Published on in Vol 24, No 9 (2022): September
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/37753, first published
.
Journals
- Park D, Kim H. Determinants of Intentions to Use Digital Mental Healthcare Content among University Students, Faculty, and Staff: Motivation, Perceived Usefulness, Perceived Ease of Use, and Parasocial Interaction with AI Chatbot. Sustainability 2023;15(1):872 View
- Hu Y, Yuan X, Ye P, Chang C, Hu Y, Zhang W, Li K. Virtual Reality in Clinical Nursing Practice Over the Past 10 Years: Umbrella Review of Meta-Analyses. JMIR Serious Games 2023;11:e52022 View
- Huang X, Xiang X, Liu Y, Wang Z, Jiang Z, Huang L. The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review. JMIR Serious Games 2023;11:e39019 View
- Chua J, Choolani M, Chee C, Yi H, Chan Y, Lalor J, Chong Y, Shorey S. Parents’ Perceptions of Their Parenting Journeys and a Mobile App Intervention (Parentbot—A Digital Healthcare Assistant): Qualitative Process Evaluation. Journal of Medical Internet Research 2024;26:e56894 View
- Zuo X, TANG Y, chen y, zhou z. The Effects of Electronic Serious Games on Older Adults with Alzheimer's Dementia(AD) and Mild Cognitive Impairment(MCI): Systematic Review With Meta-Analysis of Randomized Controlled Trials (Preprint). JMIR Serious Games 2023 View
Books/Policy Documents
- Khalili-Mahani N, Yaacoub J, Calcagnotto A, Leclair J, Timm-Bottos J. Human Aspects of IT for the Aged Population. View