Published on in Vol 25 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/45243, first published .
Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysis

Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysis

Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysis

Journals

  1. Song Y, Sun W, Wang C, Tian Y, Liu H, Jiang Y. Effects of multicomponent exercise on quality of life, depression and anxiety among stroke survivors: A systematic review and meta‐analysis. Journal of Clinical Nursing 2023;32(21-22):7677 View
  2. Goncalves A, Lespiau F, Briet G, Vaillant-Coindard E, Palermo A, Decobert E, Allegret-Bourdon N, Charbonnier E. Exploring the Use of a Learning-Based Exergame to Enhance Physical Literacy, Soft Skills, and Academic Learning in School-Age Children: Pilot Interventional Study. JMIR Serious Games 2024;12:e53072 View
  3. Van Biesen D, Van Damme T, Morgulec-Adamowicz N, Buchholz A, Anjum M, Healy S. A Systematic Review of Digital Interventions to Promote Physical Activity in People With Intellectual Disabilities and/or Autism. Adapted Physical Activity Quarterly 2024;41(2):330 View
  4. Moreno Carbajal P, Corrales Camargo N, Espinoza-Gutiérrez R, Calleja-Núñez J, Montero-Herrera B, Cerna J, Aburto-Corona J. Energy Expenditure Validation of an Exergame Platform: Ring Fit Adventure Use in Adults with Overweight and Obesity. Games for Health Journal 2024 View
  5. Chuderski A, Chinta S. Transcranial alternating current stimulation barely enhances working memory in healthy adults: A meta-analysis. Brain Research 2024:149022 View