Published on in Vol 16, No 10 (2014): October

Promoting Health in Virtual Worlds: Lessons From Second Life

Promoting Health in Virtual Worlds: Lessons From Second Life

Promoting Health in Virtual Worlds: Lessons From Second Life

Authors of this article:

Reima Suomi1 Author Orcid Image ;   Matti Mäntymäki1 Author Orcid Image ;   Sari Söderlund2 Author Orcid Image

Journals

  1. Robinson C, Pond D. Do online support groups for grief benefit the bereaved? Systematic review of the quantitative and qualitative literature. Computers in Human Behavior 2019;100:48 View
  2. Rehm I, Foenander E, Wallace K, Abbott J, Kyrios M, Thomas N. What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client–Therapist Interaction. Frontiers in Psychiatry 2016;7 View
  3. Rice V, Schroeder P. In-Person and Virtual World Mindfulness Training: Trust, Satisfaction, and Learning. Cyberpsychology, Behavior, and Social Networking 2021;24(8):526 View
  4. Stark A, Geukes C, Dockweiler C. Digital Health Promotion and Prevention in Settings: Scoping Review. Journal of Medical Internet Research 2022;24(1):e21063 View
  5. Yun H, Park M, Lee H, Choi E. Healthcare Interventions for Children Using Nonimmersive Virtual Reality: A Mixed Methods Systematic Review. Journal of Pediatric Health Care 2024 View

Books/Policy Documents

  1. Triberti S, Chirico A. Health Care Delivery and Clinical Science. View
  2. Triberti S, Chirico A. Virtual and Augmented Reality. View
  3. Triberti S, Chirico A. Transformative Healthcare Practice through Patient Engagement. View
  4. Colombo D, Ventura S, Baños R. Advancing Interpersonal Emotion Regulation and Social Regulation. View