Published on in Vol 26 (2024)

This is a member publication of Imperial College London (Jisc)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/63760, first published .
Open-World Games’ Affordance of Cognitive Escapism, Relaxation, and Mental Well-Being Among Postgraduate Students: Mixed Methods Study

Open-World Games’ Affordance of Cognitive Escapism, Relaxation, and Mental Well-Being Among Postgraduate Students: Mixed Methods Study

Open-World Games’ Affordance of Cognitive Escapism, Relaxation, and Mental Well-Being Among Postgraduate Students: Mixed Methods Study

Journals

  1. Herriger C, Merlo O, Eisingerich A, Arigayota A. Context-Contingent Privacy Concerns and Exploration of the Privacy Paradox in the Age of AI, Augmented Reality, Big Data, and the Internet of Things: Systematic Review. Journal of Medical Internet Research 2025;27:e71951 View
  2. Chua J, Choolani M, Chee C, Yi H, Lalor J, Chong Y, Shorey S. A Mobile App–Based Intervention (Parentbot–a Digital Healthcare Assistant) for Parents: Secondary Analysis of a Randomized Controlled Trial. Journal of Medical Internet Research 2025;27:e64882 View
  3. Radia K, Aagja J, Das K, Rao U, Sharma A. Modeling Escapism and Immersive Experience in the Metaverse. Journal of Computer Information Systems 2025:1 View
  4. Liu Y, Duffek B, Eisingerich A. How can businesses enhance customer resistance to brand switching?. Journal of the Academy of Marketing Science 2025 View
  5. Arigayota A, Duffek B, Hou C, Eisingerich A. Effects of The Legend of Zelda: Breath of the Wild and Studio Ghibli Films on Young People’s Sense of Exploration, Calm, Mastery and Skill, Purpose and Meaning, and Overall Happiness in Life: Exploratory Randomized Controlled Study. JMIR Serious Games 2025;13:e76522 View
  6. Oluwole O, McGill L, Gayle K, O'Brien J, Abebe K, Jonassaint C, Hamm M. Experiences With a Multicomponent Digital Behavioral Pain Management Intervention for Adults With Sickle Cell Disease: Qualitative Analysis of the CaRISMA Trial. JMIR Human Factors 2025;12:e73719 View
  7. Hou C, Foscht T, Duffek B, Arigayota A, Eisingerich A. Mitigating the Negative Effects of Internet Browsing on Young People’s Resilience and Outlook on Life Through Classic Grimms' Fairy Tales: Exploratory Randomized Controlled Study. JMIR Formative Research 2025;9:e76770 View
  8. Eisingerich A, Arigayota A, Duffek B, Hou C. Author’s Reply: Refining Open-World Game and Nostalgic Film Interventions for Broader and More Reliable Therapeutic Impact. JMIR Serious Games 2025;13:e83239 View
  9. Xu Y, Chen L. University students' metaverse attachment and its predictors: escaping from reality. Frontiers in Psychology 2025;16 View
  10. Yokotani K, Takano M, Abe N, Kato T. Improvement of Game Users’ Depressive Symptoms via Behavioral Activation in a Massive Multiplayer Online Game: Randomized Controlled Trial. JMIR Serious Games 2025;13:e73734 View

Conference Proceedings

  1. Silva G, Silva I, Carvalho W, Pessoa J, Moreira J, Ferreira F, Brandão A, Vittori K. Anais do XXIV Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2025). Um Protótipo em Mundo Aberto para o Ensino de Pensamento Computacional no Ensino Fundamental View