Combining Web-Based Gamification and Physical Nudges With an App (MoveMore) to Promote Walking Breaks and Reduce Sedentary Behavior of Office Workers: Field Study
Combining Web-Based Gamification and Physical Nudges With an App (MoveMore) to Promote Walking Breaks and Reduce Sedentary Behavior of Office Workers: Field Study
André Mamede
1
, BSc, MSc ;
Gera Noordzij
2
, BSc, MSc, PhD ;
Joran Jongerling
1
, BSc, MSc, PhD ;
Merlijn Snijders
3
, BSc, MSc ;
Astrid Schop-Etman
2
, BSc, MSc, PhD ;
Semiha Denktas
1
, BSc, MSc, PhD
1
Department of Psychology, Education and Child Studies, Erasmus School of Social and Behavioural Sciences, Erasmus University Rotterdam, Rotterdam, Netherlands
2
Erasmus University College, Erasmus School of Social and Behavioural Sciences, Erasmus University Rotterdam, Rotterdam, Netherlands
3
Department of Public Health, Welfare and Care, Municipality of Rotterdam, Rotterdam, Netherlands
Corresponding Author:
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André Mamede, BSc, MSc
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Department of Psychology, Education and Child Studies
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Erasmus School of Social and Behavioural Sciences
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Erasmus University Rotterdam
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Burgemeester Oudlaan 50
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Rotterdam, 3062 PA
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Netherlands
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Phone:
31 10 408 8789
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Email: mamedesoaresbraga@essb.eur.nl