Miyazaki Y, Hirano K, Kitamura K, Nishida Y. Analysis of Relationship between Natural Standing Behavior of Elderly People and a Class of Standing Aids in a Living Space. Sensors 2022;22(3):1178 View
  48. Wang R, Huang Y, Zhou J, Cheng S, Yang Y. Effects of Exergame-Based Dual-Task Training on Executive Function and Dual-Task Performance in Community-Dwelling Older People: A Randomized-Controlled Trial. Games for Health Journal 2021 View
  49. Parial L, Leung A, Sumile E, Lam S. Pilot testing of Dual-task Zumba Gold (DTZ) for community-dwelling people with mild cognitive impairment: A mixed-methods study. Geriatric Nursing 2021;42(6):1397 View
  50. da Silva D, Torres J, Ericeira L, Jardim N, da Costa V, Carvalho J, Corrêa P, Bento-Torres J, Picanço-Diniz C, Bento-Torres N. Pilates and Cognitive Stimulation in Dual Task an Intervention Protocol to Improve Functional Abilities and Minimize the Rate of Age-Related Cognitive Decline in Postmenopausal Women. International Journal of Environmental Research and Public Health 2022;19(20):13333 View
  51. Torre M, Temprado J. Effects of Exergames on Brain and Cognition in Older Adults: A Review Based on a New Categorization of Combined Training Intervention. Frontiers in Aging Neuroscience 2022;14 View
  52. Temprado J, Torre M. Are Conventional Combined Training Interventions and Exergames Two Facets of the Same Coin to Improve Brain and Cognition in Healthy Older Adults? Data-Based Viewpoint. JMIR Serious Games 2022;10(4):e38192 View
  53. Câmara J, Ferreira L, Faria A, Vilar M, Bermúdez i Badia S. Feasibility, Acceptability, and Preliminary Impact of Full-Body Interaction on Computerized Cognitive Training Based on Instrumental Activities of Daily Living: A Pilot Randomized Controlled Trial with Chronic Psychiatric Inpatients. Games for Health Journal 2022;11(6):435 View
  54. Parial L, Kor P, Sumile E, Leung A, Meeks S. Dual-Task Zumba Gold for Improving the Cognition of People With Mild Cognitive Impairment: A Pilot Randomized Controlled Trial. The Gerontologist 2023;63(7):1248 View
  55. Tanwar R, Nandal N, Zamani M, Manaf A. Pathway of Trends and Technologies in Fall Detection: A Systematic Review. Healthcare 2022;10(1):172 View
  56. Lucia S, Bianco V, Boccacci L, Di Russo F. Effects of a Cognitive-Motor Training on Anticipatory Brain Functions and Sport Performance in Semi-Elite Basketball Players. Brain Sciences 2021;12(1):68 View
  57. Moret B, Kolasinska A, Nucci M, Campana G, Zini F, Gaspari M, Stablum F. Cognitive benefits of the attentional vs exergame training in older adults. Aging & Mental Health 2023:1 View
  58. Kim J, Kim C, Xiang Y, Park J, Kang H, Song W, Lee H, Lee C, Ahn Y, Seo D. Effect of a Kinect-Based Exercise on Improving Job-Related Physical Fitness Tests for Korean Firefighters. The Asian Journal of Kinesiology 2023;25(3):30 View
  59. Nath K, Ferguson I, Puleio A, Wall K, Stark J, Clark S, Story C, Cohen B, Anderson-Hanley C. Brain Health Indicators Following Acute Neuro-Exergaming: Biomarker and Cognition in Mild Cognitive Impairment (MCI) after Pedal-n-Play (iPACES). Brain Sciences 2023;13(6):844 View
  60. Yang Y, Wang K, Liu S, Liu H, Zhang T, Luo J. Exergames improve cognitive function in older adults and their possible mechanisms: A systematic review. Journal of Global Health 2023;13 View
  61. Ferreira S, Raimundo A, Pozo-Cruz J, Bernardino A, Leite N, Yoshida H, Marmeleira J. Effects of Multimodal Exercise With Augmented Reality on Cognition in Community-Dwelling Older Adults. Journal of the American Medical Directors Association 2024;25(6):104954 View
  62. Ribeiro da Silva D, Blujus dos Santos Rohde C, Tavares H. Tai Chi Chuan evidence related to impulsivity and impulse related disorders: A scoping review. Journal of Bodywork and Movement Therapies 2024;38:583 View
  63. Ahmad M, Gouveia É, Bermúdez i Badia S. A Virtual Reality-Based Simulation Tool for Assessing the Risk of Falls in Older Adults. Applied Sciences 2024;14(14):6251 View
  64. Grosboillot N, Gallou-Guyot M, Lamontagne A, Bonnyaud C, Perrot A, Allali G, Perrochon A. Towards a comprehensive framework for complex walking tasks: Characterization, behavioral adaptations, and clinical implications in ageing and neurological populations. Ageing Research Reviews 2024;101:102458 View
  65. Saeed A, Niazi I, Alzahrani A, Trager R, Haavik H, Amjad I. A difficulty based comparison of novel exergame balance training for cognitive functions in adults with mild cognitive impairment: A randomized trial. Mental Health and Physical Activity 2024;27:100637 View
  66. Tan X, Wang K, Sun W, Li X, Wang W, Tian F. A Review of Recent Advances in Cognitive-Motor Dual-Tasking for Parkinson’s Disease Rehabilitation. Sensors 2024;24(19):6353 View
  67. Krause K, Hounsell M, Gasparini I. Um Modelo para Inter-relação entre Funções Executivas e Elementos de Jogos Digitais. Revista Brasileira de Informática na Educação 2020;28:596 View

Books/Policy Documents

  1. Santos L, Okamoto K, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments. View
  2. Jeremic J, Zhang F, Kaufman D. Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance. View
  3. Holzinger A, Malle B, Bloice M, Wiltgen M, Ferri M, Stanganelli I, Hofmann-Wellenhof R. Interactive Knowledge Discovery and Data Mining in Biomedical Informatics. View
  4. Basak C, Qin S. Aging, Technology and Health. View
  5. Gardner P, Surlin S, Akinyemi A, Rauchberg J, McArthur C, Hao Y, Zheng R, Papaioannou A. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. View