Published on in Vol 26 (2024)
This is a member publication of Imperial College London (Jisc)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/63760, first published
.

Journals
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- Radia K, Aagja J, Das K, Rao U, Sharma A. Modeling Escapism and Immersive Experience in the Metaverse. Journal of Computer Information Systems 2025:1 View
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- Oluwole O, McGill L, Gayle K, O'Brien J, Abebe K, Jonassaint C, Hamm M. Experiences With a Multicomponent Digital Behavioral Pain Management Intervention for Adults With Sickle Cell Disease: Qualitative Analysis of the CaRISMA Trial. JMIR Human Factors 2025;12:e73719 View
- Hou C, Foscht T, Duffek B, Arigayota A, Eisingerich A. Mitigating the Negative Effects of Internet Browsing on Young People’s Resilience and Outlook on Life Through Classic Grimms' Fairy Tales: Exploratory Randomized Controlled Study. JMIR Formative Research 2025;9:e76770 View
- Eisingerich A, Arigayota A, Duffek B, Hou C. Author’s Reply: Refining Open-World Game and Nostalgic Film Interventions for Broader and More Reliable Therapeutic Impact. JMIR Serious Games 2025;13:e83239 View
- Xu Y, Chen L. University students' metaverse attachment and its predictors: escaping from reality. Frontiers in Psychology 2025;16 View
- Yokotani K, Takano M, Abe N, Kato T. Improvement of Game Users’ Depressive Symptoms via Behavioral Activation in a Massive Multiplayer Online Game: Randomized Controlled Trial. JMIR Serious Games 2025;13:e73734 View
Conference Proceedings
- Silva G, Silva I, Carvalho W, Pessoa J, Moreira J, Ferreira F, Brandão A, Vittori K. Anais do XXIV Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2025). Um Protótipo em Mundo Aberto para o Ensino de Pensamento Computacional no Ensino Fundamental View
