Years in this theme: All years 2025 2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010
Articles published in 2016 in this theme: 31 (scroll down to load remaining articles)
2016

Influence of Pokémon Go on Physical Activity: Study and Implications
J Med Internet Res 2016 (Dec 06); 18(12):e315
Download Citation: END BibTex RIS

Quittr: The Design of a Video Game to Support Smoking Cessation
JMIR Serious Games 2016 (Dec 01); 4(2):e19
Download Citation: END BibTex RIS

Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study
JMIR Serious Games 2016 (Oct 24); 4(2):e18
Download Citation: END BibTex RIS

The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
J Med Internet Res 2016 (Oct 14); 18(10):e272
Download Citation: END BibTex RIS

Usability Evaluation Methods for Gesture-Based Games: A Systematic Review
JMIR Serious Games 2016 (Oct 04); 4(2):e17
Download Citation: END BibTex RIS

Gamifying Self-Management of Chronic Illnesses: A Mixed-Methods Study
JMIR Serious Games 2016 (Sep 09); 4(2):e14
Download Citation: END BibTex RIS

Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review
JMIR Ment Health 2016 (Aug 24); 3(3):e39
Download Citation: END BibTex RIS

Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study
JMIR Res Protoc 2016 (Jun 02); 5(2):e81
Download Citation: END BibTex RIS

Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women
JMIR Serious Games 2016 (Jun 02); 4(1):e8
Download Citation: END BibTex RIS