Published on in Vol 22, No 8 (2020): August

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/17834, first published .
Impact of a Multicomponent Digital Therapeutic Mobile App on Medication Adherence in Patients with Chronic Conditions: Retrospective Analysis

Impact of a Multicomponent Digital Therapeutic Mobile App on Medication Adherence in Patients with Chronic Conditions: Retrospective Analysis

Impact of a Multicomponent Digital Therapeutic Mobile App on Medication Adherence in Patients with Chronic Conditions: Retrospective Analysis

Journals

  1. Yoon S, Goh H, Nadarajan G, Sung S, Teo I, Lee J, Ong M, Graves N, Teo T. Perceptions of Mobile Health Apps and Features to Support Psychosocial Well-being Among Frontline Health Care Workers Involved in the COVID-19 Pandemic Response: Qualitative Study. Journal of Medical Internet Research 2021;23(5):e26282 View
  2. Kudyba S, Perry T, Getter A, Steele A. Domain Knowledge, Digital Interactions, and Analytics: A Multifaceted Approach to Developing a Population Health Program. Population Health Management 2021 View
  3. Chen Y, Liao W, Su M, Lin Y. Personalized and Self-Management: Systematic Search and Evaluation Quality Factors and User Preference of Drug Reference Apps in Taiwan. Journal of Personalized Medicine 2021;11(8):790 View
  4. Huh K, Oh J, Lee S, Yu K. Clinical Evaluation of Digital Therapeutics: Present and Future. Healthcare Informatics Research 2022;28(3):188 View
  5. Ferguson C, Hickman L, Lombardo L, Downie A, Bajorek B, Ivynian S, Inglis S, Wynne R. Educational Needs of People Living with Atrial Fibrillation: A Qualitative Study. Journal of the American Heart Association 2022;11(15) View
  6. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  7. Tran S, Smith L, El-Den S, Carter S. The Use of Gamification and Incentives in Mobile Health Apps to Improve Medication Adherence: Scoping Review. JMIR mHealth and uHealth 2022;10(2):e30671 View
  8. Ramakrishnan P, Yan K, Balijepalli C, Druyts E. Changing face of healthcare: digital therapeutics in the management of diabetes. Current Medical Research and Opinion 2021;37(12):2089 View
  9. Phan P, Mitragotri S, Zhao Z. Digital therapeutics in the clinic. Bioengineering & Translational Medicine 2023;8(4) View
  10. Carvalho L, Haas L, Zeni G, Victor M, Techele S, Marrone Castanho J, Meneghetti Coimbra I, de Freitas de Sousa A, Ceretta N, Garrudo A, Grevet E, Rohde L. Evaluation of the effectiveness of the FOCUS ADHD App in monitoring adults with attention-deficit/hyperactivity disorder. European Psychiatry 2023;66(1) View
  11. Huang X, Xiang X, Liu Y, Wang Z, Jiang Z, Huang L. The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review. JMIR Serious Games 2023;11:e39019 View
  12. Abas S, Ismail N, Zakaria Y, Yasin S, Ibrahim K, Ismail I, Razali A, Sherzkawi M, Ahmad N. Enhancing tuberculosis treatment adherence and motivation through gamified real-time mobile app utilization: a single-arm intervention study. BMC Public Health 2024;24(1) View

Books/Policy Documents

  1. Altuwayrib S, Win K, Freeman M. Persuasive Technology. View
  2. Garcia-Cardenas V, Benrimoj S. Encyclopedia of Evidence in Pharmaceutical Public Health and Health Services Research in Pharmacy. View
  3. Garcia-Cardenas V, Benrimoj S. Encyclopedia of Evidence in Pharmaceutical Public Health and Health Services Research in Pharmacy. View
  4. Zainal M, Zainal-Abidin A, Sulaiman S. Advances on Intelligent Computing and Data Science. View