Published on in Vol 22, No 10 (2020): October
This is a member publication of University of South Australia, JUS, Adelaide, Australia
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/19840, first published
.
Journals
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- Ramadhana A.B. R, Chen H. A Commercial off-the-Shelf Immersive virtual reality game: its Effect on Engineering Students. Education and Information Technologies 2023;28(9):12319 View
- Michalski S, Gallomarino N, Szpak A, May K, Lee G, Ellison C, Loetscher T. Improving real-world skills in people with intellectual disabilities: an immersive virtual reality intervention. Virtual Reality 2023;27(4):3521 View
- Chung W, Barnett-Cowan M. Sensory reweighting: a common mechanism for subjective visual vertical and cybersickness susceptibility. Virtual Reality 2023;27(3):2029 View
- Fan L, Wang J, Li Q, Song Z, Dong J, Bao F, Wang X. Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes. Frontiers in Neuroscience 2023;17 View
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- Kazemi R, Lee S. Human Factors/Ergonomics (HFE) Evaluation in the Virtual Reality Environment: A Systematic Review. International Journal of Human–Computer Interaction 2024;40(17):4533 View
- Lysenko G, Shchegolev A, Bogomolov B, Meshakov D. Complications associated with the use of virtual reality therapy during the treatment of postoperative pain. Messenger of ANESTHESIOLOGY AND RESUSCITATION 2023;20(3):38 View
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Books/Policy Documents
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- Yap W, Foo S, Wong C. 2nd International Conference on Creative Multimedia 2022 (ICCM 2022). View
- Abdullayeva A, Panke K, Pladere T. 19th Nordic-Baltic Conference on Biomedical Engineering and Medical Physics. View
- Lachowicz M, Serweta-Pawlik A, Jamro D, Żurek G. Virtual Reality and Mixed Reality. View
- . Virtual Reality Technology. View