Published on in Vol 16, No 8 (2014): August

Physiological and Brain Activity After a Combined Cognitive Behavioral Treatment Plus Video Game Therapy for Emotional Regulation in Bulimia Nervosa: A Case Report

Physiological and Brain Activity After a Combined Cognitive Behavioral Treatment Plus Video Game Therapy for Emotional Regulation in Bulimia Nervosa: A Case Report

Physiological and Brain Activity After a Combined Cognitive Behavioral Treatment Plus Video Game Therapy for Emotional Regulation in Bulimia Nervosa: A Case Report

Journals

  1. Fernandez-Aranda F, Jimenez-Murcia S, Santamaría J, Giner-Bartolomé C, Mestre-Bach G, Granero R, Sánchez I, Agüera Z, Moussa M, Magnenat-Thalmann N, Konstantas D, Lam T, Lucas M, Nielsen J, Lems P, Tarrega S, Menchón J. The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients. Cyberpsychology, Behavior, and Social Networking 2015;18(12):744 View
  2. Gong D, He H, Liu D, Ma W, Dong L, Luo C, Yao D. Enhanced functional connectivity and increased gray matter volume of insula related to action video game playing. Scientific Reports 2015;5(1) View
  3. Claes L, Islam M, Fagundo A, Jimenez-Murcia S, Granero R, Agüera Z, Rossi E, Menchón J, Fernández-Aranda F, Schmahl C. The Relationship between Non-Suicidal Self-Injury and the UPPS-P Impulsivity Facets in Eating Disorders and Healthy Controls. PLOS ONE 2015;10(5):e0126083 View
  4. Gómez-Expósito A, Wolz I, Fagundo A, Granero R, Steward T, Jiménez-Murcia S, Agüera Z, Fernández-Aranda F. Correlates of Non-suicidal Self-Injury and Suicide Attempts in Bulimic Spectrum Disorders. Frontiers in Psychology 2016;7 View
  5. Murphy J, Yanes J, Kirby L, Reid M, Robinson J. Left, right, or bilateral amygdala activation? How effects of smoothing and motion correction on ultra-high field, high-resolution functional magnetic resonance imaging (fMRI) data alter inferences. Neuroscience Research 2020;150:51 View
  6. Barclay P, Bowers C. Design for the Illiterate: A Scoping Review of Tools for Improving the Health Literacy of Electronic Health Resources. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2017;61(1):545 View
  7. Tárrega S, Castro-Carreras L, Fernández-Aranda F, Granero R, Giner-Bartolomé C, Aymamí N, Gómez-Peña M, Santamaría J, Forcano L, Steward T, Menchón J, Jiménez-Murcia S. A Serious Videogame as an Additional Therapy Tool for Training Emotional Regulation and Impulsivity Control in Severe Gambling Disorder. Frontiers in Psychology 2015;6 View
  8. Davies H, Wolz I, Leppanen J, Fernandez-Aranda F, Schmidt U, Tchanturia K. Facial expression to emotional stimuli in non-psychotic disorders: A systematic review and meta-analysis. Neuroscience & Biobehavioral Reviews 2016;64:252 View
  9. Guerrero-Vaca D, Granero R, Fernández-Aranda F, Mestre-Bach G, Martín-Romera V, Mallorquí-Bagué N, Mena-Moreno T, Aymamí N, del Pino-Gutiérrez A, Gómez-Peña M, Moragas L, Agüera Z, Vintró-Alcaraz C, Lozano-Madrid M, Menchón J, Tárrega S, Munguía L, Jiménez-Murcia S. Explicit and Implicit Emotional Expression in Gambling Disorder Measured by a Serious Game: A Pilot Study. Journal of Gambling Studies 2021;37(2):467 View
  10. Wang L, Ding X, Zhang W, Yang S. Differences in EEG Microstate Induced by Gaming: A Comparison Between the Gaming Disorder Individual, Recreational Game Users and Healthy Controls. IEEE Access 2021;9:32549 View
  11. Mena-Moreno T, Fernández-Aranda F, Granero R, Munguía L, Steward T, López-González H, del Pino-Gutiérrez A, Lozano-Madrid M, Gómez-Peña M, Moragas L, Giroux I, Grall-Bronnec M, Sauvaget A, Mora-Maltas B, Valenciano-Mendoza E, Menchón J, Jiménez-Murcia S. A Serious Game to Improve Emotion Regulation in Treatment-Seeking Individuals With Gambling Disorder: A Usability Study. Frontiers in Psychology 2021;12 View
  12. Ferrari M, Sabetti J, McIlwaine S, Fazeli S, Sadati S, Shah J, Archie S, Boydell K, Lal S, Henderson J, Alvarez-Jimenez M, Andersson N, Nielsen R, Reynolds J, Iyer S. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion. Frontiers in Digital Health 2022;4 View
  13. Mena-Moreno T, Munguía L, Granero R, Lucas I, Fernández-Aranda F, Gómez-Peña M, Moragas L, Verdejo-García A, Menchón J, Jiménez-Murcia S. e-Estesia: A Serious Game for Reducing Arousal, Improving Emotional Regulation and Increasing Wellbeing in Individuals with Gambling Disorder. Journal of Clinical Medicine 2022;11(22):6798 View
  14. Tang W, Ng T, Wong J, Ho C. The Role of Serious Video Games in the Treatment of Disordered Eating Behaviors: Systematic Review. Journal of Medical Internet Research 2022;24(8):e39527 View