Published on in Vol 27 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/69080, first published .
Digital Gaming and Subsequent Health and Well-Being Among Older Adults: Longitudinal Outcome-Wide Analysis

Digital Gaming and Subsequent Health and Well-Being Among Older Adults: Longitudinal Outcome-Wide Analysis

Digital Gaming and Subsequent Health and Well-Being Among Older Adults: Longitudinal Outcome-Wide Analysis

Digital Gaming and Subsequent Health and Well-Being Among Older Adults: Longitudinal Outcome-Wide Analysis https://t.co/yIYuR6HRXH https://t.co/K6oZTWH5Ap

6:15 AM · Jan 28, 2025

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こ、これは気になる。。"Digital gaming has become increasingly popular among older adults,……" #英語論文千本ノック #その551 https://t.co/DwC3Bn0utN

12:58 AM · Jan 31, 2025

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地域在住高齢者では、デジタルゲームは全体的な健康や幸福に影響せず、座位行動の増加や屋外活動の減少もなく、趣味グループへの参加や友人との会合が増える傾向があったそうです。 https://t.co/uyF5xH9TRT

6:30 PM · Apr 21, 2025

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