Published on in Vol 24, No 9 (2022): September
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/37753, first published
.

Journals
- Park D, Kim H. Determinants of Intentions to Use Digital Mental Healthcare Content among University Students, Faculty, and Staff: Motivation, Perceived Usefulness, Perceived Ease of Use, and Parasocial Interaction with AI Chatbot. Sustainability 2023;15(1):872 View
- Hu Y, Yuan X, Ye P, Chang C, Hu Y, Zhang W, Li K. Virtual Reality in Clinical Nursing Practice Over the Past 10 Years: Umbrella Review of Meta-Analyses. JMIR Serious Games 2023;11:e52022 View
- Huang X, Xiang X, Liu Y, Wang Z, Jiang Z, Huang L. The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review. JMIR Serious Games 2023;11:e39019 View
- Chua J, Choolani M, Chee C, Yi H, Chan Y, Lalor J, Chong Y, Shorey S. Parents’ Perceptions of Their Parenting Journeys and a Mobile App Intervention (Parentbot—A Digital Healthcare Assistant): Qualitative Process Evaluation. Journal of Medical Internet Research 2024;26:e56894 View
- Zuo X, Tang Y, Chen Y, Zhou Z. Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e55785 View
- Shi X, Zhang J, Wang H, Luximon Y. The Effectiveness of Digital Interactive Intervention on Reducing Older Adults’ Depressive and Anxiety Symptoms: A Systematic Review and Meta-Analysis. Gerontology 2024;70(9):991 View
- Kim H, O’Sullivan D. Effect of a smartphone-based physical intervention on depression, fitness factors and movement characteristics in adults. BMC Public Health 2024;24(1) View
- Yatziv S, Pedrelli P, Baror S, DeCaro S, Shachar N, Sofer B, Hull S, Curtiss J, Bar M. Facilitating Thought Progression to Reduce Depressive Symptoms: Randomized Controlled Trial. Journal of Medical Internet Research 2024;26:e56201 View
- Diviani N, Chadha S, Mulas P, Rubinelli S. Safe Listening Beliefs, Attitudes, and Practices Among Gamers and Esports Participants: International Web-Based Survey. JMIR Formative Research 2025;9:e60476 View
- Yang J, Li Y, Gao D, Xie X, Ji W, Gao J. Effects of virtual reality technology on anxiety and depression in older adults with chronic diseases: A systematic review and meta‐analysis of randomized controlled trials. Worldviews on Evidence-Based Nursing 2025;22(1) View
- Sertel M, Gündoğan M, Bostanoğlu B, Çolak M. The Effect of Virtual Intelligence Games Applied to Older Adults on Cognitive Skills. Topics in Geriatric Rehabilitation 2025;41(1):65 View
- Badru O, Edeh J, Okonkwo R, Bain L, Adeagbo O, Suliman Mohamed M. The Impact of Place of Residence on Antiretroviral Therapy Adherence: A Systematic Review and Meta‐Analysis. AIDS Research and Treatment 2025;2025(1) View
- Li Y, Li S, Liu H, Xu L, Liao S, Bao J, Xi Y, Song X. Effects of Serious Games on Memory Improvement in Older Adults Without Obvious Cognitive Impairment: A Systematic Review and Meta-Analysis. Games for Health Journal 2025;14(6):429 View
- Cubelo F. Assessing Alzheimer’s disease in long-term care: an autoethnographic study of a proposed innovative tool. Working with Older People 2026;30(1):92 View
- Bu L, Cui B, Chen H, Pan W, Li H. Overlooking the cognitive cost of serious game design? a two-stage study on interface and load in MCI. Behaviour & Information Technology 2025:1 View
- Cuijpers P, Harrer M, Furukawa T. Innovations to improve outcomes and uptake of psychotherapies for mental disorders: a state‐of‐the‐art review. World Psychiatry 2026;25(1):4 View
- Zhang T, Yan H, Liu Y, Tang Y, Wang S, Yang Z, Luo Y. The Intervention Effect of Serious Games on Upper Limb Motor Function and Activities of Daily Living in Stroke Patients: A Systematic Review and Meta-Analysis. Journal of the American Medical Directors Association 2026;27(3):106064 View
- Wang W, Penney E, Gay V, Garcia J. Exploring Serious Games in Supporting Postnatal Depression: Narrative Review. Interactive Journal of Medical Research 2026;15:e70777 View
- Goharinejad S, Goharinezhad S, Moulaei K, Krüger B, Spittler T. Assessing the Impact of Virtual Reality, Augmented Reality, and Video Games on Improving Post-Traumatic Stress Disorder Symptoms: A Systematic Review and Meta-Analysis. INQUIRY: The Journal of Health Care Organization, Provision, and Financing 2026;63 View
Books/Policy Documents
- Khalili-Mahani N, Yaacoub J, Calcagnotto A, Leclair J, Timm-Bottos J. Human Aspects of IT for the Aged Population. View
Conference Proceedings
- Martins D, Oliveira A, Zagalo N. 2023 18th Iberian Conference on Information Systems and Technologies (CISTI). Serious Games applied to cases of Depression and Anxiety: A Systematic Review and Meta-analysis View
- Coelho F, Abreu A. 2025 IEEE Conference on Serious Games and Applications for Health (SeGAH). Designing Immersive Healing: Exploring Extended Reality Game-Based Intervention Elements for Mental Health View
