Published on in Vol 21, No 4 (2019): April

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12831, first published .
Guideline Development for Technological Interventions for Children and Young People to Self-Manage Attention Deficit Hyperactivity Disorder: Realist Evaluation

Guideline Development for Technological Interventions for Children and Young People to Self-Manage Attention Deficit Hyperactivity Disorder: Realist Evaluation

Guideline Development for Technological Interventions for Children and Young People to Self-Manage Attention Deficit Hyperactivity Disorder: Realist Evaluation

Authors of this article:

Lauren Powell1 Author Orcid Image ;   Jack Parker1 Author Orcid Image ;   Val Harpin2 Author Orcid Image ;   Susan Mawson1 Author Orcid Image

Journals

  1. Crepaldi M, Colombo V, Mottura S, Baldassini D, Sacco M, Cancer A, Antonietti A. The Use of a Serious Game to Assess Inhibition Mechanisms in Children. Frontiers in Computer Science 2020;2 View
  2. Crepaldi M, Colombo V, Mottura S, Baldassini D, Sacco M, Cancer A, Antonietti A. Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD). Information 2020;11(4):230 View
  3. Powell L, Wheeler G, Redford C, Parker J. The suitability and acceptability of a co-designed prototype psychoeducational activity book for seven- to eleven-year-olds with ADHD. Design for Health 2021;5(1):4 View
  4. Zidaru T, Morrow E, Stockley R. Ensuring patient and public involvement in the transition to AI‐assisted mental health care: A systematic scoping review and agenda for design justice. Health Expectations 2021;24(4):1072 View
  5. Lussier-Desrochers D, Massé L, Simonato I, Lachapelle Y, Godin-Tremblay V, Lemieux A. Evaluation of the Effect of a Serious Game on the Performance of Daily Routines by Autistic and ADHD Children. Advances in Neurodevelopmental Disorders 2023;7(4):566 View
  6. Ning K, Wang T. Multimodal Interventions Are More Effective in Improving Core Symptoms in Children With ADHD. Frontiers in Psychiatry 2021;12 View
  7. Seery C, Wrigley M, O'Riordan F, Kilbride K, Bramham J. What adults with ADHD want to know: A Delphi consensus study on the psychoeducational needs of experts by experience. Health Expectations 2022;25(5):2593 View
  8. Saiger M, Deterding S, Gega L. Children and Young People’s Involvement in Designing Applied Games: Scoping Review. JMIR Serious Games 2023;11:e42680 View
  9. Vonthron F, Yuen A, Pellerin H, Cohen D, Grossard C. A Serious Game to Train Rhythmic Abilities in Children With Dyslexia: Feasibility and Usability Study. JMIR Serious Games 2024;12:e42733 View
  10. Storetvedt M, Kahlon S, Berg K, Sundfjord I, Nordgreen T. Development of a digital mental health intervention for youth with ADHD: exploring youth perspectives on wants, needs, and barriers. Frontiers in Digital Health 2024;6 View
  11. Court R, Swallow V, El-Yousfi S, Gray-Burrows K, Sotir F, Wheeler G, Kellar I, Lee J, Mitchell R, Mlynarczyk W, Ramavath A, Dimitri P, Phillips B, Prodgers L, Pownall M, Kowalczyk M, Branchflower J, Powell L, Bhanbhro S, Weighall A, Martin-Kerry J. Children and young people’s preferences and needs when using health technology to self-manage a long-term condition: a scoping review. Archives of Disease in Childhood 2024;109(10):826 View
  12. Bettencourt C, Anzalone S, Chetouani M, Cohen D, Grossard C. Have information and communication technologies research for neurodevelopmental disorders improved overtime? A systematic meta-review. Research in Autism Spectrum Disorders 2024;118:102483 View

Books/Policy Documents

  1. Phalke S, Shrivastava A. Proceedings of Trends in Electronics and Health Informatics. View
  2. Phalke S, Shrivastava A. Brain-like Super Intelligence from Bio-electromagnetism. View