Published on in Vol 22, No 12 (2020): December

Preprints (earlier versions) of this paper are available at, first published .
Acceptance of a Virtual Reality Headset Designed for Fall Prevention in Older Adults: Questionnaire Study

Acceptance of a Virtual Reality Headset Designed for Fall Prevention in Older Adults: Questionnaire Study

Acceptance of a Virtual Reality Headset Designed for Fall Prevention in Older Adults: Questionnaire Study


  1. Hayotte M, Gioda J, d’Arripe-Longueville F. Effects and Acceptability of Technology-Based Physical Activity Interventions in Bariatric Surgery: a Scoping Review. Obesity Surgery 2022;32(7):2445 View
  2. Delbes L, Mascret N, Goulon C, Montagne G. Validation of an immersive virtual reality device accepted by seniors that preserves the adaptive behavior produced in the real world. Frontiers in Bioengineering and Biotechnology 2022;10 View
  3. Mascret N, Montagne G, Devrièse-Sence A, Vu A, Kulpa R. Acceptance by athletes of a virtual reality head-mounted display intended to enhance sport performance. Psychology of Sport and Exercise 2022;61:102201 View
  4. Chen T, Chen J, Or C, Lo F. Path analysis of the roles of age, self-efficacy, and TAM constructs in the acceptance of performing upper limb exercises through immersive virtual reality games. International Journal of Industrial Ergonomics 2022;91:103360 View
  5. Pang W, Cheng L. Acceptance of gamified virtual reality environments by older adults. Educational Gerontology 2023;49(9):830 View
  6. Thérouanne P, Hayotte M, Halgand F, d'Arripe-Longueville F. The Acceptability of Technology-Based Physical Activity Interventions in Postbariatric Surgery Women: Insights From Qualitative Analysis Using the Unified Theory of Acceptance and Use of Technology 2 Model. JMIR Human Factors 2023;10:e42178 View
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  8. Makmee P, Wongupparaj P. Virtual Reality-based Cognitive Intervention for Enhancing Executive Functions in Community-dwelling Older Adults. Psychosocial Intervention 2022;31(3):133 View
  9. Mascret N, Temprado J. Acceptance of a Mobile Telepresence Robot, before Use, to Remotely Supervise Older Adults’ Adapted Physical Activity. International Journal of Environmental Research and Public Health 2023;20(4):3012 View
  10. Guan H, Xu Y, Zhao D, Jiang L. Application of Virtual Reality Technology in Clinical Practice, Teaching, and Research in Complementary and Alternative Medicine. Evidence-Based Complementary and Alternative Medicine 2022;2022:1 View
  11. Dincelli E, Yayla A. Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective. The Journal of Strategic Information Systems 2022;31(2):101717 View
  12. De Santis K, Mergenthal L, Christianson L, Busskamp A, Vonstein C, Zeeb H. Digital Technologies for Health Promotion and Disease Prevention in Older People: Scoping Review. Journal of Medical Internet Research 2023;25:e43542 View
  13. Rmadi H, Maillot P, Artico R, Baudouin E, Hanneton S, Dietrich G, Duron E. Tolerance of immersive head-mounted virtual reality among older nursing home residents. Frontiers in Public Health 2023;11 View
  14. Mascret N, Vors O, Temprado J. Mobile Telepresence Robot as a New Service to Remotely Supervise Older Adults’ Physical Activity: Effectiveness, Acceptance, and Perception. International Journal of Social Robotics 2023;15(7):1243 View
  15. Igarashi T, Nihei M. Survey on the Acceptance of Ambient Sensors in Solo and Older Couple-Only Households in Japan. Sensors 2023;23(12):5522 View
  16. Nahas C, Gandit M, Quillion-Dupré L, Monfort E. How to engage patients in computerized cognitive training: a cognitive rehabilitation expert’s perspective. Disability and Rehabilitation: Assistive Technology 2023:1 View
  17. Turcotte S, Bouchard C, Rousseau J, DeBroux Leduc R, Bier N, Kairy D, Dang‐Vu T, Sarimanukoglu K, Dubé F, Bourgeois Racine C, Rioux C, Shea C, Filiatrault J. Factors influencing older adults' participation in telehealth interventions for primary prevention and health promotion: A rapid review. Australasian Journal on Ageing 2024;43(1):11 View
  18. Lim J, Yu H, Kwon Y, Do J, Hwang J. Feasibility of digital technology-supported home exercise intervention for health promotion in community-dwelling older adults: A pilot randomized controlled trial. Heliyon 2024;10(3):e24933 View
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  20. Moscoso-Aguayo P, Salazar-Concha C, Gomez-Conesa A, Segura-Orti E. Virtual reality usage intention in an intradialysis exercise program: Predictive analysis through a structural equation model. Journal of Human Behavior in the Social Environment 2024:1 View
  21. Methlagl M, Mairhofer S, Michlmayr F. Exploring technology acceptance patterns of users of the mixed-reality sport technology Zwift: antecedents and consequences of technology acceptance. Universal Access in the Information Society 2024 View
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Books/Policy Documents

  1. Cavalcante D, da Fonseca G, Joaquim S, Simões S. Digital Therapies in Psychosocial Rehabilitation and Mental Health. View
  2. Lau Y, Chan I. Cases on Virtual Reality Modeling in Healthcare. View
  3. Hayotte M, d'Arripe-Longueville F. Psychologie du Sport et de L'activité Physique. View
  4. Li Q, Liu Q, Tang Q, Liu Q. Distributed, Ambient and Pervasive Interactions. View