Published on in Vol 23, No 1 (2021): January

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/24356, first published .
Application of an Adaptive, Digital, Game-Based Approach for Cognitive Assessment in Multiple Sclerosis: Observational Study

Application of an Adaptive, Digital, Game-Based Approach for Cognitive Assessment in Multiple Sclerosis: Observational Study

Application of an Adaptive, Digital, Game-Based Approach for Cognitive Assessment in Multiple Sclerosis: Observational Study

Journals

  1. Kozora E, Zell J, Baraghoshi D, Smith R, Strand M. Improved executive function in patients with systemic lupus erythematosus following interactive digital training. Lupus 2022;31(8):910 View
  2. Mehrabi S, Muñoz J, Basharat A, Boger J, Cao S, Barnett-Cowan M, Middleton L. Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study. JMIR Research Protocols 2022;11(6):e32955 View
  3. Kim S, Lee H. Effect of Game-Based Cognitive Training Programs on Cognitive Learning of Children with Intellectual Disabilities. Applied Sciences 2021;11(18):8582 View
  4. Whelan R, Barbey F, Cominetti M, Gillan C, Rosická A. Developments in scalable strategies for detecting early markers of cognitive decline. Translational Psychiatry 2022;12(1) View
  5. Pless S, Woelfle T, Naegelin Y, Lorscheider J, Wiencierz A, Reyes Ó, Calabrese P, Kappos L. Assessment of cognitive performance in multiple sclerosis using smartphone-based training games: a feasibility study. Journal of Neurology 2023;270(7):3451 View
  6. Tapia J, Duñabeitia J. Rethinking Driving Assessment: A Hypothesis-Driven Proposal for Cognitive Evaluation. OBM Neurobiology 2023;07(04):1 View
  7. Ferreira V, Metting E, Schauble J, Seddighi H, Beumeler L, Gallo V. eHealth tools to assess the neurological function for research, in absence of the neurologist – a systematic review, part I (software). Journal of Neurology 2023 View