Published on in Vol 12, No 3 (2010): Jul-Sep
Journals
- Kuypers M. Emergency and Wilderness Medicine Training for Physician Astronauts on Exploration Class Missions. Wilderness & Environmental Medicine 2013;24(4):445 View
- Hedman L, Fahlstedt M, Schlickum M, Möller H, von Holst H, Felländer-Tsai L. A pilot evaluation of an educational program that offers visualizations of cervical spine injuries: medical students’ self-efficacy increases by training. Informatics for Health and Social Care 2014;39(1):33 View
- Umoren R, Stadler D, Gasior S, Al-Sheikhly D, Truman B, Lowe C. Global collaboration and team-building through 3D virtual environments. Innovations in Global Medical and Health Education 2014;2014(1) View
- Yang Y, Yang L, Lee F, Hwang S. DAA-based IIT simulation model enhances the interprofessional collaboration and team efficiency competency of health professionals. Journal of the Chinese Medical Association 2019;82(3):169 View
- Billingsley L, Rice K, Bennett M, Thibeau S. Using a Multiuser Virtual Environment to Facilitate Nursing Journal Clubs. Clinical Nurse Specialist 2013;27(3):146 View
- El Tantawi M, El Kashlan M, Saeed Y. Assessment of the Efficacy of Second Life, a Virtual Learning Environment, in Dental Education. Journal of Dental Education 2013;77(12):1639 View
- Kleinert R, Wahba R, Chang D, Plum P, Hölscher A, Stippel D. 3D Immersive Patient Simulators and Their Impact on Learning Success: A Thematic Review. Journal of Medical Internet Research 2015;17(4):e91 View
- Antoniades A, Nicolaidou I, Spachos D, Mylläri J, Giordano D, Dafli E, Mitsopoulou E, Schizas C, Pattichis C, Nikolaidou M, Bamidis P. Medical Content Searching, Retrieving, and Sharing Over the Internet: Lessons Learned From the mEducator Through a Scenario-Based Evaluation. Journal of Medical Internet Research 2015;17(10):e229 View
- Creutzfeldt J, Hedman L, Heinrichs L, Youngblood P, Felländer-Tsai L. Cardiopulmonary Resuscitation Training in High School Using Avatars in Virtual Worlds: An International Feasibility Study. Journal of Medical Internet Research 2013;15(1):e9 View
- Rudinsky J, Hvannberg E. Transferability of Voice Communication in Games to Virtual Teams Training for Crisis Management. International Journal of Sociotechnology and Knowledge Development 2017;9(1):1 View
- Creutzfeldt J, Hedman L, Felländer-Tsai L. Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study. Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine 2012;20(1):79 View
- Verkuyl M, Hughes M, Tsui J, Betts L, St-Amant O, Lapum J. Virtual Gaming Simulation in Nursing Education: A Focus Group Study. Journal of Nursing Education 2017;56(5):274 View
- Chang T, Weiner D. Screen-Based Simulation and Virtual Reality for Pediatric Emergency Medicine. Clinical Pediatric Emergency Medicine 2016;17(3):224 View
- Olszewski A, Wolbrink T. Serious Gaming in Medical Education. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2017;12(4):240 View
- Graafland M, Schraagen J, Schijven M. Systematic review of serious games for medical education and surgical skills training. British Journal of Surgery 2012;99(10):1322 View
- Ghanbarzadeh R, Ghapanchi A, Blumenstein M, Talaei-Khoei A. A Decade of Research on the Use of Three-Dimensional Virtual Worlds in Health Care: A Systematic Literature Review. Journal of Medical Internet Research 2014;16(2):e47 View
- Papadopoulos L, Pentzou A, Louloudiadis K, Tsiatsos T. Design and Evaluation of a Simulation for Pediatric Dentistry in Virtual Worlds. Journal of Medical Internet Research 2013;15(10):e240 View
- Chapman D, Stone S. Measurement of Outcomes in Virtual Environments. Advances in Developing Human Resources 2010;12(6):665 View
- Cohen D, Sevdalis N, Taylor D, Kerr K, Heys M, Willett K, Batrick N, Darzi A. Emergency preparedness in the 21st century: Training and preparation modules in virtual environments. Resuscitation 2013;84(1):78 View
- Ibáñez L, Naya V. Vitruvius in Cyberspace. International Journal of Art, Culture, Design, and Technology 2013;3(1):36 View
- Connor K. Immersive Virtual Reality Environments for Perioperative Nursing. Perioperative Nursing Clinics 2012;7(2):251 View
- Shiao T, Yang Y, Wu C, Yang L, Hwang S, Huang C, Liang J, Kao S, Lee F. Creation of nurse-specific integrated interprofessional collaboration and team-efficiency scenario/video improves trainees’ attitudes and performances. Journal of the Chinese Medical Association 2019;82(7):546 View
- Patel V, Aggarwal R, Cohen D, Taylor D, Darzi A. Implementation of an Interactive Virtual-World Simulation for Structured Surgeon Assessment of Clinical Scenarios. Journal of the American College of Surgeons 2013;217(2):270 View
- Katz D, Shah R, Kim E, Park C, Shah A, Levine A, Burnett G. Utilization of a Voice-Based Virtual Reality Advanced Cardiac Life Support Team Leader Refresher: Prospective Observational Study. Journal of Medical Internet Research 2020;22(3):e17425 View
- Berg H, Steinsbekk A. Is individual practice in an immersive and interactive virtual reality application non-inferior to practicing with traditional equipment in learning systematic clinical observation? A randomized controlled trial. BMC Medical Education 2020;20(1) View
- Creutzfeldt J, Hedman L, Felländer-Tsai L. Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World. JMIR Serious Games 2016;4(2):e22 View
- Cohen D, Sevdalis N, Patel V, Taylor D, Batrick N, Darzi A. Major Incident Preparation for Acute Hospitals: Current State-of-the-Art, Training Needs Analysis, and the Role of Novel Virtual Worlds Simulation Technologies. The Journal of Emergency Medicine 2012;43(6):1029 View
- Liaw S, Carpio G, Lau Y, Tan S, Lim W, Goh P. Multiuser virtual worlds in healthcare education: A systematic review. Nurse Education Today 2018;65:136 View
- Richardson‐Hatcher A, Hazzard M, Ramirez‐Yanez G. The cranial nerve skywalk: A 3D tutorial of cranial nerves in a virtual platform. Anatomical Sciences Education 2014;7(6):469 View
- Cooper V, Forino G, Kanjanabootra S, von Meding J. Critical dimensions for the effective design and use of simulation exercises for emergency management in higher education. Journal of Applied Research in Higher Education 2017;9(4):530 View
- Yeung J, Kovic I, Vidacic M, Skilton E, Higgins D, Melody T, Lockey A. The school Lifesavers study—A randomised controlled trial comparing the impact of Lifesaver only, face-to-face training only, and Lifesaver with face-to-face training on CPR knowledge, skills and attitudes in UK school children. Resuscitation 2017;120:138 View
- Barré J, Michelet D, Job A, Truchot J, Cabon P, Delgoulet C, Tesnière A. Does Repeated Exposure to Critical Situations in a Screen-Based Simulation Improve the Self-Assessment of Non-Technical Skills in Postpartum Hemorrhage Management?. Simulation & Gaming 2019;50(2):102 View
- Ashokka B, Dong C, Law L, Liaw S, Chen F, Samarasekera D. A BEME systematic review of teaching interventions to equip medical students and residents in early recognition and prompt escalation of acute clinical deteriorations: BEME Guide No. 62. Medical Teacher 2020;42(7):724 View
- Lui T, Goel L. A Framework for Conceptualizing the Current Role and Future Trends of Information Systems in Medical Training. International Journal of Healthcare Information Systems and Informatics 2012;7(1):1 View
- Bozanta A, Kutlu B, Nowlan N, Shirmohammadi S. Effects of serious games on perceived team cohesiveness in a multi-user virtual environment. Computers in Human Behavior 2016;59:380 View
- Ahlborg L, Hedman L, Rasmussen C, Felländer-Tsai L, Enochsson L. Non-technical factors influence laparoscopic simulator performance among OBGYN residents. Gynecological Surgery 2012;9(4):415 View
- Gorbanev I, Agudelo-Londoño S, González R, Cortes A, Pomares A, Delgadillo V, Yepes F, Muñoz Ó. A systematic review of serious games in medical education: quality of evidence and pedagogical strategy. Medical Education Online 2018;23(1):1438718 View
- Wong J, Wright H, Ogren L. Cognitive Dynamics of Distributed Teams Performing Dynamic, Complex Tasks. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2014;58(1):2383 View
- Cook N, McAloon T, O'Neill P, Beggs R. Impact of a web based interactive simulation game (PULSE) on nursing students' experience and performance in life support training — A pilot study. Nurse Education Today 2012;32(6):714 View
- Antoniou P, Athanasopoulou C, Dafli E, Bamidis P. Exploring Design Requirements for Repurposing Dental Virtual Patients From the Web to Second Life: A Focus Group Study. Journal of Medical Internet Research 2014;16(6):e151 View
- Safdari R, Charkhsaz N, Montaseri M, Montaseri N. Survey the effect of CPR simulation training software on the satisfaction of operating room and medical emergency students in Tehran University of Medical Sciences. Journal of Nursing Education 2017;5(6):1 View
- Schulz R, Smaradottir B, Prinz A, Hara T. User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare. IEEE Transactions on Games 2020;12(4):376 View
- Barré J, Michelet D, Truchot J, Cabon P, Tesniere A. Midwifery students’ retention of learning after screen-based simulation training on neonatal resuscitation: a pilot study. BMJ Simulation and Technology Enhanced Learning 2021;7(1):31 View
- Siqueira T, Nascimento J, Oliveira J, Regino D, Dalri M. The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review. Revista Gaúcha de Enfermagem 2020;41 View
- Haddeland K, Slettebø Å, Svensson E, Tosterud R, Wangensteen S, Fossum M. The Effects of Using High-Fidelity Simulation in Undergraduate Nursing Education: A Multicenter Randomized Controlled Trial with a Process Evaluation. International Journal of Educational Research 2021;109:101813 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Ricci S, Calandrino A, Borgonovo G, Chirico M, Casadio M. Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training. JMIR Serious Games 2022;10(1):e28595 View
- Kassutto S, Baston C, Clancy C. Virtual, Augmented, and Alternate Reality in Medical Education: Socially Distanced but Fully Immersed. ATS Scholar 2021;2(4):651 View
- Jiang H, Vimalesvaran S, Wang J, Lim K, Mogali S, Car L. Virtual Reality in Medical Students’ Education: Scoping Review. JMIR Medical Education 2022;8(1):e34860 View
- Davidson T, Waxenegger H, Mohamed I, McConnell D, Sanderson P. SPECTRa: An Online Tool for Simulating Prehospital Patient Care. HERD: Health Environments Research & Design Journal 2022;15(3):375 View
- Lui T, Goel L. Learning effectiveness of 3D virtual reality in hospitality training: a situated cognitive perspective. Journal of Hospitality and Tourism Technology 2022;13(3):441 View
- Kiyozumi T, Ishigami N, Tatsushima D, Araki Y, Yoshimura Y, Saitoh D. Instructor Development Workshops for Advanced Life Support Training Courses Held in a Fully Virtual Space: Observational Study. JMIR Serious Games 2022;10(2):e38952 View
- Wood J, Ebert L, Duff J. Implementation Methods of Virtual Reality Simulation and the Impact on Confidence and Stress When Learning Patient Resuscitation: An Integrative Review. Clinical Simulation in Nursing 2022;66:5 View
- von Amelunxen B, Kirk S, Hind J, Illibauer J, Krall C, Lessing S, Noyelle A, Murphy P, Sterz F. A six-year teaching life supportive first aid program to eventually generate peer trainer pupils: a prospective case control study. BMC Medical Education 2023;23(1) View
- Salehi A, Mohammadi H, Jenabi E, Khanlarzadeh E, Ashtari K. Quality of Evidence and Pedagogical Strategy in Using Gamification in Medical Education Literature: A Systematic Review. Simulation & Gaming 2023;54(6):598 View
- Andreasen E, Berg H, Steinsbekk A, Høigaard R, Haraldstad K. The effect of using desktop VR to practice preoperative handovers with the ISBAR approach: a randomized controlled trial. BMC Medical Education 2023;23(1) View
- Bijl A, Veldkamp B, Wools S, de Klerk S. Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment. Educational technology research and development 2024;72(4):2041 View
Books/Policy Documents
- Xu Y, Ramanathan J, Ramnath R. Handbook of Research on Serious Games as Educational, Business and Research Tools. View
- Der Sahakian G, Buléon C, Alinier G. Clinical Simulation. View
- Fonseca B, Paredes H, Rafael L, Morgado L, Martins P. Collaboration and Technology. View
- Khanal P, Kahol K. Ambient Media and Systems. View
- Flores C, Respício A, Coelho H, Bez M, Fonseca J. Encyclopedia of E-Health and Telemedicine. View
- Barneche-Naya V, Hernández-Ibáñez L. Enhancing Art, Culture, and Design With Technological Integration. View
- Heinrichs L, Fellander-Tsai L, Davies D. Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare. View
- Heinrichs L, Fellander-Tsai L, Davies D. Professional Development and Workplace Learning. View
- Correia A, Fonseca B, Paredes H, Martins P, Morgado L. Handbook on 3D3C Platforms. View
- Rudinsky J, Hvannberg E. Improving the Safety and Efficiency of Emergency Services. View