Original Paper
- Jeanine Kirchner-Krath1 ;
- Manuel Schmidt-Kraepelin2 ;
- Katharina Schmähl1 ;
- Christoph Schütz1 ;
- Benedikt Morschheuser1,3 ;
- Ali Sunyaev4
1School of Business, Economics and Society, Friedrich-Alexander-Universität Erlangen-Nürnberg, Nuremberg, Germany
2Department of Economics and Management, Karlsruhe Institute of Technology, Karlsruhe, Germany
3Gamification Research Group, Faculty of Information Systems and Applied Computer Sciences, University of Bamberg, Bamberg, Germany
4School of Computation, Information, and Technology, Technical University of Munich Campus Heilbronn, Heilbronn, Germany
Corresponding Author:
Manuel Schmidt-Kraepelin
Department of Economics and Management
Karlsruhe Institute of Technology
Kaiserstraße 89
Karlsruhe, D-76133
Germany
Phone: 49 72160844062
Email: manuel.schmidt-kraepelin@kit.edu
Abstract
Background: The phenomenon of procrastination refers to an individual’s conscious decision to postpone the completion of tasks despite being aware of its adverse consequences in the future. Extant research in this field shows that procrastination is associated with increased levels of anxiety and stress and the likelihood of developing depression and calls for the development of suitable interventions that support individuals in making lasting positive changes to their procrastination behaviors. In parallel, practice has produced a plethora of behavior change support systems (BCSSs) that aim to provide a low-threshold, accessible alternative to in-person therapeutic approaches. Most of these BCSSs can be considered motivational BCSSs that combine functional, utilitarian components with hedonic and eudaimonic design elements to empower self-treatment. Although early studies have suggested the potential benefits of such BCSSs, research on understanding their specific design characteristics and support of individuals in self-treating procrastination is still in its infancy.
Objective: In response to this gap between practice and research, we aimed to analyze and systemize the multitude of practical design efforts in motivational BCSSs for the self-treatment of procrastination and identify the main design archetypes that have emerged.
Methods: We conducted a 3-step research approach. First, we identified 127 behavior change support apps for procrastination through a systematic screening process in the German and US Apple App Store and Google Play Store. Second, we systematically coded the identified apps in terms of the behavior change techniques targeted by their functional design and hedonic or eudaimonic design elements. Third, we conducted a 2-step cluster analysis to identify archetypes of motivational design in behavior change support apps to combat procrastination.
Results: A variety of motivational designs have been developed and implemented in practice, and our analysis identified five main archetypes: (1) structured progress monitor, (2) self-improvement guide, (3) productivity adventure, (4) emotional wellness coach, and (5) social focus companion. The identified archetypes target different psychological determinants of procrastination and successfully use a variety of hedonic and eudaimonic design elements that extend beyond the current state of research.
Conclusions: The results of our study provide a foundation for future research endeavors that aim to examine the comparative effects of motivational design archetypes and develop more effective interventions tailored to individual needs. For practitioners, the findings reveal the contemporary design space of motivational BCSSs to support the self-treatment of procrastination and may serve as blueprints that can guide the design of future systems. For individuals seeking support and health professionals treating procrastination, our study systemizes the landscape of apps, thereby facilitating the selection of one that best aligns with the patient’s individual needs.
doi:10.2196/65214
Keywords
Introduction
Motivation
Procrastination, an irrational and malicious behavioral pattern defined as the intentional delay of important or necessary tasks despite knowing the negative consequences [Klingsieck KB. Procrastination: when good things don’t come to those who wait. Eur Psychol. Jan 2013;18(1):24-34. [CrossRef]1], affects nearly one-fifth of adults worldwide [Steel P. The nature of procrastination: a meta-analytic and theoretical review of quintessential self-regulatory failure. Psychol Bull. Jan 2007;133(1):65-94. [CrossRef] [Medline]2,Küchler AM, Albus P, Ebert DD, Baumeister H. Effectiveness of an internet-based intervention for procrastination in college students (StudiCare Procrastination): study protocol of a randomized controlled trial. Internet Interv. Sep 2019;17:100245. [FREE Full text] [CrossRef] [Medline]3]. Despite the phenomenon often being described with a bit of humor, as evidenced by a popular Technology, Entertainment, Design Talk [Urban T. Inside the mind of a master procrastinator. YouTube. URL: https://www.youtube.com/watch?v=arj7oStGLkU [accessed 2024-07-25] 4], it poses a serious threat to mental and physical health. Studies have demonstrated that procrastination can cause stress, depression, and anxiety [Beutel ME, Klein EM, Aufenanger S, Brähler W, Dreier M, Müller KW, et al. Procrastination, distress and life satisfaction across the age range - a German representative community study. PLoS One. 2016;11(2):e0148054. [FREE Full text] [CrossRef] [Medline]5-van Eerde W. A meta-analytically derived nomological network of procrastination. Pers Individ Differ. Oct 2003;35(6):1401-1418. [CrossRef]7], as well as raise the risk of cardiovascular diseases and hypertension [Sirois FM. Is procrastination a vulnerability factor for hypertension and cardiovascular disease? Testing an extension of the procrastination-health model. J Behav Med. Jun 25, 2015;38(3):578-589. [CrossRef] [Medline]8]. Overall, those affected by procrastination experience a concerning risk of a decline in life quality [Maria-Ioanna A, Patra V. The role of psychological distress as a potential route through which procrastination may confer risk for reduced life satisfaction. Curr Psychol. May 27, 2020;41(5):2860-2867. [CrossRef]9].
Correspondingly, medical research has engaged in numerous treatment directions to help and support those affected [Rozental A, Carlbring P. Understanding and treating procrastination: a review of a common self-regulatory failure. Psychology. 2014;5(13):1488-1502. [CrossRef]10,Yan B, Zhang X. What research has been conducted on procrastination? Evidence from a systematical bibliometric analysis. Front Psychol. Feb 2, 2022;13:809044. [FREE Full text] [CrossRef] [Medline]11]. Acknowledging that procrastination primarily results from a failure of self-regulation [Steel P. The nature of procrastination: a meta-analytic and theoretical review of quintessential self-regulatory failure. Psychol Bull. Jan 2007;133(1):65-94. [CrossRef] [Medline]2], which is influenced by both situational (eg, task characteristics, expected outcome, and delay) and motivational (eg, self-efficacy, self-belief, and impulsiveness) determinants [Steel P, König CJ. Integrating theories of motivation. Acad Manag Rev. Oct 2006;31(4):889-913. [CrossRef]12], cognitive and behavioral interventions as well as their combination in cognitive behavioral therapy promise to be most successful [Rozental A, Carlbring P. Understanding and treating procrastination: a review of a common self-regulatory failure. Psychology. 2014;5(13):1488-1502. [CrossRef]10,Salguero-Pazos M, Reyes-de-Cózar S. Interventions to reduce academic procrastination: a systematic review. Int J Educ Res. 2023;121:102228. [CrossRef]13-Steinert C, Heim N, Leichsenring F. Procrastination, perfectionism, and other work-related mental problems: prevalence, types, assessment, and treatment-a scoping review. Front Psychiatry. Oct 11, 2021;12:736776. [FREE Full text] [CrossRef] [Medline]15]. However, traditional treatment of procrastination still suffers from low attendance and adherence rates compared to the amount of people affected [Sirois FM, Melia-Gordon ML, Pychyl TA. “I'll look after my health, later”: an investigation of procrastination and health. Pers Individ Differ. Oct 2003;35(5):1167-1184. [CrossRef]16]. In this regard, digitally supported treatment of procrastination using behavior change support systems (BCSSs) has gained attention as a low-threshold, accessible alternative to in-person therapeutic approaches [Yan B, Zhang X. What research has been conducted on procrastination? Evidence from a systematical bibliometric analysis. Front Psychol. Feb 2, 2022;13:809044. [FREE Full text] [CrossRef] [Medline]11,van Eerde W, Klingsieck KB. Overcoming procrastination? A meta-analysis of intervention studies. Educ Res Rev. Nov 2018;25:73-85. [CrossRef]14,Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17].
BCSSs are systems “with psychological and behavioral outcomes designed to form, alter or reinforce attitudes, behaviors or an act of complying without using coercion or deception” [Oinas-Kukkonen H. A foundation for the study of behavior change support systems. Pers Ubiquit Comput. Jul 19, 2012;17(6):1223-1235. [CrossRef]18]. They have been demonstrated to help restructure malicious behaviors that pose health threats [Grady A, Pearson N, Lamont H, Leigh L, Wolfenden L, Barnes C, et al. The effectiveness of strategies to improve user engagement with digital health interventions targeting nutrition, physical activity, and overweight and obesity: systematic review and meta-analysis. J Med Internet Res. Dec 19, 2023;25:e47987. [FREE Full text] [CrossRef] [Medline]19], such as obesity [Markkanen JO, Oikarinen N, Savolainen MJ, Merikallio H, Nyman V, Salminen V, et al. Mobile health behaviour change support system as independent treatment tool for obesity: a randomized controlled trial. Int J Obes (Lond). Mar 07, 2024;48(3):376-383. [FREE Full text] [CrossRef] [Medline]20-Walsh JC, Richmond J, Mc Sharry J, Groarke A, Glynn L, Kelly MG, et al. Examining the impact of an mHealth behavior change intervention with a brief in-person component for cancer survivors with overweight or obesity: randomized controlled trial. JMIR Mhealth Uhealth. Jul 05, 2021;9(7):e24915. [CrossRef] [Medline]22], lack of physical activity [Schwarz A, Winkens LH, de Vet E, Ossendrijver D, Bouwsema K, Simons M. Design features associated with engagement in mobile health physical activity interventions among youth: systematic review of qualitative and quantitative studies. JMIR Mhealth Uhealth. Mar 06, 2023;11:e40898. [FREE Full text] [CrossRef] [Medline]23,Mazeas A, Duclos M, Pereira B, Chalabaev A. Evaluating the effectiveness of gamification on physical activity: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. Jan 04, 2022;24(1):e26779. [FREE Full text] [CrossRef] [Medline]24], unhealthy nutrition [Villinger K, Wahl DR, Boeing H, Schupp HT, Renner B. The effectiveness of app-based mobile interventions on nutrition behaviours and nutrition-related health outcomes: a systematic review and meta-analysis. Obes Rev. Oct 2019;20(10):1465-1484. [FREE Full text] [CrossRef] [Medline]25-Hu EA, Nguyen V, Langheier J, Shurney D. Weight reduction through a digital nutrition and food purchasing platform among users with obesity: longitudinal study. J Med Internet Res. Sep 02, 2020;22(9):e19634. [FREE Full text] [CrossRef] [Medline]27], or smoking [Martinez-Gutierrez J, Domínguez A, López C, Alcántara J, Althausen C, Rojas M, et al. “Appagalo” a customized mobile health intervention (mHealth) for smoking cessation in women: a randomized controlled trial. Tob Use Insights. Feb 21, 2023;16. [CrossRef]28-Fang YE, Zhang Z, Wang R, Yang B, Chen C, Nisa C, et al. Effectiveness of eHealth smoking cessation interventions: systematic review and meta-analysis. J Med Internet Res. Jul 28, 2023;25:e45111. [FREE Full text] [CrossRef] [Medline]30]. Through various behavior change techniques (BCTs) that target situational and motivational behavior determinants, such as goal setting and self-monitoring, context restructuring, reframing of beliefs, or the illustration of behavioral consequences [Michie S, Wood CE, Johnston M, Abraham C, Francis JJ, Hardeman W. Behaviour change techniques: the development and evaluation of a taxonomic method for reporting and describing behaviour change interventions (a suite of five studies involving consensus methods, randomised controlled trials and analysis of qualitative data). Health Technol Assess. Nov 2015;19(99):1-188. [FREE Full text] [CrossRef] [Medline]31], BCSSs can support a stepwise transition from health-threatening behaviors to novel behavior patterns and habits [Karppinen P, Oinas-Kukkonen H, Alahäivälä T, Jokelainen T, Teeriniemi AM, Salonurmi T, et al. Opportunities and challenges of behavior change support systems for enhancing habit formation: a qualitative study. J Biomed Inform. Aug 2018;84:82-92. [FREE Full text] [CrossRef] [Medline]32]. A recent review of primary studies in the field of BCSSs for procrastination [Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17] demonstrates that such BCSSs can evidently help raise awareness of distractions [Foulonneau A, Calvary G, Villain E. Stop procrastinating: TILT, time is life time, a persuasive application. In: Proceedings of the 28th Australian Conference on Computer-Human Interaction. 2016. Presented at: OzCHI '16; November 29-December 2, 2016; Launceston, Australia. [CrossRef]33-Arakawa R, Yakura H, Goto M. CatAlyst: domain-extensible intervention for preventing task procrastination using large generative models. In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. 2023. Presented at: CHI '23; April 23-28, 2023; Hamburg, Germany. [CrossRef]35], reduce procrastination behaviors [Inie N, Lungu M. Aiki - turning online procrastination into microlearning. In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 2021. Presented at: CHI '21; May 8-13, 2021; Yokohama, Japan. [CrossRef]34,Luo J, Wang M, Chen B, Sun M. Exposure to nature sounds through a mobile application in daily life: effects on learning performance among university students. Int J Environ Res Public Health. Nov 07, 2022;19(21):14583. [FREE Full text] [CrossRef] [Medline]36,Kadosh M, Hen M, Ferrari JR. Reducing statistics anxiety and academic procrastination among Israeli students: a pilot program. Teach Stat. Aug 10, 2023;45(3):167-175. [CrossRef]37], and increase self-efficacy [Kadosh M, Hen M, Ferrari JR. Reducing statistics anxiety and academic procrastination among Israeli students: a pilot program. Teach Stat. Aug 10, 2023;45(3):167-175. [CrossRef]37-Rozental A, Forsström D, Tangen JA, Carlbring P. Experiences of undergoing internet-based cognitive behavior therapy for procrastination: a qualitative study. Internet Interv. Sep 2015;2(3):314-322. [CrossRef]39].
While these studies are still often tied to augmenting traditional cognitive behavioral therapy with digital applications under medical guidance, it is only in the last few years that BCSSs with motivational design approaches for the successful self-treatment of procrastination have gained traction [Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17]. This development can be attributed to the emerging research trend of motivational information systems (ISs) [Szalma JL. On the application of motivation theory to human factors/ergonomics: motivational design principles for human-technology interaction. Hum Factors. Dec 2014;56(8):1453-1471. [CrossRef] [Medline]40,Wu J, Lu X. Effects of extrinsic and intrinsic motivators on using utilitarian, hedonic, and dual-purposed information systems: a meta-analysis. J Assoc Inf Syst. Mar 2013;14(3):153-191. [CrossRef]41], which combine functional, utilitarian components (such as support in planning and goal setting) with hedonic (referring to a sense of pleasure [Berridge KC, Kringelbach ML. Building a neuroscience of pleasure and well-being. Psychol Well Being. Oct 24, 2011;1(1):1-3. [FREE Full text] [CrossRef] [Medline]42]) and eudaimonic (referring to a sense of meaningfulness [Berridge KC, Kringelbach ML. Building a neuroscience of pleasure and well-being. Psychol Well Being. Oct 24, 2011;1(1):1-3. [FREE Full text] [CrossRef] [Medline]42]) design elements. The latter aim to evoke positive experiences in using the system and performing the target behavior, such as joy, excitement, or curiosity, and satisfy motivational needs [Szalma JL. On the application of motivation theory to human factors/ergonomics: motivational design principles for human-technology interaction. Hum Factors. Dec 2014;56(8):1453-1471. [CrossRef] [Medline]40,Wu J, Lu X. Effects of extrinsic and intrinsic motivators on using utilitarian, hedonic, and dual-purposed information systems: a meta-analysis. J Assoc Inf Syst. Mar 2013;14(3):153-191. [CrossRef]41]. Initial studies show that motivational BCSSs for procrastination that combine educational content about procrastination stimuli with quiz and achievement mechanics can significantly reduce procrastination in unguided self-treatment [Lukas CA, Berking M. Reducing procrastination using a smartphone-based treatment program: a randomized controlled pilot study. Internet Interv. Jun 2018;12:83-90. [FREE Full text] [CrossRef] [Medline]43]. Moreover, gameful storytelling in task planning and work on tasks can enhance feelings of self-control [Kirchner-Krath J, Schmidt-Kraepelin M, Schöbel S, Ullrich M, Sunyaev A, Von Korflesch HF. Outplay your weaker self: a mixed-methods study on gamification to overcome procrastination in academia. In: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. 2024. Presented at: CHI '24; May 11-16, 2024; Honolulu, HI. [CrossRef]44].
Research on motivational BCSSs for low-threshold and accessible self-treatment of procrastination is still nascent, but practical efforts have produced a plethora of (primarily mobile) apps that use motivational design approaches to support people in handling procrastination behaviors [Kirchner-Krath J, Schmidt-Kraepelin M, Schöbel S, Ullrich M, Sunyaev A, Von Korflesch HF. Outplay your weaker self: a mixed-methods study on gamification to overcome procrastination in academia. In: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. 2024. Presented at: CHI '24; May 11-16, 2024; Honolulu, HI. [CrossRef]44]. These include gamified task management platforms that integrate narrative design [HabitRPG Inc. Habitica: gamified taskmanager. App Store. URL: https://apps.apple.com/de/app/habitica-gamified-taskmanager/id994882113 [accessed 2024-07-25] 45]; artificial companions that provide approval and help with planning and self-reflection [Dreamfora. Dreamfora: AI goal setting. App Store. URL: https://apps.apple.com/de/app/dreamfora-ai-goal-setting/id1561306096 [accessed 2024-07-25] 46]; and digital tools that use focus timers, unlockable collectibles, and team focus sessions [SEEKRTECH CO. LTD. Forest - Bleib fokussiert. App Store. URL: https://apps.apple.com/de/app/forest-bleib-fokussiert/id866450515 [accessed 2024-07-25] 47], with several apps exceeding a million downloads. In this regard, there is great potential for research on motivational BCSSs for procrastination to build on and learn from these practical efforts [Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17] and investigate how different motivational design approaches affect the procrastination process as a basis to develop targeted recommendations for individuals seeking support in dealing with procrastination.
In this context, previous research has demonstrated that effectively designing health BCSSs requires not only experimenting with different BCTs that, in untargeted combinations, can cause counteracting mechanisms and result in highly ineffective solutions [Spohrer K, Fallon M, Hoehle H, Heinzl A. Designing effective mobile health apps: does combining behavior change techniques really create synergies? J Manag Inf Syst. Aug 06, 2021;38(2):517-545. [CrossRef]48]. Rather, to provide an informed foundation for both researchers and designers on how to successfully approach the problem of procrastination with motivational BCSSs, it is crucial to identify and characterize commensurate combinations of BCTs and take account of their underlying theoretical mechanisms [Spohrer K, Fallon M, Hoehle H, Heinzl A. Designing effective mobile health apps: does combining behavior change techniques really create synergies? J Manag Inf Syst. Aug 06, 2021;38(2):517-545. [CrossRef]48]. To this end, identifying the main archetypes of design that have emerged to target situational and motivational determinants of procrastination in practical applications is particularly valuable. Design archetypes represent a practice-oriented perspective on design knowledge that abstracts from single applications, which might sometimes combine BCTs randomly, to identify industry best practices. Thus, design archetypes can be regarded as complementary to conceptual, theory-driven design knowledge (eg, design principles and frameworks) in guiding developers when designing and implementing motivational BCSSs by offering prescriptions for effective design [Kim DH, Hinken B, Lannon C. Applying Systems Archetypes. Arcadia, CA. Pegasus Communications; 1997. 49]. For researchers, knowledge about design archetypes further serves as a feedback mechanism that shows whether and, if so, how research insights have been transferred to real-world systems and where gaps between research and practice remain [Schmidt-Kraepelin M, Toussaint PA, Thiebes S, Hamari J, Sunyaev A. Archetypes of gamification: analysis of mHealth apps. JMIR Mhealth Uhealth. Oct 19, 2020;8(10):e19280. [FREE Full text] [CrossRef] [Medline]50].
Objectives
This study aimed to provide this foundation for both future research in investigating motivational BCSSs to combat procrastination and further practical efforts to design and select motivational BCSSs for self-treating procrastination by answering the following research question: what are prevalent archetypes of motivational design in behavior change support apps for procrastination?
To answer this research question, in line with previous studies that have systematized design in (mobile) health apps [Schmidt-Kraepelin M, Toussaint PA, Thiebes S, Hamari J, Sunyaev A. Archetypes of gamification: analysis of mHealth apps. JMIR Mhealth Uhealth. Oct 19, 2020;8(10):e19280. [FREE Full text] [CrossRef] [Medline]50-Denecke K, May R. Developing a technical-oriented taxonomy to define archetypes of conversational agents in health care: literature review and cluster analysis. J Med Internet Res. Jan 30, 2023;25:e41583. [FREE Full text] [CrossRef] [Medline]52], we adopted a systematic screening and coding approach that built on the recognized Behavior Change Technique Taxonomy (BCTT) by Michie et al [Michie S, Richardson M, Johnston M, Abraham C, Francis J, Hardeman W, et al. The behavior change technique taxonomy (v1) of 93 hierarchically clustered techniques: building an international consensus for the reporting of behavior change interventions. Ann Behav Med. Aug 2013;46(1):81-95. [CrossRef] [Medline]53] and the intrinsic motivations for system use classification by Lowry et al [Lowry PB, Gaskin JE, Twyman NW, Hammer B, Roberts TL. Taking “fun and games” seriously: proposing the hedonic-motivation system adoption model (HMSAM). J Assoc Inf Syst. Nov 2013;14(11):617-671. [CrossRef]54] to form the basis for a 2-step cluster analysis according to Punj and Stewart [Punj G, Stewart DW. Cluster analysis in marketing research: review and suggestions for application. J Mark Res. May 01, 1983;20(2):134-148. [CrossRef]55]. Thereby, we identified clusters of motivational design approaches in prevailing motivational BCSSs for procrastination and then discussed the archetypes of motivational design characteristics for each identified cluster.
Consequently, our study systematically classified motivational design approaches in BCSSs to combat procrastination, providing 3 main contributions to research and practice. First, it constitutes the basis for future research efforts to investigate the comparative effects of motivational design archetypes on various situational and motivational determinants of procrastination, possibly paving the way for more targeted and individualized self-treatment recommendations through motivational BCSSs depending on the individual problem profile [Klingsieck KB. Procrastination: when good things don’t come to those who wait. Eur Psychol. Jan 2013;18(1):24-34. [CrossRef]1,Özberk EH, Türk Kurtça T. Profiles of academic procrastination in higher education: a cross-cultural study using latent profile analysis. Int J Psychol Educ Stud. Oct 23, 2022;8(3):150-160. [CrossRef]56,Lay CH. A modal profile analysis of procrastinators: a search for types. Pers Individ Differ. Jan 1987;8(5):705-714. [CrossRef]57]. Second, it represents blueprints of design opportunities for developers of BCSSs to support the self-treatment of procrastination using motivational design approaches that increase system use and counteract dropout rates, a problem known from health-related digital applications [Becker S, Kribben A, Meister S, Diamantidis CJ, Unger N, Mitchell A. User profiles of a smartphone application to support drug adherence--experiences from the iNephro project. PLoS One. Oct 23, 2013;8(10):e78547. [FREE Full text] [CrossRef] [Medline]58]. Finally, it systemizes the plethora of available apps for both health professionals and individuals seeking support in handling procrastination as a basis to decide on a design archetype that best suits the patient’s or individual’s needs and preferences, thereby potentially increasing treatment adherence and counteracting the severe mental and physical health consequences of ongoing procrastination.
Methods
Overview
To answer our research question, we followed a systematic screening and coding approach of existing mobile apps, complemented by a 2-step cluster analysis [Punj G, Stewart DW. Cluster analysis in marketing research: review and suggestions for application. J Mark Res. May 01, 1983;20(2):134-148. [CrossRef]55] informed by previous work that has conducted archetype analyses of health-related apps and platforms [Schmidt-Kraepelin M, Toussaint PA, Thiebes S, Hamari J, Sunyaev A. Archetypes of gamification: analysis of mHealth apps. JMIR Mhealth Uhealth. Oct 19, 2020;8(10):e19280. [FREE Full text] [CrossRef] [Medline]50-Denecke K, May R. Developing a technical-oriented taxonomy to define archetypes of conversational agents in health care: literature review and cluster analysis. J Med Internet Res. Jan 30, 2023;25:e41583. [FREE Full text] [CrossRef] [Medline]52]. Accordingly, our research method consisted of 3 main steps: database setup and screening, app coding, and cluster analysis (Figure 1 [Schmidt-Kraepelin M, Toussaint PA, Thiebes S, Hamari J, Sunyaev A. Archetypes of gamification: analysis of mHealth apps. JMIR Mhealth Uhealth. Oct 19, 2020;8(10):e19280. [FREE Full text] [CrossRef] [Medline]50-Punj G, Stewart DW. Cluster analysis in marketing research: review and suggestions for application. J Mark Res. May 01, 1983;20(2):134-148. [CrossRef]55]).

Database Setup and Screening
To set up the database of pertinent behavior change support apps to combat procrastination, we followed a systematic search strategy in the German and US Apple App Store and Google Play Store. The reason why we opted for these 2 platforms is that they represent the 2 largest app stores for iOS- and Android-based mobile phones, with the Google Play Store recording >110 billion app downloads and the Apple App Store reporting approximately 35 billion app downloads in 2023 [App data report 2024: in-depth insights of the Apple App Store and Google Play Store. Business of Apps. URL: https://www.businessofapps.com/data/report-app-data/ [accessed 2025-01-29]
59]. Moreover, the United States is the most significant Western mobile app market in terms of downloads and consumer spending on mobile devices [Wylie L. US app market statistics (2025). Business of Apps. Jan 22, 2025. URL: https://www.businessofapps.com/data/us-app-market/ [accessed 2025-01-29]
60], and Germany represents the largest mobile app market in the European Union [Wylie L. Germany app market statistics (2025). Business of Apps. Jan 22, 2025. URL: https://www.businessofapps.com/data/germany-app-market/ [accessed 2025-01-29]
61]. We searched for apps related to the terms “procrastination” or “Prokrastination” (the German equivalent) in March 2024, leading to an initial set of 1259 apps (Figure 2).
After removing duplicates, of the 1259 apps, 612 (48.61%) unique apps remained for the initial screening. Thus, we screened the descriptions of these 612 apps in the Apple App Store and Google Play Store against our predefined inclusion and exclusion criteria, listed in Textbox 1.

Inclusion criteria
- Topicality: maintained apps with regular updates
- Access: free apps
- Language: English or German
- Content focus: explicit focus on the problem of procrastination at work or in daily life
- App design: motivational behavior change support system with both functional and hedonic or eudaimonic design aspects according to the classification of intrinsic motivations for system use by Lowry et al [Lowry PB, Gaskin JE, Twyman NW, Hammer B, Roberts TL. Taking “fun and games” seriously: proposing the hedonic-motivation system adoption model (HMSAM). J Assoc Inf Syst. Nov 2013;14(11):617-671. [CrossRef]54]
Exclusion criteria
- Topicality: outdated apps flagged as not maintained anymore
- Access: paid apps and paywalls after installation
- Language: other languages
- Content focus: lack of focus on procrastination (eg, household organizers; microlearning apps; time-tracking apps for client projects; team planners; general meditation apps; general habit trackers; mood trackers; and treatment apps for other mental health issues such as attention-deficit/hyperactivity disorder, depression, or anxiety)
- App design: purely functional, utilitarian app design without hedonic design aspects
Specifically, concerning their topicality, we excluded apps flagged as not maintained by the app stores. We also excluded paid apps that were not accessible without upfront payment as we wanted to focus on apps that are readily accessible to a broad audience of people affected by procrastination without posing a payment hurdle that might inhibit their benefit compared to traditional treatment approaches. Moreover, we excluded apps that were in languages other than English or German (eg, Chinese or Russian). In terms of their content and focus, we explicitly searched for apps that targeted procrastination of individuals at work or in daily life by providing specific utilitarian functionalities or content to approach procrastination (ie, the postponement of important or necessary tasks) on a cognitive (eg, specific learning or reflection content or guidance related to procrastination) or behavioral (eg, features to engage in goal and task planning or organization or focused work) level. Conversely, we excluded apps that were not focused on this problem, such as microlearning apps and general meditation apps (with content entirely unrelated to procrastination); household organizers; time-tracking apps for client projects or team planners (focused on organizing multiple people instead of supporting individuals); mood trackers and general habit trackers (without any content or functionalities related to specific tasks); or treatment apps for other mental health problems such as attention-deficit/hyperactivity disorder, depression, or anxiety (that were not suitable for individuals without pathological mental health issues). Moreover, as we focused on motivational BCSSs that are characterized by functional, utilitarian, and hedonic or eudaimonic design aspects [Szalma JL. On the application of motivation theory to human factors/ergonomics: motivational design principles for human-technology interaction. Hum Factors. Dec 2014;56(8):1453-1471. [CrossRef] [Medline]40,Wu J, Lu X. Effects of extrinsic and intrinsic motivators on using utilitarian, hedonic, and dual-purposed information systems: a meta-analysis. J Assoc Inf Syst. Mar 2013;14(3):153-191. [CrossRef]41], we excluded apps without any visible hedonic or eudaimonic design approaches, such as purely functional to-do lists, calendars, timers, or app blockers.
As a result of the initial screening process, of the 612 apps, 311 (50.8%) remained for the subsequent detailed analysis. In this step, we downloaded all the apps on an iPhone 15 Pro (for iOS apps) and a Google Pixel 4a (for Android apps) and analyzed their functionalities in detail against the predefined inclusion and exclusion criteria. During this step, we excluded an additional 59.2% (184/311) of the apps because they did not meet the inclusion criteria. Specifically, of the 184 apps, 34 (18.5%) were excluded because they had a paywall for use after installation (n=32, 94%) or could be accessed only via invitation (n=2, 6%); 16 (8.7%) were excluded because they were not usable (ie, they had been either removed from the app stores between screening in March 2024 and analysis in May 2024, n=6, 38%, or were buggy so that the main functionalities could not be used, n=10, 62%); 3 (1.6%) were excluded because they were only available in Turkish, French, or Chinese; 70 (38%) were excluded because they were not focused on the problem of procrastination; and 51 (27.7%) were excluded because they did not exhibit any hedonic design approaches. To decide whether an app entailed hedonic or eudaimonic design approaches, we juxtaposed them with our codebook based on the classification of intrinsic motivations for system use by Lowry et al [Lowry PB, Gaskin JE, Twyman NW, Hammer B, Roberts TL. Taking “fun and games” seriously: proposing the hedonic-motivation system adoption model (HMSAM). J Assoc Inf Syst. Nov 2013;14(11):617-671. [CrossRef]54] (Table 1) and excluded those apps that did not provide hedonic or eudaimonic features to evoke any of these defined motivations.
Design aspect (based on the classification by Lowry et al [Lowry PB, Gaskin JE, Twyman NW, Hammer B, Roberts TL. Taking “fun and games” seriously: proposing the hedonic-motivation system adoption model (HMSAM). J Assoc Inf Syst. Nov 2013;14(11):617-671. [CrossRef]54]) | Definition based on the Cambridge Dictionary | Exemplary design features (added after intercoder agreement check) |
Fun and enjoyment | Experience of playfulness or pleasure | Mini games, role-play, digital companions, juicy animations and sounds, or shuffling or chance |
Escapism | Experience of escaping pressures and avoiding an unpleasant or boring life | Fantasy, reframing, or virtual reality |
Challenge | Experience of being faced with something that requires mental or physical effort and tests one’s ability | Quests or daily challenges, leaderboards, or levels |
Immersion | Experience of becoming completely involved in an environment or action | Story or narrative, nature sounds, or meditations |
Curiosity | Experience of being eager to know or learn about something or encountering something interesting, rare, or unusual | Counterintuitive behavior or surprising events |
Discovery | Experience of finding information, places, or objects that one did not know about before | Easter eggs, skill paths, unlockable content, or new content |
Self-expression | Experience of expressing one’s personality, emotions, or ideas | Personal profile, personal journal, or customization of an avatar |
Knowledge expansion and self-development | Experience of learning, growing, changing, or advancing through one’s own efforts | Skill trees, quizzes, comparison to past behavior, or self-reflection |
Freedom and autonomy | Experience of being allowed to do, say, and think what one wants and make one’s own decisions without being controlled or limited by anyone else | Choices, customization and configuration, or multiple paths and options |
Companionship | Experience of enjoyment in spending time with other people or being bound with others that share similarities | Collaboration partner, social feed, digital coffee, or community |
Approval | Experience of receiving positive opinions, being accepted, or being positively reinforced for one’s actions | Motivational messages, positive feedback, likes and comments, or badges |
Meaning | Experience of importance or value in an action or outcome | Narrative, coupling actions with benefits for others, altruism, or gifting |
To ensure the reliability of our exclusion process, 3 authors took part in the detailed screening. One of them was a postdoctoral researcher in motivational ISs with 5 years of research experience in the field of BCSSs and motivational design, who set up the inclusion and exclusion criteria, defined the codebook, and led the screening and selection process. The 2 others were junior researchers with backgrounds in organizational psychology and business pedagogy. To ensure reliability, an intercoder agreement check was carried out after 40.2% (125/311) of the apps were analyzed. A total of 20% (25/125) of the analyzed sample was randomly selected and additionally analyzed by one of the other authors (specifically, the apps analyzed by the junior researchers were subjected to intercoder checking by the postdoctoral researcher, and the apps analyzed by the postdoctoral researcher were equally divided and checked by the 2 junior researchers). The intercoder agreement rate for inclusion and exclusion was 96% (κ=0.92), indicating nearly perfect agreement [Neuendorf KA. The Content Analysis Guidebook. Thousand Oaks, CA. SAGE Publications, Inc; 2017. 62]. Any conflicts were resolved in a joint discussion, and the 3 authors progressed with the remaining apps. As a result, 127 apps remained as the final set of behavior change support apps for procrastination for the following research step. The complete list of included and excluded apps can be found in App list.Multimedia Appendix 1
App Coding
For our app coding as a basis to identify motivational design archetypes, we opted for 2 existing classifications to code the utilitarian, functional design aspects and the hedonic or eudaimonic design aspects of the apps, which are both crucial for motivational ISs [Szalma JL. On the application of motivation theory to human factors/ergonomics: motivational design principles for human-technology interaction. Hum Factors. Dec 2014;56(8):1453-1471. [CrossRef] [Medline]40,Wu J, Lu X. Effects of extrinsic and intrinsic motivators on using utilitarian, hedonic, and dual-purposed information systems: a meta-analysis. J Assoc Inf Syst. Mar 2013;14(3):153-191. [CrossRef]41].
Regarding the functional design, we used the BCTT by Michie et al [Michie S, Richardson M, Johnston M, Abraham C, Francis J, Hardeman W, et al. The behavior change technique taxonomy (v1) of 93 hierarchically clustered techniques: building an international consensus for the reporting of behavior change interventions. Ann Behav Med. Aug 2013;46(1):81-95. [CrossRef] [Medline]53]. Michie et al [Michie S, Richardson M, Johnston M, Abraham C, Francis J, Hardeman W, et al. The behavior change technique taxonomy (v1) of 93 hierarchically clustered techniques: building an international consensus for the reporting of behavior change interventions. Ann Behav Med. Aug 2013;46(1):81-95. [CrossRef] [Medline]53] developed a taxonomy of 93 different BCTs organized in 16 hierarchical clusters: goals and planning, feedback and monitoring, social support, shaping knowledge, natural consequences, comparison of behavior, associations, repetition and substitution, comparison of outcomes, rewards and threats, regulation, antecedents, identity, scheduled consequences, self-belief, and covert learning [Michie S, Richardson M, Johnston M, Abraham C, Francis J, Hardeman W, et al. BCT Taxonomy (v1): 93 hierarchically-clustered techniques. Ann Behav Med. 2013. [FREE Full text]63]. The BCTT has proven its reliability and validity [Michie S, Wood CE, Johnston M, Abraham C, Francis JJ, Hardeman W. Behaviour change techniques: the development and evaluation of a taxonomic method for reporting and describing behaviour change interventions (a suite of five studies involving consensus methods, randomised controlled trials and analysis of qualitative data). Health Technol Assess. Nov 2015;19(99):1-188. [FREE Full text] [CrossRef] [Medline]31] and has already been widely used in studies to classify health applications and digital health interventions [Grady A, Pearson N, Lamont H, Leigh L, Wolfenden L, Barnes C, et al. The effectiveness of strategies to improve user engagement with digital health interventions targeting nutrition, physical activity, and overweight and obesity: systematic review and meta-analysis. J Med Internet Res. Dec 19, 2023;25:e47987. [FREE Full text] [CrossRef] [Medline]19,Kebede MM, Liedtke TP, Möllers T, Pischke CR. Characterizing active ingredients of eHealth interventions targeting persons with poorly controlled type 2 diabetes mellitus using the behavior change techniques taxonomy: scoping review. J Med Internet Res. Oct 12, 2017;19(10):e348. [FREE Full text] [CrossRef] [Medline]64-Vlahu-Gjorgievska E, Burazor A, Win KT, Trajkovik V. mHealth apps targeting obesity and overweight in young people: app review and analysis. JMIR Mhealth Uhealth. Jan 19, 2023;11:e37716. [FREE Full text] [CrossRef] [Medline]68]. While alternative taxonomies for classifying design in BCSSs exist, such as the persuasive system design (PSD) model [Oinas-Kukkonen H, Harjumaa M. Persuasive systems design: key issues, process model, and system features. Commun Assoc Inf Syst. 2009;24. [CrossRef]69], which has also been extensively applied in research on health BCSSs [Kelders SM, Kok RN, Ossebaard HC, Van Gemert-Pijnen JE. Persuasive system design does matter: a systematic review of adherence to web-based interventions. J Med Internet Res. Nov 14, 2012;14(6):e152. [FREE Full text] [CrossRef] [Medline]70,Premanandan S, Ahmad A, Cajander Å, Ågerfalk P, Dolezel M, van Gemert-Pijnen L. Designing a mobile e-coaching app for immigrant informal caregivers: qualitative study using the persuasive system design model. JMIR Mhealth Uhealth. Nov 09, 2023;11:e50038. [FREE Full text] [CrossRef] [Medline]71], we decided to build on the BCTT for 2 reasons. First, unlike the PSD model, it incorporates cognitive techniques such as identity and self-belief. Given that previous IS research in the field of motivational BCSSs for self-treating procrastination has largely disregarded the use of cognitive techniques [Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17], it is all the more important to analyze whether such approaches have been incorporated into the practical design of motivational BCSSs. Second, PSD incorporates principles that are on the cusp of being considered utilitarian, such as liking (which refers to the aesthetic experience and, thus, is related to the hedonic experience of enjoyment [Wu J, Lu X. Effects of extrinsic and intrinsic motivators on using utilitarian, hedonic, and dual-purposed information systems: a meta-analysis. J Assoc Inf Syst. Mar 2013;14(3):153-191. [CrossRef]41]) or competition and praise (which can be considered hedonic elements aiming to evoke experiences of challenge and approval [Lowry PB, Gaskin JE, Twyman NW, Hammer B, Roberts TL. Taking “fun and games” seriously: proposing the hedonic-motivation system adoption model (HMSAM). J Assoc Inf Syst. Nov 2013;14(11):617-671. [CrossRef]54]). However, it does not encompass the full range of hedonic and eudaimonic aspects that could be included in apps, such as immersion, curiosity, or discovery [Lowry PB, Gaskin JE, Twyman NW, Hammer B, Roberts TL. Taking “fun and games” seriously: proposing the hedonic-motivation system adoption model (HMSAM). J Assoc Inf Syst. Nov 2013;14(11):617-671. [CrossRef]54]. Accordingly, we chose to use the BCTT as a taxonomy to classify the functional design of the analyzed apps complemented by a second classification explicitly targeting the hedonic and eudaimonic aspects of the apps. Consequently, for our analysis, we coded the apps based on the 16 overarching clusters of the BCTT; for example, an app was coded as meeting the BCT cluster self-belief if it provided functionalities for (1) verbal persuasion about capability, (2) mental rehearsal of successful performance, (3) focus on past success, or (4) self-talk, whereby the detailed definitions and examples for each BCT provided by the BCTT [Michie S, Richardson M, Johnston M, Abraham C, Francis J, Hardeman W, et al. BCT Taxonomy (v1): 93 hierarchically-clustered techniques. Ann Behav Med. 2013. [FREE Full text]63] served as our codebook.
In terms of the hedonic and eudaimonic design aspects of the apps [Wu J, Lu X. Effects of extrinsic and intrinsic motivators on using utilitarian, hedonic, and dual-purposed information systems: a meta-analysis. J Assoc Inf Syst. Mar 2013;14(3):153-191. [CrossRef]41], we opted for the classification of intrinsic motivations for system use provided by Lowry et al [Lowry PB, Gaskin JE, Twyman NW, Hammer B, Roberts TL. Taking “fun and games” seriously: proposing the hedonic-motivation system adoption model (HMSAM). J Assoc Inf Syst. Nov 2013;14(11):617-671. [CrossRef]54]. In their study, Lowry et al [Lowry PB, Gaskin JE, Twyman NW, Hammer B, Roberts TL. Taking “fun and games” seriously: proposing the hedonic-motivation system adoption model (HMSAM). J Assoc Inf Syst. Nov 2013;14(11):617-671. [CrossRef]54] list 11 intrinsic motivations for hedonic IS use based on a review of the IS literature: fun and enjoyment, escaping pressures, challenge, immersion, curiosity, discovery, self-expression, obtaining knowledge, experiencing autonomy/freedom, peer companionship, and approval [Lowry PB, Gaskin JE, Twyman NW, Hammer B, Roberts TL. Taking “fun and games” seriously: proposing the hedonic-motivation system adoption model (HMSAM). J Assoc Inf Syst. Nov 2013;14(11):617-671. [CrossRef]54]. According to their hedonic-motivation system adoption model, which has been extensively used to evaluate motivational BCSSs in the health domain [Pramod D, Vijayakumar Bharathi S, Patil K. Generative artificial intelligence for personalized elderly care through the lens of the hedonic motivation system adoption model.
In: Proceedings of the 2nd International Conference on Advancement in Computation & Computer Technologies. 2024. Presented at: InCACCT 2024; May 2-3, 2024; Gharuan, India. [CrossRef]72-Setiawan SS, Suryadibrata A. Fitrust: promoting healthy lifestyle through gamified mobile health application.
In: Proceedings of the 5th International Conference on New Media Studies. 2019. Presented at: CONMEDIA 2019; October 9-11, 2019; Bali, Indonesia. [CrossRef]75], these hedonic motivations are pivotal to the adoption and continued use of systems that target hedonic experiences [Lowry PB, Gaskin JE, Twyman NW, Hammer B, Roberts TL. Taking “fun and games” seriously: proposing the hedonic-motivation system adoption model (HMSAM). J Assoc Inf Syst. Nov 2013;14(11):617-671. [CrossRef]54]. We defined each of these intrinsic motivations based on the Cambridge Dictionary and added meaning (ie, a sense of experiencing importance or value in an action [meaning. Cambridge Dictionary. Cambridge University Press URL: https://dictionary.cambridge.org/dictionary/english/meaning [accessed 2024-08-01]
76]) as the 12th dimension to reflect the eudaimonic aspect of motivational ISs [Szalma JL. On the application of motivation theory to human factors/ergonomics: motivational design principles for human-technology interaction. Hum Factors. Dec 2014;56(8):1453-1471. [CrossRef] [Medline]40]. During the coding process, an app was coded to meet a specific dimension if it provided functionalities to evoke the described hedonic or eudaimonic experience (eg, of fun or challenge; Table 1).
In total, 3 authors performed the coding independently. Each app was downloaded, tested, and used to experience all features and functionalities. In this regard, we used each app intensively upon installation (ie, we clicked on all menu items, buttons, and learning content and used all available functionalities on the app to experience whether completing tasks or using features on the app resulted in system feedback or progress), and if the app included progression mechanics to unlock new features or notification and reminder mechanics, we also used the apps for several days to code all their features that might become visible over time. To ensure reliability in the coding process, we performed an intercoder agreement check after coding 30% of the apps, again randomly selecting 25 apps for intercoder checks and dividing the intercoder checks in a similar way to that for the screening check (ie, the apps coded by the junior researchers were subjected to intercoder checking by the postdoctoral researcher, and the apps coded by the postdoctoral researcher were equally divided and checked by the 2 junior researchers). The intercoder agreement rate ranged between 50% and 100% for the BCTs (with a mean agreement rate of 84%, SD 14%) and between 67% and 92% for the hedonic and eudaimonic design aspects (with a mean agreement rate of 82%, SD 6%), indicating good agreement [Neuendorf KA. The Content Analysis Guidebook. Thousand Oaks, CA. SAGE Publications, Inc; 2017. 62]. As a result of the joint discussion, we streamlined our understanding of the BCTs (eg, defining that the social support technique only refers to support from other human beings and not from artificial agents on the app) and enlarged our codebook of hedonic and eudaimonic design aspects based on exemplary design features ( App list.Table 1) before progressing with the coding process. The final list of the 127 coded apps can be found in
Multimedia Appendix 1
Cluster Analysis
We used cluster analysis to derive meaningful archetypes of app designs in the third step of our methodology. To do so, we followed the 2-step clustering approach proposed by Punj and Stewart [Punj G, Stewart DW. Cluster analysis in marketing research: review and suggestions for application. J Mark Res. May 01, 1983;20(2):134-148. [CrossRef]55] for 2 main reasons. First, this approach combines hierarchical clustering with iterative partitioning algorithms, thereby attempting to overcome the respective weaknesses of both approaches (eg, many partitioning algorithms, such as k-means, perform better than hierarchical algorithms but require an a priori definition of the number of clusters). Second, this methodology has been successfully applied to similar clustering tasks and has been shown to be useful for identifying design archetypes in various contexts [Schmidt-Kraepelin M, Toussaint PA, Thiebes S, Hamari J, Sunyaev A. Archetypes of gamification: analysis of mHealth apps. JMIR Mhealth Uhealth. Oct 19, 2020;8(10):e19280. [FREE Full text] [CrossRef] [Medline]50,Thiebes S, Toussaint PA, Ju J, Ahn JH, Lyytinen K, Sunyaev A. Valuable genomes: taxonomy and archetypes of business models in direct-to-consumer genetic testing. J Med Internet Res. Jan 21, 2020;22(1):e14890. [FREE Full text] [CrossRef] [Medline]51,Remane G, Nickerson RC, Hanelt A, Tesch J, Kolbe L. A taxonomy of carsharing business models. In: Proceedings of 37th International Conference on Information Systems. 2016. Presented at: ICIS 2016; December 11-14, 2016; Dublin, Ireland.77].
In line with the approach by Punj and Stewart [Punj G, Stewart DW. Cluster analysis in marketing research: review and suggestions for application. J Mark Res. May 01, 1983;20(2):134-148. [CrossRef]55], our clustering analysis included 2 steps. In the first step, we used the method by Ward as a hierarchical clustering method to determine preliminary solutions and identify potential candidate numbers of clusters. Our coding included only binary data (ie, a design aspect, meaning each of the 16 BCT clusters of the BCTT [Michie S, Richardson M, Johnston M, Abraham C, Francis J, Hardeman W, et al. The behavior change technique taxonomy (v1) of 93 hierarchically clustered techniques: building an international consensus for the reporting of behavior change interventions. Ann Behav Med. Aug 2013;46(1):81-95. [CrossRef] [Medline]53] and each of the 12 hedonic or eudaimonic design aspects based on the classification by Lowry et al [Lowry PB, Gaskin JE, Twyman NW, Hammer B, Roberts TL. Taking “fun and games” seriously: proposing the hedonic-motivation system adoption model (HMSAM). J Assoc Inf Syst. Nov 2013;14(11):617-671. [CrossRef]54], is either present or absent). Thus, we chose the Euclidean squared distance as the similarity measure [Schmidt-Kraepelin M, Toussaint PA, Thiebes S, Hamari J, Sunyaev A. Archetypes of gamification: analysis of mHealth apps. JMIR Mhealth Uhealth. Oct 19, 2020;8(10):e19280. [FREE Full text] [CrossRef] [Medline]50]. The dendrogram resulting from applying the method by Ward to our dataset indicated that 2 to 5, 7, 9, 11, and 12 were suitable candidate numbers of clusters. By examining the scree plot using the elbow rule [Yim O, Ack Baraly KT. Hierarchical cluster analysis: comparison of three linkage measures and application to psychological data. Quant Methods Psychol. Feb 2015;11(1):8-21. [CrossRef]78], we narrowed down our selection to the 2-, 4-, 5-, 7-, 9-, or 12-cluster solution. On the basis of these candidate numbers, we conducted k-means clustering as an iterative partitioning algorithm. The 7-, 9-, and 12-cluster solutions produced by k-means all contained clusters with only 4 or even fewer apps, making reasonable interpretation of these solutions difficult. To decide on one of the remaining cluster solutions, 2 researchers manually compared their explanatory power by investigating differences and similarities in the BCTs and hedonic and eudaimonic design aspects included in our coding. First, we decided against the 2-cluster solution because the clusters were too heterogeneous in design aspects, making it impossible for us to derive meaningful interpretations. This left us with the 4- and 5-cluster solutions as candidates. After carefully analyzing both cluster solutions, we concluded that they were similar in many aspects but that one of the clusters in the 4-cluster solution was further divided into 2 distinct and informative clusters within the 5-cluster solution. Thus, we decided that the 5-cluster solution had the highest explanatory power and was the most suitable for deriving meaningful archetypes within this study. The cluster analysis results and the cluster solutions are included in Cluster analysis results.Multimedia Appendix 2
Results
Overview
The final apps (N=127) that we included were fairly homogeneous regarding their categories, with most (n=122, 96.1%) categorized as productivity apps. In addition, 1.6% (n=2) were listed as lifestyle apps, 1.6% (n=2) were labeled as health and fitness apps, and 0.8% (n=1) were subsumed under the category of education, suggesting that, from a developer’s perspective, apps that support behavior change to combat procrastination are seen as primarily organizational tools rather than mental health support apps. Overall, the analyzed apps were well rated (mean 4.39, SD 0.48 stars), with 1.6% (n=2) of the apps with a rating <3 stars, 11.8% (n=15) with a rating between 3 and 4 stars, 23.6% (n=30) with a rating between 4 and 4.4 stars, 36.2% (n=46) with a rating between 4.5 and 4.9 stars, and 7.9% (n=10) with a rating of a full 5 stars. A total of 18.9% (n=24) of the apps that we included had not been rated at the time of analysis.
Archetypes of Motivational Design in Behavior Change Support Apps to Combat Procrastination
Overview
Through our cluster analysis, we identified 5 distinct clusters of motivational behavior change apps to combat procrastination, which subsume a different number of apps. Specifically, cluster 1 was the largest cluster, with 51.2% (n=65) of the 127 apps, followed by cluster 2 and cluster 5, with 15.7% (n=20) of the apps each. Cluster 3 contained 10.2% (n=13) of the apps, and the smallest cluster, cluster 4, comprised 7.1% (n=9) of the apps. The apps in the clusters were rated fairly equally (mean 4.33, SD 0.55 stars for cluster 1; mean 4.30, SD 0.45 stars for cluster 2; mean 4.44, SD 0.31 stars for cluster 3; mean 4.42, SD 0.34 stars for cluster 4; and mean 4.55, SD 0.33 stars for cluster 5), with the apps in clusters 1 and 2 having the least positive ratings and the apps in cluster 5 having the most positive ratings. The clusters differed considerably in the BCTs and the hedonic and eudaimonic design aspects implemented in the contained apps (Figure 3). From the profiles of the clusters in terms of their motivational design, we can derive a motivational design archetype (ie, an abstract representation of a cluster), which helps understand how the clusters differ from each other. In the following sections, we will explain the 5 motivational design archetypes represented by the 5 clusters we found.

Archetype 1: Structured Progress Monitor
Archetype 1 represents an app used predominantly for managing personal tasks, goals, or habits. To establish goals and develop a plan of action (BCT 1), users can set tasks with a high degree of efficiency and ease. Furthermore, they can stipulate precise time frames for completion, the frequency of repetition, and the time of day at which the task is to be carried out. As a means of prompting users to engage with the app (BCT 7), notifications are sent to remind them to follow their task lists. The provision of detailed statistics and graphics for self-monitoring (BCT 2) represents a further key feature of the structured progress monitor. The visualization of one’s development, presented in the form of progress bars, grades, badges, points, or streaks, illustrates past achievements and the individual capacity to complete tasks successfully. These mechanisms elicit a sense of challenge in the user, prompting them to sustain the desired behavior and, consequently, adhere to the established goals over time. They represent the primary hedonic design aspect of the structured progress monitor, distinguished by a transparent and uncluttered design devoid of any significant hedonic or eudaimonic elements beyond the element of challenge. Consequently, it can be characterized as a primarily functional assistance system. An example of the structured progress monitor is the Noverdue app [Returnull. Noverdue - todo timer list. Apple Inc. URL: https://apps.apple.com/tt/app/noverdue-todo-timer-list/id1492210816 [accessed 2024-12-04]
79]. Figure 4 [Returnull. Noverdue - todo timer list. Apple Inc. URL: https://apps.apple.com/tt/app/noverdue-todo-timer-list/id1492210816 [accessed 2024-12-04]
79] illustrates how individuals can create tasks with notifications and due dates (
Figure 4A [Returnull. Noverdue - todo timer list. Apple Inc. URL: https://apps.apple.com/tt/app/noverdue-todo-timer-list/id1492210816 [accessed 2024-12-04]
79]); personalize the reminder function (
Figure 4B [Returnull. Noverdue - todo timer list. Apple Inc. URL: https://apps.apple.com/tt/app/noverdue-todo-timer-list/id1492210816 [accessed 2024-12-04]
79]); and self-monitor their progress on a dashboard that provides a rating, thereby challenging the users to improve their performance (
Figure 4C [Returnull. Noverdue - todo timer list. Apple Inc. URL: https://apps.apple.com/tt/app/noverdue-todo-timer-list/id1492210816 [accessed 2024-12-04]
79]).

Archetype 2: Self-Improvement Guide
Archetype 2 provides the means to restructure detrimental behaviors and introduce novel habits (BCT 1) within one’s personal life. An artificial intelligence (AI)–powered chatbot offers tailored assistance and guidance (BCT 4) on overcoming obstacles and navigating questions regarding habit implementation while emphasizing the positive consequences of behavior change (BCT 5), for example, for personal well-being. This key mechanic is complemented by functionalities to track (BCT 2) and repeat (BCT 8) new habits and receive personalized reminders (BCT 7). In-app journaling encourages introspective reflection on one’s behavior, facilitating the development of self-belief (BCT 15). Consequently, the self-improvement guide assists users in articulating their desired personal development and provides guidance on how to achieve these life goals through the use of a digital companion, which offers continuous approval for positive self-development. The elicited feeling of self-development, in conjunction with challenge-oriented elements such as streaks, serves as the primary hedonic and eudaimonic mechanism that facilitates users’ maintenance of new habits. An illustrative example of the self-improvement guide is Dreamfora [Dreamfora. Dreamfora: AI goal setting. App Store. URL: https://apps.apple.com/de/app/dreamfora-ai-goal-setting/id1561306096 [accessed 2024-07-25]
46]. Figure 5 [Dreamfora. Dreamfora: AI goal setting. App Store. URL: https://apps.apple.com/de/app/dreamfora-ai-goal-setting/id1561306096 [accessed 2024-07-25]
46] illustrates how users can establish new, overarching objectives and dreams that they aspire to attain through self-development (
Figure 5A [Dreamfora. Dreamfora: AI goal setting. App Store. URL: https://apps.apple.com/de/app/dreamfora-ai-goal-setting/id1561306096 [accessed 2024-07-25]
46]). The figure also depicts how the AI chatbot dispenses knowledge and assistance regarding forming new habits (
Figure 5B [Dreamfora. Dreamfora: AI goal setting. App Store. URL: https://apps.apple.com/de/app/dreamfora-ai-goal-setting/id1561306096 [accessed 2024-07-25]
46]), thereby facilitating the achievement of the aforementioned life goals. Furthermore, it demonstrates how users receive ongoing approval for their successful actions (
Figure 5C [Dreamfora. Dreamfora: AI goal setting. App Store. URL: https://apps.apple.com/de/app/dreamfora-ai-goal-setting/id1561306096 [accessed 2024-07-25]
46]).

Archetype 3: Productivity Adventure
Archetype 3 is distinguished by its comprehensive hedonic and eudaimonic design. Playfully designed storylines, mini games, unlockable levels, and customizable characters elicit feelings of enjoyment, challenge, curiosity, discovery, and self-expression among app users. By transforming the mundane and occasionally onerous task completion into a digital experience, the seriousness associated with task fulfillment is diminished. Digital characters that accompany the individual in the digital journal facilitate this process by offering a sense of companionship and providing approval. As a foundation for digital progression, the productivity adventure is predicated on 5 principal BCTs: the user defines their to-dos (BCT 1) and monitors the completion of these tasks in a step-by-step manner (BCT 2), aided by a timer that schedules focus sessions (BCT 12) and notifies upon successful completion (BCT 7). Should the user maintain their focus for the requisite period, the app will instantaneously reward them with, for example, the ability to access a new level (BCT 10). An example of this archetype is the Focus Quest app [Shikudo. Focus quest: study buddy. App Store. URL: https://apps.apple.com/bb/app/focus-quest-study-buddy/id1516624331 [accessed 2024-12-04]
80]. Figure 6 [Shikudo. Focus quest: study buddy. App Store. URL: https://apps.apple.com/bb/app/focus-quest-study-buddy/id1516624331 [accessed 2024-12-04]
80] illustrates the integration of goals and task fulfillment into a fictional storyline in interaction with a digital character (
Figure 6A [Shikudo. Focus quest: study buddy. App Store. URL: https://apps.apple.com/bb/app/focus-quest-study-buddy/id1516624331 [accessed 2024-12-04]
80]), which challenges the user to maintain focus for a designated period (
Figure 6B [Shikudo. Focus quest: study buddy. App Store. URL: https://apps.apple.com/bb/app/focus-quest-study-buddy/id1516624331 [accessed 2024-12-04]
80]) to obtain digital rewards and progress in the story (
Figure 6C [Shikudo. Focus quest: study buddy. App Store. URL: https://apps.apple.com/bb/app/focus-quest-study-buddy/id1516624331 [accessed 2024-12-04]
80]).

Archetype 4: Emotional Wellness Coach
Archetype 4 represents an app that furnishes users with a variety of content, including quotes, images, videos, and audio material, with the objective of enhancing motivation and emotional regulation, particularly in the context of perceived pressure. Positive affirmations, relaxing audio sessions, and motivational speeches by role models reinforce the user’s self-belief (BCT 15) and cultivate a positive outlook on one’s future identity (BCT 13). In terms of hedonic and eudaimonic design, the emotional wellness coach contributes to the attainment of a positive state of mind in which the user can escape the stressful reality and immerse themselves in meditative sessions, thereby preparing themselves mentally for pursuing their goals. This ultimately facilitates the process of intense cognitive self-development. An app that exemplifies the emotional wellness coach is Greatness [Greatness homepage. IIElevenLabsGrants. URL: https://greatnessapp.com/ [accessed 2024-12-16]
81], depicted in Figure 7 [Greatness homepage. IIElevenLabsGrants. URL: https://greatnessapp.com/ [accessed 2024-12-16]
81]. Individuals may select from an array of productivity- and well-being–oriented meditation programs (
Figure 7A [Greatness homepage. IIElevenLabsGrants. URL: https://greatnessapp.com/ [accessed 2024-12-16]
81]). These programs comprise distinct coaching sessions to foster motivation and promote emotional well-being (
Figure 7B [Greatness homepage. IIElevenLabsGrants. URL: https://greatnessapp.com/ [accessed 2024-12-16]
81]). Moreover, the app provides guidance and facilitates mental preparation and rehearsal through immersive meditation exercises (
Figure 7C [Greatness homepage. IIElevenLabsGrants. URL: https://greatnessapp.com/ [accessed 2024-12-16]
81]).

Archetype 5: Social Focus Companion
The primary operational mechanism of archetype 5 is a focus timer that inhibits the use of alternative apps and external distractions, thereby facilitating the control of environmental stimuli (BCT 12). The user establishes their to-dos along with an intended time interval (BCT 1). Upon the expiration of the designated time and the maintenance of focus, the user is granted the aforementioned scheduled rewards. Conversely, upon the occurrence of a distraction, the user is subjected to a digital penalty (BCTs 10 and 14). The primary hedonic design element is an in-app character situated in a playful and enjoyable environment. This character is developed and behaves in accordance with the user’s focus sessions. That is, it either progresses and flourishes through the digital rewards or suffers from the digital penalties. This dynamic challenges the user to complete focus sessions for the benefit of their digital companion. In this regard, the digital entity also offers feedback (BCT 2) indicating approval for successful work. Furthermore, in contrast to the other archetypes, the social focus companion allows for interaction with other users, facilitating social support in focusing together (BCT 3) and comparison with the behavior of others (BCT 6), fostering a feeling of companionship. While unlocking novel rewards also elicits a feeling of discovery, a distinctive eudaimonic feature of the social focus companion is the altruistic benefit of one’s behavior, evoking a sense of meaning. By adhering to the designated focus time, one not only rewards the character within the app but also achieves a positive impact outside the app. The exemplary app of the social focus companion, named Focus Dog: The Productivity Timer [Fancy Ventures UG. Focus Dog homepage. Focus Dog. URL: https://focusdog.app/ [accessed 2024-12-04]
82] (Figure 8 [Fancy Ventures UG. Focus Dog homepage. Focus Dog. URL: https://focusdog.app/ [accessed 2024-12-04]
82]), features a fictional dog that requires nourishment, which can be obtained by unlocking donuts through the use of coins (
Figure 8A [Fancy Ventures UG. Focus Dog homepage. Focus Dog. URL: https://focusdog.app/ [accessed 2024-12-04]
82]). Individuals are rewarded with coins for maintaining focus, and users can compare their performance on a ranking list (
Figure 8B [Fancy Ventures UG. Focus Dog homepage. Focus Dog. URL: https://focusdog.app/ [accessed 2024-12-04]
82]). Furthermore, in addition to benefiting the fictional dog, the coins can be used to purchase meals for canines in need (
Figure 8C [Fancy Ventures UG. Focus Dog homepage. Focus Dog. URL: https://focusdog.app/ [accessed 2024-12-04]
82]).

Discussion
Principal Findings
Overview
Our study sheds a novel light on how practice has approached the design and implementation of motivational BCSSs for the unguided self-treatment of procrastination as a low-threshold alternative to professional medical treatment programs for those affected. Generally, while research on motivational BCSSs for procrastination is still nascent [Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17], we can observe that practice has already produced a plethora of behavior change support apps with various behavior change support techniques and hedonic or eudaimonic design aspects implemented to both provide functional support and elicit positive experiences in managing procrastination. In response to our research question, we identified 5 archetypes of motivational design in prevalent apps: the structured progress monitor, the self-improvement guide, the productivity adventure, the emotional wellness coach, and the social focus companion. In reflecting on our results, we can discuss 3 main observations that entail important implications for future research and practice in the field.
Observation 1: The Relationship Between Motivational Design Archetypes and Psychological Determinants of Procrastination
Upon juxtaposing the identified archetypes of motivational design with procrastination theory, it becomes evident that the designs appear to target different determinants of procrastination, specifically, outcome expectancies, outcome value, delay, and impulsiveness [Steel P. The nature of procrastination: a meta-analytic and theoretical review of quintessential self-regulatory failure. Psychol Bull. Jan 2007;133(1):65-94. [CrossRef] [Medline]2,Steel P, König CJ. Integrating theories of motivation. Acad Manag Rev. Oct 2006;31(4):889-913. [CrossRef]12].
In particular, the structured progress monitor and the productivity adventure both appear to target primarily outcome value, that is, the desirability of a task or activity for an individual [Steel P. The nature of procrastination: a meta-analytic and theoretical review of quintessential self-regulatory failure. Psychol Bull. Jan 2007;133(1):65-94. [CrossRef] [Medline]2,Steel P, König CJ. Integrating theories of motivation. Acad Manag Rev. Oct 2006;31(4):889-913. [CrossRef]12], and delay, which is a temporal indicator of the proximity of the outcome value’s realization [Steel P. The nature of procrastination: a meta-analytic and theoretical review of quintessential self-regulatory failure. Psychol Bull. Jan 2007;133(1):65-94. [CrossRef] [Medline]2,Steel P, König CJ. Integrating theories of motivation. Acad Manag Rev. Oct 2006;31(4):889-913. [CrossRef]12]. In this regard, the structured progress monitor emphasizes task organization, self-monitoring, and the illustration of progress and self-development. From a theoretical perspective, the organization and planning of tasks (as a form of goal setting [Locke EA, Latham GP. Building a practically useful theory of goal setting and task motivation. A 35-year odyssey. Am Psychol. Sep 2002;57(9):705-717. [CrossRef] [Medline]83]) and adherence to a self-set schedule as a self-regulatory technique [Steel P. The nature of procrastination: a meta-analytic and theoretical review of quintessential self-regulatory failure. Psychol Bull. Jan 2007;133(1):65-94. [CrossRef] [Medline]2] affect procrastination through 2 mechanisms: temporal discounting and diminishing returns [Steel P, König CJ. Integrating theories of motivation. Acad Manag Rev. Oct 2006;31(4):889-913. [CrossRef]12]. Specifically, this implies that the successful completion of each individual task that arises from a divided overall objective provides a similar level of satisfaction concerning the need for competence [Ryan RM, Deci EL. Intrinsic and extrinsic motivation from a self-determination theory perspective: definitions, theory, practices, and future directions. Contemp Educ Psychol. Apr 2020;61:101860. [CrossRef]84] to that for the entire project. Consequently, the overall outcome value accumulates as a determining factor in procrastination [Steel P, König CJ. Integrating theories of motivation. Acad Manag Rev. Oct 2006;31(4):889-913. [CrossRef]12]. Simultaneously, individual tasks are more proximal than a distant deadline for an overall project, which reduces delay and, thereby, enhances the power of the accumulated outcome value [Steel P, König CJ. Integrating theories of motivation. Acad Manag Rev. Oct 2006;31(4):889-913. [CrossRef]12]. The productivity adventure, similarly to the structured progress monitor, appears to seek to enhance the perceived outcome value of a task or action, albeit through a markedly different approach. By advancing in a narrative, obtaining digital rewards for completing tasks and focus sessions, and stimulating individuals’ curiosity and desire for exploration and discovery with unexpected events and unlockable paths and content, the archetype—in addition to merely subdividing a goal and illustrating progress—reframes task values by offering rewards and digital progress, thereby reducing task aversiveness [Steel P. The nature of procrastination: a meta-analytic and theoretical review of quintessential self-regulatory failure. Psychol Bull. Jan 2007;133(1):65-94. [CrossRef] [Medline]2]. Task unpleasantness and a lack of interest or boredom have been identified as reliable determinants of procrastination [Rozental A, Carlbring P. Understanding and treating procrastination: a review of a common self-regulatory failure. Psychology. 2014;5(13):1488-1502. [CrossRef]10], reducing outcome value. Conversely, the satisfaction of autonomy needs through opportunities for exploration and discovery of a story or narrative [Xi N, Hamari J. Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction. Int J Inf Manag. Jun 2019;46:210-221. [CrossRef]85] has been shown to counteract procrastination [Codina N, Valenzuela R, Pestana JV, Gonzalez-Conde J. Relations between student procrastination and teaching styles: autonomy-supportive and controlling. Front Psychol. May 23, 2018;9:809. [FREE Full text] [CrossRef] [Medline]86,Oram R, Dou A, Rogers M. Pilot study of self-determination theory and motivational interviewing intervention targeting need satisfaction, motivation, and procrastination. Scholarsh Teach Learn Psychol. Jul 14, 2022. [FREE Full text] [CrossRef]87]. In addition, from a behavioral perspective, immediate (digital) rewards provide timely reinforcement of behavior [Skinner BF. Science And Human Behavior. New York, NY. Free Press; 1953. 88-Van Eerde W. Procrastination: self‐regulation in initiating aversive goals. Appl Psychol. Dec 25, 2001;49(3):372-389. [CrossRef]90], thereby reducing the delay of outcome value, particularly for individuals who are prone to immediate gratification [Van Eerde W. Procrastination: self‐regulation in initiating aversive goals. Appl Psychol. Dec 25, 2001;49(3):372-389. [CrossRef]90].
In contrast, the self-improvement guide and the emotional wellness coach primarily aim to target outcome expectancies, that is, the conviction that a task can be completed successfully [Steel P. The nature of procrastination: a meta-analytic and theoretical review of quintessential self-regulatory failure. Psychol Bull. Jan 2007;133(1):65-94. [CrossRef] [Medline]2,Steel P, König CJ. Integrating theories of motivation. Acad Manag Rev. Oct 2006;31(4):889-913. [CrossRef]12]. In this context, the self-improvement guide emphasizes the education of individuals regarding the consequences of procrastination and the means to counteract it. It provides support and approval for self-reflection, personal development, and the establishment of self-belief, thereby enabling those affected by procrastination to realize new habits (ie, behavioral routines vital in inhibiting procrastination [Steel P. The nature of procrastination: a meta-analytic and theoretical review of quintessential self-regulatory failure. Psychol Bull. Jan 2007;133(1):65-94. [CrossRef] [Medline]2,Rozental A, Carlbring P. Understanding and treating procrastination: a review of a common self-regulatory failure. Psychology. 2014;5(13):1488-1502. [CrossRef]10]). From a theoretical perspective, research has emphasized that irrational beliefs, unrealistic expectations, and low self-esteem present critical risk factors for procrastination and a phenomenon called self-handicapping [Rozental A, Carlbring P. Understanding and treating procrastination: a review of a common self-regulatory failure. Psychology. 2014;5(13):1488-1502. [CrossRef]10], which is defined as engagement in unrelated activities or tasks that are likely to fail [Arkin RM, Oleson KC. Self-handicapping. In: Darley JM, Cooper J, editors. Attribution and Social Interaction: The Legacy of Edward E. Jones. Washington, DC. American Psychological Association; 1998. 91]. The resolution of such cognitive barriers and the reinforcement of self-efficacy represent a crucial element in forming outcome expectancies [Steel P, Klingsieck KB. Academic procrastination: psychological antecedents revisited. Aust Psychol. Nov 12, 2020;51(1):36-46. [CrossRef]92]. In turn, this fosters a reduction in procrastination behaviors [Steel P, König CJ. Integrating theories of motivation. Acad Manag Rev. Oct 2006;31(4):889-913. [CrossRef]12]. In a similar albeit different manner, the emotional wellness coach uses a cognitive approach to procrastination, eschewing the behavioral elements present in the other archetypes. This approach is centered on enhancing self-belief and identity through immersive formats and meditation while mitigating the pressure experienced by individuals. In this regard, procrastination theory demonstrates that pressure and stress resulting from perfectionism and fear of failure promote procrastination as a separate factor from self-esteem and self-efficacy [Steel P. The nature of procrastination: a meta-analytic and theoretical review of quintessential self-regulatory failure. Psychol Bull. Jan 2007;133(1):65-94. [CrossRef] [Medline]2,Steinert C, Heim N, Leichsenring F. Procrastination, perfectionism, and other work-related mental problems: prevalence, types, assessment, and treatment-a scoping review. Front Psychiatry. Oct 11, 2021;12:736776. [FREE Full text] [CrossRef] [Medline]15]. The cognitive restructuring of perfectionist beliefs and mental contrasting sessions that highlight the steps necessary to achieve the goal rather than remaining in a passive mental state have been demonstrated to be effective therapeutic approaches to this problem [Rozental A, Carlbring P. Understanding and treating procrastination: a review of a common self-regulatory failure. Psychology. 2014;5(13):1488-1502. [CrossRef]10]. These approaches are implemented in the emotional wellness coach as digital coaches or role models.
Finally, the social focus companion is primarily concerned with reducing distractibility and enhancing stimulus control. That is to say, it is focused on volitional rather than motivational factors [Klingsieck KB. Procrastination: when good things don’t come to those who wait. Eur Psychol. Jan 2013;18(1):24-34. [CrossRef]1]. Both are essential for strengthening self-control [Steel P. The nature of procrastination: a meta-analytic and theoretical review of quintessential self-regulatory failure. Psychol Bull. Jan 2007;133(1):65-94. [CrossRef] [Medline]2,Steel P, Klingsieck KB. Academic procrastination: psychological antecedents revisited. Aust Psychol. Nov 12, 2020;51(1):36-46. [CrossRef]92] and reducing impulsiveness, which is defined as a preference for short-term outcomes over future rewards [Van Eerde W. Procrastination: self‐regulation in initiating aversive goals. Appl Psychol. Dec 25, 2001;49(3):372-389. [CrossRef]90] and presents a key determinant of procrastination [Steel P, König CJ. Integrating theories of motivation. Acad Manag Rev. Oct 2006;31(4):889-913. [CrossRef]12]. To this end, the primary functionalities of the social focus companion are focus timers that mitigate distractions coupled with scheduled digital incentives and penalties for successful or unsuccessful focus sessions, respectively. These sessions are enhanced with playful environments, digital companions or assets, and linking of in-app achievements to meaningful additional outcomes. Moreover, the social comparison and support mechanisms inherent to the social focus companion reinforce the normative influence to focus on the task, which in turn reduces impulsiveness even further [van Eerde W, Klingsieck KB. Overcoming procrastination? A meta-analysis of intervention studies. Educ Res Rev. Nov 2018;25:73-85. [CrossRef]14]. In addition, through a process known as fusing, immediate social gratification increases the perceived value of the outcome [Steel P. The nature of procrastination: a meta-analytic and theoretical review of quintessential self-regulatory failure. Psychol Bull. Jan 2007;133(1):65-94. [CrossRef] [Medline]2,Rozental A, Carlbring P. Understanding and treating procrastination: a review of a common self-regulatory failure. Psychology. 2014;5(13):1488-1502. [CrossRef]10].
In summary, it can be observed that the self-improvement guide and the emotional wellness coach primarily target outcome expectancies as determinants of procrastination, whether through the enhancement of self-efficacy and self-belief or the reduction of perfectionism and pressure. The structured progress monitor and the productivity adventure, in turn, primarily seek to enhance outcome value by subdividing goals or reducing task aversiveness and decreasing delay through temporal discounting and immediate reinforcement. Finally, the social focus companion is concerned with reducing impulsiveness through stimulus control and normative influence. Therefore, from a procrastination theory perspective, the 5 archetypes address all the primary factors that contribute to procrastination [Steel P. The nature of procrastination: a meta-analytic and theoretical review of quintessential self-regulatory failure. Psychol Bull. Jan 2007;133(1):65-94. [CrossRef] [Medline]2,Steel P, König CJ. Integrating theories of motivation. Acad Manag Rev. Oct 2006;31(4):889-913. [CrossRef]12].
Observation 2: BCTs in Motivational BCSSs for Procrastination Compared to Traditional Treatment Strategies
Research has suggested that BCSSs may provide an efficacious and low-threshold alternative to traditional therapeutic treatments for procrastination [Yan B, Zhang X. What research has been conducted on procrastination? Evidence from a systematical bibliometric analysis. Front Psychol. Feb 2, 2022;13:809044. [FREE Full text] [CrossRef] [Medline]11,van Eerde W, Klingsieck KB. Overcoming procrastination? A meta-analysis of intervention studies. Educ Res Rev. Nov 2018;25:73-85. [CrossRef]14,Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17]. In this regard, it has been demonstrated that studies on BCSSs for procrastination rely heavily on behavioral treatment strategies, including self-supervision, planning and prioritization, time management, and goal setting [Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17]. However, cognitive approaches appear to be underrepresented and are predominantly used as an extension of cognitive behavioral therapy with professional guidance [Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17], also referred to as internet-based cognitive behavioral therapy [Rozental A, Forsström D, Tangen JA, Carlbring P. Experiences of undergoing internet-based cognitive behavior therapy for procrastination: a qualitative study. Internet Interv. Sep 2015;2(3):314-322. [CrossRef]39,Rozental A, Forsell E, Svensson A, Andersson G, Carlbring P. Internet-based cognitive-behavior therapy for procrastination: a randomized controlled trial. J Consult Clin Psychol. Aug 2015;83(4):808-824. [CrossRef] [Medline]93,Åsberg K, Bendtsen M. Evaluating the effectiveness of a brief digital procrastination intervention targeting university students in Sweden: study protocol for the Focus randomised controlled trial. BMJ Open. Jul 21, 2023;13(7):e072506. [FREE Full text] [CrossRef] [Medline]94]. Consequently, they are not yet widely regarded as a stand-alone self-treatment option. Our analysis of practical approaches to BCSSs to combat procrastination similarly demonstrates an emphasis on behavioral strategies, most importantly goal setting and planning (BCT 1), feedback and monitoring (BCT 2), and associations and cues (BCT 7). In this context, it is noteworthy that several archetypes, particularly the productivity adventure and the social focus companion but also the emotional wellness coach, incorporate functionalities to alter the natural environment and avoid distractions, targeting antecedents (BCT 12), whereas research has thus far primarily overlooked the potential of stimulus control, or volitional influences, in self-treatment BCSSs [Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17].
Furthermore, it can be observed that both the self-improvement guide and the emotional wellness coach use cognitive strategies, specifically knowledge shaping (BCT 4), identity building (BCT 13), and self-belief strengthening (BCT 15), through the use of predefined information and meditation sessions conducted by coaches or through AI companions that generate personalized recommendations based on the individual’s goals, challenges, and reflections. Although intelligent conversational agents can serve as a valuable alternative for individual coaching in other health care areas [Tudor Car L, Dhinagaran DA, Kyaw BM, Kowatsch T, Joty S, Theng YL, et al. Conversational agents in health care: scoping review and conceptual analysis. J Med Internet Res. Aug 07, 2020;22(8):e17158. [FREE Full text] [CrossRef] [Medline]95-Jabir AI, Martinengo L, Lin X, Torous J, Subramaniam M, Tudor Car L. Evaluating conversational agents for mental health: scoping review of outcomes and outcome measurement instruments. J Med Internet Res. Apr 19, 2023;25:e44548. [FREE Full text] [CrossRef] [Medline]97], their potential in research on BCSSs for procrastination remains unexplored [Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17,Bhattacharjee A, Zeng Y, Xu SY, Kulzhabayeva D, Ma M, Kornfield R, et al. Understanding the role of large language models in personalizing and scaffolding strategies to combat academic procrastination. In: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. 2024. Presented at: CHI '24; May 11-16, 2024; Honolulu, HI. [CrossRef]98]. Our analysis demonstrates that practice has already taken the initiative to use such approaches, which can potentially enable the tailoring of cognitive strategies to individuals and their specific problem profiles [Klingsieck KB. Procrastination: when good things don’t come to those who wait. Eur Psychol. Jan 2013;18(1):24-34. [CrossRef]1,Özberk EH, Türk Kurtça T. Profiles of academic procrastination in higher education: a cross-cultural study using latent profile analysis. Int J Psychol Educ Stud. Oct 23, 2022;8(3):150-160. [CrossRef]56,Lay CH. A modal profile analysis of procrastinators: a search for types. Pers Individ Differ. Jan 1987;8(5):705-714. [CrossRef]57] for the purpose of self-treating procrastination. Scholars are encouraged to build on these implementations to further explore their potential for the personalized treatment of procrastination.
Nevertheless, when considering the therapeutic treatment of procrastination, it becomes evident that the prevailing self-treatment archetypes lack the incorporation of other cognitively oriented BCTs that have been demonstrated to exert a beneficial influence on procrastination. These include the comparison of outcomes through the reflection on the advantages and disadvantages of the behavior in question as well as the visualization of prospective outcomes (BCT 9) and emotional regulation (BCT 13) [Eckert M, Ebert DD, Lehr D, Sieland B, Berking M. Overcome procrastination: enhancing emotion regulation skills reduce procrastination. Learn Individ Differ. Dec 2016;52:10-18. [CrossRef]99,Pychyl TA, Sirois FM. Chapter 8 - Procrastination, emotion regulation, and well-being. In: Procrastination, Health, and Well-Being. Cambridge, MA. Academic Press; 2016:163-188.100]. It remains unclear whether nonhuman artificial agents can entirely supplant therapeutic guidance, particularly regarding emotional regulation, which necessitates a personal bond [Greenberg L. The therapeutic relationship in emotion-focused therapy. Psychotherapy (Chic). Sep 2014;51(3):350-357. [CrossRef] [Medline]101] that is frequently impeded by cognitive and emotional barriers in the context of artificial systems [Glikson E, Woolley AW. Human trust in artificial intelligence: review of empirical research. Acad Manag Ann. Jul 2020;14(2):627-660. [CrossRef]102,Burton JW, Stein MK, Jensen TB. A systematic review of algorithm aversion in augmented decision making. Behav Decis Mak. Oct 23, 2019;33(2):220-239. [CrossRef]103]. Furthermore, medical research has demonstrated that group treatment and social strategies, including social support (BCT 3), comparison of behavior (BCT 6), and covert learning from others’ experiences (BCT 16), are more effective in treating procrastination than individual approaches [Rozental A, Forsström D, Lindner P, Nilsson S, Mårtensson L, Rizzo A, et al. Treating procrastination using cognitive behavior therapy: a pragmatic randomized controlled trial comparing treatment delivered via the internet or in groups. Behav Ther. Mar 2018;49(2):180-197. [CrossRef] [Medline]104]. In this regard, existing research efforts [Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17], as well as our identified practical archetypes, still demonstrate considerable potential for harnessing the power of social support. While the social focus companion notably uses joint focus sessions as a form of common goal setting and at least enables social comparison on ranking lists, such mechanics are primarily competitive [Morschheuser B, Hamari J, Maedche A. Cooperation or competition – when do people contribute more? A field experiment on gamification of crowdsourcing. Int J Hum Comput Stud. Jul 2019;127:7-24. [CrossRef]105] and oriented toward normative pressure that can evoke feelings of guilt or shame [Koppenborg M, Klingsieck KB. Group work and student procrastination. Learn Individ Differ. Feb 2022;94:102117. [CrossRef]106] rather than being socially supportive, as in the form of group counseling sessions and mutual exchange about the challenges and personal experiences with procrastination [Uzun Ozer B, Demir A, Ferrari JR. Reducing academic procrastination through a group treatment program: a pilot study. J Ration Emot Cogn Behav Ther. May 25, 2013;31(3):127-135. [CrossRef]107]. The combination of cognitive reflection and self-belief strategies with social support and covert learning may prove an effective approach to the self-treatment of procrastination. In particular, this approach may offer significant benefits for individuals facing challenges related to false expectations, irrational beliefs, low self-esteem, and other stable dispositions that require intensive cognitive restructuring [Rozental A, Carlbring P. Understanding and treating procrastination: a review of a common self-regulatory failure. Psychology. 2014;5(13):1488-1502. [CrossRef]10] rather than behavioral support for task organization and stimulus control.
Observation 3: Hedonic and Eudaimonic Design of Motivational BCSSs for Procrastination
With regard to hedonic and eudaimonic design aspects of motivational design archetypes, it is evident that dominant designs are either centered on digital environments that are designed for enjoyment, featuring fictional characters and stories that foster discovery and provide a sense of approval (the productivity adventure and the social focus companion), or on providing means for users to escape pressures, engage in meditation, and support their self-development (the self-improvement guide and the emotional wellness coach). It is noteworthy that practice has used a more diverse array of hedonic and eudaimonic design elements than research efforts in the field of motivational BCSSs for procrastination, which have primarily focused on challenge-oriented elements such as points [Lukas CA, Berking M. Reducing procrastination using a smartphone-based treatment program: a randomized controlled pilot study. Internet Interv. Jun 2018;12:83-90. [FREE Full text] [CrossRef] [Medline]43,Amit AJ, Gautam Shankararam SR, Pradeep P, Perumalraja R, Kamalesh S. Framework for preventing procrastination and increasing productivity. In: Proceedings of the 3rd International Conference on Signal Processing and Communication. 2021. Presented at: ICPSC 2021; May 13-14, 2021; Coimbatore, India. [CrossRef]108,Bartuskova A, Krejcar O. Handling procrastination in mobile learning environment proposal of reminder application for mobile devices. In: Proceedings of the 6th International Conference on Computer Supported Education. 2014. Presented at: CSEDU 2014; April 1-3, 2014; Barcelona, Spain. [CrossRef]109] and badges [Bartuskova A, Krejcar O. Handling procrastination in mobile learning environment proposal of reminder application for mobile devices. In: Proceedings of the 6th International Conference on Computer Supported Education. 2014. Presented at: CSEDU 2014; April 1-3, 2014; Barcelona, Spain. [CrossRef]109,Auvinen T, Hakulinen L, Malmi L. Increasing students’ awareness of their behavior in online learning environments with visualizations and achievement badges. IEEE Trans Learn Technol. Jul 1, 2015;8(3):261-273. [CrossRef]110], similarly to the structured progress monitor [Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17]. Furthermore, in comparison to most existing works on motivational BCSSs for other health dimensions beyond procrastination, such as physical activity [Schwarz A, Winkens LH, de Vet E, Ossendrijver D, Bouwsema K, Simons M. Design features associated with engagement in mobile health physical activity interventions among youth: systematic review of qualitative and quantitative studies. JMIR Mhealth Uhealth. Mar 06, 2023;11:e40898. [FREE Full text] [CrossRef] [Medline]23,Schmidt-Kraepelin M, Toussaint PA, Thiebes S, Hamari J, Sunyaev A. Archetypes of gamification: analysis of mHealth apps. JMIR Mhealth Uhealth. Oct 19, 2020;8(10):e19280. [FREE Full text] [CrossRef] [Medline]50] or therapy adherence [Bezabih AM, Gerling K, Abebe W, Abeele VV. Behavioral theories and motivational features underlying eHealth interventions for adolescent antiretroviral adherence: systematic review. JMIR Mhealth Uhealth. Dec 10, 2021;9(12):e25129. [FREE Full text] [CrossRef] [Medline]111], our identified practical archetypes extend beyond the use of challenge-oriented elements commonly observed in classic gamification [Schöbel S, Janson A, Jahn K, Kordyaka B, Turetken O, Djafarova N, et al. A research agenda for the why, what, and how of gamification designs: outcomes of an ECIS 2019 panel. Commun Assoc Inf Syst. 2019;46(1):706-721. [CrossRef]112]. They incorporate exploration, narrative design, and immersive elements, which have been recently proposed by research on motivational BCSSs to enhance the hedonic and eudaimonic experience effects beyond those typically associated with challenge-oriented approaches [Schmidt-Kraepelin M, Thiebes S, Warsinsky SL, Petter S, Sunyaev A. Narrative transportation in gamified information systems: the role of narrative-task congruence. In: Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. 2023. Presented at: CHI EA '23; April 23-28, 2023; Hamburg, Germany. [CrossRef]113,Schmidt-Kraepelin M, Warsinsky S, Thiebes S, Sunyaev A. Conceptualizing narratives in gamified information systems. In: Proceedings of the 55th Hawaii International Conference on System Sciences. 2022. Presented at: HICSS 2022; January 4-7, 2022; Virtual Event. [CrossRef]114].
However, when considered together with the treatment strategies, cognitive approaches appear to be at odds with fictional environments and narratives in the identified archetypes. Thus far, motivational design archetypes seem to be focused on either using playful reframing to enhance hedonic and eudaimonic experiences during behavioral strategies or on fostering feelings of self-development and escapism from pressures during cognitive strategies. The latter naturally focus on real-life problems and the individual rather than a fictional story. In this regard, research on motivational BCSSs in other areas indicates that narrative design can be effectively combined with self-reflection exercises, which may enhance the beneficial hedonic and eudaimonic experiences elicited by both approaches [Bahng S, Kelly RM, McCormack J. Reflexive VR storytelling design beyond immersion: facilitating self-reflection on death and loneliness. In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 2020. Presented at: CHI '20; April 25-30, 2020; Honolulu, HI. [CrossRef]115-Wolfe A, Louchart S, Loranger B. The impacts of design elements in interactive storytelling in VR on emotion, mood, and self-reflection. In: Proceedings of the 15th International Conference on Interactive Digital Storytelling. 2022. Presented at: ICIDS 2022; December 4-7, 2022; Santa Cruz, CA. [CrossRef]117].
Furthermore, novel motivational BCSSs that extend beyond the smartphone technology examined in this study, such as virtual reality applications, may offer even greater potential to integrate immersive narratives with cognitive treatment approaches, a relaxing environment, and feelings of actual self-development [Mitsea E, Drigas A, Skianis C. Virtual reality mindfulness for meta-competence training among people with different mental disorders: a systematic review. Psychiatry Int. Oct 18, 2023;4(4):324-353. [CrossRef]118,Mazzolenis MV, Mourra GN, Moreau S, Mazzolenis ME, Cerda IH, Vega J, et al. The role of virtual reality and artificial intelligence in cognitive pain therapy: a narrative review. Curr Pain Headache Rep. Sep 08, 2024;28(9):881-892. [CrossRef] [Medline]119]. While those developments are still in their infancy, both research and practice can benefit from exploring such novel technological advancements in designing effective motivational BCSSs for procrastination.
Implications
The principal findings of our study have significant implications for further research and practice. From a research perspective, our findings identified 5 main archetypes of motivational design in BCSSs for procrastination. These archetypes constitute a novel perspective on design knowledge for motivational BCSSs that abstracts from single, potentially ineffective real-world systems [Spohrer K, Fallon M, Hoehle H, Heinzl A. Designing effective mobile health apps: does combining behavior change techniques really create synergies? J Manag Inf Syst. Aug 06, 2021;38(2):517-545. [CrossRef]48] and describes industry best practices that have prevailed in the design of motivational BCSSs for procrastination. For researchers, these archetypes provide a unique opportunity to obtain a holistic picture of how BCTs and hedonic and eudaimonic design elements have predominantly been instantiated in apps for procrastination. Researchers may juxtapose these findings with their own research endeavors, thereby potentially identify mismatches between current research foci and industry best practices. Consequently, they may discover new research opportunities or necessities to reallocate resources toward investigating the archetypal design configurations as possibly promising combinations of BCTs and motivational design that extend beyond the predominant focus on behavioral approaches [Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17].
Moreover, our observations indicate that the different motivational design archetypes may be suitable for targeting different determinants of procrastination [Steel P, König CJ. Integrating theories of motivation. Acad Manag Rev. Oct 2006;31(4):889-913. [CrossRef]12]. Specifically, we found that apps in the self-improvement guide or emotional wellness coach archetypes primarily target outcome expectancies, whereas the structured progress monitor and productivity adventure seek to enhance outcome value and the social focus companion focuses on reducing impulsiveness [Steel P, König CJ. Integrating theories of motivation. Acad Manag Rev. Oct 2006;31(4):889-913. [CrossRef]12]. While the archetypes were identified based on apps in the US and German markets and, therefore, predominantly reflect Western design approaches to target procrastination, research indicates that the primary determinants of procrastination, such as outcome expectancies, task aversiveness, and impulsiveness or self-control, are applicable and relevant across cultural contexts that are different from the Western one, including those of countries such as China, India, Israel, and Turkey [Wazid SW, Shahnawaz MG, Gupta D. Procrastination among students: the role of gender, perfectionism and self-esteem. Indian J Soc Work. 2016;77(2):191-210.120-Netzer Turgeman R, Pollak Y. Using the temporal motivation theory to explain the relation between ADHD and procrastination. Aust Psychol. Jun 07, 2023;58(6):448-456. [CrossRef]123]. Consequently, our design archetypes constitute a valuable foundation for further research, not only within the Western cultural context but, more broadly, to explore the potential of BCSSs as a low-threshold self-treatment approach for the global phenomenon of procrastination [Steel P. The nature of procrastination: a meta-analytic and theoretical review of quintessential self-regulatory failure. Psychol Bull. Jan 2007;133(1):65-94. [CrossRef] [Medline]2,Küchler AM, Albus P, Ebert DD, Baumeister H. Effectiveness of an internet-based intervention for procrastination in college students (StudiCare Procrastination): study protocol of a randomized controlled trial. Internet Interv. Sep 2019;17:100245. [FREE Full text] [CrossRef] [Medline]3] across cultures. For example, given that individuals differ in their procrastination profiles and which of the determinants pose the most significant problem for them [Klingsieck KB. Procrastination: when good things don’t come to those who wait. Eur Psychol. Jan 2013;18(1):24-34. [CrossRef]1,Özberk EH, Türk Kurtça T. Profiles of academic procrastination in higher education: a cross-cultural study using latent profile analysis. Int J Psychol Educ Stud. Oct 23, 2022;8(3):150-160. [CrossRef]56,Lay CH. A modal profile analysis of procrastinators: a search for types. Pers Individ Differ. Jan 1987;8(5):705-714. [CrossRef]57], there is great potential to examine how these motivational BCSS archetypes can serve as the basis for targeted self-treatment strategies for different individuals. The existing research has already called for implementing more individualized treatment strategies for procrastination [Klingsieck KB. Procrastination: when good things don’t come to those who wait. Eur Psychol. Jan 2013;18(1):24-34. [CrossRef]1,Kirchner-Krath J, Schmidt-Kraepelin M, Schöbel S, Ullrich M, Sunyaev A, Von Korflesch HF. Outplay your weaker self: a mixed-methods study on gamification to overcome procrastination in academia. In: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. 2024. Presented at: CHI '24; May 11-16, 2024; Honolulu, HI. [CrossRef]44]. Concurrently, the extant motivational BCSS research has demonstrated that, in addition to the treatment approach, individuals also express preferences for various hedonic and eudaimonic design elements that have the potential to influence their experiential impact [Krath J, von Korflesch HF. Player types and game element preferences: investigating the relationship with the gamification user types HEXAD scale. In: Proceedings of the Third International Conference on HCI in Games: Experience Design and Game Mechanics. 2021. Presented at: HCI-Games 2021; July 24-29, 2021; Virtual Event. [CrossRef]124-Schoebel S, Schmidt-Kraepelin M, Janson A, Sunyaev A. Adaptive and personalized gamification designs: call for action and future research. AIS Transact Hum Comput Interact. Dec 31, 2021;13(4):479-494. [CrossRef]126]. Our findings provide a foundation for further research into how the different motivational design archetypes, in terms of both their treatment focus (behavioral, cognitive, or a combination) and their hedonic and eudaimonic design approaches, affect individuals with varying procrastination problem profiles, dispositions, situational contexts, and motivational preferences. In this way, targeted recommendations can be developed for individuals affected by procrastination.
Furthermore, our 5 motivational design archetypes present a blueprint for the effective practical development of BCSSs for procrastination. By demonstrating how designers can use and combine hedonic and eudaimonic design elements to enhance the efficacy of behavioral and cognitive BCTs in digital applications [Szalma JL. On the application of motivation theory to human factors/ergonomics: motivational design principles for human-technology interaction. Hum Factors. Dec 2014;56(8):1453-1471. [CrossRef] [Medline]40,Wu J, Lu X. Effects of extrinsic and intrinsic motivators on using utilitarian, hedonic, and dual-purposed information systems: a meta-analysis. J Assoc Inf Syst. Mar 2013;14(3):153-191. [CrossRef]41] while concurrently addressing dropout rates [Becker S, Kribben A, Meister S, Diamantidis CJ, Unger N, Mitchell A. User profiles of a smartphone application to support drug adherence--experiences from the iNephro project. PLoS One. Oct 23, 2013;8(10):e78547. [FREE Full text] [CrossRef] [Medline]58] and how designers can build on our archetypes as established configurations of design elements [Kim DH, Hinken B, Lannon C. Applying Systems Archetypes. Arcadia, CA. Pegasus Communications; 1997. 49] rather than experimenting with inefficient combinations of BCTs [Spohrer K, Fallon M, Hoehle H, Heinzl A. Designing effective mobile health apps: does combining behavior change techniques really create synergies? J Manag Inf Syst. Aug 06, 2021;38(2):517-545. [CrossRef]48], our study paves the way for an even more diverse array of motivational BCSSs to combat procrastination. Potential avenues for exploration include the integration of AI-based conversational agent approaches to enhance cognitive treatment strategies [Tudor Car L, Dhinagaran DA, Kyaw BM, Kowatsch T, Joty S, Theng YL, et al. Conversational agents in health care: scoping review and conceptual analysis. J Med Internet Res. Aug 07, 2020;22(8):e17158. [FREE Full text] [CrossRef] [Medline]95-Bhattacharjee A, Zeng Y, Xu SY, Kulzhabayeva D, Ma M, Kornfield R, et al. Understanding the role of large language models in personalizing and scaffolding strategies to combat academic procrastination. In: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. 2024. Presented at: CHI '24; May 11-16, 2024; Honolulu, HI. [CrossRef]98] and the use of virtual reality technology to unify cognitive and behavioral treatment and playful and narrative designs [Ghanouni P, Jarus T, Zwicker JG, Lucyshyn J, Mow K, Ledingham A. Social stories for children with autism spectrum disorder: validating the content of a virtual reality program. J Autism Dev Disord. Mar 10, 2019;49(2):660-668. [CrossRef] [Medline]127] with the objective of enhancing both the functional and experiential aspects of motivational BCSSs for procrastination. From the perspective of health professionals and affected individuals, our findings provide a basis for selecting a motivational design archetype that best suits the patient’s or individual’s challenges, needs, and preferences. Once this has been done, a suitable, existing app can be chosen from the results of our systematic cluster analysis. Consequently, our study provides a foundation for potentially enhancing the treatment adherence of individuals seeking mobile apps to assist them in addressing procrastination (as opposed to, eg, experiencing frustration due to the absence of effects from attempting to use an emotional wellness coach when the primary issue lies in stimulus control and distractibility). Therefore, ultimately, our findings assist in counteracting the significant mental and physical health consequences associated with procrastination [Beutel ME, Klein EM, Aufenanger S, Brähler W, Dreier M, Müller KW, et al. Procrastination, distress and life satisfaction across the age range - a German representative community study. PLoS One. 2016;11(2):e0148054. [FREE Full text] [CrossRef] [Medline]5-Maria-Ioanna A, Patra V. The role of psychological distress as a potential route through which procrastination may confer risk for reduced life satisfaction. Curr Psychol. May 27, 2020;41(5):2860-2867. [CrossRef]9].
Limitations and Future Research
It is essential to consider some critical limitations in interpreting the findings of this study, which have their roots in the methodological choices made.
First, we restricted our examination of motivational BCSSs against procrastination to smartphone-based apps. Despite this decision, our search and screening process demonstrates that we identified a multitude of motivational behavior change apps for procrastination. However, we recognize that there are other motivational BCSSs for the self-treatment of procrastination that rely on alternative technology, such as web applications [Focusmate homepage. Focusmate. URL: https://www.focusmate.com/ [accessed 2024-08-06] 128], which were excluded from our cluster analysis. Furthermore, while the Apple App Store and the Google Play Store represent the 2 largest app stores for iOS- and Android-based mobile phones, there are other app stores for Android-based mobile phones, such as the Microsoft Store, that were not included in our search. Similarly, it is crucial to acknowledge that user settings, filters, and preferences in app store searches may impact the results obtained by entering identical search terms on disparate devices. Consequently, some users may not be able to access all the apps that we screened for use on their smartphones. In addition, it should be noted that our search and screening were limited to German or English search terms and apps because the United States is the most significant Western mobile app market in terms of app downloads and consumer spending on mobile devices [Wylie L. US app market statistics (2025). Business of Apps. Jan 22, 2025. URL: https://www.businessofapps.com/data/us-app-market/ [accessed 2025-01-29] 60] and Germany represents the largest mobile app market in the European Union [Wylie L. Germany app market statistics (2025). Business of Apps. Jan 22, 2025. URL: https://www.businessofapps.com/data/germany-app-market/ [accessed 2025-01-29] 61]. As a result, it is possible that we overlooked valuable apps that were designed for the Chinese market and only accessible and functional with Chinese-language proficiency.
Furthermore, while our attention was directed toward motivational BCSSs due to their hedonic and eudaimonic design characteristics that can augment positive experiences [Szalma JL. On the application of motivation theory to human factors/ergonomics: motivational design principles for human-technology interaction. Hum Factors. Dec 2014;56(8):1453-1471. [CrossRef] [Medline]40,Wu J, Lu X. Effects of extrinsic and intrinsic motivators on using utilitarian, hedonic, and dual-purposed information systems: a meta-analysis. J Assoc Inf Syst. Mar 2013;14(3):153-191. [CrossRef]41] and, in turn, potentially increase self-treatment adherence, it is important to recognize that, within the realm of research, numerous BCSSs aimed at combating procrastination have demonstrated efficacy despite not relying on hedonic or eudaimonic design [Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17]. In this regard, our archetype analysis provides a foundation upon which the effects of different motivational design approaches can be investigated; however, it does not provide insights regarding their effectiveness itself. It is recommended that future research be conducted to build on this open avenue and explore the distinct effects of different motivational design archetypes compared to merely functional BCSSs for procrastination.
Ultimately, in recognizing that most studies in the domain of BCSSs for procrastination that rely on cognitive behavioral treatment strategies use BCSSs to augment existing therapeutic guidance [Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.17], we restricted our cluster analysis to exclusively self-treatment motivational BCSSs, omitting the inclusion of therapeutic guidance. Although our objective was to concentrate on apps that have the potential to be low-threshold alternatives to therapeutic treatment [Yan B, Zhang X. What research has been conducted on procrastination? Evidence from a systematical bibliometric analysis. Front Psychol. Feb 2, 2022;13:809044. [FREE Full text] [CrossRef] [Medline]11,van Eerde W, Klingsieck KB. Overcoming procrastination? A meta-analysis of intervention studies. Educ Res Rev. Nov 2018;25:73-85. [CrossRef]14], it is important to acknowledge that professional assistance may be essential and irreplaceable for individuals who are already experiencing serious mental and physical health consequences of procrastination. In such cases, it could even be irresponsible to provide them with a stand-alone solution that is not designed as a medical product. Consequently, an avenue for future research in the treatment of procrastination is the analysis of the design opportunities for hybrid apps that provide hedonic and eudaimonic experiences while simultaneously integrating professional therapeutic guidance.
Conclusions
Although procrastination represents a significant self-regulatory failure with the potential to cause adverse mental and physical health consequences, the rate of adherence to professional therapies remains low, particularly in light of the considerable number of individuals affected. Specific forms of BCSSs, namely, motivational BCSSs that elicit positive experiences through hedonic and eudaimonic design elements, have been proposed as a promising self-treatment alternative for individuals struggling with procrastination. However, research on the design and effects of such systems is still in its infancy. Conversely, a multitude of motivational behavior change support apps designed to facilitate behavior change and overcome procrastination have already been developed and implemented in practice. To analyze these practical developments, a systematic review and cluster analysis of prevalent smartphone apps was conducted, resulting in the identification of 5 motivational design archetypes. Upon critical discussion, these archetypes appeared to target different psychological determinants of procrastination and successfully use a variety of hedonic and eudaimonic design elements that extend beyond the current state of research. Nevertheless, further investigation is warranted to ascertain how hedonic and eudaimonic design can be more effectively integrated with cognitive BCTs and how social support mechanisms that have demonstrated efficacy in traditional procrastination treatment can be elicited through motivational BCSSs.
Acknowledgments
Funding for JKK, KS, and CS was provided by the Bavarian Equal Opportunities Sponsorship – Realization of Equal Opportunities for Women in Research and Teaching and the Friedrich-Alexander-Universität Erlangen-Nürnberg Emerging Talents Initiative.
Conflicts of Interest
None declared.
References
- Klingsieck KB. Procrastination: when good things don’t come to those who wait. Eur Psychol. Jan 2013;18(1):24-34. [CrossRef]
- Steel P. The nature of procrastination: a meta-analytic and theoretical review of quintessential self-regulatory failure. Psychol Bull. Jan 2007;133(1):65-94. [CrossRef] [Medline]
- Küchler AM, Albus P, Ebert DD, Baumeister H. Effectiveness of an internet-based intervention for procrastination in college students (StudiCare Procrastination): study protocol of a randomized controlled trial. Internet Interv. Sep 2019;17:100245. [FREE Full text] [CrossRef] [Medline]
- Urban T. Inside the mind of a master procrastinator. YouTube. URL: https://www.youtube.com/watch?v=arj7oStGLkU [accessed 2024-07-25]
- Beutel ME, Klein EM, Aufenanger S, Brähler W, Dreier M, Müller KW, et al. Procrastination, distress and life satisfaction across the age range - a German representative community study. PLoS One. 2016;11(2):e0148054. [FREE Full text] [CrossRef] [Medline]
- Johansson F, Rozental A, Edlund K, Côté P, Sundberg T, Onell C, et al. Associations between procrastination and subsequent health outcomes among university students in Sweden. JAMA Netw Open. Jan 03, 2023;6(1):e2249346. [FREE Full text] [CrossRef] [Medline]
- van Eerde W. A meta-analytically derived nomological network of procrastination. Pers Individ Differ. Oct 2003;35(6):1401-1418. [CrossRef]
- Sirois FM. Is procrastination a vulnerability factor for hypertension and cardiovascular disease? Testing an extension of the procrastination-health model. J Behav Med. Jun 25, 2015;38(3):578-589. [CrossRef] [Medline]
- Maria-Ioanna A, Patra V. The role of psychological distress as a potential route through which procrastination may confer risk for reduced life satisfaction. Curr Psychol. May 27, 2020;41(5):2860-2867. [CrossRef]
- Rozental A, Carlbring P. Understanding and treating procrastination: a review of a common self-regulatory failure. Psychology. 2014;5(13):1488-1502. [CrossRef]
- Yan B, Zhang X. What research has been conducted on procrastination? Evidence from a systematical bibliometric analysis. Front Psychol. Feb 2, 2022;13:809044. [FREE Full text] [CrossRef] [Medline]
- Steel P, König CJ. Integrating theories of motivation. Acad Manag Rev. Oct 2006;31(4):889-913. [CrossRef]
- Salguero-Pazos M, Reyes-de-Cózar S. Interventions to reduce academic procrastination: a systematic review. Int J Educ Res. 2023;121:102228. [CrossRef]
- van Eerde W, Klingsieck KB. Overcoming procrastination? A meta-analysis of intervention studies. Educ Res Rev. Nov 2018;25:73-85. [CrossRef]
- Steinert C, Heim N, Leichsenring F. Procrastination, perfectionism, and other work-related mental problems: prevalence, types, assessment, and treatment-a scoping review. Front Psychiatry. Oct 11, 2021;12:736776. [FREE Full text] [CrossRef] [Medline]
- Sirois FM, Melia-Gordon ML, Pychyl TA. “I'll look after my health, later”: an investigation of procrastination and health. Pers Individ Differ. Oct 2003;35(5):1167-1184. [CrossRef]
- Kirchner-Krath J, Birnstiel S, Morschheuser B. Combating procrastination with information systems: a systematic review on design approaches and effects. In: Proceedings of the Thirty-Second European Conference on Information Systems. 2024. Presented at: ECIS 2024; June 13-19, 2024; Paphos, Cyprus.
- Oinas-Kukkonen H. A foundation for the study of behavior change support systems. Pers Ubiquit Comput. Jul 19, 2012;17(6):1223-1235. [CrossRef]
- Grady A, Pearson N, Lamont H, Leigh L, Wolfenden L, Barnes C, et al. The effectiveness of strategies to improve user engagement with digital health interventions targeting nutrition, physical activity, and overweight and obesity: systematic review and meta-analysis. J Med Internet Res. Dec 19, 2023;25:e47987. [FREE Full text] [CrossRef] [Medline]
- Markkanen JO, Oikarinen N, Savolainen MJ, Merikallio H, Nyman V, Salminen V, et al. Mobile health behaviour change support system as independent treatment tool for obesity: a randomized controlled trial. Int J Obes (Lond). Mar 07, 2024;48(3):376-383. [FREE Full text] [CrossRef] [Medline]
- Teeriniemi AM, Salonurmi T, Jokelainen T, Vähänikkilä H, Alahäivälä T, Karppinen P, et al. A randomized clinical trial of the effectiveness of a web-based health behaviour change support system and group lifestyle counselling on body weight loss in overweight and obese subjects: 2-year outcomes. J Intern Med. Nov 04, 2018;284(5):534-545. [FREE Full text] [CrossRef] [Medline]
- Walsh JC, Richmond J, Mc Sharry J, Groarke A, Glynn L, Kelly MG, et al. Examining the impact of an mHealth behavior change intervention with a brief in-person component for cancer survivors with overweight or obesity: randomized controlled trial. JMIR Mhealth Uhealth. Jul 05, 2021;9(7):e24915. [CrossRef] [Medline]
- Schwarz A, Winkens LH, de Vet E, Ossendrijver D, Bouwsema K, Simons M. Design features associated with engagement in mobile health physical activity interventions among youth: systematic review of qualitative and quantitative studies. JMIR Mhealth Uhealth. Mar 06, 2023;11:e40898. [FREE Full text] [CrossRef] [Medline]
- Mazeas A, Duclos M, Pereira B, Chalabaev A. Evaluating the effectiveness of gamification on physical activity: systematic review and meta-analysis of randomized controlled trials. J Med Internet Res. Jan 04, 2022;24(1):e26779. [FREE Full text] [CrossRef] [Medline]
- Villinger K, Wahl DR, Boeing H, Schupp HT, Renner B. The effectiveness of app-based mobile interventions on nutrition behaviours and nutrition-related health outcomes: a systematic review and meta-analysis. Obes Rev. Oct 2019;20(10):1465-1484. [FREE Full text] [CrossRef] [Medline]
- Paramastri R, Pratama SA, Ho DK, Purnamasari SD, Mohammed AZ, Galvin CJ, et al. Use of mobile applications to improve nutrition behaviour: a systematic review. Comput Methods Programs Biomed. Aug 2020;192:105459. [CrossRef] [Medline]
- Hu EA, Nguyen V, Langheier J, Shurney D. Weight reduction through a digital nutrition and food purchasing platform among users with obesity: longitudinal study. J Med Internet Res. Sep 02, 2020;22(9):e19634. [FREE Full text] [CrossRef] [Medline]
- Martinez-Gutierrez J, Domínguez A, López C, Alcántara J, Althausen C, Rojas M, et al. “Appagalo” a customized mobile health intervention (mHealth) for smoking cessation in women: a randomized controlled trial. Tob Use Insights. Feb 21, 2023;16. [CrossRef]
- Rajani NB, Mastellos N, Filippidis FT. Impact of gamification on the self-efficacy and motivation to quit of smokers: observational study of two gamified smoking cessation mobile apps. JMIR Serious Games. Apr 27, 2021;9(2):e27290. [FREE Full text] [CrossRef] [Medline]
- Fang YE, Zhang Z, Wang R, Yang B, Chen C, Nisa C, et al. Effectiveness of eHealth smoking cessation interventions: systematic review and meta-analysis. J Med Internet Res. Jul 28, 2023;25:e45111. [FREE Full text] [CrossRef] [Medline]
- Michie S, Wood CE, Johnston M, Abraham C, Francis JJ, Hardeman W. Behaviour change techniques: the development and evaluation of a taxonomic method for reporting and describing behaviour change interventions (a suite of five studies involving consensus methods, randomised controlled trials and analysis of qualitative data). Health Technol Assess. Nov 2015;19(99):1-188. [FREE Full text] [CrossRef] [Medline]
- Karppinen P, Oinas-Kukkonen H, Alahäivälä T, Jokelainen T, Teeriniemi AM, Salonurmi T, et al. Opportunities and challenges of behavior change support systems for enhancing habit formation: a qualitative study. J Biomed Inform. Aug 2018;84:82-92. [FREE Full text] [CrossRef] [Medline]
- Foulonneau A, Calvary G, Villain E. Stop procrastinating: TILT, time is life time, a persuasive application. In: Proceedings of the 28th Australian Conference on Computer-Human Interaction. 2016. Presented at: OzCHI '16; November 29-December 2, 2016; Launceston, Australia. [CrossRef]
- Inie N, Lungu M. Aiki - turning online procrastination into microlearning. In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 2021. Presented at: CHI '21; May 8-13, 2021; Yokohama, Japan. [CrossRef]
- Arakawa R, Yakura H, Goto M. CatAlyst: domain-extensible intervention for preventing task procrastination using large generative models. In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. 2023. Presented at: CHI '23; April 23-28, 2023; Hamburg, Germany. [CrossRef]
- Luo J, Wang M, Chen B, Sun M. Exposure to nature sounds through a mobile application in daily life: effects on learning performance among university students. Int J Environ Res Public Health. Nov 07, 2022;19(21):14583. [FREE Full text] [CrossRef] [Medline]
- Kadosh M, Hen M, Ferrari JR. Reducing statistics anxiety and academic procrastination among Israeli students: a pilot program. Teach Stat. Aug 10, 2023;45(3):167-175. [CrossRef]
- Bellhäuser H, Dignath C, Theobald M. Daily automated feedback enhances self-regulated learning: a longitudinal randomized field experiment. Front Psychol. 2023;14:1125873. [FREE Full text] [CrossRef] [Medline]
- Rozental A, Forsström D, Tangen JA, Carlbring P. Experiences of undergoing internet-based cognitive behavior therapy for procrastination: a qualitative study. Internet Interv. Sep 2015;2(3):314-322. [CrossRef]
- Szalma JL. On the application of motivation theory to human factors/ergonomics: motivational design principles for human-technology interaction. Hum Factors. Dec 2014;56(8):1453-1471. [CrossRef] [Medline]
- Wu J, Lu X. Effects of extrinsic and intrinsic motivators on using utilitarian, hedonic, and dual-purposed information systems: a meta-analysis. J Assoc Inf Syst. Mar 2013;14(3):153-191. [CrossRef]
- Berridge KC, Kringelbach ML. Building a neuroscience of pleasure and well-being. Psychol Well Being. Oct 24, 2011;1(1):1-3. [FREE Full text] [CrossRef] [Medline]
- Lukas CA, Berking M. Reducing procrastination using a smartphone-based treatment program: a randomized controlled pilot study. Internet Interv. Jun 2018;12:83-90. [FREE Full text] [CrossRef] [Medline]
- Kirchner-Krath J, Schmidt-Kraepelin M, Schöbel S, Ullrich M, Sunyaev A, Von Korflesch HF. Outplay your weaker self: a mixed-methods study on gamification to overcome procrastination in academia. In: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. 2024. Presented at: CHI '24; May 11-16, 2024; Honolulu, HI. [CrossRef]
- HabitRPG Inc. Habitica: gamified taskmanager. App Store. URL: https://apps.apple.com/de/app/habitica-gamified-taskmanager/id994882113 [accessed 2024-07-25]
- Dreamfora. Dreamfora: AI goal setting. App Store. URL: https://apps.apple.com/de/app/dreamfora-ai-goal-setting/id1561306096 [accessed 2024-07-25]
- SEEKRTECH CO. LTD. Forest - Bleib fokussiert. App Store. URL: https://apps.apple.com/de/app/forest-bleib-fokussiert/id866450515 [accessed 2024-07-25]
- Spohrer K, Fallon M, Hoehle H, Heinzl A. Designing effective mobile health apps: does combining behavior change techniques really create synergies? J Manag Inf Syst. Aug 06, 2021;38(2):517-545. [CrossRef]
- Kim DH, Hinken B, Lannon C. Applying Systems Archetypes. Arcadia, CA. Pegasus Communications; 1997.
- Schmidt-Kraepelin M, Toussaint PA, Thiebes S, Hamari J, Sunyaev A. Archetypes of gamification: analysis of mHealth apps. JMIR Mhealth Uhealth. Oct 19, 2020;8(10):e19280. [FREE Full text] [CrossRef] [Medline]
- Thiebes S, Toussaint PA, Ju J, Ahn JH, Lyytinen K, Sunyaev A. Valuable genomes: taxonomy and archetypes of business models in direct-to-consumer genetic testing. J Med Internet Res. Jan 21, 2020;22(1):e14890. [FREE Full text] [CrossRef] [Medline]
- Denecke K, May R. Developing a technical-oriented taxonomy to define archetypes of conversational agents in health care: literature review and cluster analysis. J Med Internet Res. Jan 30, 2023;25:e41583. [FREE Full text] [CrossRef] [Medline]
- Michie S, Richardson M, Johnston M, Abraham C, Francis J, Hardeman W, et al. The behavior change technique taxonomy (v1) of 93 hierarchically clustered techniques: building an international consensus for the reporting of behavior change interventions. Ann Behav Med. Aug 2013;46(1):81-95. [CrossRef] [Medline]
- Lowry PB, Gaskin JE, Twyman NW, Hammer B, Roberts TL. Taking “fun and games” seriously: proposing the hedonic-motivation system adoption model (HMSAM). J Assoc Inf Syst. Nov 2013;14(11):617-671. [CrossRef]
- Punj G, Stewart DW. Cluster analysis in marketing research: review and suggestions for application. J Mark Res. May 01, 1983;20(2):134-148. [CrossRef]
- Özberk EH, Türk Kurtça T. Profiles of academic procrastination in higher education: a cross-cultural study using latent profile analysis. Int J Psychol Educ Stud. Oct 23, 2022;8(3):150-160. [CrossRef]
- Lay CH. A modal profile analysis of procrastinators: a search for types. Pers Individ Differ. Jan 1987;8(5):705-714. [CrossRef]
- Becker S, Kribben A, Meister S, Diamantidis CJ, Unger N, Mitchell A. User profiles of a smartphone application to support drug adherence--experiences from the iNephro project. PLoS One. Oct 23, 2013;8(10):e78547. [FREE Full text] [CrossRef] [Medline]
- App data report 2024: in-depth insights of the Apple App Store and Google Play Store. Business of Apps. URL: https://www.businessofapps.com/data/report-app-data/ [accessed 2025-01-29]
- Wylie L. US app market statistics (2025). Business of Apps. Jan 22, 2025. URL: https://www.businessofapps.com/data/us-app-market/ [accessed 2025-01-29]
- Wylie L. Germany app market statistics (2025). Business of Apps. Jan 22, 2025. URL: https://www.businessofapps.com/data/germany-app-market/ [accessed 2025-01-29]
- Neuendorf KA. The Content Analysis Guidebook. Thousand Oaks, CA. SAGE Publications, Inc; 2017.
- Michie S, Richardson M, Johnston M, Abraham C, Francis J, Hardeman W, et al. BCT Taxonomy (v1): 93 hierarchically-clustered techniques. Ann Behav Med. 2013. [FREE Full text]
- Kebede MM, Liedtke TP, Möllers T, Pischke CR. Characterizing active ingredients of eHealth interventions targeting persons with poorly controlled type 2 diabetes mellitus using the behavior change techniques taxonomy: scoping review. J Med Internet Res. Oct 12, 2017;19(10):e348. [FREE Full text] [CrossRef] [Medline]
- Eaton CK, McWilliams E, Yablon D, Kesim I, Ge R, Mirus K, et al. Cross-cutting mHealth behavior change techniques to support treatment adherence and self-management of complex medical conditions: systematic review. JMIR Mhealth Uhealth. May 01, 2024;12:e49024. [FREE Full text] [CrossRef] [Medline]
- Merolli M, Francis JJ, Vallance P, Bennell KL, Malliaras P, Hinman RS. Evaluation of patient-facing mobile apps to support physiotherapy care: systematic review. JMIR Mhealth Uhealth. Mar 04, 2024;12:e55003. [FREE Full text] [CrossRef] [Medline]
- Côté J, Chicoine G, Vinette B, Auger P, Rouleau G, Fontaine G, et al. Digital interventions for recreational cannabis use among young adults: systematic review, meta-analysis, and behavior change technique analysis of randomized controlled studies. J Med Internet Res. Apr 17, 2024;26:e55031. [FREE Full text] [CrossRef] [Medline]
- Vlahu-Gjorgievska E, Burazor A, Win KT, Trajkovik V. mHealth apps targeting obesity and overweight in young people: app review and analysis. JMIR Mhealth Uhealth. Jan 19, 2023;11:e37716. [FREE Full text] [CrossRef] [Medline]
- Oinas-Kukkonen H, Harjumaa M. Persuasive systems design: key issues, process model, and system features. Commun Assoc Inf Syst. 2009;24. [CrossRef]
- Kelders SM, Kok RN, Ossebaard HC, Van Gemert-Pijnen JE. Persuasive system design does matter: a systematic review of adherence to web-based interventions. J Med Internet Res. Nov 14, 2012;14(6):e152. [FREE Full text] [CrossRef] [Medline]
- Premanandan S, Ahmad A, Cajander Å, Ågerfalk P, Dolezel M, van Gemert-Pijnen L. Designing a mobile e-coaching app for immigrant informal caregivers: qualitative study using the persuasive system design model. JMIR Mhealth Uhealth. Nov 09, 2023;11:e50038. [FREE Full text] [CrossRef] [Medline]
- Pramod D, Vijayakumar Bharathi S, Patil K. Generative artificial intelligence for personalized elderly care through the lens of the hedonic motivation system adoption model. In: Proceedings of the 2nd International Conference on Advancement in Computation & Computer Technologies. 2024. Presented at: InCACCT 2024; May 2-3, 2024; Gharuan, India. [CrossRef]
- Endrayadi A, Yuniarti R, Renaldi F. Habit tracker gamification software development in community-based daily personal hygiene using Octalysis framework. In: Proceedings of the 3rd Asia Pacific International Conference on Industrial Engineering and Operations Management. 2022. Presented at: IEOM 2022; September 13-15, 2022; Johor Bahru, Malaysia. [CrossRef]
- Akdag MT, Jacquemin PH, Wahl N. Visit your therapist in metaverse - designing a virtual environment for mental health counselling. In: Proceedings of the Forty-Fourth International Conference on Information Systems. 2023. Presented at: ICIS 2023; December 10-13, 2023; Hyderabad, India.
- Setiawan SS, Suryadibrata A. Fitrust: promoting healthy lifestyle through gamified mobile health application. In: Proceedings of the 5th International Conference on New Media Studies. 2019. Presented at: CONMEDIA 2019; October 9-11, 2019; Bali, Indonesia. [CrossRef]
- meaning. Cambridge Dictionary. Cambridge University Press URL: https://dictionary.cambridge.org/dictionary/english/meaning [accessed 2024-08-01]
- Remane G, Nickerson RC, Hanelt A, Tesch J, Kolbe L. A taxonomy of carsharing business models. In: Proceedings of 37th International Conference on Information Systems. 2016. Presented at: ICIS 2016; December 11-14, 2016; Dublin, Ireland.
- Yim O, Ack Baraly KT. Hierarchical cluster analysis: comparison of three linkage measures and application to psychological data. Quant Methods Psychol. Feb 2015;11(1):8-21. [CrossRef]
- Returnull. Noverdue - todo timer list. Apple Inc. URL: https://apps.apple.com/tt/app/noverdue-todo-timer-list/id1492210816 [accessed 2024-12-04]
- Shikudo. Focus quest: study buddy. App Store. URL: https://apps.apple.com/bb/app/focus-quest-study-buddy/id1516624331 [accessed 2024-12-04]
- Greatness homepage. IIElevenLabsGrants. URL: https://greatnessapp.com/ [accessed 2024-12-16]
- Fancy Ventures UG. Focus Dog homepage. Focus Dog. URL: https://focusdog.app/ [accessed 2024-12-04]
- Locke EA, Latham GP. Building a practically useful theory of goal setting and task motivation. A 35-year odyssey. Am Psychol. Sep 2002;57(9):705-717. [CrossRef] [Medline]
- Ryan RM, Deci EL. Intrinsic and extrinsic motivation from a self-determination theory perspective: definitions, theory, practices, and future directions. Contemp Educ Psychol. Apr 2020;61:101860. [CrossRef]
- Xi N, Hamari J. Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction. Int J Inf Manag. Jun 2019;46:210-221. [CrossRef]
- Codina N, Valenzuela R, Pestana JV, Gonzalez-Conde J. Relations between student procrastination and teaching styles: autonomy-supportive and controlling. Front Psychol. May 23, 2018;9:809. [FREE Full text] [CrossRef] [Medline]
- Oram R, Dou A, Rogers M. Pilot study of self-determination theory and motivational interviewing intervention targeting need satisfaction, motivation, and procrastination. Scholarsh Teach Learn Psychol. Jul 14, 2022. [FREE Full text] [CrossRef]
- Skinner BF. Science And Human Behavior. New York, NY. Free Press; 1953.
- Ferster CB, Skinner BF. Schedules of Reinforcement. Norwalk, CT. Appleton-Century-Crofts; 1957.
- Van Eerde W. Procrastination: self‐regulation in initiating aversive goals. Appl Psychol. Dec 25, 2001;49(3):372-389. [CrossRef]
- Arkin RM, Oleson KC. Self-handicapping. In: Darley JM, Cooper J, editors. Attribution and Social Interaction: The Legacy of Edward E. Jones. Washington, DC. American Psychological Association; 1998.
- Steel P, Klingsieck KB. Academic procrastination: psychological antecedents revisited. Aust Psychol. Nov 12, 2020;51(1):36-46. [CrossRef]
- Rozental A, Forsell E, Svensson A, Andersson G, Carlbring P. Internet-based cognitive-behavior therapy for procrastination: a randomized controlled trial. J Consult Clin Psychol. Aug 2015;83(4):808-824. [CrossRef] [Medline]
- Åsberg K, Bendtsen M. Evaluating the effectiveness of a brief digital procrastination intervention targeting university students in Sweden: study protocol for the Focus randomised controlled trial. BMJ Open. Jul 21, 2023;13(7):e072506. [FREE Full text] [CrossRef] [Medline]
- Tudor Car L, Dhinagaran DA, Kyaw BM, Kowatsch T, Joty S, Theng YL, et al. Conversational agents in health care: scoping review and conceptual analysis. J Med Internet Res. Aug 07, 2020;22(8):e17158. [FREE Full text] [CrossRef] [Medline]
- Lin X, Martinengo L, Jabir AI, Ho AH, Car J, Atun R, et al. Scope, characteristics, behavior change techniques, and quality of conversational agents for mental health and well-being: systematic assessment of apps. J Med Internet Res. Jul 18, 2023;25:e45984. [FREE Full text] [CrossRef] [Medline]
- Jabir AI, Martinengo L, Lin X, Torous J, Subramaniam M, Tudor Car L. Evaluating conversational agents for mental health: scoping review of outcomes and outcome measurement instruments. J Med Internet Res. Apr 19, 2023;25:e44548. [FREE Full text] [CrossRef] [Medline]
- Bhattacharjee A, Zeng Y, Xu SY, Kulzhabayeva D, Ma M, Kornfield R, et al. Understanding the role of large language models in personalizing and scaffolding strategies to combat academic procrastination. In: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. 2024. Presented at: CHI '24; May 11-16, 2024; Honolulu, HI. [CrossRef]
- Eckert M, Ebert DD, Lehr D, Sieland B, Berking M. Overcome procrastination: enhancing emotion regulation skills reduce procrastination. Learn Individ Differ. Dec 2016;52:10-18. [CrossRef]
- Pychyl TA, Sirois FM. Chapter 8 - Procrastination, emotion regulation, and well-being. In: Procrastination, Health, and Well-Being. Cambridge, MA. Academic Press; 2016:163-188.
- Greenberg L. The therapeutic relationship in emotion-focused therapy. Psychotherapy (Chic). Sep 2014;51(3):350-357. [CrossRef] [Medline]
- Glikson E, Woolley AW. Human trust in artificial intelligence: review of empirical research. Acad Manag Ann. Jul 2020;14(2):627-660. [CrossRef]
- Burton JW, Stein MK, Jensen TB. A systematic review of algorithm aversion in augmented decision making. Behav Decis Mak. Oct 23, 2019;33(2):220-239. [CrossRef]
- Rozental A, Forsström D, Lindner P, Nilsson S, Mårtensson L, Rizzo A, et al. Treating procrastination using cognitive behavior therapy: a pragmatic randomized controlled trial comparing treatment delivered via the internet or in groups. Behav Ther. Mar 2018;49(2):180-197. [CrossRef] [Medline]
- Morschheuser B, Hamari J, Maedche A. Cooperation or competition – when do people contribute more? A field experiment on gamification of crowdsourcing. Int J Hum Comput Stud. Jul 2019;127:7-24. [CrossRef]
- Koppenborg M, Klingsieck KB. Group work and student procrastination. Learn Individ Differ. Feb 2022;94:102117. [CrossRef]
- Uzun Ozer B, Demir A, Ferrari JR. Reducing academic procrastination through a group treatment program: a pilot study. J Ration Emot Cogn Behav Ther. May 25, 2013;31(3):127-135. [CrossRef]
- Amit AJ, Gautam Shankararam SR, Pradeep P, Perumalraja R, Kamalesh S. Framework for preventing procrastination and increasing productivity. In: Proceedings of the 3rd International Conference on Signal Processing and Communication. 2021. Presented at: ICPSC 2021; May 13-14, 2021; Coimbatore, India. [CrossRef]
- Bartuskova A, Krejcar O. Handling procrastination in mobile learning environment proposal of reminder application for mobile devices. In: Proceedings of the 6th International Conference on Computer Supported Education. 2014. Presented at: CSEDU 2014; April 1-3, 2014; Barcelona, Spain. [CrossRef]
- Auvinen T, Hakulinen L, Malmi L. Increasing students’ awareness of their behavior in online learning environments with visualizations and achievement badges. IEEE Trans Learn Technol. Jul 1, 2015;8(3):261-273. [CrossRef]
- Bezabih AM, Gerling K, Abebe W, Abeele VV. Behavioral theories and motivational features underlying eHealth interventions for adolescent antiretroviral adherence: systematic review. JMIR Mhealth Uhealth. Dec 10, 2021;9(12):e25129. [FREE Full text] [CrossRef] [Medline]
- Schöbel S, Janson A, Jahn K, Kordyaka B, Turetken O, Djafarova N, et al. A research agenda for the why, what, and how of gamification designs: outcomes of an ECIS 2019 panel. Commun Assoc Inf Syst. 2019;46(1):706-721. [CrossRef]
- Schmidt-Kraepelin M, Thiebes S, Warsinsky SL, Petter S, Sunyaev A. Narrative transportation in gamified information systems: the role of narrative-task congruence. In: Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. 2023. Presented at: CHI EA '23; April 23-28, 2023; Hamburg, Germany. [CrossRef]
- Schmidt-Kraepelin M, Warsinsky S, Thiebes S, Sunyaev A. Conceptualizing narratives in gamified information systems. In: Proceedings of the 55th Hawaii International Conference on System Sciences. 2022. Presented at: HICSS 2022; January 4-7, 2022; Virtual Event. [CrossRef]
- Bahng S, Kelly RM, McCormack J. Reflexive VR storytelling design beyond immersion: facilitating self-reflection on death and loneliness. In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 2020. Presented at: CHI '20; April 25-30, 2020; Honolulu, HI. [CrossRef]
- Clarke S, Arnab S, Morini L, Heywood L. Remixing dungeons and dragons: a playful approach to student self-reflection. In: Proceedings of the 12th European Conference on Game-Based Learning. 2018. Presented at: ECGBL 2018; October 4-5, 2018; Sophia Antipolis, France.
- Wolfe A, Louchart S, Loranger B. The impacts of design elements in interactive storytelling in VR on emotion, mood, and self-reflection. In: Proceedings of the 15th International Conference on Interactive Digital Storytelling. 2022. Presented at: ICIDS 2022; December 4-7, 2022; Santa Cruz, CA. [CrossRef]
- Mitsea E, Drigas A, Skianis C. Virtual reality mindfulness for meta-competence training among people with different mental disorders: a systematic review. Psychiatry Int. Oct 18, 2023;4(4):324-353. [CrossRef]
- Mazzolenis MV, Mourra GN, Moreau S, Mazzolenis ME, Cerda IH, Vega J, et al. The role of virtual reality and artificial intelligence in cognitive pain therapy: a narrative review. Curr Pain Headache Rep. Sep 08, 2024;28(9):881-892. [CrossRef] [Medline]
- Wazid SW, Shahnawaz MG, Gupta D. Procrastination among students: the role of gender, perfectionism and self-esteem. Indian J Soc Work. 2016;77(2):191-210.
- Tian Q, Mustapha SM, Min J. The mediation effect of academic self-efficacy on academic procrastination, performance, and satisfaction of Chinese local technology university undergraduates. Psychol Res Behav Manag. Nov 2024;17:3779-3798. [CrossRef]
- Irk E, Mumcu A. The moderator role of self-control in the effect of future time perspective on procrastination behavior. Organizatsionnaya Psikhologiya. Oct 2024;14(3):32-45. [CrossRef]
- Netzer Turgeman R, Pollak Y. Using the temporal motivation theory to explain the relation between ADHD and procrastination. Aust Psychol. Jun 07, 2023;58(6):448-456. [CrossRef]
- Krath J, von Korflesch HF. Player types and game element preferences: investigating the relationship with the gamification user types HEXAD scale. In: Proceedings of the Third International Conference on HCI in Games: Experience Design and Game Mechanics. 2021. Presented at: HCI-Games 2021; July 24-29, 2021; Virtual Event. [CrossRef]
- Kirchner-Krath J, Altmeyer M, Schürmann L, Kordyaka B, Morschheuser B, Klock AC, et al. Uncovering the theoretical basis of user types: an empirical analysis and critical discussion of user typologies in research on tailored gameful design. Int J Hum Comput Stud. Oct 2024;190:103314. [CrossRef]
- Schoebel S, Schmidt-Kraepelin M, Janson A, Sunyaev A. Adaptive and personalized gamification designs: call for action and future research. AIS Transact Hum Comput Interact. Dec 31, 2021;13(4):479-494. [CrossRef]
- Ghanouni P, Jarus T, Zwicker JG, Lucyshyn J, Mow K, Ledingham A. Social stories for children with autism spectrum disorder: validating the content of a virtual reality program. J Autism Dev Disord. Mar 10, 2019;49(2):660-668. [CrossRef] [Medline]
- Focusmate homepage. Focusmate. URL: https://www.focusmate.com/ [accessed 2024-08-06]
Abbreviations
AI: artificial intelligence |
BCSS: behavior change support system |
BCT: behavior change technique |
BCTT: Behavior Change Technique Taxonomy |
IS: information system |
PSD: persuasive system design |
Edited by A Mavragani; submitted 08.08.24; peer-reviewed by K Denecke, A Chung; comments to author 02.12.24; revised version received 17.12.24; accepted 26.12.24; published 20.02.25.
Copyright©Jeanine Kirchner-Krath, Manuel Schmidt-Kraepelin, Katharina Schmähl, Christoph Schütz, Benedikt Morschheuser, Ali Sunyaev. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 20.02.2025.
This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research (ISSN 1438-8871), is properly cited. The complete bibliographic information, a link to the original publication on https://www.jmir.org/, as well as this copyright and license information must be included.