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Using Virtual Reality to Enhance Surgical Skills and Engagement in Orthopedic Education: Systematic Review and Meta-Analysis

Using Virtual Reality to Enhance Surgical Skills and Engagement in Orthopedic Education: Systematic Review and Meta-Analysis

Hence, there is still some controversy over whether VR teaching is appropriate in orthopedic education. This paper aims to explore the relationship between VR education and traditional education, as well as their interactive influences. Through meta-analysis and literature review, we will examine the advantages, challenges, and potential of VR education from multiple perspectives.

Ting Li, Jingxin Yan, Xin Gao, Hangyu Liu, Jin Li, Yuanting Shang, Xiaoyu Tang

J Med Internet Res 2025;27:e70266

Factors Influencing Virtual Reality as a Distraction Tool for Venipuncture in Children: Observational Pilot Feasibility Study

Factors Influencing Virtual Reality as a Distraction Tool for Venipuncture in Children: Observational Pilot Feasibility Study

Virtual reality (VR) is a relatively new technology that is increasingly used as a distraction tool due to its immersive nature and capacity to engage multiple senses simultaneously [1]. VR utilizes the notion that attention is finite and can be diverted from pain and discomfort and therefore serves as effective cognitive distraction [2]. VR provides immersive engagement, isolating users from the real-world environment and associated pain and anxiety [1].

Chris Worth, Leyi Yang, Catherine Fullwood, Indraneel Banerjee

JMIR Serious Games 2025;13:e66656

Testing an Innovative Gait Training Program in Immersive Virtual Reality for Healthy Older Adults: Protocol for a Randomized Controlled Trial

Testing an Innovative Gait Training Program in Immersive Virtual Reality for Healthy Older Adults: Protocol for a Randomized Controlled Trial

In the VR condition, participants wore a VR-HMD displaying 2 VEs: a replica of the real one and a new environment. The authors demonstrated the similarity of the gait adaptability behavior produced in the real world and in VR.

Nicolas Mascret, Lisa Delbes, Cédric Goulon, Gilles Montagne

JMIR Res Protoc 2025;14:e57866

Measuring Stress and Perceptions for a Virtual Reality–Based Pericardiocentesis Procedure Simulation for Medical Training: Usability Study

Measuring Stress and Perceptions for a Virtual Reality–Based Pericardiocentesis Procedure Simulation for Medical Training: Usability Study

Virtual reality (VR) has rapidly emerged as a transformative tool in medical education. Its ability to simulate high-risk procedures in a controlled and safe environment has made VR an invaluable resource for developing essential clinical skills [1].

Alberto Rubio-López, Rodrigo García Carmona, Laura Zarandieta Román, Alejandro Rubio Navas, Angel González-Pinto, Pablo Cardinal-Fernández

JMIR Serious Games 2025;13:e68515

Effect of Immersive Virtual Reality Teamwork Training on Safety Behaviors During Surgical Cases: Nonrandomized Intervention Versus Controlled Pilot Study

Effect of Immersive Virtual Reality Teamwork Training on Safety Behaviors During Surgical Cases: Nonrandomized Intervention Versus Controlled Pilot Study

Virtual reality (VR) is a digital technology that enables a virtual manifestation of the real world [11]. VR provides a more captivating experience compared to viewing a conventional video, as it fully envelopes the viewer within the narrative [12]. In VR, the audience becomes an integral part of the story rather than merely an onlooker.

Lukasz Mazur, Logan Butler, Cody Mitchell, Shaian Lashani, Shawna Buchanan, Christi Fenison, Karthik Adapa, Xianming Tan, Selina An, Jin Ra

JMIR Med Educ 2025;11:e66186

School-Based Virtual Reality Programming for Obtaining Moderate-Intensity Exercise Among Children With Disabilities: Pre-Post Feasibility Study

School-Based Virtual Reality Programming for Obtaining Moderate-Intensity Exercise Among Children With Disabilities: Pre-Post Feasibility Study

In 2019, the first study to use a VR HMD among children with disabilities demonstrated that 2 children with spina bifida could obtain health-enhancing doses of moderate-intensity exercise at home with behavioral telehealth coaching. Since then, HMDs have been used in a variety of contexts, such as pediatric rehabilitation, pain management, and mindfulness training [16-19].

Byron Lai, Ashley Wright, Bailey Hutchinson, Larsen Bright, Raven Young, Drew Davis, Sultan Ali Malik, James H Rimmer, Pelham High Community Engagement Group

JMIR Form Res 2025;9:e65801

The Efficacy of Virtual Reality on the Rehabilitation of Musculoskeletal Diseases: Umbrella Review

The Efficacy of Virtual Reality on the Rehabilitation of Musculoskeletal Diseases: Umbrella Review

The type of VR that Guo et al [22] mainly aimed at is immersive. The findings of the study by Guo et al [22] show that immersive VR can reduce pain (MD –1.38, 95% CI –2.32 to –0.44; P=.004; I2=94%) in individuals with knee joint pain compared to traditional rehabilitation, and individuals who use immersive VR for rehabilitation have better balance (MD 0.41, 95% CI 0.12-0.69; P=.005; I2=0%).

Peiyuan Tang, Yangbin Cao, Djandan Tadum Arthur Vithran Vithran, Wenfeng Xiao, Ting Wen, Shuguang Liu, Yusheng Li

J Med Internet Res 2025;27:e64576

Impact of a Virtual Reality Video ("A Walk-Through Dementia") on YouTube Users: Topic Modeling Analysis

Impact of a Virtual Reality Video ("A Walk-Through Dementia") on YouTube Users: Topic Modeling Analysis

This research seeks to understand the general public’s experience with VR videos on ADRD. By analyzing You Tube comments, the study will explore whether these VR videos can enhance public awareness of ADRD and serve as an effective tool for addressing misunderstandings and stigma surrounding ADRD. We followed a 3-step exploratory research approach to conduct the study. First, we collected comprehensive data by gathering the most viewed VR video series on You Tube.

Xiaoli Li, Xiaoyu Liu, Cheng Yin, Sandra Collins, Eman Alanazi

JMIR Form Res 2025;9:e67755

Virtual Reality Respiratory Biofeedback in an Outpatient Pediatric Pain Rehabilitation Program: Mixed Methods Pilot Study

Virtual Reality Respiratory Biofeedback in an Outpatient Pediatric Pain Rehabilitation Program: Mixed Methods Pilot Study

VR has the potential to be even more engaging than a computer-delivered biofeedback program because VR limits outside distractions and can increase one’s ability to focus on what is being presented in the VR headset. The use of VR alone, using only relaxing scenes without a biofeedback component, has demonstrated decreases in patients’ perception of pain in both acute and chronic pain management [25,26].

Kristin Recker, Julia Silliman, Karolina Gifford, Parth Patel, Lisgelia Santana, Aimee K Hildenbrand, Shreela Palit, Rachel Wasserman

JMIR Rehabil Assist Technol 2025;12:e66352