Published on in Vol 21, No 4 (2019): April

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12831, first published .
Guideline Development for Technological Interventions for Children and Young People to Self-Manage Attention Deficit Hyperactivity Disorder: Realist Evaluation

Guideline Development for Technological Interventions for Children and Young People to Self-Manage Attention Deficit Hyperactivity Disorder: Realist Evaluation

Guideline Development for Technological Interventions for Children and Young People to Self-Manage Attention Deficit Hyperactivity Disorder: Realist Evaluation

Authors of this article:

Lauren Powell1 Author Orcid Image ;   Jack Parker1 Author Orcid Image ;   Val Harpin2 Author Orcid Image ;   Susan Mawson1 Author Orcid Image

Journals

  1. Crepaldi M, Colombo V, Mottura S, Baldassini D, Sacco M, Cancer A, Antonietti A. The Use of a Serious Game to Assess Inhibition Mechanisms in Children. Frontiers in Computer Science 2020;2 View
  2. Crepaldi M, Colombo V, Mottura S, Baldassini D, Sacco M, Cancer A, Antonietti A. Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD). Information 2020;11(4):230 View
  3. Powell L, Wheeler G, Redford C, Parker J. The suitability and acceptability of a co-designed prototype psychoeducational activity book for seven- to eleven-year-olds with ADHD. Design for Health 2021;5(1):4 View
  4. Zidaru T, Morrow E, Stockley R. Ensuring patient and public involvement in the transition to AI‐assisted mental health care: A systematic scoping review and agenda for design justice. Health Expectations 2021;24(4):1072 View
  5. Lussier-Desrochers D, Massé L, Simonato I, Lachapelle Y, Godin-Tremblay V, Lemieux A. Evaluation of the Effect of a Serious Game on the Performance of Daily Routines by Autistic and ADHD Children. Advances in Neurodevelopmental Disorders 2023;7(4):566 View
  6. Ning K, Wang T. Multimodal Interventions Are More Effective in Improving Core Symptoms in Children With ADHD. Frontiers in Psychiatry 2021;12 View
  7. Seery C, Wrigley M, O'Riordan F, Kilbride K, Bramham J. What adults with ADHD want to know: A Delphi consensus study on the psychoeducational needs of experts by experience. Health Expectations 2022;25(5):2593 View
  8. Saiger M, Deterding S, Gega L. Children and Young People’s Involvement in Designing Applied Games: Scoping Review. JMIR Serious Games 2023;11:e42680 View
  9. Vonthron F, Yuen A, Pellerin H, Cohen D, Grossard C. A Serious Game to Train Rhythmic Abilities in Children With Dyslexia: Feasibility and Usability Study. JMIR Serious Games 2024;12:e42733 View
  10. Storetvedt M, Kahlon S, Berg K, Sundfjord I, Nordgreen T. Development of a digital mental health intervention for youth with ADHD: exploring youth perspectives on wants, needs, and barriers. Frontiers in Digital Health 2024;6 View

Books/Policy Documents

  1. Phalke S, Shrivastava A. Proceedings of Trends in Electronics and Health Informatics. View
  2. Phalke S, Shrivastava A. Brain-like Super Intelligence from Bio-electromagnetism. View