Published on in Vol 21, No 1 (2019): January
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/11528, first published
.
Journals
- Drissi N, Ouhbi S, Janati Idrissi M, Fernandez-Luque L, Ghogho M. Connected Mental Health: Systematic Mapping Study. Journal of Medical Internet Research 2020;22(8):e19950 View
- Montagni I, Mabchour I, Tzourio C. Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review. JMIR Serious Games 2020;8(2):e16983 View
- Abookire S, Plover C, Frasso R, Ku B. Health Design Thinking: An Innovative Approach in Public Health to Defining Problems and Finding Solutions. Frontiers in Public Health 2020;8 View
- Bhatia A, Matthan R, Khanna T, Balsari S. Regulatory Sandboxes: A Cure for mHealth Pilotitis?. Journal of Medical Internet Research 2020;22(9):e21276 View
- Weerdmeester J, van Rooij M, Engels R, Granic I. An Integrative Model for the Effectiveness of Biofeedback Interventions for Anxiety Regulation: Viewpoint. Journal of Medical Internet Research 2020;22(7):e14958 View
- van Dooren M, Visch V, Spijkerman R, Goossens R, Hendriks V. Mental Health Therapy Protocols and eHealth Design: Focus Group Study. JMIR Formative Research 2020;4(5):e15568 View
- Scholten H, Luijten M, Granic I. A randomized controlled trial to test the effectiveness of a peer-based social mobile game intervention to reduce smoking in youth. Development and Psychopathology 2019;31(5):1923 View
- Liverpool S, Mota C, Sales C, Čuš A, Carletto S, Hancheva C, Sousa S, Cerón S, Moreno-Peral P, Pietrabissa G, Moltrecht B, Ulberg R, Ferreira N, Edbrooke-Childs J. Engaging Children and Young People in Digital Mental Health Interventions: Systematic Review of Modes of Delivery, Facilitators, and Barriers. Journal of Medical Internet Research 2020;22(6):e16317 View
- Davis A, Wright C, Murphy S, Dietze P, Temple-Smith M, Hellard M, Lim M. A Digital Pornography Literacy Resource Co-Designed With Vulnerable Young People: Development of "The Gist". Journal of Medical Internet Research 2020;22(6):e15964 View
- Korpershoek Y, Hermsen S, Schoonhoven L, Schuurmans M, Trappenburg J. User-Centered Design of a Mobile Health Intervention to Enhance Exacerbation-Related Self-Management in Patients With Chronic Obstructive Pulmonary Disease (Copilot): Mixed Methods Study. Journal of Medical Internet Research 2020;22(6):e15449 View
- Pine R, Sutcliffe K, McCallum S, Fleming T. Young adolescents’ interest in a mental health casual video game. DIGITAL HEALTH 2020;6 View
- Torok M, Han J, Baker S, Werner-Seidler A, Wong I, Larsen M, Christensen H. Suicide prevention using self-guided digital interventions: a systematic review and meta-analysis of randomised controlled trials. The Lancet Digital Health 2020;2(1):e25 View
- Lemon C, Huckvale K, Carswell K, Torous J. A Narrative Review of Methods for Applying User Experience in the Design and Assessment of Mental Health Smartphone Interventions. International Journal of Technology Assessment in Health Care 2020;36(1):64 View
- Michela A, van Rooij M, Klumpers F, van Peer J, Roelofs K, Granic I. Reducing the Noise of Reality. Psychological Inquiry 2019;30(4):203 View
- Kankaanranta M, Mehtälä S, Hankala M, Merjovaara O, Rousi R. Children’s conceptions of mental well-being and ideas for its promotion through digital environments. International Journal of Child-Computer Interaction 2021;27:100242 View
- Poppelaars M, Lichtwarck-Aschoff A, Otten R, Granic I. Can a Commercial Video Game Prevent Depression? Null Results and Whole Sample Action Mechanisms in a Randomized Controlled Trial. Frontiers in Psychology 2021;11 View
- Granic I, Morita H, Scholten H. Young People’s Digital Interactions from a Narrative Identity Perspective: Implications for Mental Health and Wellbeing. Psychological Inquiry 2020;31(3):258 View
- Scott J, Oxlad M, Dodd J, Szabo C, Deussen A, Turnbull D. Creating Healthy Change in the Preconception Period for Women with Overweight or Obesity: A Qualitative Study Using the Information–Motivation–Behavioural Skills Model. Journal of Clinical Medicine 2020;9(10):3351 View
- Tindall L, Toner P, Mikocka-Walus A, Wright B. Perceptions of and Opinions on a Computerized Behavioral Activation Program for the Treatment of Depression in Young People: Thematic Analysis. Journal of Medical Internet Research 2021;23(4):e19743 View
- Balcombe L, De Leo D. Digital Mental Health Challenges and the Horizon Ahead for Solutions. JMIR Mental Health 2021;8(3):e26811 View
- Aja G, Francisco J, Matunga M, Trye A, Lyngdoh B, Zambelli C, Aja V. “We Need a Song of Hope”: Responding to the COVID-19 Informational and Psychospiritual Needs of Residents of a Gated Community in the Philippines. Journal of Religion and Health 2021;60(3):1543 View
- Brammer J, van Peer J, Michela A, van Rooij M, Oostenveld R, Klumpers F, Dorrestijn W, Granic I, Roelofs K. Breathing Biofeedback for Police Officers in a Stressful Virtual Environment: Challenges and Opportunities. Frontiers in Psychology 2021;12 View
- Khuntia J, Ning X, Stacey R. Digital Orientation of Health Systems in the Post–COVID-19 “New Normal” in the United States: Cross-sectional Survey. Journal of Medical Internet Research 2021;23(8):e30453 View
- Tuijnman A, Kleinjan M, Olthof M, Hoogendoorn E, Granic I, Engels R. A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial. JMIR Mental Health 2022;9(8):e26615 View
- Nwaogu J, Chan A, Naslund J, Hon C, Belonwu C, Yang J. Exploring the Barriers to and Motivators for Using Digital Mental Health Interventions Among Construction Personnel in Nigeria: Qualitative Study. JMIR Formative Research 2021;5(11):e18969 View
- Núñez D, Gaete J, Meza D, Andaur J, Robinson J. Testing the Effectiveness of a Blended Intervention to Reduce Suicidal Ideation among School Adolescents in Chile: A Protocol for a Cluster Randomized Controlled Trial. International Journal of Environmental Research and Public Health 2022;19(7):3947 View
- Wickersham A, Barack T, Cross L, Downs J. Computerized Cognitive Behavioral Therapy for Treatment of Depression and Anxiety in Adolescents: Systematic Review and Meta-analysis. Journal of Medical Internet Research 2022;24(4):e29842 View
- Menon V, Vijayakumar L. Interventions for attempted suicide. Current Opinion in Psychiatry 2022;35(5):317 View
- Stiles-Shields C, Cummings C, Montague E, Plevinsky J, Psihogios A, Williams K. A Call to Action: Using and Extending Human-Centered Design Methodologies to Improve Mental and Behavioral Health Equity. Frontiers in Digital Health 2022;4 View
- Dietvorst E, Aukes M, Legerstee J, Vreeker A, Hrehovcsik M, Keijsers L, Hillegers M. A Smartphone Serious Game for Adolescents (Grow It! App): Development, Feasibility, and Acceptance Study. JMIR Formative Research 2022;6(3):e29832 View
- Taylor M, Lozy O, Conti K, Wacha-Montes A, Bentley K, Kleiman E. The Effectiveness of a Brief Telehealth and Smartphone Intervention for College Students Receiving Traditional Therapy: Longitudinal Study Using Ecological Momentary Assessment Data. JMIR Mental Health 2022;9(6):e33750 View
- Naccache B, Mesquida L, Raynaud J, Revet A. Smartphone application for adolescents with anorexia nervosa: an initial acceptability and user experience evaluation. BMC Psychiatry 2021;21(1) View
- Veldmeijer L, Terlouw G, Veer J, van Os J, Boonstra N. Design for mental health: can design promote human-centred diagnostics?. Design for Health 2023;7(1):5 View
- Weerasekara M, Smedberg Å, Karunathilaka G, Sandmark H. User needs gathering for the design of information and communications technology-supported occupational stress management intervention: A quantitative study. DIGITAL HEALTH 2022;8:205520762211277 View
- Alwadei A, Alnanih R. Designing a Tool to Address the Depression of Children During Online Education. Procedia Computer Science 2022;203:173 View
- Hall J, Jordan S, van Ommeren M, Au T, Sway R, Crawford J, Ghalayani H, Hamdani S, Luitel N, Malik A, Servili C, Sorsdahl K, Watts S, Carswell K. Sustainable Technology for Adolescents and youth to Reduce Stress (STARS): a WHO transdiagnostic chatbot for distressed youth. World Psychiatry 2022;21(1):156 View
- Balcombe L, De Leo D. Digital Mental Health Amid COVID-19. Encyclopedia 2021;1(4):1047 View
- van Lotringen C, Lusi B, Westerhof G, Ludden G, Kip H, Kelders S, Noordzij M. The Role of Compassionate Technology in Blended and Digital Mental Health Interventions: Systematic Scoping Review. JMIR Mental Health 2023;10:e42403 View
- Dallinger V, Krishnamoorthy G, Burton L, du Plessis C, Pillai-Sasidharan A, Ayres A. Internet-based interventions to support recovery in youth: A systematic review. DIGITAL HEALTH 2022;8:205520762211290 View
- Shaikh A, Bhatia A, Yadav G, Hora S, Won C, Shankar M, Heerboth A, Vemulapalli P, Navalkar P, Oswal K, Heaton C, Saunik S, Khanna T, Balsari S. Applying Human-Centered Design Principles to Digital Syndromic Surveillance at a Mass Gathering in India: Viewpoint. Journal of Medical Internet Research 2022;24(1):e27952 View
- Balcombe L, De Leo D. Human-Computer Interaction in Digital Mental Health. Informatics 2022;9(1):14 View
- Balcombe L, De Leo D. Evaluation of the Use of Digital Mental Health Platforms and Interventions: Scoping Review. International Journal of Environmental Research and Public Health 2022;20(1):362 View
- Michela A, van Peer J, Brammer J, Nies A, van Rooij M, Oostenveld R, Dorrestijn W, Smit A, Roelofs K, Klumpers F, Granic I. Deep-Breathing Biofeedback Trainability in a Virtual-Reality Action Game: A Single-Case Design Study With Police Trainers. Frontiers in Psychology 2022;13 View
- Bell I, Thompson A, Valentine L, Adams S, Alvarez-Jimenez M, Nicholas J. Ownership, Use of, and Interest in Digital Mental Health Technologies Among Clinicians and Young People Across a Spectrum of Clinical Care Needs: Cross-sectional Survey. JMIR Mental Health 2022;9(5):e30716 View
- Tuijnman A, Kleinjan M, Chen S, Engels R, Granic I. A Game-based Assessment of the Effects of Rejection on Young Adults. Proceedings of the ACM on Human-Computer Interaction 2021;5(CHI PLAY):1 View
- Pundziene A, Sermontyte-Baniule R, Rialp-Criado J, Chesbrough H. Indirect effect of open innovation on clinical and economic value creation in digital healthcare: A comparative study of European countries. Journal of Business Research 2023;159:113701 View
- Chu W, Becker K, Boustani M, Park A, Chorpita B. Is It Easy to Use and Useful? Mental Health Professionals’ Perspectives Inform Development of a Novel Treatment Engagement System for Youth Mental Health Services☆☆☆. Cognitive and Behavioral Practice 2023;30(2):256 View
- Rosenberg B, Kodish T, Cohen Z, Gong-Guy E, Craske M. A Novel Peer-to-Peer Coaching Program to Support Digital Mental Health: Design and Implementation. JMIR Mental Health 2022;9(1):e32430 View
- Schure M, McCrory B, Greist J, Striegel Weissman R. Impact of an automated Internet-based cognitive behavioral therapy program on suicide thinking and risk among United States rural adults. Discover Psychology 2022;2(1) View
- Lattie E, Stiles-Shields C, Graham A. An overview of and recommendations for more accessible digital mental health services. Nature Reviews Psychology 2022;1(2):87 View
- Bell I, Pot-Kolder R, Wood S, Nelson B, Acevedo N, Stainton A, Nicol K, Kean J, Bryce S, Bartholomeusz C, Watson A, Schwartz O, Daglas-Georgiou R, Walton C, Martin D, Simmons M, Zbukvic I, Thompson A, Nicholas J, Alvarez-Jimenez M, Allott K. Digital technology for addressing cognitive impairment in recent-onset psychosis: A perspective. Schizophrenia Research: Cognition 2022;28:100247 View
- Jarman H, McLean S, Rodgers R, Fuller-Tyszkiewicz M, Paxton S, O'Gorman B, Harris E, Shatte A, Bishop K, Baumann T, Mahoney D, Daugelat M, Yager Z. Informing mHealth and Web-Based Eating Disorder Interventions: Combining Lived Experience Perspectives With Design Thinking Approaches. JMIR Formative Research 2022;6(10):e38387 View
- Weerasekara M, Smedberg Å. Exploration of user needs and design requirements of a digital stress management intervention for software employees in Sri Lanka: a qualitative study. BMC Public Health 2023;23(1) View
- Lukka L, Karhulahti V, Palva J. Factors Affecting Digital Tool Use in Client Interaction According to Mental Health Professionals: Interview Study. JMIR Human Factors 2023;10:e44681 View
- Ouyang C, Chen C, Tee Y, Lin W, Kuo L, Liao C, Cheng C, Liao C. The Application of Design Thinking in Developing a Deep Learning Algorithm for Hip Fracture Detection. Bioengineering 2023;10(6):735 View
- Goodmann D, Brown L, Bunge E, Leykin Y. Initial Examination of DAHLIA: A Fully-automated Internet Intervention for Women Survivors of Sexual Assault. Journal of Technology in Behavioral Science 2023;9(2):335 View
- Kang A, Hetrick S, Cargo T, Hopkins S, Ludin N, Bodmer S, Stevenson K, Holt-Quick C, Stasiak K. Exploring Young Adults’ Views About Aroha, a Chatbot for Stress Associated With the COVID-19 Pandemic: Interview Study Among Students. JMIR Formative Research 2023;7:e44556 View
- Lukka L, Palva J. The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment. JMIR Serious Games 2023;11:e42173 View
- Fabian K, Foster K, Chwastiak L, Turner M, Wagenaar B. Adapting a transdiagnostic digital mental health intervention for use among immigrant and refugee youth in Seattle: a human-centered design approach. Translational Behavioral Medicine 2023;13(11):867 View
- Schuurmans A, Nijhof K, Popma A, Scholte R, Otten R. The Effectiveness of Game-Based Meditation Therapy for Adolescents with Posttraumatic Symptoms in Residential Care: A Randomized Controlled Trial. Residential Treatment For Children & Youth 2024;41(3):275 View
- Reay E, Ma M, Krzywinska T, Pavarini G, Hugh-Jones S, Mankee-Williams A, Belinskiy A, Bhui K. Typologies and Features of Play in Mobile Games for Mental Wellbeing. Simulation & Gaming 2023;54(5):508 View
- To S, Cheung J, Chan M, Lau C, Zhao R. Outcomes of a Design Thinking Program on Social Workers: An Evaluation Study. Research on Social Work Practice 2024;34(7):793 View
- Veldmeijer L, Terlouw G, Van Os J, Van Dijk O, Van 't Veer J, Boonstra N. The Involvement of Service Users and People With Lived Experience in Mental Health Care Innovation Through Design: Systematic Review. JMIR Mental Health 2023;10:e46590 View
- Cascalheira C, Flinn R, Zhao Y, Klooster D, Laprade D, Hamdi S, Scheer J, Gonzalez A, Lund E, Gomez I, Saha K, De Choudhury M. Models of Gender Dysphoria Using Social Media Data for Use in Technology-Delivered Interventions: Machine Learning and Natural Language Processing Validation Study. JMIR Formative Research 2023;7:e47256 View
- e Silva G, Zancul E. Design thinking impact on value creation and value capture on innovation projects. Creativity and Innovation Management 2023;32(3):362 View
- Maity A, Wang A, Dreier M, Wallace V, Orchard F, Schleider J, Loades M, Hamilton J. How do adolescents experience a newly developed Online Single Session Sleep Intervention? A Think-Aloud Study. Clinical Child Psychology and Psychiatry 2024;29(3):1137 View
- Lukka L, Karhulahti V, Bergman V, Palva J. Measuring digital intervention user experience with a novel ecological momentary assessment (EMA) method, CORTO. Internet Interventions 2024;35:100706 View
- Villegas Mejía C, Remmerswaal D, Engels R, Ludden G, Boffo M. Macro-engagement in mHealth: Exploring user engagement beyond the screen. DIGITAL HEALTH 2024;10 View
- Wols A, Pingel M, Lichtwarck-Aschoff A, Granic I. Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies. Clinical Psychology Review 2024;108:102396 View
- Gkintoni E, Vantaraki F, Skoulidi C, Anastassopoulos P, Vantarakis A. Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review. Behavioral Sciences 2024;14(2):102 View
- Bonte M, Brem S. Unraveling individual differences in learning potential: A dynamic framework for the case of reading development. Developmental Cognitive Neuroscience 2024;66:101362 View
- Quayle E, Schwannauer M, Varese F, Cartwright K, Hewins W, Chan C, Newton A, Chitsabesan P, Richards C, Bucci S. What are practitioners' views of how digital health interventions may play a role in online child sexual abuse service delivery?. Frontiers in Digital Health 2024;6 View
- Benedict S, Verma V, Markan R, Sharma M. Design Thinking Strategies for Combating Mental Depression Among College Students. SSRN Electronic Journal 2024 View
- Dietvorst E, Hillegers M, Legerstee J, Vries L, Vreeker A, Keijsers L. Real-time personalized feedback in mHealth for adolescents. DIGITAL HEALTH 2024;10 View
- Zhang L, Liu D, Li J, Wan C, Liu X. Exploring linguistic features and user engagement in Chinese online mental health counseling. Heliyon 2024;10(19):e38042 View
- Klein C, Hollmann K, Kühnhausen J, Alt A, Pascher A, Seizer L, Primbs J, Ilg W, Thierfelder A, Severitt B, Passon H, Wörz U, Lautenbacher H, Bethge W, Löchner J, Holderried M, Swoboda W, Kasneci E, Giese M, Ernst C, Barth G, Conzelmann A, Menth M, Gawrilow C, Renner T. Lessons learned from a multimodal sensor-based eHealth approach for treating pediatric obsessive-compulsive disorder. Frontiers in Digital Health 2024;6 View
- To S, Liu X. Outcomes of Community-Based Youth Empowerment Programs Adopting Design Thinking: A Quasi-Experimental Study. Research on Social Work Practice 2021;31(7):728 View
Books/Policy Documents
- . Gamification Strategies for Retention, Motivation, and Engagement in Higher Education. View
- Carey R. Survival Guide for Early Career Researchers. View
- Alwadai A, Alnanih R. Proceedings of the Future Technologies Conference (FTC) 2022, Volume 3. View
- Costello R. Research Anthology on Developments in Gamification and Game-Based Learning. View
- Halpern J, Walther C. Design Thinking in Education. View
- Lira D, Martínez V. Prevention and Early Treatment of Depression Through the Life Course. View