Published on in Vol 23, No 11 (2021): November

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/29862, first published .
Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial

Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial

Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial

Journals

  1. Hsieh P, Wang Y, Huang T. Exploring Key Factors Influencing Nursing Students’ Cognitive Load and Willingness to Serve Older Adults: Cross-sectional Descriptive Correlational Study. JMIR Serious Games 2023;11:e43203 View
  2. Guo J, Chang Y, Lin F, Fan C, Lai T, Huang C. User experience evaluation of a 3D virtual reality educational program for illegal drug use prevention among high school students: Applying the decomposed theory of planned behavior. DIGITAL HEALTH 2023;9:205520762311712 View
  3. Zou D, Jong M, Huang X, Cheng G, Hwang G, Jiang M. A systematic review of SVVR in language education in terms of the ADDIE model. Interactive Learning Environments 2023:1 View
  4. Gualano R, Campbell S. Classrooms in the metaverse: educational applications and levels of learner interaction in virtual reality. Communication Education 2024;73(2):212 View
  5. Jiang Z, Zhang Y, Chiang F. Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes. British Journal of Educational Technology 2024 View