Published on in Vol 23, No 2 (2021): February
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/22393, first published
.
Journals
- Pontes H, Montag C, Elhai J, Monteiro A, Evren C, Throuvala M, Macur M, McDowall A, Rumpf H, Carbonell X, Kuss D, Lopez‐Fernandez O, Griffiths M. Stigma and gaming disorder: should we take a ‘glass half full’ or ‘glass half empty’ perspective?. Addiction 2022;117(6):1816 View
- Yu Y, Mo P, Zhang J, Li J, Lau J. Maladaptive cognitions, loneliness, and social anxiety as potential moderators of the association between Internet gaming time and Internet gaming disorder among adolescent Internet gamers in China. Addictive Behaviors 2022;129:107239 View
- Strojny P, Kiszka P, Starosta J, Szyszka P, Starzec S, Winiarska A, Strojny A, Zajas A. It’s not just about how long you play. Indirect gaming involvement and genre preferences in predicting gaming disorder risk: evidence from preregistered studies. Frontiers in Psychiatry 2023;14 View
- He M, Lu J, Tong K. Development of the protective beliefs and behaviours scale (PBBS) of problematic gaming. Behaviour & Information Technology 2024;43(9):1798 View
- Singh S, Sapra K, Pal P, Bhanu P, Bhanu K. Towards a Comprehensive Classificatory System for Problematic Internet Use: A Path Forward. Indian Journal of Psychological Medicine 2024;46(1):95 View
- Yu Y, Wu A, Fong V, Zhang J, Li J, Lau J. Association Between Internet Gaming Disorder and Suicidal Ideation Mediated by Psychosocial Resources and Psychosocial Problems Among Adolescent Internet Gamers in China: Cross-Sectional Study. JMIR Serious Games 2024;12:e48439 View