Published on in Vol 16, No 12 (2014): December
Journals
- Moro S, Carrieri M, Avola D, Brigadoi S, Lancia S, Petracca A, Spezialetti M, Ferrari M, Placidi G, Quaresima V. A novel semi-immersive virtual reality visuo-motor task activates ventrolateral prefrontal cortex: a functional near-infrared spectroscopy study. Journal of Neural Engineering 2016;13(3):036002 View
- Smeragliuolo A, Hill N, Disla L, Putrino D. Validation of the Leap Motion Controller using markered motion capture technology. Journal of Biomechanics 2016;49(9):1742 View
- Bird M, Clark B, Millar J, Whetton S, Smith S. Exposure to “Exergames” Increases Older Adults’ Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study. JMIR Serious Games 2015;3(2):e8 View
- Ballester B, Nirme J, Camacho I, Duarte E, Rodríguez S, Cuxart A, Duff A, Verschure P. Domiciliary VR-Based Therapy for Functional Recovery and Cortical Reorganization: Randomized Controlled Trial in Participants at the Chronic Stage Post Stroke. JMIR Serious Games 2017;5(3):e15 View
- Chang C, Yeh C, Chang C, Lin Y. Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study. JMIR Serious Games 2022;10(3):e38465 View
Books/Policy Documents
- Pereira M, Oliveira P, Gomes M, Fernandes Â, Portugal P, Coelho T. Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation. View