Published on in Vol 27 (2025)
1 School of Business, Economics and Society, Friedrich-Alexander-Universität Erlangen-Nürnberg, Nuremberg, Germany
2 Department of Economics and Management, Karlsruhe Institute of Technology, Karlsruhe, Germany
3 Gamification Research Group, Faculty of Information Systems and Applied Computer Sciences, University of Bamberg, Bamberg, Germany
4 School of Computation, Information, and Technology, Technical University of Munich Campus Heilbronn, Heilbronn, Germany