Published on in Vol 21, No 9 (2019): September

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13833, first published .
What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews

What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews

What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews

Journals

  1. Bird J, Karageorghis C, Baker S, Brookes D, Nowicky A. Ready Exerciser One: Effects of music and virtual reality on cycle ergometer exercise. British Journal of Health Psychology 2021;26(1):15 View
  2. Petrikov S, Grechko A, Shchelkunova I, Zavaliy Y, Khat'kova S, Zavaliy L. New perspectives of motor rehabilitation of patients after focal brain lesions. Voprosy neirokhirurgii imeni N.N. Burdenko 2019;83(6):90 View
  3. Pallavicini F, Pepe A. Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study. JMIR Serious Games 2020;8(2):e15635 View
  4. Samendinger S, Bruneau M, Hill C, Rowe T. Motivation in Team Exergames: Testing the Köhler Discrepancy Effect with a Software-Generated Partner During Plank Exercise. Games for Health Journal 2021;10(1):57 View
  5. Polechoński J, Nierwińska K, Kalita B, Wodarski P. Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study. International Journal of Environmental Research and Public Health 2020;17(21):8051 View
  6. Farič N, Smith L, Hon A, Potts H, Newby K, Steptoe A, Fisher A. A Virtual Reality Exergame to Engage Adolescents in Physical Activity: Mixed Methods Study Describing the Formative Intervention Development Process. Journal of Medical Internet Research 2021;23(2):e18161 View
  7. Szpak A, Michalski S, Loetscher T. Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects. Journal of Medical Internet Research 2020;22(10):e19840 View
  8. Lindner P. Better, Virtually: the Past, Present, and Future of Virtual Reality Cognitive Behavior Therapy. International Journal of Cognitive Therapy 2021;14(1):23 View
  9. Wu W, Hsu Y, Yang Q, Chen J, Jong M. Effects of the self-regulated strategy within the context of spherical video-based virtual reality on students’ learning performances in an art history class. Interactive Learning Environments 2023;31(4):2244 View
  10. Fagernäs S, Hamilton W, Espinoza N, Miloff A, Carlbring P, Lindner P. What do users think about Virtual Reality relaxation applications? A mixed methods study of online user reviews using natural language processing. Internet Interventions 2021;24:100370 View
  11. McIlroy B, Passfield L, Holmberg H, Sperlich B. Virtual Training of Endurance Cycling – A Summary of Strengths, Weaknesses, Opportunities and Threats. Frontiers in Sports and Active Living 2021;3 View
  12. Khundam C, Nöel F, Rusu C. A Study of Physical Fitness and Enjoyment on Virtual Running for Exergames. International Journal of Computer Games Technology 2021;2021:1 View
  13. Sousa C, Hwang J, Cabrera-Perez R, Fernandez A, Misawa A, Newhook K, Lu A. Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students. Journal of Sport and Health Science 2022;11(2):164 View
  14. Wu W, Hsu Y, Yang Q, Chen J. A Spherical Video-Based Immersive Virtual Reality Learning System to Support Landscape Architecture Students’ Learning Performance during the COVID-19 Era. Land 2021;10(6):561 View
  15. Sobota A, Ozakinci G. “Will It Affect Our Chances of Having Children?” and Feeling “Like a Ticking Bomb” —The Fertility Concerns and Fears of Cancer Progression and Recurrence in Cancer Treatment Decision-Making Among Young Women Diagnosed With Gynaecological or Breast Cancer. Frontiers in Psychology 2021;12 View
  16. Ochi G, Kuwamizu R, Fujimoto T, Ikarashi K, Yamashiro K, Sato D. The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial. JMIR Serious Games 2022;10(3):e38200 View
  17. Allegue D, Kairy D, Higgins J, Archambault P, Michaud F, Miller W, Sweet S, Tousignant M. A Personalized Home-Based Rehabilitation Program Using Exergames Combined With a Telerehabilitation App in a Chronic Stroke Survivor: Mixed Methods Case Study. JMIR Serious Games 2021;9(3):e26153 View
  18. Dongas R, Grace K. Designing to Leverage Presence in VR Rhythm Games. Multimodal Technologies and Interaction 2023;7(2):18 View
  19. Mologne M, Hu J, Carrillo E, Gomez D, Yamamoto T, Lu S, Browne J, Dolezal B. The Efficacy of an Immersive Virtual Reality Exergame Incorporating an Adaptive Cable Resistance System on Fitness and Cardiometabolic Measures: A 12-Week Randomized Controlled Trial. International Journal of Environmental Research and Public Health 2022;20(1):210 View
  20. Kari T, Kosa M. Acceptance and use of virtual reality games: an extension of HMSAM. Virtual Reality 2023;27(3):1585 View
  21. Dincelli E, Yayla A. Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective. The Journal of Strategic Information Systems 2022;31(2):101717 View
  22. Hsin L, Chao Y, Chuang H, Kuo T, Yang C, Huang C, Kang C, Lin W, Fang T, Li H, Lee L. Mild simulator sickness can alter heart rate variability, mental workload, and learning outcomes in a 360° virtual reality application for medical education: a post hoc analysis of a randomized controlled trial. Virtual Reality 2023;27(4):3345 View
  23. Hu J, Browne J, Arnold M, Robinson A, Heacock M, Ku R, Mologne M, Baum G, Ikemiya K, Neufeld E, Dolezal B. Physiological and Metabolic Requirements, and User-Perceived Exertion of Immersive Virtual Reality Exergaming Incorporating an Adaptive Cable Resistance System: An Exploratory Study. Games for Health Journal 2021 View
  24. Zhang X, Yan Q, Zhou S, Ma L, Wang S. Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach. Information 2021;12(11):486 View
  25. Allegue D, Higgins J, Sweet S, Archambault P, Michaud F, Miller W, Tousignant M, Kairy D. Rehabilitation of Upper Extremity by Telerehabilitation Combined With Exergames in Survivors of Chronic Stroke: Preliminary Findings From a Feasibility Clinical Trial. JMIR Rehabilitation and Assistive Technologies 2022;9(2):e33745 View
  26. Anðelić B, Bianco A, Maksimović N, Todorović N, Drid P. A milestone in the era of esports: The Olympics through the lens of virtual reality. Frontiers in Psychology 2022;13 View
  27. Mehrabi S, Muñoz J, Basharat A, Boger J, Cao S, Barnett-Cowan M, Middleton L. Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study. JMIR Research Protocols 2022;11(6):e32955 View
  28. Micallef D, Parker L, Brennan L, Schivinski B, Jackson M. Improving the Health of Emerging Adult Gamers—A Scoping Review of Influences. Nutrients 2022;14(11):2226 View
  29. Wang Y, Chen Q, Liu L, He Q, Cheung J, Wong D, Liu Y, Lam W. Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?. iScience 2023;26(8):107399 View
  30. Xu Z, Zheng N, Logan D, Vu H. Assessing bicycle-vehicle conflicts at urban intersections utilizing a VR integrated simulation approach. Accident Analysis & Prevention 2023;191:107194 View
  31. Foxman M, Beyea D, Leith A, Ratan R, Chen V, Klebig B. Beyond Genre: Classifying Virtual Reality Experiences. IEEE Transactions on Games 2022;14(3):466 View
  32. Willingham T, Stowell J, Collier G, Backus D. Leveraging Emerging Technologies to Expand Accessibility and Improve Precision in Rehabilitation and Exercise for People with Disabilities. International Journal of Environmental Research and Public Health 2024;21(1):79 View
  33. Hwang G, Chen Y, Chien S. A concept map-based community of inquiry framework for virtual learning contexts to enhance students’ earth science learning achievement and reflection tendency. Education and Information Technologies 2024 View
  34. Zulkarnain A, Cao X, Kókai Z, Gere A. Self-Assessed Experience of Emotional Involvement in Sensory Analysis Performed in Virtual Reality. Foods 2024;13(3):375 View
  35. Su Z, Zhang L, Lian X, Guan M. Virtual Reality–Based Exercise Rehabilitation in Cancer-Related Dysfunctions: Scoping Review. Journal of Medical Internet Research 2024;26:e49312 View
  36. Rahman M, Foxman M, Markowitz D. Games as Cognitive Recreation: User Perspectives on Brain-Training Apps. International Journal of Human–Computer Interaction 2024:1 View
  37. Herath H, Mittal M, Kataria A. Navigating the metaverse: A technical review of emerging virtual worlds. WIREs Data Mining and Knowledge Discovery 2024;14(4) View
  38. Fernandes Moniz Y, Toshio Gomes Gunji B, Silva A, Augusto Scardovelli T, Cristina Martini S, Regina Matos da Silva Boschi S. Moniz Game: Usability and User Experience Evaluation of a Musical Game for Motor Coordination. Games for Health Journal 2024;13(4):252 View
  39. Singh P. Navigating the Digital Dimensions of the Metaverse: A Systematic Review and Research Agenda Exploring Implications Across Industries and Customers. FIIB Business Review 2024 View
  40. Pesek M, Hirci N, Žnideršič K, Marolt M. Enhancing music rhythmic perception and performance with a VR game. Virtual Reality 2024;28(2) View
  41. Temlali T, Lust J, Klaperski‐van der Wal S, Steenbergen B. The effectiveness of exergames in improving physical activity behaviour and physical literacy domains in adolescents with developmental coordination disorder and cerebral palsy: A scoping review. Child: Care, Health and Development 2024;50(4) View
  42. Urech A, Meier P, Gut S, Duchene P, Christ O. Mapping or no Mapping: The Influence of Controller Interaction Design in an Immersive Virtual Reality Tutorial in Two Different Age Groups. Multimodal Technologies and Interaction 2024;8(7):59 View
  43. Lu Y, Ota K, Dong M. An Empirical Study of VR Head-Mounted Displays Based on VR Games Reviews. Games: Research and Practice 2024;2(3):1 View
  44. Dong J, Ota K, Dong M. What Are the Points of Concern for Players about VR Games: An Empirical Study based on User Reviews in Different Languages. Games: Research and Practice 2024;2(4):1 View
  45. Bhargava Y, Baths V. Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders. JMIR XR and Spatial Computing 2024;1:e59197 View
  46. Xiang B, Patanasiri A, Poonyaprapha P. The Development of Marketing Plan for a Virtual Cycling Application: A Case Study of China (Beijing). International Journal of Sociologies and Anthropologies Science Reviews 2024;4(5):433 View
  47. Ochi G, Ohno K, Kuwamizu R, Yamashiro K, Fujimoto T, Ikarashi K, Kodama N, Onishi H, Sato D. Exercising with virtual reality is potentially better for the working memory and positive mood than cycling alone. Mental Health and Physical Activity 2024;27:100641 View
  48. Dill S, Müller P, Caserman P, Göbel S, Hoog Antink C, Tregel T. Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications. JMIR Serious Games 2024;12:e52153 View
  49. Álvarez P, García de Quirós J, Fabra J. Emotion-Driven Music and IoT Devices for Collaborative Exer-Games. Applied Sciences 2024;14(22):10251 View

Books/Policy Documents

  1. Kari T. Videogame Sciences and Arts. View
  2. Islam F, Bright Z, Shi C. HCI International 2023 Posters. View
  3. Fayed M, Almadi F, Almadi M, Almudawah R, Alotaibi F, Adam A, Aldubaib F, Alshaikh A, Alhamad L, ElSayed H. Social Computing and Social Media. View