Published on in Vol 26 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/47116, first published .
The Impact of a Gamified Intervention on Daily Steps in Real-Life Conditions: Retrospective Analysis of 4800 Individuals

The Impact of a Gamified Intervention on Daily Steps in Real-Life Conditions: Retrospective Analysis of 4800 Individuals

The Impact of a Gamified Intervention on Daily Steps in Real-Life Conditions: Retrospective Analysis of 4800 Individuals

Excited to announce our new publication in @jmirpub! ???? We analyzed the impact of the @Kiplin digital intervention on daily steps in over 4,800 people using real-world data. https://t.co/vedeU7dpt6 Here’s a quick breakdown of the background, methods, and key results! ⬇️ https://t.co/Aj8o10zOKu

12:23 PM · Aug 30, 2024

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RT @AlexMazeas: Excited to announce our new publication in @jmirpub! ???? We analyzed the impact of the @Kiplin digital intervention on daily…

1:15 PM · Aug 30, 2024

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This gamified digital intervention with almost 5,000 participants showed significant increases in step count during and after the intervention period; https://t.co/fRTmnelBZ0

9:48 AM · Sep 02, 2024

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RT @NikosNtoumanis: This gamified digital intervention with almost 5,000 participants showed significant increases in step count during and…

5:25 PM · Sep 02, 2024

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