Design of an mHealth App for the Self-management of Adolescent Type 1 Diabetes: A Pilot Study

Design of an mHealth App for the Self-management of Adolescent Type 1 Diabetes: A Pilot Study

Design of an mHealth App for the Self-management of Adolescent Type 1 Diabetes: A Pilot Study

Journals

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  383. An Q, Kelley M, Hanners A, Yen P. Sustainable Development for Mobile Health Apps Using the Human-Centered Design Process. JMIR Formative Research 2023;7:e45694 View
  384. Li Y, He P, Yuan X, Hopfgartner F. Developing and evaluating a gamified information retrieval system for Generation Z. Library & Information Science Research 2024;46(1):101270 View
  385. Stevenson R, Chowdhury E, Lobo J, Western M, Bilzon J. Influence of the intelligent knee osteoarthritis lifestyle app (iKOALA) on knee joint pain. BMC Musculoskeletal Disorders 2024;25(1) View
  386. Zhong S, Jiang J, Liu H, Pan Y. Effect of emerging digital technologies and methodologies combined with incentives on HbA1c in patients with type 2 diabetes mellitus: study protocol for a parallel, open randomized controlled trial. Trials 2024;25(1) View
  387. Chan G, Nwagu C, Odenigbo I, Alslaity A, Orji R. The Shape of Mobile Health: A Systematic Review of Health Visualization on Mobile Devices. International Journal of Human–Computer Interaction 2024:1 View
  388. Rezaee R, Ghaffari M, Rabiei R, Kavousi A, Rakhshanderou S. Design and usability evaluation of a mobile application for self-care among Iranian adolescents. BMC Public Health 2024;24(1) View
  389. Yeung A, Litvinova O, Bragazzi N, Khader Y, Rahman M, Said Z, Istepanian R, Koulaouzidis A, Aremu A, Flanagan J, Rabiee N, Islam S, Tewari D, Venkatachalam G, Orlando G, Niebauer J, Georgakilas A, Saeb M, Hrg D, Yuan Y, Imran M, Cheng H, Souto E, Devkota H, Leone M, Manjunatha J, Tzvetkov N, Matin M, Adamska O, Völkl-Kernstock S, Hammerle F, Matin F, Siddiquea B, Wang D, Stoyanov J, Horbańczuk J, Koszarska M, Parvanov E, Bartel I, Jóźwik A, Ksepka N, Zima-Kulisiewicz B, Schuller B, Pandey G, Bates D, Wong T, Glicksberg B, Banach M, Tomasik C, Kadry S, Wong S, Lordan R, Nawaz F, Singla R, MohanaSundaram A, Mondal H, Juhi A, Mondal S, Cenanovic M, Zielińska A, Tsagkaris C, De R, Chandragiri S, Damaševičius R, Nsengiyumva M, Stolarczyk A, Eminağa O, Cascella M, Willschke H, Atanasov A. Digital health and mobile health: a bibliometric analysis of the 100 most cited papers and their contributing authors. Exploration of Digital Health Technologies 2024:86 View
  390. Edwards E, Lumsden J, Rivas C, Steed L, Edwards L, Thiyagarajan A, Sohanpal R, Caton H, Griffiths C, Munafò M, Taylor S, Walton R. Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps. BMJ Open 2016;6(10):e012447 View
  391. Klaprat N, Askin N, MacIntosh A, Brunton N, Hay J, Yardley J, Marks S, Sibley K, Duhamel T, McGavock J. Filling gaps in type 1 diabetes and exercise research: a scoping review and priority-setting project. BMJ Open Diabetes Research & Care 2020;8(1):e001023 View
  392. Kokila , Jain R, Munde A, Ansari Z. Determinants of Adoption of Mobile Health Applications: A Machine Learning Approach. Procedia Computer Science 2024;235:1568 View
  393. Tan J, Tan G, Xia L, Chong D, Rajalingam P, Dalan R, Mogali S. The Impact of Facilitation on Cognitive Flow in a Novel Diabetes Management Rehearsal Game for Health Professions Education: Mixed Methods Study (Preprint). JMIR Serious Games 2023 View
  394. Shetty V, Fried L, Roby H, Soon W, Nguyen R, Ong A, Jaimangal M, Francis J, Paramalingam N, Cross D, Davis E. Development of a novel mobile-health application to empower young people with type 1 diabetes to exercise safely: A co-design approach (Preprint). JMIR Diabetes 2023 View
  395. Rosenberg L, Rigney G, Jemcov A, van Voorst D, Corkum P. Usability of an eHealth sleep education intervention for university students. DIGITAL HEALTH 2024;10 View
  396. Stutvoet M, Levelt L, Hrehovcsik M, van’t Veer J, Visch V, Bramer W, Hillegers M, Veltkamp R, Nijhof S, Estévez-López F. Gamification in eHealth for Chronic Disease Self-Management in Youth: A Systematic Review. Games for Health Journal 2024 View
  397. Ali Sherazi B, Läer S, Hasanbegovic S, Obarcanin E. Evaluating usability of and satisfaction with mHealth app in rural and remote areas—Germany GIZ collaboration in Bosnia-Herzegovina to optimize type 1 diabetes care. Frontiers in Digital Health 2024;6 View
  398. Oğuz Taşbaş E, Yıldırım B, Attila M. Gamification in personal health record systems: a regulatory fit perspective. Psychology & Health 2024:1 View

Books/Policy Documents

  1. Eichhorn C, Plecher D, Lurz M, Leipold N, Böhm M, Krcmar H, Ott A, Volkert D, Hiyama A, Klinker G. Human Aspects of IT for the Aged Population. Healthy and Active Aging. View
  2. Mann E, Allen G, Kelly M. Technology and Adolescent Health. View
  3. Woldeyohannes H, Ngwenyama O. HCI in Business, Government and Organizations. Interacting with Information Systems. View
  4. Rodrigues F, Baptista T, Boulos M. Encyclopedia of E-Health and Telemedicine. View
  5. Sonnet E. Handbook of Diabetes Technology. View
  6. Prandi C, Salomoni P, Mirri S. Encyclopedia of Computer Graphics and Games. View
  7. Thielsch M, Niesenhaus J. The Wiley Blackwell Handbook of the Psychology of the Internet at Work. View
  8. Bardram J, Frost M. Designing Healthcare That Works. View
  9. Mavroeidi A, Kitsiou A, Kalloniatis C. Security and Privacy From a Legal, Ethical, and Technical Perspective. View
  10. Commissariat P, Delamater A. Principles and Concepts of Behavioral Medicine. View
  11. Mavroeidi A, Kitsiou A, Kalloniatis C. Trust, Privacy and Security in Digital Business. View
  12. Gutierrez M, Moreno R, Rebelo M. Global Health Informatics. View
  13. . e-Health Systems. View
  14. Molina-Recio G, García-Hernández L, Castilla-Melero A, Palomo-Romero J, Molina-Luque R, Sánchez-Muñoz A, Arauzo-Azofra A, Salas-Morera L. Bioinformatics and Biomedical Engineering. View
  15. Zordich T, Menichetti J. Transformative Healthcare Practice through Patient Engagement. View
  16. Tayara M, Yilmaz H. Heritage Tourism Beyond Borders and Civilizations. View
  17. Cruz-Ramos N, Alor-Hernández G, Sánchez-Cervantes J, Paredes-Valverde M, Salas-Zárate M. Exploring Intelligent Decision Support Systems. View
  18. Hoffmann A, Faust-Christmann C, Zolynski G, Bleser G. Design, User Experience, and Usability. Application Domains. View
  19. Lindhiem O, Harris J. Technology and Adolescent Mental Health. View
  20. Pan A, Zhao F. Human-Computer Interaction. Interaction in Context. View
  21. Castelnuovo G, Pietrabissa G, Manzoni G, Corti S, Novelli M, Borrello M, Giusti E, Borgia F, Molinari E, Middleton N, Cattivelli R, Simpson S. Transformative Healthcare Practice through Patient Engagement. View
  22. Ye Q, Boren S, Khan U, Kim M. Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Health and Safety. View
  23. Brizel F. Interdisciplinary Mobile Media and Communications. View
  24. Katz D, Dalton N, Holland S, O’Kane A, Price B. eHealth 360°. View
  25. Souza-Júnior M, Queiroz L, Correia-Neto J, Vilar G. New Advances in Information Systems and Technologies. View
  26. Zordich T, Menichetti J. Medical Education and Ethics. View
  27. Castelnuovo G, Pietrabissa G, Manzoni G, Corti S, Novelli M, Borrello M, Giusti E, Borgia F, Molinari E, Middleton N, Cattivelli R, Simpson S. Health Care Delivery and Clinical Science. View
  28. Brizel F. E-Health and Telemedicine. View
  29. Machado D, Carvalho R, Brandão P. Handbook of Research on Solving Modern Healthcare Challenges With Gamification. View
  30. Ensari I, Elhadad N. Digital Health. View
  31. Gatautis R, Gadeikienė A, Vitkauskaitė E. Gamification and Consumer Engagement. View
  32. Gabel A, Ertas F, Pleger M, Schiering I, Müller S. Biomedical Engineering Systems and Technologies. View
  33. De Croon R, Geuens J, Verbert K, Vanden Abeele V. HCI in Games: Experience Design and Game Mechanics. View
  34. Schmidt R, Schiering I. Privacy and Identity Management. Between Data Protection and Security. View
  35. Panattil S, George A, Joy M. Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations. View
  36. Reina R, Ventura M, Cristofaro C, Vesperi W. Exploring Innovation in a Digital World. View
  37. Biswas T, Behera B, Madhu N. Advances in Diabetes Research and Management. View
  38. Martelletti P. Migraine in Medicine. View
  39. Saprikis V, Vlachopoulou M. Operational Research in the Era of Digital Transformation and Business Analytics. View
  40. Altuwayrib S, Win K, Freeman M. Persuasive Technology. View
  41. Tu C, Russo A. Design, User Experience, and Usability. View
  42. Rauchensteiner M, Colsman T, Fatykhova A, Faizan N, Utesch M, Wittges H, Krcmar H. Creative Approaches to Technology-Enhanced Learning for the Workplace and Higher Education. View
  43. Prandi C, Salomoni P, Mirri S. Encyclopedia of Computer Graphics and Games. View