Published on in Vol 27 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/64576, first published .
The Efficacy of Virtual Reality on the Rehabilitation of Musculoskeletal Diseases: Umbrella Review

The Efficacy of Virtual Reality on the Rehabilitation of Musculoskeletal Diseases: Umbrella Review

The Efficacy of Virtual Reality on the Rehabilitation of Musculoskeletal Diseases: Umbrella Review

Review

1Department of Orthopedics, Xiangya Hospital, Central South University, Changsha, China

2National Clinical Research Center for Geriatric Disorders, Xiangya Hospital, Central South University, Changsha, China

3Xiangya School of Medicine, Central South University, Changsha, China

4Department of Joint Surgery, Honghui Hospital, Xi'an Jiaotong University, Xi'an, China

Corresponding Author:

Yusheng Li, MD

Department of Orthopedics, Xiangya Hospital

Central South University

Xiangya Road, Kaifu District

Changsha, 410000

China

Phone: 86 13975889696

Email: liyusheng@csu.edu.cn


Background: Musculoskeletal disorders cause pain, disability, and financial burdens, with rising prevalence. Virtual reality (VR) offers immersive, digital rehabilitation potential, improving motor functions and pain management.

Objective: To evaluate the impact of VR on the rehabilitation of musculoskeletal disorders and to assess the consistency of evidence provided by existing systematic reviews and meta-analyses, this study focuses on musculoskeletal disorders, which encompass conditions affecting the locomotor system, such as arthritis, joint deformities, and injuries. VR therapy leverages immersive digital environments to enhance rehabilitation through digital exercises and simulations.

Methods: The PubMed or MEDLINE, Embase, and Cochrane Library databases were systematically searched for relevant papers published up to April 2024. Literature screening, quality assessment, and data extraction were conducted according to predefined inclusion and exclusion criteria. The methodological quality of the included meta-analyses was evaluated using the Measurement Tool to Assess Systematic Reviews 2. The Grading of Recommendations Assessment, Development, and Evaluation system was used to classify the evidence level for each outcome as high, moderate, low, or very low. Additionally, the evidence was categorized into 5 levels based on classification criteria: I (convincing), II (highly suggestive), III (suggestive), IV (weak), and nonsignificant.

Results: This umbrella review synthesized data from 14 meta-analyses published between 2019 and 2024, involving a total of 13,184 patients. In total, 7 meta-analyses received high Measurement Tool to Assess Systematic Reviews 2 ratings, 7 were rated moderate, and the remainder were rated low. VR demonstrated promising results in musculoskeletal rehabilitation, significantly reducing knee pain (mean difference [MD] –1.38, 95% CI –2.32 to –0.44; P=.004; I2=94%) and improving balance. For patients with fibromyalgia syndrome, VR effectively reduced pain (standardized mean difference [SMD] –0.45, 95% CI –0.70 to –0.20; P<.001), fatigue (SMD –0.58, 95% CI –1.01 to –0.14; P=.01), anxiety (SMD –0.50, 95% CI –0.908 to –0.029; P=.04), and depression (SMD –0.62, 95% CI –0.76 to –0.15; P=.003) while also enhancing quality of life. In individuals with back pain, VR alleviated pain-related fears (MD –5.46, 95% CI –9.40 to –1.52; P=.007; I2=90%) and reduced pain intensity (MD –1.43, 95% CI –1.86 to –1.00; P<.001; I2=95%). After arthroplasty, VR improved knee functionality (MD 8.30, 95% CI 6.92-9.67; P<.001; I2=24%) and decreased anxiety (MD –3.95, 95% CI –7.76 to –0.13; P=.04; I2=0%).

Conclusions: VR demonstrates significant potential in the rehabilitation of various musculoskeletal conditions. It effectively alleviates pain, enhances psychological well-being, and facilitates the recovery of motor function in patients.

Trial Registration: PROSPERO CRD42024538469; https://www.crd.york.ac.uk/PROSPERO/view/CRD42024538469

J Med Internet Res 2025;27:e64576

doi:10.2196/64576

Keywords



Musculoskeletal disorders encompass a range of conditions affecting the human locomotor system, including arthritis, joint deformities, and various types of injuries [GBD 2019 Diseases and Injuries Collaborators. Global burden of 369 diseases and injuries in 204 countries and territories, 1990-2019: a systematic analysis for the Global Burden of Disease Study 2019. Lancet. 2020;396(10258):1204-1222. [FREE Full text] [CrossRef] [Medline]1]. These disorders are a leading cause of disability. The adverse effects of musculoskeletal disorders manifest in several ways, including persistent pain, reduced quality of life, and declines in physical function and mobility [GBD 2019 Australia Collaborators. The burden and trend of diseases and their risk factors in Australia, 1990-2019: a systematic analysis for the Global Burden of Disease Study 2019. Lancet Public Health. 2023;8(8):e585-e599. [FREE Full text] [CrossRef] [Medline]2]. Managing these diseases is challenging, requiring substantial medical resources and long-term treatment, thereby posing a financial burden [O'Keeffe M, George SZ, O'Sullivan PB, O'Sullivan K. Psychosocial factors in low back pain: letting go of our misconceptions can help management. Br J Sports Med. 2019;53(13):793-794. [CrossRef] [Medline]3]. As the population ages, the prevalence of these conditions is expected to increase [Foster NE, Anema JR, Cherkin D, Chou R, Cohen SP, Gross DP, et al. Prevention and treatment of low back pain: evidence, challenges, and promising directions. Lancet. 2018;391(10137):2368-2383. [CrossRef] [Medline]4].

In recent years, virtual reality (VR) technology has gained recognition as a promising tool in medicine and rehabilitation [Cetin H, Kose N, Oge HK. Virtual reality and motor control exercises to treat chronic neck pain: a randomized controlled trial. Musculoskelet Sci Pract. 2022;62:102636. [CrossRef] [Medline]5]. VR substitutes the surrounding environment with graphical and auditory effects, allowing users to interact with a virtual world [Prvu Bettger J, Green CL, Holmes DN, Chokshi A, Mather RC, Hoch BT, et al. Effects of virtual exercise rehabilitation in-home therapy compared with traditional care after total knee arthroplasty: VERITAS, a randomized controlled trial. J Bone Joint Surg Am. 2020;102(2):101-109. [CrossRef] [Medline]6]. Its digital, immersive, and multimodal feedback characteristics offer significant potential for motor rehabilitation [Pournajaf S, Goffredo M, Pellicciari L, Piscitelli D, Criscuolo S, Le Pera D, et al. Effect of balance training using virtual reality-based serious games in individuals with total knee replacement: a randomized controlled trial. Ann Phys Rehabil Med. 2022;65(6):101609. [FREE Full text] [CrossRef] [Medline]7]. In orthopedics, VR is an essential component of patient rehabilitation care, helping patients overcome pain and enhance motor abilities through simulated environments and gamified therapies [Özlü A, Ünver G, Tuna HI, Menekşeoğlu AK. The effect of a virtual reality-mediated gamified rehabilitation program on pain, disability, function, and balance in knee osteoarthritis: a prospective randomized controlled study. Games Health J. 2023;12(2):118-124. [CrossRef] [Medline]8]. This review of existing meta-analyses aims to evaluate the efficacy of VR interventions on musculoskeletal disorders and assess the consistency of evidence from these studies. By providing decision-makers with a comprehensive source of high-quality research, this umbrella review seeks to methodically integrate relevant outcomes to create an extensive evidence base.


Study Design

An umbrella review was conducted to assess and compile evidence from multiple meta-analyses [Ioannidis JPA. Integration of evidence from multiple meta-analyses: a primer on umbrella reviews, treatment networks and multiple treatments meta-analyses. CMAJ. 2009;181(8):488-493. [FREE Full text] [CrossRef] [Medline]9,Blom AW, Donovan RL, Beswick AD, Whitehouse MR, Kunutsor SK. Common elective orthopaedic procedures and their clinical effectiveness: umbrella review of level 1 evidence. BMJ. 2021;374:n1511. [FREE Full text] [CrossRef] [Medline]10]. We followed the protocols outlined in the Cochrane Handbook [Blom AW, Donovan RL, Beswick AD, Whitehouse MR, Kunutsor SK. Common elective orthopaedic procedures and their clinical effectiveness: umbrella review of level 1 evidence. BMJ. 2021;374:n1511. [FREE Full text] [CrossRef] [Medline]10-Smith V, Devane D, Begley CM, Clarke M. Methodology in conducting a systematic review of systematic reviews of healthcare interventions. BMC Med Res Methodol. 2011;11(1):15. [FREE Full text] [CrossRef] [Medline]12]. The review was registered on the PROSPERO website (CRD42024538469) and adhered to the PRIOR (Preferred Reporting Items for Overviews of Reviews) and the AMSTAR 2 (A Measurement Tool to Assess Systematic Reviews 2) guidelines (

Multimedia Appendix 1

PRIOR checklist.

DOCX File , 25 KBMultimedia Appendix 1) [Page MJ, McKenzie JE, Bossuyt PM, Boutron I, Hoffmann TC, Mulrow CD, et al. The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. Int J Surg. 2021;88:105906. [FREE Full text] [CrossRef] [Medline]13,Shea BJ, Grimshaw JM, Wells GA, Boers M, Andersson N, Hamel C, et al. Development of AMSTAR: a measurement tool to assess the methodological quality of systematic reviews. BMC Med Res Methodol. 2007;7:10. [FREE Full text] [CrossRef] [Medline]14].

Search Methodology

The Embase, PubMed or MEDLINE, and Cochrane Library databases were searched until April 2024 to identify relevant literature. Various topic terms and keywords were used during the literature retrieval process [Yang Q, Li M, Cao X, Lu Y, Tian C, Sun M, et al. An umbrella review of meta-analyses on diagnostic accuracy of C-reactive protein. Int J Surg. 2022;104:106788. [FREE Full text] [CrossRef] [Medline]15]. The search terms used in English included “virtual reality,” “musculoskeletal diseases,” “orthopedics,” “meta-analysis,” and others (

Multimedia Appendix 2

Search strategy.

DOCX File , 14 KBMultimedia Appendix 2).

Study Selection

The inclusion and exclusion criteria for participant selection are detailed in Textbox 1. For the literature search, the following filters were applied:

  • Time range: From the inception of the database to April 2024.
  • Study type: Only systematic reviews or meta-analyses were selected.
  • Language restriction: Only studies published in English or specific other languages were included.
Textbox 1. Inclusion and exclusion criteria for this study.

Inclusion criteria

  • Systematic reviews that conducted meta-analyses.
  • Peer-reviewed journal papers.
  • Meta-analyses evaluating clinical outcomes, particularly treatment effects for musculoskeletal disorders.
  • Studies published in English.
  • Reviews containing empirical research data and statistical analysis.

Exclusion criteria

  • Studies not related to virtual reality interventions or musculoskeletal disorders.
  • Non–peer-reviewed papers or literature (eg, conference abstracts, patents, and gray literature).
  • Studies not related to virtual reality interventions or musculoskeletal disorders.
  • Systematic reviews that do not include a meta-analysis.
  • Descriptive reviews or theoretical papers without empirical research data or statistical analysis.

Overlapping Discovery and Processing

If 2 or more meta-analyses evaluate the same outcome, there is a possibility that the original studies they included may overlap. We use the Graphical Representation of Overlap for Overviews (GROOVE) to identify where original research overlaps [Pérez-Bracchiglione J, Meza N, Bangdiwala SI, Niño de Guzmán E, Urrútia G, Bonfill X, et al. Graphical Representation of Overlap for Overviews: GROOVE tool. Res Synth Methods. 2022;13(3):381-388. [CrossRef] [Medline]16]. GROOVE is a tool that visually represents this overlap. Using GROOVE, we can categorize overlap into 4 levels: very high (>15%), high (10% to <15%), moderate (5% to <10%), and slight (<5%). In this study, only a few original studies overlap among the extracted outcomes. The results of the GROOVE analysis are presented in

Multimedia Appendix 3

Results of Graphical Representation of Overlap for Overviews overlap analysis.

DOCX File , 3497 KBMultimedia Appendix 3. When overlap occurs, the following measures are implemented: (1) if the overlap involves Cochrane reviews and non-Cochrane reviews, the results of the Cochrane reviews are prioritized. (2) If a high degree of overlap (≥10%) is found between 2 or more non-Cochrane reviews, the results of the meta-analysis with the highest AMSTAR 2 score are given priority. (3) If the AMSTAR 2 scores are consistent, the results of the meta-analysis that includes the highest number of randomized controlled trials (RCTs) or the most recent publication are prioritized.

Obtaining Data and Evaluating Its Quality

Two authors (PT and TW) worked independently to retrieve data and assess its quality, while a third author (YL) was available to resolve any disagreements. The main results extracted for this study include the visual analog scale (VAS), the Western Ontario and McMaster Universities Osteoarthritis Index (WOMAC), range of motion (ROM), timed up and go test (TUG), and others. Pain levels in this study were represented by VAS scores. Additionally, the study extracted the sex ratio of the included studies, average age, number of included meta-analyses, and number of individuals. Two authors (PT and TW) independently assessed the methodological quality of the included meta-analyses using AMSTAR 2. When disputes arose, the senior author (YL) mediated discussions to reach a consensus [Shea BJ, Reeves BC, Wells G, Thuku M, Hamel C, Moran J, et al. AMSTAR 2: a critical appraisal tool for systematic reviews that include randomised or non-randomised studies of healthcare interventions, or both. BMJ. 2017;358:j4008. [FREE Full text] [CrossRef] [Medline]17]. Using the Grading of Recommendations Assessment, Development, and Evaluation (GRADE) approach [Guyatt GH, Oxman AD, Vist GE, Kunz R, Falck-Ytter Y, Alonso-Coello P, et al. GRADE: an emerging consensus on rating quality of evidence and strength of recommendations. BMJ. 2008;336(7650):924-926. [FREE Full text] [CrossRef] [Medline]18], we appraised the level of evidence for each result, categorizing them as high, moderate, low, or very low. Furthermore, we sorted the evidence into 5 levels according to the criteria for evidence classification: I (convincing evidence), II (highly suggestive evidence), III (suggestive evidence), IV (weak evidence), and nonsignificant. Detailed criteria for the classification of evidence are shown in Textbox 2 [Ioannidis JPA. Integration of evidence from multiple meta-analyses: a primer on umbrella reviews, treatment networks and multiple treatments meta-analyses. CMAJ. 2009;181(8):488-493. [FREE Full text] [CrossRef] [Medline]9].

Textbox 2. Evidence classification criteria.

Class I: >1000 cases (or >20,000 participants for continuous outcomes), statistical significance at P<10−6 (random effects), no evidence of small study effects and excess significance bias, 95% prediction interval excluded null value, and no large heterogeneity (I2<50%)

Class II: >1000 cases (or >20,000 participants for continuous outcomes), statistical significance at P<10−6 (random effects), and largest study with 95% CI excluding null value

Class III: >1000 cases (or >20,000 participants for continuous outcomes) and statistical significance at P<.001

Class IV: Remaining significant associations with P<.05

Nonsignificant: P>.05

Data Synthesis

The studies included in this research are meta-analyses, with results presented through descriptive analysis and tabular formats (

Multimedia Appendix 4

Association between the virtual reality and musculoskeletal disease outcomes.

DOCX File , 55 KBMultimedia Appendix 4) [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19-Gumaa M, Rehan Youssef A. Is virtual reality effective in orthopedic rehabilitation? A systematic review and meta-analysis. Phys Ther. 2019;99(10):1304-1325. [CrossRef] [Medline]32]. Basic information from the included meta-analyses is provided in the study characteristics. The statistical measures used in this study include the mean difference (MD) and standardized mean difference (SMD). Heterogeneity among studies is measured using the I2 statistic, which ranges from 0% to 100%. This statistic reflects the proportion of overall variation attributable to heterogeneity. The interpretation of I2 values was as follows: low (I2<25%), low to moderate (I2=25%-50%), moderate to substantial (I2=50%-75%), or substantial (I2>75%).


Search Results

A total of 191 systematic reviews and meta-analyses were initially identified using the search strategy. After removing duplicates, 32 studies were eliminated. A further 126 studies were excluded by closely examining the titles and abstracts and applying the inclusion and exclusion criteria. Finally, after a full-text review, 18 studies were excluded (

Multimedia Appendix 5

Excluded studies and their associated reasons.

DOCX File , 44 KBMultimedia Appendix 5), resulting in the inclusion of 14 studies. The process for screening the literature is illustrated in Figure 1.

Figure 1. The PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) flow diagram to show study selection.

Study Characteristics

This umbrella review synthesized data from a total of 14 meta-analyses published between 2019 and 2024, involving 13,184 patients. Table 1 presents the basic characteristics of the included meta-analyses. The meta-analyses in this review addressed a range of common musculoskeletal disorders, including back pain, neck pain, knee joint pain, arthroplasty, fibromyalgia syndrome in the female population, and other musculoskeletal conditions. A total of 14 studies gave the average age of patients, and in 4 of these studies [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19-Wang X, Hunter DJ, Vesentini G, Pozzobon D, Ferreira ML. Technology-assisted rehabilitation following total knee or hip replacement for people with osteoarthritis: a systematic review and meta-analysis. BMC Musculoskelet Disord. 2019;20(1):506. [FREE Full text] [CrossRef] [Medline]31,Li Y, Huang J, Li X, Qiao J, Huang X, Yang L, et al. Effect of time-dose-matched virtual reality therapy on upper limb dysfunction in patients poststroke: a meta-analysis of randomized controlled trials. Arch Phys Med Rehabil. 2022;103(6):1131-1143.e7. [CrossRef] [Medline]33], the average age of patients was 60 years and older [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19,Peng L, Zeng Y, Wu Y, Si H, Shen B. Virtual reality-based rehabilitation in patients following total knee arthroplasty: a systematic review and meta-analysis of randomized controlled trials. Chin Med J (Engl). 2021;135(2):153-163. [FREE Full text] [CrossRef] [Medline]26,Gazendam A, Zhu M, Chang Y, Phillips S, Bhandari M. Virtual reality rehabilitation following total knee arthroplasty: a systematic review and meta-analysis of randomized controlled trials. Knee Surg Sports Traumatol Arthrosc. 2022;30(8):2548-2555. [FREE Full text] [CrossRef] [Medline]28,Wang X, Hunter DJ, Vesentini G, Pozzobon D, Ferreira ML. Technology-assisted rehabilitation following total knee or hip replacement for people with osteoarthritis: a systematic review and meta-analysis. BMC Musculoskelet Disord. 2019;20(1):506. [FREE Full text] [CrossRef] [Medline]31]. A total of 9 studies gave the sex ratio of included patients [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19,Li R, Li Y, Kong Y, Li H, Hu D, Fu C, et al. Virtual reality-based training in chronic low back pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2024;26:e45406. [FREE Full text] [CrossRef] [Medline]20,Guo L, Li S, Xie S, Bian L, Shaharudin S. The impact of digital healthcare systems on pain and body function in patients with knee joint pain: a systematic review and meta-analysis. Sci Rep. 2024;14(1):3310. [FREE Full text] [CrossRef] [Medline]22,Ye G, Koh RGL, Jaiswal K, Soomal H, Kumbhare D. The use of virtual reality in the rehabilitation of chronic nonspecific neck pain: a systematic review and meta-analysis. Clin J Pain. 2023;39(9):491-500. [CrossRef] [Medline]23,Guo Q, Zhang L, Gui C, Chen G, Chen Y, Tan H, et al. Virtual reality intervention for patients with neck pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2023;25:e38256. [FREE Full text] [CrossRef] [Medline]25,Huang Q, Lin J, Han R, Peng C, Huang A. Using virtual reality exposure therapy in pain management: a systematic review and meta-analysis of randomized controlled trials. Value Health. 2022;25(2):288-301. [FREE Full text] [CrossRef] [Medline]27,Gazendam A, Zhu M, Chang Y, Phillips S, Bhandari M. Virtual reality rehabilitation following total knee arthroplasty: a systematic review and meta-analysis of randomized controlled trials. Knee Surg Sports Traumatol Arthrosc. 2022;30(8):2548-2555. [FREE Full text] [CrossRef] [Medline]28,Cortés-Pérez I, Zagalaz-Anula N, Ibancos-Losada MDR, Nieto-Escámez FA, Obrero-Gaitán E, Osuna-Pérez MC. Virtual reality-based therapy reduces the disabling impact of fibromyalgia syndrome in women: systematic review with meta-analysis of randomized controlled trials. J Pers Med. 2021;11(11):1167. [FREE Full text] [CrossRef] [Medline]30,Wang X, Hunter DJ, Vesentini G, Pozzobon D, Ferreira ML. Technology-assisted rehabilitation following total knee or hip replacement for people with osteoarthritis: a systematic review and meta-analysis. BMC Musculoskelet Disord. 2019;20(1):506. [FREE Full text] [CrossRef] [Medline]31], of which 1 had a lower proportion of female than male patients [Huang Q, Lin J, Han R, Peng C, Huang A. Using virtual reality exposure therapy in pain management: a systematic review and meta-analysis of randomized controlled trials. Value Health. 2022;25(2):288-301. [FREE Full text] [CrossRef] [Medline]27]. A total of 14 studies gave the number of included patients [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19-Wang X, Hunter DJ, Vesentini G, Pozzobon D, Ferreira ML. Technology-assisted rehabilitation following total knee or hip replacement for people with osteoarthritis: a systematic review and meta-analysis. BMC Musculoskelet Disord. 2019;20(1):506. [FREE Full text] [CrossRef] [Medline]31,Li Y, Huang J, Li X, Qiao J, Huang X, Yang L, et al. Effect of time-dose-matched virtual reality therapy on upper limb dysfunction in patients poststroke: a meta-analysis of randomized controlled trials. Arch Phys Med Rehabil. 2022;103(6):1131-1143.e7. [CrossRef] [Medline]33], of which only 4 studies had more than 1000 patients [Li R, Li Y, Kong Y, Li H, Hu D, Fu C, et al. Virtual reality-based training in chronic low back pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2024;26:e45406. [FREE Full text] [CrossRef] [Medline]20,Huang Q, Lin J, Han R, Peng C, Huang A. Using virtual reality exposure therapy in pain management: a systematic review and meta-analysis of randomized controlled trials. Value Health. 2022;25(2):288-301. [FREE Full text] [CrossRef] [Medline]27,Wang X, Hunter DJ, Vesentini G, Pozzobon D, Ferreira ML. Technology-assisted rehabilitation following total knee or hip replacement for people with osteoarthritis: a systematic review and meta-analysis. BMC Musculoskelet Disord. 2019;20(1):506. [FREE Full text] [CrossRef] [Medline]31,Li Y, Huang J, Li X, Qiao J, Huang X, Yang L, et al. Effect of time-dose-matched virtual reality therapy on upper limb dysfunction in patients poststroke: a meta-analysis of randomized controlled trials. Arch Phys Med Rehabil. 2022;103(6):1131-1143.e7. [CrossRef] [Medline]33]. In total, 7 studies analyzed the efficacy of immersive VR [Hao J, He Z, Chen Z, Remis A. Virtual reality training versus conventional rehabilitation for chronic neck pain: a systematic review and meta-analysis. PM R. 2024;16(10):1143-1153. [CrossRef] [Medline]21-Ye G, Koh RGL, Jaiswal K, Soomal H, Kumbhare D. The use of virtual reality in the rehabilitation of chronic nonspecific neck pain: a systematic review and meta-analysis. Clin J Pain. 2023;39(9):491-500. [CrossRef] [Medline]23,Guo Q, Zhang L, Gui C, Chen G, Chen Y, Tan H, et al. Virtual reality intervention for patients with neck pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2023;25:e38256. [FREE Full text] [CrossRef] [Medline]25-Huang Q, Lin J, Han R, Peng C, Huang A. Using virtual reality exposure therapy in pain management: a systematic review and meta-analysis of randomized controlled trials. Value Health. 2022;25(2):288-301. [FREE Full text] [CrossRef] [Medline]27,Bordeleau M, Stamenkovic A, Tardif P, Thomas J. The use of virtual reality in back pain rehabilitation: a systematic review and meta-analysis. J Pain. 2022;23(2):175-195. [FREE Full text] [CrossRef] [Medline]29]. The remaining meta-analyses included both immersive and nonimmersive VR studies. Evidence evaluation was conducted on the extracted outcomes (

Multimedia Appendix 4

Association between the virtual reality and musculoskeletal disease outcomes.

DOCX File , 55 KBMultimedia Appendix 4). A total of 22 outcomes were rated as level IV, 1 outcome was rated as level III, and 16 outcomes were rated as nonsignificant. Additionally, these outcomes were assessed using the GRADE approach: 4 outcomes were rated as moderate, 8 outcomes as very low, 26 outcomes as low, and 1 outcome as high. The main conclusions from all included studies in this review were also extracted (

Multimedia Appendix 6

Main conclusions of the study.

DOCX File , 39 KB
Multimedia Appendix 6
) [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19-Gumaa M, Rehan Youssef A. Is virtual reality effective in orthopedic rehabilitation? A systematic review and meta-analysis. Phys Ther. 2019;99(10):1304-1325. [CrossRef] [Medline]32]. A total of 7 meta-analyses received a high AMSTAR 2 rating, 7 were rated as moderate, and the remaining meta-analyses were rated as low (Table 2).

Table 1. Basic information about study patients was included.
StudyYearRegionLast search dateConditionAge (years)Sex ratio (female) (%)Sample sizeStudies included, n (%)
Su et al [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19]2024ChinaFebruary 2023Total knee arthroplasty68.186498914
Li et al [Li R, Li Y, Kong Y, Li H, Hu D, Fu C, et al. Virtual reality-based training in chronic low back pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2024;26:e45406. [FREE Full text] [CrossRef] [Medline]20]2024ChinaJanuary 2024Low back pain41.6050105920
Hao et al [Hao J, He Z, Chen Z, Remis A. Virtual reality training versus conventional rehabilitation for chronic neck pain: a systematic review and meta-analysis. PM R. 2024;16(10):1143-1153. [CrossRef] [Medline]21]2024United StatesApril 2023Neck pain39.48a2436
Guo et al [Guo L, Li S, Xie S, Bian L, Shaharudin S. The impact of digital healthcare systems on pain and body function in patients with knee joint pain: a systematic review and meta-analysis. Sci Rep. 2024;14(1):3310. [FREE Full text] [CrossRef] [Medline]22]2024MalaysiaSeptember 2023Knee joint pain58.10594739
Ye et al [Ye G, Koh RGL, Jaiswal K, Soomal H, Kumbhare D. The use of virtual reality in the rehabilitation of chronic nonspecific neck pain: a systematic review and meta-analysis. Clin J Pain. 2023;39(9):491-500. [CrossRef] [Medline]23]2023CanadaNovember 2022Neck pain41.14591925
Kantha et al [Kantha P, Lin JJ, Hsu WL. The effects of interactive virtual reality in patients with chronic musculoskeletal disorders: a systematic review and meta-analysis. Games Health J. 2023;12(1):1-12. [CrossRef] [Medline]24]2023ChinaDecember 2021Chronic musculoskeletal disorders32-685549
Guo et al [Guo Q, Zhang L, Gui C, Chen G, Chen Y, Tan H, et al. Virtual reality intervention for patients with neck pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2023;25:e38256. [FREE Full text] [CrossRef] [Medline]25]2023ChinaOctober 2022Neck pain41.12543828
Peng et al [Peng L, Zeng Y, Wu Y, Si H, Shen B. Virtual reality-based rehabilitation in patients following total knee arthroplasty: a systematic review and meta-analysis of randomized controlled trials. Chin Med J (Engl). 2021;135(2):153-163. [FREE Full text] [CrossRef] [Medline]26]2022ChinaMay 2021Arthroplasty67.648058
Huang et al [Huang Q, Lin J, Han R, Peng C, Huang A. Using virtual reality exposure therapy in pain management: a systematic review and meta-analysis of randomized controlled trials. Value Health. 2022;25(2):288-301. [FREE Full text] [CrossRef] [Medline]27]2022ChinaOctober 2020Pain management28.3948194731
Gazendam et al [Gazendam A, Zhu M, Chang Y, Phillips S, Bhandari M. Virtual reality rehabilitation following total knee arthroplasty: a systematic review and meta-analysis of randomized controlled trials. Knee Surg Sports Traumatol Arthrosc. 2022;30(8):2548-2555. [FREE Full text] [CrossRef] [Medline]28]2022CanadaOctober 2021Arthroplasty68.50648359
Bordeleau et al [Bordeleau M, Stamenkovic A, Tardif P, Thomas J. The use of virtual reality in back pain rehabilitation: a systematic review and meta-analysis. J Pain. 2022;23(2):175-195. [FREE Full text] [CrossRef] [Medline]29]2022United StatesJanuary 2019Back pain51.5290024
Cortés-Pérez et al [Cortés-Pérez I, Zagalaz-Anula N, Ibancos-Losada MDR, Nieto-Escámez FA, Obrero-Gaitán E, Osuna-Pérez MC. Virtual reality-based therapy reduces the disabling impact of fibromyalgia syndrome in women: systematic review with meta-analysis of randomized controlled trials. J Pers Med. 2021;11(11):1167. [FREE Full text] [CrossRef] [Medline]30]2021SpainApril 2021Fibromyalgia syndrome in the female population51.1110053511
Wang et al [Wang X, Hunter DJ, Vesentini G, Pozzobon D, Ferreira ML. Technology-assisted rehabilitation following total knee or hip replacement for people with osteoarthritis: a systematic review and meta-analysis. BMC Musculoskelet Disord. 2019;20(1):506. [FREE Full text] [CrossRef] [Medline]31]2019AustraliaNovember 2018Arthroplasty65.6859297121
Gumaa and Rehan Youssef [Gumaa M, Rehan Youssef A. Is virtual reality effective in orthopedic rehabilitation? A systematic review and meta-analysis. Phys Ther. 2019;99(10):1304-1325. [CrossRef] [Medline]32]2019EgyptSeptember 2018Orthopedic rehabilitation19

aNot applicable.

Table 2. Quality evaluation of included studiesa.
StudyQ1Q2Q3Q4Q5Q6Q7Q8Q9Q10Q11Q12Q13Q14Q15Q16Overall rating
Su et al [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19]YesYesYesYesYesYesYesYesYesYesYesYesYesYesYesYesHigh
Li et al [Li R, Li Y, Kong Y, Li H, Hu D, Fu C, et al. Virtual reality-based training in chronic low back pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2024;26:e45406. [FREE Full text] [CrossRef] [Medline]20]YesYesYesYesYesYesYesYesYesYesYesYesYesYesYesYesHigh
Hao et al [Hao J, He Z, Chen Z, Remis A. Virtual reality training versus conventional rehabilitation for chronic neck pain: a systematic review and meta-analysis. PM R. 2024;16(10):1143-1153. [CrossRef] [Medline]21]YesYesYesYesNoYesYesYesYesNoYesYesYesYesNoYesModerate
Guo et al [Guo L, Li S, Xie S, Bian L, Shaharudin S. The impact of digital healthcare systems on pain and body function in patients with knee joint pain: a systematic review and meta-analysis. Sci Rep. 2024;14(1):3310. [FREE Full text] [CrossRef] [Medline]22]YesYesNoYesYesYesYesYesYesNoYesYesYesNoYesYesLow
Ye et al [Ye G, Koh RGL, Jaiswal K, Soomal H, Kumbhare D. The use of virtual reality in the rehabilitation of chronic nonspecific neck pain: a systematic review and meta-analysis. Clin J Pain. 2023;39(9):491-500. [CrossRef] [Medline]23]YesYesYesYesNoYesYesYesYesYesYesNoYesYesNoYesModerate
Kantha et al [Kantha P, Lin JJ, Hsu WL. The effects of interactive virtual reality in patients with chronic musculoskeletal disorders: a systematic review and meta-analysis. Games Health J. 2023;12(1):1-12. [CrossRef] [Medline]24]YesYesYesYesYesYesYesYesYesYesYesYesYesYesYesYesHigh
Guo et al [Guo Q, Zhang L, Gui C, Chen G, Chen Y, Tan H, et al. Virtual reality intervention for patients with neck pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2023;25:e38256. [FREE Full text] [CrossRef] [Medline]25]YesYesYesYesYesYesYesYesYesYesNoYesYesYesNoYesModerate
Peng et al [Peng L, Zeng Y, Wu Y, Si H, Shen B. Virtual reality-based rehabilitation in patients following total knee arthroplasty: a systematic review and meta-analysis of randomized controlled trials. Chin Med J (Engl). 2021;135(2):153-163. [FREE Full text] [CrossRef] [Medline]26]YesYesYesYesYesYesYesYesYesYesYesYesYesYesYesYesHigh
Huang et al [Huang Q, Lin J, Han R, Peng C, Huang A. Using virtual reality exposure therapy in pain management: a systematic review and meta-analysis of randomized controlled trials. Value Health. 2022;25(2):288-301. [FREE Full text] [CrossRef] [Medline]27]YesYesYesYesYesYesYesYesYesYesYesYesYesYesYesYesHigh
Gazendam et al [Gazendam A, Zhu M, Chang Y, Phillips S, Bhandari M. Virtual reality rehabilitation following total knee arthroplasty: a systematic review and meta-analysis of randomized controlled trials. Knee Surg Sports Traumatol Arthrosc. 2022;30(8):2548-2555. [FREE Full text] [CrossRef] [Medline]28]YesYesYesYesYesYesYesYesYesYesYesYesYesYesYesYesHigh
Bordeleau et al [Bordeleau M, Stamenkovic A, Tardif P, Thomas J. The use of virtual reality in back pain rehabilitation: a systematic review and meta-analysis. J Pain. 2022;23(2):175-195. [FREE Full text] [CrossRef] [Medline]29]YesYesYesYesYesYesYesYesYesNoYesYesNoYesYesYesModerate
Cortés-Pérez et al [Cortés-Pérez I, Zagalaz-Anula N, Ibancos-Losada MDR, Nieto-Escámez FA, Obrero-Gaitán E, Osuna-Pérez MC. Virtual reality-based therapy reduces the disabling impact of fibromyalgia syndrome in women: systematic review with meta-analysis of randomized controlled trials. J Pers Med. 2021;11(11):1167. [FREE Full text] [CrossRef] [Medline]30]YesNoYesYesNoYesYesYesYesYesNoYesYesYesYesYesModerate
Wang et al [Wang X, Hunter DJ, Vesentini G, Pozzobon D, Ferreira ML. Technology-assisted rehabilitation following total knee or hip replacement for people with osteoarthritis: a systematic review and meta-analysis. BMC Musculoskelet Disord. 2019;20(1):506. [FREE Full text] [CrossRef] [Medline]31]YesYesNoYesYesYesYesYesYesYesYesYesNoYesYesYesLow
Gumaa and Rehan Youssef [Gumaa M, Rehan Youssef A. Is virtual reality effective in orthopedic rehabilitation? A systematic review and meta-analysis. Phys Ther. 2019;99(10):1304-1325. [CrossRef] [Medline]32]YesYesYesYesYesYesYesYesYesYesYesYesYesYesYesYesHigh

aThe Measurement Tool to Assess Systematic Reviews (AMSTAR) criteria are Q1: Did the research questions and inclusion criteria for the review include the components of PICO (population or patient or problem, intervention, comparison, and outcome)? Q2: Did the report of the review contain an explicit statement that the review methods were established prior to the conduct of the review and did the report justify any significant deviations from the protocol? Q3: Did the review authors explain their selection of the study designs for inclusion in the review? Q4: Did the review authors use a comprehensive literature search strategy? Q5: Did the review authors perform study selection in duplicate? Q6: Did the review authors perform data extraction in duplicate? Q7: Did the review authors provide a list of excluded studies and justify the exclusions? Q8: Did the review authors describe the included studies in adequate detail? Q9: Did the review authors use a satisfactory technique for assessing the risk of bias (RoB) in individual studies that were included in the review? Q10: Did the review authors report on the sources of funding for the studies included in the review? Q11: If meta-analysis was performed, did the review authors use appropriate methods for statistical combination of results? Q12: If meta-analysis was performed, did the review authors assess the potential impact of RoB in individual studies on the results of the meta-analysis or other evidence synthesis? Q13: Did the review authors account for RoB in primary studies when interpreting or discussing the results of the review? Q14: Did the review authors provide a satisfactory explanation for, and discussion of, any heterogeneity observed in the results of the review? Q15: If they performed quantitative synthesis did the review authors carry out an adequate investigation of publication bias (small study bias) and discuss its likely impact on the results of the review? Q16: Did the review authors report any potential sources of conflict of interest, including any funding they received for conducting the review?

Results of Umbrella Review

Knee Joint Pain

Only one study reported knee joint pain [Guo L, Li S, Xie S, Bian L, Shaharudin S. The impact of digital healthcare systems on pain and body function in patients with knee joint pain: a systematic review and meta-analysis. Sci Rep. 2024;14(1):3310. [FREE Full text] [CrossRef] [Medline]22]. The type of VR that Guo et al [Guo L, Li S, Xie S, Bian L, Shaharudin S. The impact of digital healthcare systems on pain and body function in patients with knee joint pain: a systematic review and meta-analysis. Sci Rep. 2024;14(1):3310. [FREE Full text] [CrossRef] [Medline]22] mainly aimed at is immersive. The findings of the study by Guo et al [Guo L, Li S, Xie S, Bian L, Shaharudin S. The impact of digital healthcare systems on pain and body function in patients with knee joint pain: a systematic review and meta-analysis. Sci Rep. 2024;14(1):3310. [FREE Full text] [CrossRef] [Medline]22] show that immersive VR can reduce pain (MD –1.38, 95% CI –2.32 to –0.44; P=.004; I2=94%) in individuals with knee joint pain compared to traditional rehabilitation, and individuals who use immersive VR for rehabilitation have better balance (MD 0.41, 95% CI 0.12-0.69; P=.005; I2=0%). However, there were no statistically significant differences between immersive VR and traditional rehabilitation in terms of walking velocity (MD 0.04, 95% CI –0.22 to 0.29; P=.77; I2=21%) and ROM (MD 0.00, 95% CI –0.76 to 0.76; P>.99; I2=81%). Specific data can be found in

Multimedia Appendix 4

Association between the virtual reality and musculoskeletal disease outcomes.

DOCX File , 55 KBMultimedia Appendix 4. Overall, VR has limited ability to improve the actual structure or function of tissues around the knee joint, which results in no significant difference in the improvement of ROM and walking velocity compared to traditional rehabilitation methods.

Fibromyalgia Syndrome in the Female Population

Only one study reported fibromyalgia syndrome in the female population [Cortés-Pérez I, Zagalaz-Anula N, Ibancos-Losada MDR, Nieto-Escámez FA, Obrero-Gaitán E, Osuna-Pérez MC. Virtual reality-based therapy reduces the disabling impact of fibromyalgia syndrome in women: systematic review with meta-analysis of randomized controlled trials. J Pers Med. 2021;11(11):1167. [FREE Full text] [CrossRef] [Medline]30]. Cortés-Pérez et al [Cortés-Pérez I, Zagalaz-Anula N, Ibancos-Losada MDR, Nieto-Escámez FA, Obrero-Gaitán E, Osuna-Pérez MC. Virtual reality-based therapy reduces the disabling impact of fibromyalgia syndrome in women: systematic review with meta-analysis of randomized controlled trials. J Pers Med. 2021;11(11):1167. [FREE Full text] [CrossRef] [Medline]30] included both immersive and nonimmersive VR studies. The findings of the study by Cortés-Pérez et al [Cortés-Pérez I, Zagalaz-Anula N, Ibancos-Losada MDR, Nieto-Escámez FA, Obrero-Gaitán E, Osuna-Pérez MC. Virtual reality-based therapy reduces the disabling impact of fibromyalgia syndrome in women: systematic review with meta-analysis of randomized controlled trials. J Pers Med. 2021;11(11):1167. [FREE Full text] [CrossRef] [Medline]30] show that VR is an effective treatment to reduce pain (SMD –0.45, 95% CI –0.70 to –0.20; P<.001), fatigue (SMD –0.58, 95% CI –1.01 to –0.14; P=.01), anxiety (SMD 0.50, 95% CI –0.908 to –0.029; P=.04), and depression (SMD 0.02, 95% CI –0.76 to –0.15; P=.003) associated with fibromyalgia syndrome. In addition, VR can improve dynamic balance (SMD –0.76, 95% CI –1.12 to –0.40; P<.001) and quality of life (SMD 0.13, 95% CI 0.30-0.81; P<.001) in patients with fibromyalgia syndrome. Specific data can be found in

Multimedia Appendix 4

Association between the virtual reality and musculoskeletal disease outcomes.

DOCX File , 55 KBMultimedia Appendix 4.

Back Pain

Two meta-analyses reported on back pain [Li R, Li Y, Kong Y, Li H, Hu D, Fu C, et al. Virtual reality-based training in chronic low back pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2024;26:e45406. [FREE Full text] [CrossRef] [Medline]20,Bordeleau M, Stamenkovic A, Tardif P, Thomas J. The use of virtual reality in back pain rehabilitation: a systematic review and meta-analysis. J Pain. 2022;23(2):175-195. [FREE Full text] [CrossRef] [Medline]29]. Regarding how VR helps people with back discomfort, there was an overlap between the 2 meta-analyses [Li R, Li Y, Kong Y, Li H, Hu D, Fu C, et al. Virtual reality-based training in chronic low back pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2024;26:e45406. [FREE Full text] [CrossRef] [Medline]20,Bordeleau M, Stamenkovic A, Tardif P, Thomas J. The use of virtual reality in back pain rehabilitation: a systematic review and meta-analysis. J Pain. 2022;23(2):175-195. [FREE Full text] [CrossRef] [Medline]29]. GROOVE tool was used to identify the overlap of these 2 meta-analyses, and the specific results are shown in

Multimedia Appendix 3

Results of Graphical Representation of Overlap for Overviews overlap analysis.

DOCX File , 3497 KBMultimedia Appendix 3. Based on the strategies for solving overlapping problems mentioned in the Overlapping Discovery and Processing section, the results of the Li et al [Li R, Li Y, Kong Y, Li H, Hu D, Fu C, et al. Virtual reality-based training in chronic low back pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2024;26:e45406. [FREE Full text] [CrossRef] [Medline]20] study are considered to represent the best available evidence. Li et al [Li R, Li Y, Kong Y, Li H, Hu D, Fu C, et al. Virtual reality-based training in chronic low back pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2024;26:e45406. [FREE Full text] [CrossRef] [Medline]20] included both immersive and nonimmersive VR studies. The results showed that VR can reduce the immediate pain (MD –1.43, 95% CI –1.86 to –1.00; P<.001; I2=95%) of patients with back pain (Figure 2). Specific data can be found in

Multimedia Appendix 4

Association between the virtual reality and musculoskeletal disease outcomes.

DOCX File , 55 KB
Multimedia Appendix 4
.

Figure 2. Forest plot of visual analog scale outcomes in patients with back pain [Li R, Li Y, Kong Y, Li H, Hu D, Fu C, et al. Virtual reality-based training in chronic low back pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2024;26:e45406. [FREE Full text] [CrossRef] [Medline]20,Cortés-Pérez I, Zagalaz-Anula N, Ibancos-Losada MDR, Nieto-Escámez FA, Obrero-Gaitán E, Osuna-Pérez MC. Virtual reality-based therapy reduces the disabling impact of fibromyalgia syndrome in women: systematic review with meta-analysis of randomized controlled trials. J Pers Med. 2021;11(11):1167. [FREE Full text] [CrossRef] [Medline]30]. TE: treatment effect.
Neck Pain

Three meta-analyses reported on neck pain [Hao J, He Z, Chen Z, Remis A. Virtual reality training versus conventional rehabilitation for chronic neck pain: a systematic review and meta-analysis. PM R. 2024;16(10):1143-1153. [CrossRef] [Medline]21,Ye G, Koh RGL, Jaiswal K, Soomal H, Kumbhare D. The use of virtual reality in the rehabilitation of chronic nonspecific neck pain: a systematic review and meta-analysis. Clin J Pain. 2023;39(9):491-500. [CrossRef] [Medline]23,Guo Q, Zhang L, Gui C, Chen G, Chen Y, Tan H, et al. Virtual reality intervention for patients with neck pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2023;25:e38256. [FREE Full text] [CrossRef] [Medline]25]. The research of Hao et al [Hao J, He Z, Chen Z, Remis A. Virtual reality training versus conventional rehabilitation for chronic neck pain: a systematic review and meta-analysis. PM R. 2024;16(10):1143-1153. [CrossRef] [Medline]21], Ye et al [Ye G, Koh RGL, Jaiswal K, Soomal H, Kumbhare D. The use of virtual reality in the rehabilitation of chronic nonspecific neck pain: a systematic review and meta-analysis. Clin J Pain. 2023;39(9):491-500. [CrossRef] [Medline]23], and Guo et al [Guo Q, Zhang L, Gui C, Chen G, Chen Y, Tan H, et al. Virtual reality intervention for patients with neck pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2023;25:e38256. [FREE Full text] [CrossRef] [Medline]25] is mainly aimed at the research of immersive VR. The findings of the study by Hao et al [Hao J, He Z, Chen Z, Remis A. Virtual reality training versus conventional rehabilitation for chronic neck pain: a systematic review and meta-analysis. PM R. 2024;16(10):1143-1153. [CrossRef] [Medline]21] show that compared to traditional rehabilitation, immersive VR did not significantly reduce pain intensity (MD –0.61, 95% CI –1.27 to 0.05; P=.16; I2=41%) or improve fear of movement (MD –2.10, 95% CI –5.46 to –1.25; P=.13; I2=52%) in patients with neck pain. The findings of the study by Ye et al [Ye G, Koh RGL, Jaiswal K, Soomal H, Kumbhare D. The use of virtual reality in the rehabilitation of chronic nonspecific neck pain: a systematic review and meta-analysis. Clin J Pain. 2023;39(9):491-500. [CrossRef] [Medline]23] show that the ROM (SMD 0.38, 95% CI –0.30 to 1.06; P=.27; I2=68%) in the immersive VR group was not significantly different from that of the group receiving conventional therapy. Regarding the effects of immersive VR on the VAS score of patients with neck pain, there was an overlap between 2 meta-analyses [Ye G, Koh RGL, Jaiswal K, Soomal H, Kumbhare D. The use of virtual reality in the rehabilitation of chronic nonspecific neck pain: a systematic review and meta-analysis. Clin J Pain. 2023;39(9):491-500. [CrossRef] [Medline]23,Guo Q, Zhang L, Gui C, Chen G, Chen Y, Tan H, et al. Virtual reality intervention for patients with neck pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2023;25:e38256. [FREE Full text] [CrossRef] [Medline]25]. GROOVE tool was used to identify the overlap of these 2 meta-analyses, and the specific results are shown in

Multimedia Appendix 3

Results of Graphical Representation of Overlap for Overviews overlap analysis.

DOCX File , 3497 KBMultimedia Appendix 3. Based on the strategies for solving overlapping problems mentioned in the Overlapping Discovery and Processing section, the results of the Guo et al [Guo Q, Zhang L, Gui C, Chen G, Chen Y, Tan H, et al. Virtual reality intervention for patients with neck pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2023;25:e38256. [FREE Full text] [CrossRef] [Medline]25] study are considered to represent the best available evidence. The results showed that immersive VR was not statistically different from traditional rehabilitation in reducing VAS scores (SMD –0.52, 95% CI –1.08 to 0.03; P=.002; I2=69%) in patients with neck pain (Figure 3). In addition, the Neck Disability Index results of Hao et al [Hao J, He Z, Chen Z, Remis A. Virtual reality training versus conventional rehabilitation for chronic neck pain: a systematic review and meta-analysis. PM R. 2024;16(10):1143-1153. [CrossRef] [Medline]21] and Ye et al [Ye G, Koh RGL, Jaiswal K, Soomal H, Kumbhare D. The use of virtual reality in the rehabilitation of chronic nonspecific neck pain: a systematic review and meta-analysis. Clin J Pain. 2023;39(9):491-500. [CrossRef] [Medline]23] also overlap. After analysis, the study by Hao et al [Hao J, He Z, Chen Z, Remis A. Virtual reality training versus conventional rehabilitation for chronic neck pain: a systematic review and meta-analysis. PM R. 2024;16(10):1143-1153. [CrossRef] [Medline]21] is considered to be the best available evidence. The outcomes demonstrated that in terms of lowering the neck disability score, the VR group outperformed the traditional rehabilitation group (MD –2.16, 95% CI –3.50 to –0.82; P=.32; I2=15%). Specific data can be found in

Multimedia Appendix 4

Association between the virtual reality and musculoskeletal disease outcomes.

DOCX File , 55 KB
Multimedia Appendix 4
.

Figure 3. (A) Forest plot of Neck Disability Index outcomes in patients with neck pain. (B) Forest plot of visual analog scale outcomes in patients with neck pain [Hao J, He Z, Chen Z, Remis A. Virtual reality training versus conventional rehabilitation for chronic neck pain: a systematic review and meta-analysis. PM R. 2024;16(10):1143-1153. [CrossRef] [Medline]21,Ye G, Koh RGL, Jaiswal K, Soomal H, Kumbhare D. The use of virtual reality in the rehabilitation of chronic nonspecific neck pain: a systematic review and meta-analysis. Clin J Pain. 2023;39(9):491-500. [CrossRef] [Medline]23,Guo Q, Zhang L, Gui C, Chen G, Chen Y, Tan H, et al. Virtual reality intervention for patients with neck pain: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. 2023;25:e38256. [FREE Full text] [CrossRef] [Medline]25]. TE: treatment effect.
Arthroplasty

Four meta-analyses reported on arthroplasty [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19,Peng L, Zeng Y, Wu Y, Si H, Shen B. Virtual reality-based rehabilitation in patients following total knee arthroplasty: a systematic review and meta-analysis of randomized controlled trials. Chin Med J (Engl). 2021;135(2):153-163. [FREE Full text] [CrossRef] [Medline]26,Gazendam A, Zhu M, Chang Y, Phillips S, Bhandari M. Virtual reality rehabilitation following total knee arthroplasty: a systematic review and meta-analysis of randomized controlled trials. Knee Surg Sports Traumatol Arthrosc. 2022;30(8):2548-2555. [FREE Full text] [CrossRef] [Medline]28,Wang X, Hunter DJ, Vesentini G, Pozzobon D, Ferreira ML. Technology-assisted rehabilitation following total knee or hip replacement for people with osteoarthritis: a systematic review and meta-analysis. BMC Musculoskelet Disord. 2019;20(1):506. [FREE Full text] [CrossRef] [Medline]31]. The type of VR that Peng et al [Peng L, Zeng Y, Wu Y, Si H, Shen B. Virtual reality-based rehabilitation in patients following total knee arthroplasty: a systematic review and meta-analysis of randomized controlled trials. Chin Med J (Engl). 2021;135(2):153-163. [FREE Full text] [CrossRef] [Medline]26] mainly aimed at is immersive. The other 3 studies included both immersive and nonimmersive VR studies. The findings of the study by Wang et al [Wang X, Hunter DJ, Vesentini G, Pozzobon D, Ferreira ML. Technology-assisted rehabilitation following total knee or hip replacement for people with osteoarthritis: a systematic review and meta-analysis. BMC Musculoskelet Disord. 2019;20(1):506. [FREE Full text] [CrossRef] [Medline]31] show that VR was not statistically different from traditional rehabilitation in a 6-minute walk test (MD 29.36, 95% CI –6.99 to 65.71; P=.11; I2=88%) in patients who underwent arthroplasty. The findings of the study by Peng et al [Peng L, Zeng Y, Wu Y, Si H, Shen B. Virtual reality-based rehabilitation in patients following total knee arthroplasty: a systematic review and meta-analysis of randomized controlled trials. Chin Med J (Engl). 2021;135(2):153-163. [FREE Full text] [CrossRef] [Medline]26] show that the immersive VR group was better than the traditional rehabilitation group in Hospital for Special Surgery Knee Score (MD 8.30, 95% CI 6.92-9.67; P<.001; I2=24%). The results of the study by Su et al [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19] show that there were no statistically significant variations in ROM between VR and traditional rehabilitation (MD 0.44, 95% CI –0.17 to 1.05; P=.16; I2=84%) in patients who underwent arthroplasty. The findings of the study by Su et al [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19] show that the State-Trait Anxiety Inventory was lower in the VR group than the traditional rehabilitation group (MD –3.95, 95% CI –7.76 to –0.13; P=.04; I2=0%). Regarding the effects of VR on the VAS score of patients who underwent arthroplasty, there was an overlap between 4 meta-analyses [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19,Peng L, Zeng Y, Wu Y, Si H, Shen B. Virtual reality-based rehabilitation in patients following total knee arthroplasty: a systematic review and meta-analysis of randomized controlled trials. Chin Med J (Engl). 2021;135(2):153-163. [FREE Full text] [CrossRef] [Medline]26,Huang Q, Lin J, Han R, Peng C, Huang A. Using virtual reality exposure therapy in pain management: a systematic review and meta-analysis of randomized controlled trials. Value Health. 2022;25(2):288-301. [FREE Full text] [CrossRef] [Medline]27,Wang X, Hunter DJ, Vesentini G, Pozzobon D, Ferreira ML. Technology-assisted rehabilitation following total knee or hip replacement for people with osteoarthritis: a systematic review and meta-analysis. BMC Musculoskelet Disord. 2019;20(1):506. [FREE Full text] [CrossRef] [Medline]31] (Figure 4). The GROOVE tool was used to identify the overlap among these 4 meta-analyses, with specific results provided in

Multimedia Appendix 3

Results of Graphical Representation of Overlap for Overviews overlap analysis.

DOCX File , 3497 KBMultimedia Appendix 3. Based on the strategies for addressing overlapping issues outlined in the Overlapping Discovery and Processing section, the study by Su et al [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19] was deemed to provide the best available evidence. The results demonstrated that VR outperformed traditional rehabilitation in reducing VAS scores (SMD –0.49, 95% CI –0.76 to –0.22; P<.001; I2=46%). Furthermore, the overlap was identified in the WOMAC and TUG scores between the studies by Su et al [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19] and Peng et al [Peng L, Zeng Y, Wu Y, Si H, Shen B. Virtual reality-based rehabilitation in patients following total knee arthroplasty: a systematic review and meta-analysis of randomized controlled trials. Chin Med J (Engl). 2021;135(2):153-163. [FREE Full text] [CrossRef] [Medline]26]. Following analysis, the study by Su et al [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19] was determined to provide the most robust evidence. Their outcomes demonstrated that the VR group showed greater improvement in WOMAC scores compared to the traditional rehabilitation group (MD –0.65, 95% CI –0.92 to –0.38; P<.001; I2=0%), while the TUG scores did not differ significantly (MD –1.13, 95% CI –3.52 to 0.86; P=.24; I2=0%). Detailed data can be found in

Multimedia Appendix 4

Association between the virtual reality and musculoskeletal disease outcomes.

DOCX File , 55 KB
Multimedia Appendix 4
.

Figure 4. Forest plot of visual analog scale outcomes in patients who underwent arthroplasty [Su S, He J, Wang R, Chen Z, Zhou F. The effectiveness of virtual reality, augmented reality, and mixed reality rehabilitation in total knee arthroplasty: a systematic review and meta-analysis. J Arthroplasty. 2024;39(3):582-590.e4. [CrossRef] [Medline]19,Peng L, Zeng Y, Wu Y, Si H, Shen B. Virtual reality-based rehabilitation in patients following total knee arthroplasty: a systematic review and meta-analysis of randomized controlled trials. Chin Med J (Engl). 2021;135(2):153-163. [FREE Full text] [CrossRef] [Medline]26,Bordeleau M, Stamenkovic A, Tardif P, Thomas J. The use of virtual reality in back pain rehabilitation: a systematic review and meta-analysis. J Pain. 2022;23(2):175-195. [FREE Full text] [CrossRef] [Medline]29,Gumaa M, Rehan Youssef A. Is virtual reality effective in orthopedic rehabilitation? A systematic review and meta-analysis. Phys Ther. 2019;99(10):1304-1325. [CrossRef] [Medline]32]. TE: treatment effect.
Other Musculoskeletal Disorders

The study by Gumaa and Rehan Youssef [Gumaa M, Rehan Youssef A. Is virtual reality effective in orthopedic rehabilitation? A systematic review and meta-analysis. Phys Ther. 2019;99(10):1304-1325. [CrossRef] [Medline]32] showed that, compared to traditional rehabilitation, VR was not statistically different from traditional rehabilitation in reducing VAS scores (SMD –0.24, 95% CI –0.61 to 0.12; P=.19; I2=0%) in patients with orthopedic rehabilitation. The study’s findings by Huang et al [Huang Q, Lin J, Han R, Peng C, Huang A. Using virtual reality exposure therapy in pain management: a systematic review and meta-analysis of randomized controlled trials. Value Health. 2022;25(2):288-301. [FREE Full text] [CrossRef] [Medline]27] show that the immersive VR group was better than the traditional rehabilitation group in reducing pain intensity (weighted mean difference –1.62, 95% CI –1.86 to –1.38; P=.095; I2=27%). The study’s findings by Kantha et al [Kantha P, Lin JJ, Hsu WL. The effects of interactive virtual reality in patients with chronic musculoskeletal disorders: a systematic review and meta-analysis. Games Health J. 2023;12(1):1-12. [CrossRef] [Medline]24] show that the VR group was better than the traditional rehabilitation group in lowering discomfort in those with long-term musculoskeletal conditions (MD –8.09, 95% CI –12.42 to –3.76; P<.001; I2=0%). However, there was no statistically significant difference in psychological distress (MD –0.07, 95% CI –0.45 to 0.32; P=.59; I2=0%) and functional disability (MD 0.14, 95% CI –0.12 to 0.39; P=.29; I2=0%).


Principal Findings

This umbrella review highlights the potential of VR in the rehabilitation of various musculoskeletal disorders. In cases of knee joint pain, VR significantly reduces pain and improves balance but shows no significant difference compared to traditional rehabilitation in terms of walking speed and ROM. For female patients with fibromyalgia syndrome, VR treatment effectively reduces pain, fatigue, anxiety, and depression while improving dynamic balance and quality of life. In patients with back pain, VR can reduce immediate pain-related fears and improve disability outcomes. As for neck pain treatment, VR does not significantly lessen pain intensity or enhance ROM. For individuals undergoing arthroplasty, VR shows no significant impact on the 6-minute walk test but outperforms traditional rehabilitation in improving the Hospital for Special Surgery score and reducing state-trait anxiety levels. Finally, 7 meta-analyses investigated the efficacy of immersive VR, revealing its potential in reducing pain and improving specific functional outcomes, particularly for conditions such as knee pain, fibromyalgia, and back pain. To translate these results into practical applications, clinicians should consider integrating VR into treatment plans tailored for specific conditions like knee joint pain. This can be achieved by using VR alongside traditional therapies to provide a comprehensive rehabilitation approach. Additionally, clinicians should leverage VR systems with real-time monitoring capabilities to adjust treatment plans based on patient performance. For patients, VR can be seamlessly incorporated into daily routines for pain management through distraction or relaxation techniques as well as for maintaining mobility.

The primary contribution of this study is its aggregation of high-quality evidence from multiple sources, offering a comprehensive understanding of the efficacy of treatments such as VR rehabilitation in managing conditions like knee joint pain, fibromyalgia, and chronic neck pain. A key strength of this work lies in its rigorous methodology, which involved a meticulous selection process of meta-analyses to ensure that only high-quality evidence was included. Additionally, this study evaluated outcomes using the GRADE system, providing an objective assessment of the strength of evidence across various interventions. By incorporating a diverse range of musculoskeletal disorders and treatment modalities, this umbrella review offers clinicians a holistic view of the effectiveness of current interventions, which is essential for guiding clinical decision-making.

Comparison to Prior Work

This study’s findings were compared with those of previous studies. Viderman et al [Viderman D, Tapinova K, Dossov M, Seitenov S, Abdildin YG. Virtual reality for pain management: an umbrella review. Front Med (Lausanne). 2023;10:1203670. [FREE Full text] [CrossRef] [Medline]34] demonstrated VR’s analgesic efficacy in perioperative and chronic pain settings, reinforcing the hypothesis that VR operates as a potent distractor by modulating pain signaling pathways and reducing nociceptive stimuli. Consistent with this, Goudman et al [Goudman L, Jansen J, Billot M, Vets N, De Smedt A, Roulaud M, et al. Virtual reality applications in chronic pain management: systematic review and meta-analysis. JMIR Serious Games. 2022;10(2):e34402. [FREE Full text] [CrossRef] [Medline]35] emphasized that VR interventions significantly reduce pain and improve psychological outcomes, including depression and anxiety, in chronic pain settings. These outcomes resonate with our observations of VR’s role in not only physical recovery but also emotional well-being, particularly in populations with fibromyalgia and chronic low back pain. Bilika et al [Bilika P, Karampatsou N, Stavrakakis G, Paliouras A, Theodorakis Y, Strimpakos N, et al. Virtual reality-based exercise therapy for patients with chronic musculoskeletal pain: a scoping review. Healthcare (Basel). 2023;11(17):2412. [FREE Full text] [CrossRef] [Medline]36] highlighted the efficacy of VR-based exercise therapy in addressing chronic musculoskeletal pain through enhanced patient engagement and increased treatment satisfaction. The incorporation of immersive environments creates a motivating and enjoyable rehabilitation experience, which could explain the consistent adherence and improvement rates observed in various studies. This suggests a dual advantage: functional recovery and psychological upliftment. Findings by Austin [Austin PD. The analgesic effects of virtual reality for people with chronic pain: a scoping review. Pain Med. 2022;23(1):105-121. [CrossRef] [Medline]37] highlight the analgesic effects of VR in perioperative and chronic pain settings, suggesting that VR works by modulating pain signaling pathways and reducing notional sensory stimuli. This is consistent with the findings in this review. The results of the study by Lo et al [Lo HHM, Zhu M, Zou Z, Wong CL, Lo SHS, Chung VCH, et al. Immersive and nonimmersive virtual reality-assisted active training in chronic musculoskeletal pain: systematic review and meta-analysis. J Med Internet Res. 2024;26:e48787. [FREE Full text] [CrossRef] [Medline]38] highlight that VR interventions significantly reduce pain and improve psychological outcomes, including depression and anxiety, in chronic pain settings. This is consistent with the findings in this review regarding fibromyalgia syndrome, where VR treatment effectively reduces pain, fatigue, anxiety, and depression while improving homeostasis and quality of life. Research by Guerra-Armas et al [Guerra-Armas J, Flores-Cortes M, Ceniza-Bordallo G, Matamala-Gomez M. User experience in immersive virtual reality-induced hypoalgesia in adults and children suffering from pain conditions. Multimodal Technol Interact. 2024;8(8):66. [CrossRef]39] reported the efficacy of VR-based exercise therapy in addressing chronic musculoskeletal pain. This is highly consistent with the results reported in this study.

The observed difference in the efficacy of VR for neck pain compared to conditions such as knee pain or fibromyalgia can be explained by several different mechanisms: neck pain often involves complex biomechanical interactions among the cervical vertebrae, muscles, and ligaments. VR interventions might not adequately replicate the necessary ROM or force vectors required for the effective rehabilitation of cervical structures [Yuan Y, Schreiber K, Flowers KM, Edwards R, Azizoddin D, Ashcraft L, et al. The relationship between emotion regulation and pain catastrophizing in patients with chronic pain. Pain Med. 2024;25(7):468-477. [CrossRef] [Medline]40]. In contrast, knee joint pain, which involves a more straightforward joint mechanism, might benefit more readily from VR exercises simulating weight-bearing, balance, and proprioceptive training [Lohse KR, Hilderman CGE, Cheung KL, Tatla S, Van der Loos HFM. Virtual reality therapy for adults post-stroke: a systematic review and meta-analysis exploring virtual environments and commercial games in therapy. PLoS One. 2014;9(3):e93318. [FREE Full text] [CrossRef] [Medline]41]. Neck pain can be multifactorial, often involving neuropathic components, muscle tension, or referred pain from other regions. The pain mechanisms in fibromyalgia, characterized by widespread pain and hyperalgesia, or knee joint pain, often associated with mechanical issues, differ significantly. VR interventions designed to address pain through distraction, relaxation, or cognitive behavioral approaches might not effectively target the specific pain pathways involved in neck pain [Corp N, Mansell G, Stynes S, Wynne-Jones G, Morsø L, Hill JC, et al. Evidence-based treatment recommendations for neck and low back pain across Europe: a systematic review of guidelines. Eur J Pain. 2021;25(2):275-295. [FREE Full text] [CrossRef] [Medline]42]. The effectiveness of VR in rehabilitation is highly dependent on the precision and specificity of the virtual environment. For neck pain, VR programs need to incorporate specialized simulations focusing on cervical mobility, postural correction, and perhaps even real-time biofeedback for muscle tension [Denche-Zamorano A, Rodriguez-Redondo Y, Barrios-Fernandez S, Mendoza-Muñoz M, Castillo-Paredes A, Rojo-Ramos J, et al. Rehabilitation is the main topic in virtual and augmented reality and physical activity research: a bibliometric analysis. Sensors (Basel). 2023;23(6):2987. [FREE Full text] [CrossRef] [Medline]43]. While VR-based interventions demonstrate substantial benefits for certain musculoskeletal disorders, such as knee pain and fibromyalgia, these advantages may not always extend to all aspects of rehabilitation. In contrast, more conventional interventions, such as physical therapy or pharmacologic treatments, may still be necessary, particularly when addressing pain or severe functional limitations that VR may not effectively mitigate. Furthermore, although the reviewed studies indicate that VR can be a valuable tool in managing musculoskeletal disorders, it is crucial to recognize the limitations of these interventions. These limitations include the need for specialized equipment, potential patient discomfort with technology, and the higher costs associated with VR systems compared to traditional rehabilitation methods.

To effectively integrate VR into rehabilitation, clinicians should tailor interventions to specific conditions, such as using VR for balance exercises in patients with knee pain or relaxation techniques for fibromyalgia. Combining VR with other therapies, like physical therapy, can provide real-time feedback, thereby enhancing patient adherence and treatment effectiveness. Regular monitoring through VR tracking systems and follow-up assessments will ensure that progress is tracked in terms of mobility, pain, and quality of life. Additionally, clinicians should educate patients on VR use through training sessions and offer ongoing support. For patients, incorporating VR into daily life involves setting aside time for short, daily sessions focused on rehabilitation exercises or pain management through virtual relaxation environments. Engaging with gamified VR programs can maintain motivation by tracking progress and offering rewards. Patients need a dedicated, obstacle-free space for VR sessions and should take breaks to prevent physical discomfort, ensuring a beneficial and enjoyable VR experience that complements their rehabilitation journey.

Strengths and Limitations

This umbrella review had several limitations. First, individual meta-analyses inherently carry biases, which may affect the overall findings. Second, many primary studies included in the review lacked detailed outcome assessments or follow-up information, limiting the reliability of their conclusions. Third, the evidence currently available must be updated, as several high-quality RCTs have been published recently. Fourth, this review only included meta-analyses published in English, potentially excluding relevant studies in other languages. Fifth, the study did not categorize the different types of VR interventions, which could have provided a more nuanced understanding of their effectiveness. Finally, the findings of this review require validation through large-scale, rigorously designed clinical trials to confirm their broad applicability and assess their long-term effects.

Future Directions

Further studies are needed to identify patient characteristics that predict successful outcomes with VR and other interventions. For example, age, severity of the condition, and comorbidities may influence how well a patient responds to VR rehabilitation [Tesarz J, Herpel C, Meischner M, Drusko A, Friederich H, Flor H, et al. Effects of virtual reality on psychophysical measures of pain: superiority to imagination and nonimmersive conditions. Pain. 2024;165(4):796-810. [FREE Full text] [CrossRef] [Medline]44]. Personalized treatment protocols based on these factors could enhance the effectiveness of interventions. Given the higher costs associated with VR systems, future research should explore the cost-effectiveness of VR rehabilitation compared to traditional methods and conduct large-scale RCTs for different types of VR interventions [Guerra-Armas J, Flores-Cortes M, Ceniza-Bordallo G, Matamala-Gomez M. User experience in immersive virtual reality-induced hypoalgesia in adults and children suffering from pain conditions. Multimodal Technol Interact. 2024;8(8):66. [CrossRef]39].

Conclusions

VR demonstrates significant potential in the rehabilitation of various musculoskeletal conditions. It effectively alleviates pain, enhances psychological well-being, and facilitates the recovery of motor function in patients.

Acknowledgments

This work was supported by National Key R&D Program of China (2023YFB4606705), National Natural Science Foundation of China (82272611, 82472522, 82072506, 92268115), Hunan Provincial Science Fund for Distinguished Young Scholars (2024JJ2089), Science and Technology Innovation Program of Hunan Province (2023SK2024), Natural Science Foundation of Hunan Province (2023JJ30949), and Shaanxi Province Technology Committee Project (2021JM576).

Conflicts of Interest

None declared.

Multimedia Appendix 1

PRIOR checklist.

DOCX File , 25 KB

Multimedia Appendix 2

Search strategy.

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Multimedia Appendix 3

Results of Graphical Representation of Overlap for Overviews overlap analysis.

DOCX File , 3497 KB

Multimedia Appendix 4

Association between the virtual reality and musculoskeletal disease outcomes.

DOCX File , 55 KB

Multimedia Appendix 5

Excluded studies and their associated reasons.

DOCX File , 44 KB

Multimedia Appendix 6

Main conclusions of the study.

DOCX File , 39 KB

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AMSTAR 2: Measurement Tool to Assess Systematic Reviews 2
GRADE: Grading of Recommendations Assessment, Development, and Evaluation
GROOVE: Graphical Representation of Overlap for Overviews
MD: mean difference
PRISMA: Preferred Reporting Items for Systematic Reviews and Meta-Analyses
RCT: randomized controlled trial
ROM: range of motion
SMD: standardized mean difference
TUG: timed up and go test
VAS: visual analog scale
VR: virtual reality
WOMAC: Western Ontario and McMaster Universities Osteoarthritis Index


Edited by T Loetscher; submitted 21.07.24; peer-reviewed by H Shah, J Guerra Armas; comments to author 22.11.24; revised version received 03.12.24; accepted 19.01.25; published 25.04.25.

Copyright

©Peiyuan Tang, Yangbin Cao, Djandan Tadum Arthur Vithran Vithran, Wenfeng Xiao, Ting Wen, Shuguang Liu, Yusheng Li. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 25.04.2025.

This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research (ISSN 1438-8871), is properly cited. The complete bibliographic information, a link to the original publication on https://www.jmir.org/, as well as this copyright and license information must be included.