Published on in Vol 24, No 1 (2022): January

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/26779, first published .
Evaluating the Effectiveness of Gamification on Physical Activity: Systematic Review and Meta-analysis of Randomized Controlled
Trials

Evaluating the Effectiveness of Gamification on Physical Activity: Systematic Review and Meta-analysis of Randomized Controlled Trials

Evaluating the Effectiveness of Gamification on Physical Activity: Systematic Review and Meta-analysis of Randomized Controlled Trials

Journals

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  14. Han R, Todd A, Wardak S, Partridge S, Raeside R. Feasibility and Acceptability of Chatbots for Nutrition and Physical Activity Health Promotion Among Adolescents: Systematic Scoping Review With Adolescent Consultation. JMIR Human Factors 2023;10:e43227 View
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  21. Monroe C, Cai B, Edney S, Jake-Schoffman D, Brazendale K, Bucko A, Armstrong B, Yang C, Turner-McGrievy G. Harnessing technology and gamification to increase adult physical activity: a cluster randomized controlled trial of the Columbia Moves pilot. International Journal of Behavioral Nutrition and Physical Activity 2023;20(1) View
  22. Taghipour E, Vizeshfar F, Zarifsanaiey N. The effect of gamification-based training on the knowledge, attitudes, and academic achievement of male adolescents in preventing substance and internet addiction. BMC Medical Education 2023;23(1) View
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  40. Herold F, Theobald P, Gronwald T, Kaushal N, Zou L, de Bruin E, Bherer L, Müller N. The Best of Two Worlds to Promote Healthy Cognitive Aging: Definition and Classification Approach of Hybrid Physical Training Interventions. JMIR Aging 2024;7:e56433 View
  41. Thøgersen-Ntoumani C, Grunseit A, Holtermann A, Steiner S, Tudor-Locke C, Koster A, Johnson N, Maher C, Ahmadi M, Chau J, Stamatakis E. Promoting vigorous intermittent lifestyle physical activity (vilpa) in middle-aged adults: an evaluation of the movsnax mobile app. BMC Public Health 2024;24(1) View
  42. Mazéas A, Forestier C, Harel G, Duclos M, Chalabaev A. The Impact of a Gamified Intervention on Daily Steps in Real-Life Conditions: Retrospective Analysis of 4800 Individuals. Journal of Medical Internet Research 2024;26:e47116 View
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  44. Chandrasekaran B, Arumugam A, Pesola A, Rao C. “Balancing work and movement”: barriers and enablers for being physically active at Indian workplaces – findings from SMART STEP trial. International Journal of Behavioral Nutrition and Physical Activity 2024;21(1) View
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Books/Policy Documents

  1. Yang D, Lu J, Liu X, Tang H. HCI International 2023 Posters. View
  2. Hua P, Li C, Sun X, Ni S. Human-Centered Design, Operation and Evaluation of Mobile Communications. View