Published on in Vol 22, No 3 (2020): March
Journals
- Comeras-Chueca C, Villalba-Heredia L, Pérez-Llera M, Lozano-Berges G, Marín-Puyalto J, Vicente-Rodríguez G, Matute-Llorente Á, Casajús J, González-Agüero A. Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender. International Journal of Environmental Research and Public Health 2020;17(18):6714 View
- Alon D, Sousa C, Lu A. What Type of Body Shape Moves Children? An Experimental Exploration of the Impact of Narrative Cartoon Character Body Shape on Children’s Narrative Engagement, Wishful Identification, and Exercise Motivation. Frontiers in Psychology 2021;12 View
- Ye L, Arnold Mages M, Jimison H, Patel S. Developing OurSleepKit: A Couple-focused mHealth Tool to Support Adherence to Positive Airway Pressure Treatment. Behavioral Sleep Medicine 2022;20(6):695 View
- Stapp A, Prior L, Smith C. Moving Across Mississippi: Young Children's enjoyment and teachers' perceptions of standards-based physical activity videos. Teaching and Teacher Education 2021;107:103472 View
- Park D, Kim H. Determinants of Intentions to Use Digital Mental Healthcare Content among University Students, Faculty, and Staff: Motivation, Perceived Usefulness, Perceived Ease of Use, and Parasocial Interaction with AI Chatbot. Sustainability 2023;15(1):872 View
- Malizia V, Ferrante G, Fasola S, Montalbano L, Cilluffo G, La Grutta S. New Technologies for Promoting Physical Activity in Healthy Children and in Children with Chronic Respiratory Diseases: A Narrative Review. Sustainability 2021;13(21):11661 View
- Polechoński J, Zwierzchowska A, Makioła Ł, Groffik D, Kostorz K. Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study. JMIR Serious Games 2022;10(4):e39932 View
- Lu A, Pelarski V, Alon D, Baran A, McGarrity E, Swaminathan N, Sousa C. The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games. Virtual Reality 2023;27(3):1607 View
- Monashefsky A, Alon D, Baranowski T, Barreira T, Chiu K, Fleischman A, Green M, Huang S, Samuels R, Sousa C, Thompson D, Lu A. How much did it cost to develop and implement an eHealth intervention for a minority children population that overlapped with the COVID-19 pandemic?. Contemporary Clinical Trials 2023;125:107044 View
- Ye L, Li W, Willis D. Facilitators and barriers to getting obstructive sleep apnea diagnosed: perspectives from patients and their partners. Journal of Clinical Sleep Medicine 2022;18(3):835 View
- Hicks J, Boswell M, Althoff T, Crum A, Ku J, Landay J, Moya P, Murnane E, Snyder M, King A, Delp S. Leveraging Mobile Technology for Public Health Promotion: A Multidisciplinary Perspective. Annual Review of Public Health 2023;44(1):131 View
- Lu A, Green M, Sousa C, Hwang J, Lee I, Thompson D, Baranowski T. To Pause With a Cliffhanger or a Temporary Closure? The Differential Impact of Serial Versus Episodic Narratives on Children’s Physical Activity Behaviors. Communication Research 2023:009365022311660 View
- Moller A, Sousa C, Lee K, Alon D, Lu A. A comprehensive systematic review and content analysis of active video game intervention research. DIGITAL HEALTH 2023;9:205520762311712 View
- Lu A, Green M, Alon D. The effect of animated Sci-Fi characters’ racial presentation on narrative engagement, wishful identification, and physical activity intention among children. Journal of Communication 2024;74(2):160 View
- Su Z, Zhang L, Lian X, Guan M. Virtual Reality–Based Exercise Rehabilitation in Cancer-Related Dysfunctions: Scoping Review. Journal of Medical Internet Research 2024;26:e49312 View
- Polechoński J. Assessment of the intensity and attractiveness of physical exercise while playing table tennis in an immersive virtual environment depending on the game mode. BMC Sports Science, Medicine and Rehabilitation 2024;16(1) View
- Martin M, Marín-Lora C, Chover M. A comparative analysis of game experience in treadmill running applications. Entertainment Computing 2025;52:100888 View
Books/Policy Documents
- Lu A. The International Encyclopedia of Health Communication. View