Published on in Vol 15, No 1 (2013): January

Cardiopulmonary Resuscitation Training in High School Using Avatars in Virtual Worlds: An International Feasibility Study

Cardiopulmonary Resuscitation Training in High School Using Avatars in Virtual Worlds: An International Feasibility Study

Cardiopulmonary Resuscitation Training in High School Using Avatars in Virtual Worlds: An International Feasibility Study

Journals

  1. Schwarz D, Štourač P, Komenda M, Harazim H, Kosinová M, Gregor J, Hůlek R, Smékalová O, Křikava I, Štoudek R, Dušek L. Interactive Algorithms for Teaching and Learning Acute Medicine in the Network of Medical Faculties MEFANET. Journal of Medical Internet Research 2013;15(7):e135 View
  2. Edney S, Plotnikoff R, Vandelanotte C, Olds T, De Bourdeaudhuij I, Ryan J, Maher C. “Active Team” a social and gamified app-based physical activity intervention: randomised controlled trial study protocol. BMC Public Health 2017;17(1) View
  3. Buts L, Jaspers D, Renier W, Schoenmakers B. Kan een e-module de kennis van Basic Life Support verbeteren?. Huisarts Nu 2017;46(2):88 View
  4. Hoek R, Havermans B, Houtman I, Brouwers E, Heerkens Y, Zijlstra-Vlasveld M, Anema J, van der Beek A, Boot C. Stress Prevention@Work: a study protocol for the evaluation of a multifaceted integral stress prevention strategy to prevent employee stress in a healthcare organization: a cluster controlled trial. BMC Public Health 2018;18(1) View
  5. Vetter V, Haley D, Dugan N, Iyer V, Shults J. Innovative cardiopulmonary resuscitation and automated external defibrillator programs in schools: Results from the Student Program for Olympic Resuscitation Training in Schools (SPORTS) study. Resuscitation 2016;104:46 View
  6. Rushton M, Drumm I, Campion S, O'Hare J. The Use of Immersive and Virtual Reality Technologies to Enable Nursing Students to Experience Scenario-Based, Basic Life Support Training—Exploring the Impact on Confidence and Skills. CIN: Computers, Informatics, Nursing 2020;38(6):281 View
  7. Cheng A, Nadkarni V, Mancini M, Hunt E, Sinz E, Merchant R, Donoghue A, Duff J, Eppich W, Auerbach M, Bigham B, Blewer A, Chan P, Bhanji F. Resuscitation Education Science: Educational Strategies to Improve Outcomes From Cardiac Arrest: A Scientific Statement From the American Heart Association. Circulation 2018;138(6) View
  8. Creutzfeldt J, Hedman L, Felländer-Tsai L. Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study. Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine 2012;20(1):79 View
  9. Antoniou P, Athanasopoulou C, Dafli E, Bamidis P. Exploring Design Requirements for Repurposing Dental Virtual Patients From the Web to Second Life: A Focus Group Study. Journal of Medical Internet Research 2014;16(6):e151 View
  10. Bohn A, Van Aken H, Lukas R, Weber T, Breckwoldt J. Schoolchildren as lifesavers in Europe – Training in cardiopulmonary resuscitation for children. Best Practice & Research Clinical Anaesthesiology 2013;27(3):387 View
  11. Kleinert R, Wahba R, Chang D, Plum P, Hölscher A, Stippel D. 3D Immersive Patient Simulators and Their Impact on Learning Success: A Thematic Review. Journal of Medical Internet Research 2015;17(4):e91 View
  12. Bohn A, Lukas R, Breckwoldt J, Böttiger B, Van Aken H. ‘Kids save lives’. Current Opinion in Critical Care 2015;21(3):220 View
  13. Tsaloukidis N, Michopoulou V, Zarakovitis D, Lazakidou A. Design and development of e-learning materials for cardiopulmonary resuscitation. British Journal of Healthcare Management 2019;25(8):1 View
  14. Papadopoulos L, Pentzou A, Louloudiadis K, Tsiatsos T. Design and Evaluation of a Simulation for Pediatric Dentistry in Virtual Worlds. Journal of Medical Internet Research 2013;15(10):e240 View
  15. Müller A, Comploi M, Hötzel J, Lintner L, Rammlmair G, Weiß C, Kreimeier U. Praktische Fertigkeiten von Schulkindern nach videogestütztem Reanimationstraining. Notfall + Rettungsmedizin 2016;19(7):582 View
  16. Phungoen P, Promto S, Chanthawatthanarak S, Maneepong S, Apiratwarakul K, Kotruchin P, Mitsungnern T. Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial. Journal of Medical Internet Research 2020;22(3):e16987 View
  17. Kawakame P, Miyadahira A. Assessment of the teaching-learning process in students of the health area: cardiopulmonary resuscitation maneuvers. Revista da Escola de Enfermagem da USP 2015;49(4):0657 View
  18. Yeung J, Kovic I, Vidacic M, Skilton E, Higgins D, Melody T, Lockey A. The school Lifesavers study—A randomised controlled trial comparing the impact of Lifesaver only, face-to-face training only, and Lifesaver with face-to-face training on CPR knowledge, skills and attitudes in UK school children. Resuscitation 2017;120:138 View
  19. Calderón A, Ruiz M. A systematic literature review on serious games evaluation: An application to software project management. Computers & Education 2015;87:396 View
  20. Buttussi F, Chittaro L, Valent F. A virtual reality methodology for cardiopulmonary resuscitation training with and without a physical mannequin. Journal of Biomedical Informatics 2020;111:103590 View
  21. van Gaalen A, Brouwer J, Schönrock-Adema J, Bouwkamp-Timmer T, Jaarsma A, Georgiadis J. Gamification of health professions education: a systematic review. Advances in Health Sciences Education 2021;26(2):683 View
  22. Farsi Z, Yazdani M, Butler S, Nezamzadeh M, Mirlashari J, Katchabaw M. Comparative Effectiveness of Simulation versus Serious Game for Training Nursing Students in Cardiopulmonary Resuscitation: A Randomized Control Trial. International Journal of Computer Games Technology 2021;2021:1 View
  23. Dainty K, Colquitt B, Bhanji F, Hunt E, Jefkins T, Leary M, Ornato J, Swor R, Panchal A. Understanding the Importance of the Lay Responder Experience in Out-of-Hospital Cardiac Arrest: A Scientific Statement From the American Heart Association. Circulation 2022;145(17) View
  24. Kim S. Effect of Case-Based Small-Group Learning on Care Workers’ Emergency Coping Abilities. International Journal of Environmental Research and Public Health 2021;18(21):11458 View
  25. Yin W, Jan N. [Retracted] An Artificial Intelligent Virtual Reality Interactive Model for Distance Education. Journal of Mathematics 2022;2022(1) View
  26. Kiyozumi T, Ishigami N, Tatsushima D, Araki Y, Sekine Y, Saitoh D. Development of virtual reality content for learning Japan Prehospital Trauma Evaluation and Care initial assessment procedures. Acute Medicine & Surgery 2022;9(1) View
  27. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  28. Oliveira R, Souza C, Reis A, Souza W. Gamification in E-Learning and Sustainability: A Theoretical Framework. Sustainability 2021;13(21):11945 View
  29. Wood J, Ebert L, Duff J. Implementation Methods of Virtual Reality Simulation and the Impact on Confidence and Stress When Learning Patient Resuscitation: An Integrative Review. Clinical Simulation in Nursing 2022;66:5 View
  30. Yeung A, Kulnik S, Parvanov E, Fassl A, Eibensteiner F, Völkl-Kernstock S, Kletecka-Pulker M, Crutzen R, Gutenberg J, Höppchen I, Niebauer J, Smeddinck J, Willschke H, Atanasov A. Research on Digital Technology Use in Cardiology: Bibliometric Analysis. Journal of Medical Internet Research 2022;24(5):e36086 View
  31. Kiyozumi T, Ishigami N, Tatsushima D, Araki Y, Yoshimura Y, Saitoh D. Instructor Development Workshops for Advanced Life Support Training Courses Held in a Fully Virtual Space: Observational Study. JMIR Serious Games 2022;10(2):e38952 View
  32. Yousefian M, Mohamadirizi S. The effect of IMB model on CPR self-efficacy in high school students. Journal of Education and Health Promotion 2023;12(1) View
  33. Gino B, Siraj S, Peixoto M, Benson A, Dubrowski A. Comparing Learning Outcomes in Cardiopulmonary Resuscitation (CPR) and/or Automated External Defibrillator (AED) Training for Laypeople in Face-to-Face, Online, and Mixed Training Methods: An Integrative Literature Review. Cureus 2023 View
  34. Alcázar Artero P, Greif R, Cerón Madrigal J, Escribano D, Pérez Rubio M, Alcázar Artero M, López Guardiola P, Mendoza López M, Melendreras Ruiz R, Pardo Ríos M. Teaching cardiopulmonary resuscitation using virtual reality: A randomized study. Australasian Emergency Care 2024;27(1):57 View
  35. Luz P, Machado R, Oliveira R, Meneses M, Marques M, Andrade E. EDUCATIONAL TECHNOLOGIES DEVISED TO TEACH BASIC LIFE SUPPORT TO ADOLESCENTS: A SCOPING REVIEW. Texto & Contexto - Enfermagem 2023;32 View
  36. Luz P, Machado R, Oliveira R, Meneses M, Marques M, Andrade E. TECNOLOGIAS EDUCACIONAIS ELABORADAS PARA ENSINAR SUPORTE BÁSICO DE VIDA AO ADOLESCENTE: REVISÃO DE ESCOPO. Texto & Contexto - Enfermagem 2023;32 View
  37. Mendoza López M, Alcaraz Artero P, Truque Díaz C, Pardo Ríos M, Hernández Morante J, Melendreras Ruiz R. Kids Save Lives by Learning through a Serious Game. Multimodal Technologies and Interaction 2023;7(12):112 View
  38. Mok S, Park S, Whang M. Examining the Impact of Digital Human Gaze Expressions on Engagement Induction. Biomimetics 2023;8(8):610 View
  39. Cheng P, Huang Y, Yang P, Wang H, Xu B, Qu C, Zhang H. The effects of serious game on cardiopulmonary resuscitation training and education:Systematic Review With Meta-Analysis of Randomized Controlled Trials (Preprint). JMIR Serious Games 2023 View
  40. Luque-López L, García-Pazo P, Molina-Mula J. La gamificación digital como herramienta para el aprendizaje del soporte vital básico. Estudio piloto cuasi experimental. Campus Virtuales 2024;13(2):155 View

Books/Policy Documents

  1. Antoniou P, Bamidou A, Tartanis I, Vrellis I, Bamidis P. Technology and Innovation in Learning, Teaching and Education. View
  2. Gurrieri C, Ristagno G, Gullo A. Resuscitation. View
  3. Brizel F. Interdisciplinary Mobile Media and Communications. View
  4. Brizel F. E-Health and Telemedicine. View