Published on in Vol 15, No 5 (2013): May

Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People

Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People

Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People

JMIR: Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young P... http://t.co/tsqCjaAnoc

3:09 PM · May 15, 2013

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Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People http://t.co/VfIrNzavew

3:10 PM · May 15, 2013

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Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy http://t.co/KgE5dVxAjd Good read

5:01 PM · May 15, 2013

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Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People http://t.co/QEc2CZbBOw

6:19 PM · May 15, 2013

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Web-based social network game enhances mental #health literacy among young adults | JOMIR http://t.co/cVD7wVkbM7 #mHealth #DigitalHealth

1:43 AM · May 16, 2013

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Can playing games on Facebook enhance young people's mental health literacy? http://t.co/BFGQXIo59t

7:14 AM · May 17, 2013

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Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People http://t.co/iSDdgMKQFI

10:21 PM · May 19, 2013

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social gaming supports learning and improves health literacy http://t.co/iP099UrqOb #HealthLit #pcit #hcsm #PatientSafety #Health20

12:01 PM · May 20, 2013

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social gaming supports learning and improves health literacy http://t.co/mtJAaucGNv #HealthLit #pcit #hcsm #PatientSafety #Health20

12:02 PM · May 20, 2013

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RT @drseebode: social gaming supports learning and improves health literacy http://t.co/mtJAaucGNv #HealthLit #pcit #hcsm #PatientSafety #…

12:02 PM · May 20, 2013

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Evaluation of a Web-Based #SocialNetwork Game for #MentalHealth Literacy in Young People [JMIR] http://t.co/Dkk36Z5oct

3:08 PM · May 20, 2013

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[Research] Evaluation of a Web-Based Social Network Electronic Game in Enhancing #MentalHealth Literacy for Youth http://t.co/SKOeF0vjt6

1:49 PM · May 21, 2013

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New research shows social networking #games can effectively enhance users’ #mentalhealth literacy: http://t.co/ZSWvC1te49

7:00 PM · May 21, 2013

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RT @directorhsc: Evaluation of Web-Based Social Network El Game in Enhancing MentalHealth Literacy for Young People http://t.co/Zd2Y6Eaheh

3:20 PM · May 22, 2013

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Eval of Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy → Young Ppl http://t.co/zuBgJ4ZLkK RT @JMedInternetRes

5:31 PM · Jun 09, 2013

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Eval of Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy → Young Ppl http://t.co/OY8SHq1Q6v RT @JMedInternetRes

6:02 AM · Jun 12, 2013

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Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People http://t.co/TCgMVTS4FZ

2:59 PM · Jun 14, 2013

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Eval of Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy → Young Ppl http://t.co/zuBgJ4ZLkK RT @JMedInternetRes

5:10 AM · Jun 27, 2013

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RT @Hlth_Literacy: Eval of Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy → Young Ppl http://t.co/zuBgJ4ZLkK

5:14 AM · Jun 27, 2013

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Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People http://t.co/R5jpEYZjIK

6:54 AM · Jun 27, 2013

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Evaluation of a web-based social network electronic game in enhancing mental health literacy for young people | JMIR http://t.co/MXSlfVseSF

3:55 PM · Oct 10, 2013

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Evaluation of a Web-based social network electronic game in enhancing mental health literacy for young people. http://t.co/Cz4J53mtDI

1:40 AM · Dec 18, 2013

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