Published on in Vol 26 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/47116, first published .
The Impact of a Gamified Intervention on Daily Steps in Real-Life Conditions: Retrospective Analysis of 4800 Individuals

The Impact of a Gamified Intervention on Daily Steps in Real-Life Conditions: Retrospective Analysis of 4800 Individuals

The Impact of a Gamified Intervention on Daily Steps in Real-Life Conditions: Retrospective Analysis of 4800 Individuals

Journals

  1. Vorlíček M, Prycl D, Heidler J, Herrador-Colmenero M, Nábělková J, Mitáš J, Hinckson E, Mandic S, Frömel K. Gameful education: a study of Gamifiter application's role in promoting physical activity and active lifestyle. Smart Learning Environments 2024;11(1) View